An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.

Features

  • Shader support
  • Simple scene-graph API
  • Systems to support multi-pass rendering (in progress)
  • Real-time planar reflections (in progress)

Project Activity

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License

Creative Commons Attribution License

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Additional Project Details

Intended Audience

Developers

User Interface

OpenGL

Programming Language

D

Related Categories

D Game Development Frameworks, D Game Engines, D Programming Languages

Registered

2012-03-27