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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Scarface Operating System is an empty scripting engine destined to help you to build your own engine. It is a kind of void virtual machine. By using it, you will be able script easily your own code.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A Client/Server Implementation of Crystal Space providing a Ruby Scripting interface that allows completely flexibility to any RPG-Designers. A Single Player Game is also planned for the stable release of ORPG.
Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology.
Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
An open-source 2D gaming engine based on Allegro, designed to create free-roaming side scrolling 'platformers'. The entire engine will feature an object-oriented approach, have a simple scripting language, while minimizing resource usage.
Interactive 3D MMORPG game engine with scripting and DirectX support. Written in C#, using Truevision3D [http://www.truevision3D.com/] graphics engine as the base part. Includes server.
d&d 3.5e roleplaying assistant using java servlet (spring/velocity) UI, javascript (rhino) scripting, and a relational db backend for storage (hibernate/hypersonic sql)
Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
CommonBot is a auto-trading bot for Magic: The Gathering Online (MTGO). The purpose of the bot is to provide an automated method for users of MTGO to sell off excess cards to other users.
CommonBot is written in the scripting language AutoIT.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scripting language, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
2D driving game, using ODE for physics, ClanLib for graphics/sound/input and Lua for scripting/configuration. You drive down a randomly-generated canyon, killing as many zombies as you can before time runs out.
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend.
Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
A server emulator for World of Warcraft, providing the ability for individuals to create their own realms, customised through an easy-to-use C# scripting system, allowing one to create AI, items, quests, and any other in-game functions with ease.
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
Kokatrix is a system for building 2D single-player roleplaying games written in Objective Caml. Main features are a graphics engine, a map editor, scripting system and tools for generating large worlds.
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
The Achaean Curing Project is a collaborative attempt to derive a solid curing system for the text-based MUD Achaea: Dreams of Divine Lands, using the ZMud client's internal scripting language.
Astronomy is an open-source game engine for Windows supporting OpenGL (with modern hardware capabilities support), OpenAL, DirectInput, multithreading, scripting, physics.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.