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Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato.
It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux.
Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped.

About a year later, PyroSamurai, took over as project lead and lead programmer.
After familiarizing himself with the code insanepotato left behind, PyroSamurai has opted to rewrite all of the code in order to use the GPLv3 since insanepotato can no longer give permission for the license change.

The new goals of the project is for Infraelly to become a Libre 2D MMORPG Creation Suite and to promote the ideals that insanepotato had set forth for the original engine project.

• Old Infraelly engine source has been moved to github.
• Old binary releases of the new and old project will be made available here.
• Github repo:

Infraelly Web Site


  • In-built Client/Server and Content Tools
  • LGPLv3 License (previously BSD) [insanepotato's engine]
  • Server
  • Mapper (Can use multiple tilesets at once, multiple layers of detail)
  • Animator (animate the sprites)
  • Item editor
  • Packer (can pack files into a resource pack)
  • GPLv3 License [PyroSamurai's rewrite and Creation Suite]


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Additional Project Details



Intended Audience

Advanced End Users, Developers, End Users/Desktop, Other Audience

User Interface

Other toolkit, SDL

Programming Language



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