Flame is a modular Flutter game engine that provides a complete set of out-of-the-way solutions for games. It takes advantage of the powerful infrastructure provided by Flutter but simplifies the code you need to build your projects. It provides you with a simple yet effective game loop implementation, and the necessary functionalities that you might need in a game. For instance; input, images, sprites, sprite sheets, animations, collision detection, and a component system that we call Flame Component System (FCS for short). You can pick and choose whichever parts you want, as they are all independent and modular. The engine and its ecosystem are constantly being improved by the community, so please feel free to reach out, open issues and PRs as well as make suggestions. Games sometimes require complex feature sets depending on what the game is all about. Some of these feature sets are outside of the scope of the Flame Engine ecosystem.

Features

  • A game loop
  • A component/object system (FCS)
  • Effects and particles
  • Collision detection
  • Images, animations, sprites, and sprite sheets
  • General utilities to make development easier

Project Samples

Project Activity

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Categories

Game Engines

License

MIT License

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Flame Web Site

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Additional Project Details

Programming Language

Dart

Related Categories

Dart Game Engines

Registered

2022-12-08