From: <tir...@us...> - 2007-04-27 05:35:45
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Revision: 2802 http://svn.sourceforge.net/pcgen/?rev=2802&view=rev Author: tir-gwaith Date: 2007-04-26 22:35:46 -0700 (Thu, 26 Apr 2007) Log Message: ----------- prettylst.pl with conversion pcgen5120. Lots of ADD and RACETYPE changes. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_hidden.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_feats.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/waronterror/waronterror_class.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandspace/highflyersandgroundpounders/bns_hfngp_classes_advanced.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandspace/merchantspiratesandsmugglers/merchantspiratesandsmugglers_classes_advanced.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandspace/starshipconstructionmanual/starshipconstruction_classes_advanced.lst Trunk/pcgen/data/d20ogl/rpgobjects/legendsoftheancients/carthage/loac_class.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_equipmods.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/002investigatingnpcs/moderndispatch002_feats.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/009talkingboutmyreputation/moderndispatch009_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/067theprecinct/moderndispatch067_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/075usherdossiers1/moderndispatch075_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/090thewatchers/moderndispatch090_class.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/090thewatchers/moderndispatch090_feats_occupations.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_class.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_hidden.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/gangland/gangland_classes_prestige.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/gangland/gangland_feats.lst Trunk/pcgen/data/d20ogl/rpgobjects/timeline/roaring20s_class.lst Trunk/pcgen/data/d20ogl/rpgobjects/timeline/roaring20s_feats_occupation.lst Modified: Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_classes.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_classes.lst 2007-04-27 05:34:55 UTC (rev 2801) +++ Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_classes.lst 2007-04-27 05:35:46 UTC (rev 2802) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Circuits SOURCESHORT:BNC SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=51 # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR @@ -9,10 +9,10 @@ CLASS:Armorer STARTSKILLPTS:4 CSKILL:Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Disable Device|Drive|Intimidate|Knowledge (Business)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Tactics)|Knowledge (Technology)|Repair|Research 1 SA:Armor Affinity +%|ArmorAffinity BONUS:VAR|ArmorAffinity|CL/5+1 DEFINE:ArmorAffinity|0 2 SA:Bug Hunter (Armor) +%|BugHunterArmor BONUS:VAR|BugHunterArmor|CL/2 DEFINE:BugHunterArmor|0 -3 ADD:FEAT(TYPE=Armorer) -6 ADD:FEAT(TYPE=Armorer) +3 ADD:FEAT|1|TYPE=Armorer +6 ADD:FEAT|1|TYPE=Armorer 7 SA:Man in the Iron Mask -9 ADD:FEAT(TYPE=Armorer) +9 ADD:FEAT|1|TYPE=Armorer # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Arsenal HD:6 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -22,10 +22,10 @@ CLASS:Arsenal STARTSKILLPTS:4 CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Demolitions|Disable Device|Intimidate|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Physical Sciences)|Knowledge (Tactics)|Knowledge (Technology)|Repair|Research|Spot 1 SA:Weapon Affinity +%|WeaponAffinity BONUS:VAR|WeaponAffinity|CL/5+1 DEFINE:WeaponAffinity|0 2 SA:Bug Hunter (Firearms) +%|BugHunterFirearms BONUS:VAR|BugHunterFirearms|CL/2 DEFINE:BugHunterFirearms|0 -3 ADD:FEAT(TYPE=Arsenal) -6 ADD:FEAT(TYPE=Arsenal) +3 ADD:FEAT|1|TYPE=Arsenal +6 ADD:FEAT|1|TYPE=Arsenal 7 SA:Deadeye BONUS:SKILL|Craft (Mechanical)|Reputation -9 ADD:FEAT(TYPE=Arsenal) +9 ADD:FEAT|1|TYPE=Arsenal # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Combat Engineer HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.5 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 @@ -35,10 +35,10 @@ CLASS:Combat Engineer STARTSKILLPTS:4 CSKILL:Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Demolitions|Disable Device|Drive|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Tactics)|Knowledge (Technology)|Repair|Research|Survival|Swim 1 SA:Hasty Construction (Combat Engineer) +%d6|HastyConstructionCE BONUS:VAR|HastyConstructionCE|CL/5+1 DEFINE:HastyConstructionCE|0 2 SA:Bug Hunter (Structures and Explosives) +%|BugHunterStructure BONUS:VAR|BugHunterStructure|CL/2 