Showing 24 open source projects for "3d terrain generation"

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  • 1
    Nethereum

    Nethereum

    Ethereum .Net cross platform integration library

    Nethereum is the .Net integration library for Ethereum, simplifying the access and smart contract interaction with Ethereum nodes both public or permission like Geth, Parity or Quorum. Nethereum is developed targeting netstandard 1.1, netstandard 2.0, netcore 2.1, netcore 3.1, net451 and also as a portable library, hence it is compatible with all the operating systems (Windows, Linux, MacOS, Android, and OSX) and has been tested on cloud, mobile, desktop, Xbox, hololens and windows IoT....
    Downloads: 2 This Week
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  • 2
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other modern...
    Downloads: 1 This Week
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  • 3
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2. Rewrote from the ground up. Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+. You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add...
    Downloads: 0 This Week
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  • 4
    GazeRecorder

    GazeRecorder

    WebCam Eye Tracking for usability testing

    WebCam Eye-Tracker. GazeRecorder automatically records using ordinary webcams, where people look and what they engage with on their computer screens. In comparison with conventional eye tracking - that uses specialized technology and invites respondents to labs – GazeRecoreder is able to track people’s eyes with their own computers at home. Multiple state-of-the-art tracking algorithms communicate to identify the face, key features, eyes, iris and movements in 3D, allowing for the most...
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    Downloads: 151 This Week
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  • 5
    Yggdrasill

    Yggdrasill

    3D Evolutionary Tree Visualization

    Yggdrasill is a 3D phylogenetic tree visualization software based on the Unity 5 engine. Intended for educational and scientific purposes this demonstration release allows to display and explore evolutionary relationships between different terrestrial vertebrate species. Currently available features include procedural tree generation of evolutionary data provided by the Tree of Life (ToL) Web Project (http://tolweb.org/tree/), full three dimensional camera controls as well as a web search...
    Downloads: 0 This Week
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  • 6
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly...
    Downloads: 0 This Week
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  • 7
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    ... Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
    Downloads: 0 This Week
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  • 8
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 2 This Week
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  • 9
    Azmyth

    Azmyth

    Azmyth Game Framework

    Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
    Downloads: 0 This Week
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  • 10

    Heightmap terrain editor

    Easy Terrain editing and Heightmap creation

    This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.
    Downloads: 1 This Week
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  • 11
    Horde3D

    Horde3D

    https://github.com/horde3d/Horde3D

    Horde3D is a small 3D rendering and animation engine. It is written in an effort to create a graphics engine that offers the visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Further development has moved to https://github.com/horde3d/Horde3D where you're also able to download new releases.
    Downloads: 0 This Week
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  • 12
    TreeBuilder is a 3D tree model procedural generation tool. It implements two methods of tree creation. First is based on J. Penn & J. Weber paper "Creation and Rendering of Realistic Trees" and the second one uses L-Systems. TreeBuilder also features realtime rendering of created models.
    Downloads: 0 This Week
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  • 13
    Lapis Minecraft Server
    A Minecraft server written in C# with a large focus on concurrency (multi-threaded) and plugin support. Custom code provides new functionality to existing Minecraft features - this includes new biomes, realms, and populators. Has a robust and customizable terrain generator and easy plugin capabilities for new features.
    Downloads: 0 This Week
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  • 14
    Wing is a modeling tool used for creating realistic natural landscape efficiently. More specifically, we try to proceduraly generate four key ingredients of nature ---- plants, terrain, water and weather, with simple but powerful user controls.
    Downloads: 0 This Week
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  • 15
    This is a Roguelike game written in C#.
    Downloads: 0 This Week
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  • 16
    The Horde3D .NET wrapper is a light-weight library, implemented in C# 2.0 for Horde3D, a small open source 3D rendering engine. The intention is to open the simple and intuitive interface of the next-generation engine Horde3D to the .NET community.
    Downloads: 0 This Week
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  • 17
    Punt is a Open Source multi-language desktop application that allows the user to view the terrain of any world in 3D. Using open standards Punt can make use of data from the Internet combined with local data in common GIS-compatible formats.
    Downloads: 0 This Week
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  • 18
    A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
    Downloads: 0 This Week
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  • 19
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 3 This Week
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  • 20
    A 3D Sudoku game with automatic grid generation and resolution
    Downloads: 0 This Week
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  • 21
    MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.
    Downloads: 0 This Week
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  • 22
    An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
    Downloads: 0 This Week
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  • 23
    'PhotonRenderer (unix:photonrenderer)' is a 3d image generation component or api set.
    Downloads: 0 This Week
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  • 24
    SmartMap

    SmartMap

    SmartMap is an easy desktop random world creator.

    SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.
    Downloads: 0 This Week
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