Showing 10 open source projects for "hardware"

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  • 1
    iceboy

    iceboy

    GameBoy clone

    The goal of this project is to implement a GameBoy in Verilog using the open source IceStorm tools for Lattice iCE40HX-8K FPGAs.
    Downloads: 0 This Week
    Last Update:
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  • 2
    240p-test-suite

    240p-test-suite

    A homebrew video suite for game consoles

    ...It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB. As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups. Current platforms are: Sega Genesis (Mega Drive), Sega CD (Mega CD), PC Engine/Turbografx-16, Super CD-ROM2/CD-ROM2, NES/Famicom, Super Nintendo/Super Famicom, Sega Dreamcast, Nintendo Wii and GameCube.
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    Downloads: 58 This Week
    Last Update:
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  • 3

    Sharpulator

    A multithreaded, test-driven electronics emulator for .net 4.0.

    ...It's initial focus will be on emulating gaming consoles, with the GameBoy as a starting point. It will be written using modern software development methodologies, with the TPL Dataflow library as a backbone. It will simulate hardware functionality at a low level without sacrificing performance. The end goal for this project is to allow the ability to simulate hardware by simply dropping common components onto a virtual integrated circuit.
    Downloads: 0 This Week
    Last Update:
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  • 4
    AnsiGL

    AnsiGL

    A modern "graphics" API for text-based applications

    ...Check out our new home instead: http://github.com/nicrohobak/AnsiGL ---------------------------------------- AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility. Many comparable APIs tend to either use video hardware, or are simply not as fully-featured as one might hope or expect, at least in the area of visual elements. ...
    Downloads: 0 This Week
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  • 5
    Minimig is an open source FPGA Amiga chipset re-implementation created and designed by Dennis van Weeren - http://home.hetnet.nl/~weeren001/
    Downloads: 0 This Week
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  • 6
    PicPong

    PicPong

    PIC16F84 based Pong Game

    This project provides the PIC16F84 source code required to program an old-fashioned pong game running on very basic hardware (schematic supplied) connected to a TV.
    Downloads: 0 This Week
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  • 7
    Wlag 360 was created as an alternative to hardware networking modifications. This program replaces the need for a switch added to a wired connection between an Xbox 360 console and the networking router of your home.
    Downloads: 0 This Week
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  • 8
    A front end for the various Atari hardware emulators, primarily the Atari800WinPlus emulator. The Atari Launcher allows lists of program images to be sorted and managed, as well it stores and sets individual emulator settings for each image.
    Downloads: 1 This Week
    Last Update:
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  • 9
    Inane's not a NES emulator. It is a reimplementation of the original NES hardware in VHDL with the goal of making it fully synthesize in hardware.
    Downloads: 0 This Week
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  • 10

    microQuestMaker64

    microQuestMaker64 is a simple adventure creator for the Commodore 64

    microQuestMaker64 =================== microQuestMaker64 is a native Commodore 64 application that makes it easy to design small text adventure games in the tradition of "Zork" or the legendary "Cave" adventure. It will run in an emulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. Game data is stored in the Commodore "REL" file format, allowing random access of records. Coding is done utilizing the cc65 cross-compiler.
    Downloads: 0 This Week
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