HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.

Features

  • Data driven - give your player/designer control over the input scheme.
  • Hot-swappable inputs, completely configurable at runtime.
  • No need to recompile your game to change the input scheme.
  • Support for up to four players.
  • Fully extensible if you have special requirements.

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License

Other License

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Additional Project Details

Intended Audience

Developers

Programming Language

C++

Registered

2010-03-01