Showing 25 open source projects for "c code compiler"

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  • 1
    Humanizer Skill

    Humanizer Skill

    Claude Code skill that removes signs of AI-generated writing from text

    ...Beyond text formatting, the library can handle pluralization, enumeration formatting (“A, B, and C”), and token expansion so that program-generated content feels more conversational.
    Downloads: 97 This Week
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  • 2
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant focused on no-press diplomacy) as described in the README. The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. ...
    Downloads: 1 This Week
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  • 3
    CUDA Agent

    CUDA Agent

    Large-Scale Agentic RL for High-Performance CUDA Kernel Generation

    ...Its architecture combines large-scale data synthesis, a skill-augmented CUDA development environment, and long-horizon reinforcement learning to build intrinsic optimization capability rather than relying on simple post-hoc tuning. The system operates in a ReAct-style loop where the agent profiles baseline implementations, writes CUDA code, compiles it in a sandbox, and iteratively refines performance. CUDA-Agent has demonstrated strong benchmark results, achieving high pass rates and significant speedups compared with compiler baselines such as torch.compile.
    Downloads: 0 This Week
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  • 4
    OpenMonoAgent

    OpenMonoAgent

    Terminal-native coding agent powered by local LLMs

    OpenMonoAgent.ai is a self-hosted coding agent designed to run entirely on the user’s own hardware. It pairs a .NET CLI with a local llama.cpp inference server so developers can use agentic coding workflows without cloud subscriptions or per-token billing. The project emphasizes privacy, local control, and ownership of the model, compute, and project data. It includes a terminal-native workflow, built-in tools, Docker sandboxing, and code intelligence features. The system can run on CPU or...
    Downloads: 4 This Week
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    TEN

    TEN

    Open-source framework for conversational voice AI agents

    ...It includes a full ecosystem, TEN Turn Detection, TEN Agent, and TMAN Designer, allowing developers to rapidly assemble human-like, responsive agents that can see, speak, hear, and interact. With support for languages like Python, C++, and Go, it offers flexible deployment on both edge and cloud environments. Using components like graph-based workflow design, drag-and-drop UI (via TMAN Designer), and reusable extensions such as real-time avatars, RAG (Retrieval-Augmented Generation), and image generation, TEN enables highly customizable, scalable agent development with minimal code.
    Downloads: 2 This Week
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  • 6
    BotSharp

    BotSharp

    AI Multi-Agent Framework in .NET

    ...This project involves natural language understanding, computer vision and audio processing technologies, and aims to promote the development and application of intelligent robot assistants in information systems. Out-of-the-box machine learning algorithms allow ordinary programmers to develop artificial intelligence applications faster and easier. It's written in C# running on .Net Core that is full cross-platform framework. C# is a enterprise-grade programming language which is widely used to code business logic in information management-related system.
    Downloads: 0 This Week
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  • 7
    Dead Deer 3.14.88.2026

    Dead Deer 3.14.88.2026

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and Editors. ...
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    Downloads: 35 This Week
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  • 8
    PLaTHEA

    PLaTHEA

    People Localization and Tracking for HomE Automation

    PLaTHEA is a stereo vision based indoor localization and tracking system. The system acquires a stereo video stream from different kind of input devices included not-synchronized network cameras. An usage tutorial for an older is provided at http://www.dis.uniroma1.it/~leotta/demos/plathea/plathea.html. If you want to use this code please cite the research paper at https://onlinelibrary.wiley.com/doi/abs/10.1002/spe.2262.
    Downloads: 0 This Week
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  • 9
    C++ Fuzzy Logic Programming Library - For problem solving in the fuzzy logic domain. It has an object oriented API well suited to C++ syntax for direct inclusion in source code. Portable to platforms that support the C++ STL.
    Downloads: 3 This Week
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  • 10

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the concepts - AprilDream is a GUI program that uses april-gui objects to display a World in evolution. ...
    Downloads: 0 This Week
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  • 11
    AIS is an Development Platform providing a high-speed JIT compiler for LISP and JavaScript, web server, object repositories, MySQL integration and libraries supporting a wide variety of advanced genetic programming and symbolic regression techniques.
    Downloads: 0 This Week
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  • 12
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 13
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
    Downloads: 0 This Week
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  • 14
    The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original source code was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
    Downloads: 0 This Week
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  • 15
    Java JNI API for morphological analysis of Russian. Note: C++ JNI code and the core code is at the project http://sourceforge.net/projects/seman/ .
    Downloads: 0 This Week
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  • 16
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
    Downloads: 0 This Week
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  • 17
    Downloads: 0 This Week
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  • 18
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
    Downloads: 1 This Week
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  • 19
    A common task in indoor robotics is line-following. This code detects and tracks arbitrarily shaped curves in digital images at a rate of 15 Hz on images of size 600x320, which makes it usable for real-time tasks. It is written in C++ and tested on linux
    Downloads: 0 This Week
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  • 20
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
    Downloads: 0 This Week
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  • 21
    Zigorat is a base code for creating multi-agent intelligent systems fitting in robocup soccer simulator 3d, done and created by Zigorat AI Research Team.
    Downloads: 0 This Week
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  • 22
    It's Windows version of WordNet 3.0 (not provided on author's site) with c code source for compiling with visual studio
    Downloads: 1 This Week
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  • 23
    A software implementation of the famous "robot soccer" projects. This software allows programmers to code robot AIs directly in C++ and see their team compete against others on a simulated field.
    Downloads: 0 This Week
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  • 24
    using simple cuboids and gjk algorithm, this general purpose algorithm gives a ready made code to work with swissranger 3D camera.
    Downloads: 0 This Week
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  • 25
    Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
    Downloads: 0 This Week
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