Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
Learn more
Azeus Convene
Convene is an award-winning board management software that enhances the efficiency of meetings, from organizing and distributing board documents to conducting, documenting, and generating actions. Convene’s secure, intuitive, and easy-to-use features make it the choice for listed companies, SMEs, banks, governments, and non-profits in over 100 countries. Developed by Azeus, a Capability Maturity Model Integration (CMMI) level 5 company with more than 30 years of experience in IT development, Convene is a highly flexible product that can be customized to cater to each client’s needs.
With SSAE 18- and ISO 27001-certified data centers around the world, Convene ensures that clients' data are protected—alongside multiple internal safeguards and random external penetration tests.
Convene can be hosted on-cloud or on-premise, and is available for Windows, Mac OS X, iOS, and Android.
Learn more
PerfDog
PerfDog by Tencent WeTest monitors 200+ performance metrics in real time across Android, iOS, Windows, macOS, PlayStation, Xbox, Nintendo Switch, and VR — without ROOT, jailbreak, or SDK, with below 1% CPU impact.
Tracks FPS, CPU, GPU, memory, battery, thermal, network, and proprietary indicators: Jank, Stutter, Smooth Index, FPower. GPU counters cover Qualcomm, Mali, PowerVR, iOS GPUs.
Engine Mode profiles Unreal Engine and Unity. Systrace Mode traces Android events. Weak network simulation tests latency, packet loss, jitter, and bandwidth.
PerfDogService offers gRPC APIs for automated parallel testing in Python, C#, C++, Java, Go, PHP with CI/CD integration. Cloud dashboard provides visualization and collaboration.
200,000+ apps tested, 20M+ sessions. Adopted by 140+ game companies, top 10 smartphone brands, chip manufacturers.
WeTest is certified under SOC 2 Type 2, ISO/IEC 27001:2013, ISO 9001:2015, ISO/IEC 20000-1, CMMI Maturity Level 3, and TMMI Maturity Level 3.
Learn more
Beamable
That's all that's needed to get the ability to build your own custom server logic via microservices along with a world of LiveOps tools and live services to build games in unity and unreal that players love. The first marketplace of live services solutions for games, plug-ins for monetization, generative AI, blockchain, and more. Built around a common data fabric that lets you snap together components that extend your game — without the headaches. Deliver state-of-the-art live services to all of your game teams. The entire Beamable live services stack can be deployed on-prem or in your own cloud environment, providing the ultimate in security, control, and flexibility. Starting building cloud-native live services for your game today. One line of code unlocks systems like persistent worlds, customized servers, social systems, and managed inventory — with no backend servers to configure or install.
Learn more