Showing 4 open source projects for "render engine"

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    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!)....
    Downloads: 6 This Week
    Last Update:
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  • 2
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    ...Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Xi Editor

    Xi Editor

    A modern editor with a backend written in Rust

    xi Editor (often styled “Xi”) is a project to build a modern, high-performance text editor designed for large files, extensibility, and native UI integration. Its architecture splits a thin UI layer from a high-performance core engine (written in Rust) that handles buffer editing, syntax highlighting, undo/redo, searching, and background processing asynchronously. This separation lets the core focus on speed and concurrency, while multiple frontends (macOS, GTK, web) handle rendering, input,...
    Downloads: 0 This Week
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