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Enzys is a project aiming to develop a free 2D isometric MMORPG for linux.
this project uses Irrlicht library for 2D sprites rendering and some 3D effects
The DirectX 2D Library provides support for creating 2D-worlds. You can use Collision Detection, Moving Sprites, Animated Sprites and many other stuff.
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Anifast will help you to put together sprites which consist of several parts and create animations from these sprites. The animationdata is saved in a XML-format. The friendly GUI will give you immediate feedback for the whole process.
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL).
It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives.
Currently package includes some simple exaple games, an
Hand of Fate is a DOOM II mod using the zDoom engine. Its primary weapons are hands, many of the sprites have been replaced and or spliced, all of the levels are new, and most of the graphics are changed. This is a project of Headless Games.
Action Arcade 2D j2me Engine
Basic engine for j2me action arcade games, basic API for developing games. It will be a light engine. Methods and functions for load and paint graphics, background maps, basic sprites animations.
Games engine incorporating simple games sdk. Supports sprites, bitmaps, cursors, scrolling bitmaps, music, UI, game loop, profiling, error management & logging, menus and more besides. Use's SDL as underlying media layer.
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GFX lib is a small C library for developing graphic applications targeted at the great MSX computer. Features include VDP and VRAM acess, 3D polygonal graphics, Sprites, PSG manipulation, Joystick input, and many example source codes + documentation.
TnC (The Next Coming) is a set of C++ classes that aims to use "The 4th Coming" (t4c) game datas with SDL library.
The TnC classes can be used to extract and get the 4th coming sprites as SDL Surfaces. There's also classes to display the original map
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
Arabian Flights is a 3d first-person shooter developed in Java using the Java3D library. It is loosely based on the game Magic Carpet. It consits of a 3d-modelled landscape and sprites for the monsters and spells. It runs under anything that runs Java3D.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
The bmp2gbtile utility is intended for Gameboy Advance development. The utility will convert one or more .bmp files into a single C or C++ source representation. This source can be used in a GBA project for on-screen sprites or background tiles.
Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools.
It supports sprites, music, hard keys, timing, events... Check it out!
NESRomTool is a command-line based utility for extraction and injection of Nintendo ROM data from .nes files. It currently works with program and sprite data and can preview individual sprites in the terminal window.
Comeon is a pong game made for the 2002 - 2003 MFTC programming contest. It is my first game that uses Direct Draw, a component of DirectX, and also my first games to have keyboard only controls. The sprites are homemade, however the background I will h
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
nan2D is a small direct3d powered game engine that is coded in C++ and uses an OO design. Features include animated sprites, render state blocks (cashed), an error trapping system, 2d text, INI file reader, primitive I/O console, and an object system
NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
Type Electric - 3D technology brought to word processing; accelerated glyph pumping
out like blood sprites in Quake. No worry about the layout anymore, it will create the worst one on its own.
We are remaking the classic RPG game Dink Smallwood. Once finished, we will have remade hundreds of sprites, tiles and other pics. for that reason, we need artists now!! if you're interested in joining a low work community, please contact me, ASAP.
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