Open Source Game Development Frameworks - Page 21

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  • 1

    RPi-64

    computer simulation for my raspberry pi

    Pi64 is not an emulator, it just mimics the 80's classic 8bit computers with SDL based graphics and RtAudio based sound. The fullscreen editor for shell and the built-in program editor help you create your own programs and games. Programming language is LUA, but Pi64 is open for any library plugins written in your favourite language. Source was written in pure C, so should compile on Windows, Mac OS X and Linux without issues.
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    RS NIO API is a socket engineering server which uses the NIO reactor pattern.
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    RTS Php Gamer est un mini framework PHP permettant de réaliser des MMORTS.
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    The Radon Framework is a C++ based multiplatform library to solve most of the basic problems which occur on game and engine development.
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  • 5
    Addon for GarrysMod 10 which allows players to temporary turn into ragdolls.
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  • 6
    OGRE/PhysX-based game engine.
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    This is an Ragnarok Map editor made(And being better asap) with irrlicht and C++. Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
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  • 8
    Rap3D is a simple but useful 3D engine. VERY EASY to use!!!
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  • 9
    It is our course work for 2011. This engine is divided into 3 parts: physical (Igor), graphical (Egor) and artificial intelligence (Michael).
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  • 10

    RecruitAFriend

    Recruit-A-Friend Support for HonorBuddy

    This plugin will add full support for Recruit-A-Friend to HonorBuddy so you can gain experience and honor at 300% the normal rate while questing.
    Downloads: 0 This Week
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  • 11
    Red Dice Engine

    Red Dice Engine

    2D Isometric Engine

    An isometric, 2D engine, used to make tactic games and isometric rpg engines.
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    Red Frame

    Red Frame

    javascript HTML5 game dev lib

    Game design library for html5 javascript
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    Source code repository for user Red Ring Rico on Gametrailers.
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    Ren'Py to ebook converter

    Convert Ren'Py visual novels into a format your ebook-reader knows

    This application allows you to convert visual novels which were created using Ren'Py (http://www.renpy.org/) into pdf or epub.
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    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
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  • 16
    Rep Framework

    Rep Framework

    A project of simulating everything and presenting the result.

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    RetroGear

    RetroGear

    SDL based generic 2D game engine

    RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner. Management of basic audio Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
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    This project is to create a Change-Map of the UI in RoM, to make it easy to addopt and figure out how to addopt the UI changes into UI-custimization kit's and things like that.
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  • 19
    Robi Robot
    Robi Robot is a collection of small learning games for children and adults Everybody is allowed to add its own game programed in C#. At the moment, two languages are supported: Swiss German and English, but the multi-language support is prepared.
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  • 20
    Open-world survival simulator with procedural content generation in the spirit of "Robinson's Requiem".
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    The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
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    S2Mp MC Changer

    Basic JAR&ZIP changing script

    S2Mp MC Changer is basic script changing JAR archives of Minecraft app and ZIP packages containing texturepacks depend of user requirements.
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  • 24

    SANKit

    Read and write PGN format and test moves for legality.

    SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read. This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs. The code has gone through extensive analysis using the llvm/clang compiler and reports no issues at this time. To use the code as a "framework" you would undefined "CLI". In addition, a small C++ program is included that takes as input a file of one or more PGN records, and outputs pure pristine PGN records as output. In addition to flagging errors at the move level, the program provides three boards around the move. NOTE: plan on budgeting a fair amount of time to read, re-read, and experiment with the documentation and cryptic uncommented code. You are on your own
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    Library for simple games, using SDL library
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