Open Source Game Development Frameworks - Page 17

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  • 1

    Macchiato Doppio

    An advanced flexible game engine for Java.

    Macchiato Doppio is a Java game engine emphasizing cross-platform interoperability, and 2D and 3D support. We've just re-created the foundation of the game engine, and we're working on making things easier with more advanced tools and documentation. Currently we're focused on 2D gaming, but we'll be moving on to 3D gaming when we've got a good, tested 2D platform working.
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  • 2
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
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  • 3
    A simple 2D map editor to make map for DD rpg.
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  • 4
    Maratis is a simple, visual and portable game development tool designed for artists and developers.
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  • 5
    The Massive G Engine is a simple yet feature-rich extensible 3D simulation engine for Robotics Research and gaming.
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  • 6

    MatrixGame

    An environment to develop games based on a rectangular board

    MatrixGame is a development tool designed to quickly produce video games based on a rectangular board. A new game must be described as a new Java class extending the class Game that is enabled to use an interactive environment. For some examples please run the jar file after the download. A little menu opens letting you run all the developed games. Sources are inside the jar file that can be opened as a normal zip file. In the apk file you can find a partial Android porting.
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  • 7

    MaxDream

    A cross-platform game framework based on OpenGL and GObject.

    MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
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  • 8
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] > requires OpenNI & NITE 1.5
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  • 9
    The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
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  • 10
    Meshtab is a 3D library.
    Downloads: 0 This Week
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  • 11
    Meshwork

    Meshwork

    3D Game engine

    Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new features. You can support Meshwork's development by contributing to its crowdfunding campaign on Indiegogo and help releasing an Android and .NET versions of the engine. For more info, please visit the website.
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  • 12
    MetaChess allows you to play classic, fairy and atomic chess against friend or computer. In addition to that, its integrated builder permits you to create your own custom chess pieces and boards, in order to play and share your very own chess games.
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  • 13
    A roguelike utilizing procedurally-generated content so that no two dungeons or characters are alike, a game world that evolves independently of the character, advanced AI for monsters and characters to provide an immersive gaming experience.
    Downloads: 0 This Week
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  • 14
    A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
    Downloads: 0 This Week
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  • 15
    Minerva
    Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
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  • 16
    Mini Mbm
    English: Mini Mbm is the name given to the graphics engine which offers basic and essential resources to develop 2D and 3D games or applications. In this first version it is possible to develop desktop (Windows) and Android (mobile). Português: Mini-Mbm é o nome dado ao motor gráfico no qual apresenta recursos básicos e essenciais para desenvolver jogos ou aplicativos 2D e 3D. Nesta primeira versão é possível o desenvolvimento para desktop (Windows) e Android (mobile).
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  • 17
    Mirage is a flexible and fast three-dimensional interactive graphics engine built using OpenGL and object-oriented C++.
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  • 18
    A Java framework for writing Furcadia bots.
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  • 19
    Modular Game Engine

    Modular Game Engine

    Modular Game Creation Framework.

    The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes. Relationships can be defined between different modules to allow for interaction. This approach gives rise to two mail goals within the project. Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. Simplicity: all modules share a common shape. Therefore, they allow for visual programming through a simple GUI (comparable to Java Beans). The creation of good games relies on the easy of prototyping and creative exploration.
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  • 20

    Modular Gaming

    Modular Gaming Open Source Persistent Browser Based Game Framework

    We are in the process of creating a open source persistent browser based web game (PBBG) framework which will have all the features to get you started and let you start developing your unique features without having to write all the basics. We have taken a modular approach, you can use only the modules you want. If you wanted just a forum you could enable only the core, user and forum modules. We are building our framework using Kohana which is an open source, object oriented (H)MVC web framework built using PHP5 by a team of volunteers that aims to be swift, secure, and small. We are using Kohana 3.3 You can view a demo at http://demo.modulargaming.com If you have any questions, bugs or feature requests feel free to post them on the issue tracker at GitHub. https://www.github.com/modulargaming/modulargaming Licensed under a BSD license. Modular Gaming can be used legally for any open source, commercial, or personal project.
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  • 21
    Mona Game Engine is a portable, modular and multithreaded game engine.
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  • 22

    Monkey Island SE Inspector

    Parser for Monkey Island 1 Special Edition .pak files

    Parser for Monkey Island 1 Special Edition .pak files
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  • 23

    MuX Game Engine

    2D XNA Game Engine

    2D Game Engine to create musical games with XNA C#
    Downloads: 0 This Week
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  • 24
    The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
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  • 25

    MultipleKeyListener

    Small java library to handle multiple key events as an implementation of KeyListener

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