Open Source Game Development Frameworks - Page 13

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  • 1
    HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
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    HW2Homefront

    HW2Homefront

    Homefront is a Halo mod for the space RTS game Homeworld 2.

    Downloads: 0 This Week
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    Habanero3d is a object-oriented 3d game engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier. Habanero3d is targeted for indie games, and is in development.
    Downloads: 0 This Week
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    Halo Dark Interface

    Halo Dark Interface es una Interfaz para Halo Custom Edition

    Interfaz para Halo Custom Edition
    Downloads: 0 This Week
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  • 5

    HamsterWrench

    A tool for editing OHRRPGCE RPG files

    A Java set of tools for manipulating RPG files created by the OHRRPGCE (http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page)
    Downloads: 0 This Week
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    It's a 3D Game Engine with XNA.
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    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
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    Hexagon Engine

    Hexagon Engine

    Cinema Enters Game Console

    Framework for making Cinema enters game console. it's 3D Wendor please add details
    Downloads: 0 This Week
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  • 9

    Hiukuss-SAMP

    Just a repo for my filterscripts and includes

    This is a page for filterscripts created by me (Hiukuss) and gamemodes (includes too!) All files uploaded are in-fact Open Source due to the fact that I release the sources itself (rules on the SA-MP forums) I do not mind if you modify it for your own use, but please honor me, the creator and DO NOT REUPLOAD OR CLAIM AS YOUR OWN. I hope you understand :) ~Hiukuss
    Downloads: 0 This Week
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  • 10
    Hugh's Mud
    Perl, Ajax, SVG MUD framework using Parse::RecDescent , Jquery and Raphael.js Rolling development is on github: https://github.com/hbarnard/hughsmud Simple, can be modified easily. Demo at: http://mud.cclite.k-hosting.co.uk/cgi-bin/hughmud.cgi.
    Downloads: 0 This Week
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  • 11
    Humm and Strumm

    Humm and Strumm

    A 3D, fully concurrent game engine

    The Humm and Strumm Engine is a Free Software 3D game engine. Its goal is to provide a properly multithreaded, scalable engine to the FOSS community under the GPLv3 license, to encourage FOSS gaming.
    Downloads: 0 This Week
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  • 12
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 0 This Week
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  • 13
    Hysteria Engine

    Hysteria Engine

    A multiplatform game engine for interactive fiction experiences

    A multiplatform game engine for interactive fiction experiences. It makes use of JLayer API, available at http://www.javazoom.net/javalayer/javalayer.html
    Downloads: 0 This Week
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    This is a Python based mini-game framework that supports the Wii Remote as primary input. It employs PyGame, PyOpenGL, PyBluez, and a Python port of Wiigee.
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    A Java IRC bot, built with the PircBot framework, that can be used to host games created in Lua, ranging from simple word games to full-featured MUDs.
    Downloads: 0 This Week
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  • 16
    IceQuest
    IceQuest is a browsergame engine driven by PHP and a database backend (mainly MySQL). It aims to be very flexible and easy to use.
    Downloads: 0 This Week
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  • 17
    Ik

    Ik

    It's a game based on a puzzle survive sistem.

    The game tells us the story of Ik, a mayan young man. As we know, the entire Mayan Civilization disappears in some point back in time, but actually they went to another place, a better one (Something like " In a galaxy far far away"). The problem? Well, Ik didn't make it, he was left behind. So, abandoned in this world, he found Ok, the stone dog (I know, the names are little confused because they are based on Mayan Language). So, Ok tells our hero that he has to climb the Tower of Challenge to reach the other wolrd, where his people is. That's when the game begins.
    Downloads: 0 This Week
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    Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
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  • 19
    Imperial Game Engine
    Academical class game engine for serious 3D game projects, computer generated videos productions, game servers etc;
    Downloads: 0 This Week
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  • 20
    DirectX 11 based Game Engine.
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  • 21
    InfinityTK

    InfinityTK

    Game development toolkit

    InfinityTK was created with the purpose of aiding myself in the development of my own game engine. I chose to create this library/toolkit because I felt like other alternatives were either too much or not fitting (SDL, SFML, GTK+, Qt) Please download the debug *.tar.gz so you can easily identify bugs I really need feedback; so guize plz, go to the discussions page or create a ticket to let me know what you hate/dislike/despise/love
    Downloads: 0 This Week
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  • 22
    Infraelly
    Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato. It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux. Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has opted to rewrite all of the code in order to use the GPLv3 since insanepotato can no longer give permission for the license change. The new goals of the project is for Infraelly to become a Libre 2D MMORPG Creation Suite and to promote the ideals that insanepotato had set forth for the original engine project. • Old Infraelly engine source has been moved to github. • Old binary releases of the new and old project will be made available here. • Github repo: https://github.com/Infraelly
    Downloads: 0 This Week
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  • 23
    The Insom Engine aims to provide a simple 3D game framework for programming hobbyists, students, and anyone else who wants to make a 3D game. Insom is short for Insomniac, but this project is in no way related to Insomniac Studios.
    Downloads: 0 This Week
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  • 24
    Port of INSTEAD interpreter to to Java applets.
    Downloads: 0 This Week
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  • 25
    The InteractiveMMO Engine is a Opensource, Community Driven, MMO Engine based on the source code for Multiverse.
    Downloads: 0 This Week
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