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PHP report engine. Main Features: Group data rows with totals; Cell styles & formats; Render to HTML & PDF; No external dependencies; Easy to extend with new column, renderer, cell formats...
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
Cloud Web Browser is a web browser which uses Microsoft's Trident engine to render websites. It has features like:
- Tabs
- Bookmarks
- Parental Control System
- Language support
- Theme support
etc.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or renderengine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
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Migale is a graphical user interfaces renderengine written in Java. Its main goal is to permit easy development of graphical applications by separating user interface definition and application logic.
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NET framework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
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rWiki is a Java Servlet implementation of a Wiki web application. Features: a simple file based page storage handler; the rendering is done by the Radeox renderengine; the system allows sub pages; component usage may differ per context.
This project is intended to produce a simple physics engine which enables realistic animation of vehicles and machinery and builds 3D meshes for 3rd party ray tracers to render.
SZC Engine (Seize Zero Canon) is game engine for first person shooters, that provided such abilities, as:
I. Render:
--Render static meshes (using Level Of Detail)
--Render animated skinned meshes (using software blending and using shaders)
--Render
PinguX is an OpenGL Based render library. It will fully support model loading and probably bsp etc too, right now it already has a fully functional 2D Renderer and can render 3D Vertices feed to the engine.
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
Modesto is a professional non-linear video-, audio- and midi editor for GNU/Linux written in C++ with the TOAD GUI Library and featuring the PIAVE render and effect engine.
SilGraphiteControl is an ActiveX control that provides rendering using SIL's Graphite engine. SilGraphiteControl enable OLE enabled programs to be able to render complex non-Roman writing system.
PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
nan2D is a small direct3d powered game engine that is coded in C++ and uses an OO design. Features include animated sprites, render state blocks (cashed), an error trapping system, 2d text, INI file reader, primitive I/O console, and an object system
Project Rebirth covers the investigation and development of an object-oriented graphics engine. My aim is to design a powerful framework for an object-based system that can be used to render a variety of different scenes.
Ruby scripts grow 3D fractals and render them with PovRay, OpenInventor and YASRT. Includes (rough) ports of Lauren Lapre's LPARSER to GNU C++. Includes a RubyTk "sketch" output for quick previews as you edit a script.
Tsunami is a Univesal RenderEngine Interface able to plug into many 3D aplications letting them convert their meshes in the engine\'s particular format and our intension is to be help by another programmers to recode for other 3d formats and plataforms.