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CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Crafter 2D is a cross platform 2D game engine, with which you can create your own games! Using this engine, you can focus solely on your games assets and behaviour and don't have to worry about the platform. And it is free!
CrossGDK is an OpenSource Crossplatform Game Development Kit for C++.
On the supported operating systems we use the native APIs to gain highest performance.
CrossGDK is based on OpenGL and OpenAL.
The main purpose is the creation of modern 3D games.
A library for the iPhone that allows you to specify bezier curves and splines for use in games and other applications that might need to draw and manipulate curves passing through an arbitrary set of points (e.g. Catmull-Rom splines).
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A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
Project sovles the basic mathematical tasks with geometric objects. The application engine goes through the data of the objects in real time and computes their possible intersection points. The goal of this project is to implement real collisions. homepa
DiaT stands for: Diat is a Textadventure - but its even more, Its an emulator for playing and creating Textadventures like back in the 80s.
Its written in Java.
It's a program that reads data from a human-readable xml file to create a text-based game, allowing people unfamiliar with programming to craft their own customized text adventures.
Sounds and graphics can also be added.
Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3
Alpha:
- Still in heavy development, but should be stable enough for use in small projects.
- Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more.
- Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
DQE - is a program to create adventure or RPG 2D games just like in "DIZZY" series. It is featured & very easy-to-use game editor. Russian and English languages supported.