DEFINE:BugHunterStructure|0 -3 ADD:FEAT(TYPE=CombatEngineer) -6 ADD:FEAT(TYPE=CombatEngineer) +3 ADD:FEAT|1|TYPE=CombatEngineer +6 ADD:FEAT|1|TYPE=CombatEngineer 7 SA:Brick House -9 ADD:FEAT(TYPE=CombatEngineer) +9 ADD:FEAT|1|TYPE=CombatEngineer # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Gadgeteer HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.6 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 @@ -48,11 +48,11 @@ CLASS:Gadgeteer STARTSKILLPTS:4 CSKILL:Bluff|Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Disable Device|Forgery|Knowledge (Physical Sciences)|Knowledge (Technology)|Repair|Research|Sleight of Hand 1 SA:Mother of Invention % points|MotherOfInvention BONUS:VAR|MotherOfInvention|50 DEFINE:MotherOfInvention|0 2 SA:Stone Knives and Bear Skins +%|StoneKnives BONUS:VAR|StoneKnives|CL/2 DEFINE:StoneKnives|0 -3 ADD:FEAT(TYPE=Gadgeteer) +3 ADD:FEAT|1|TYPE=Gadgeteer 5 BONUS:VAR|MotherOfInvention|200 -6 ADD:FEAT(TYPE=Gadgeteer) +6 ADD:FEAT|1|TYPE=Gadgeteer 7 SA:Technobabble BONUS:SKILL|Bluff,Forgery|CL -9 ADD:FEAT(TYPE=Gadgeteer) +9 ADD:FEAT|1|TYPE=Gadgeteer 10 BONUS:VAR|MotherOfInvention|250 # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR @@ -63,10 +63,10 @@ CLASS:Grease Monkey STARTSKILLPTS:4 CSKILL:Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Disable Device|Drive|Intimidate|Knowledge (Business)|Knowledge (Current Events)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Repair|Research 1 SA:Vehicle Affinity +%|VehicleAffinity BONUS:VAR|VehicleAffinity|CL/5+1 DEFINE:VehicleAffinity|0 2 SA:Bug Hunter (Vehicles) +%|BugHunterVehicle BONUS:VAR|BugHunterVehicle|CL/2 DEFINE:BugHunterVehicle|0 -3 ADD:FEAT(TYPE=GreaseMonkey) -6 ADD:FEAT(TYPE=GreaseMonkey) +3 ADD:FEAT|1|TYPE=GreaseMonkey +6 ADD:FEAT|1|TYPE=GreaseMonkey 7 SA:Juiced -9 ADD:FEAT(TYPE=GreaseMonkey) +9 ADD:FEAT|1|TYPE=GreaseMonkey # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Inventor HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.8 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|(CL+2)/3 BONUS:VAR|Action|CL*6 @@ -76,7 +76,7 @@ CLASS:Inventor STARTSKILLPTS:8 CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Demolitions|Disable Device|Drive|Knowledge (Business)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Tactics)|Knowledge (Technology)|Navigate|Pilot|Repair|Research 1 SA:Magnum Opus +%|MagnumOpus BONUS:VAR|MagnumOpus|CL/5+1 DEFINE:MagnumOpus|0 2 SA:Bug Hunter (All) +%|BugHunterAll BONUS:VAR|BugHunterAll|CL/2 DEFINE:BugHunterAll|0 -3 ADD:FEAT(TYPE=Inventor) -6 ADD:FEAT(TYPE=Inventor) +3 ADD:FEAT|1|TYPE=Inventor +6 ADD:FEAT|1|TYPE=Inventor 7 SA:Master Inventor BONUS:SKILL|TYPE.Craft|Reputation -9 ADD:FEAT(TYPE=Inventor) +9 ADD:FEAT|1|TYPE=Inventor Modified: Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst 2007-04-27 05:34:55 UTC (rev 2801) +++ Trunk/pcgen/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst 2007-04-27 05:35:46 UTC (rev 2802) @@ -1,26 +1,26 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Circuits SOURCESHORT:BNC SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=51 #Modified Called Shot to output its limits in SA and added a choice. This should only select ranged weapons, which can't be done yet. -- Frank Kliewe -# Feat Name Type Req. Att. Required Feat Required Lvl Required Skill Required Stat Required Text Special Ability Description Stackable? Multiple? Choose Choose a Feat Bonus to skill Source Page -Advanced Armor Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic armors. SOURCEPAGE:p.11 -Advanced Electronic Design TYPE:General PRESKILL:1,Craft (Electronic)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic electronics. SOURCEPAGE:p.12 -Advanced Weapon Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic weapons. SOURCEPAGE:p.12 -Advanced Vehicle Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic vehicles. SOURCEPAGE:p.12 -Armory TYPE:General DESC:You have access to sophisticated armor. MULT:YES CHOOSE:+5 to Wealth to buy armor SOURCEPAGE:p.12 -Arsenal TYPE:General DESC:You have access to a large variety of weapons. MULT:YES CHOOSE:+5 to Wealth to buy weapons SOURCEPAGE:p.12 -Called Shot TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter SA:Called Shot -%/+%d6|2*var("COUNT[FEATNAME=Called Shot]")|var("COUNT[FEATNAME=Called Shot]") DESC:You excel with one ranged weapon. STACK:YES MULT:YES CHOOSE:FEAT=Weapon Focus SOURCEPAGE:p.12 -Combat Driving TYPE:General PRESKILL:1,Drive=4 DESC:You are highly skilled at using normal vehicles in combat. SOURCEPAGE:p.12 -Cutting Edge TYPE:General PRETEXT:GM permission DESC:You have access to next-generation technology. MULT:YES CHOOSE:+1 to PL availability SOURCEPAGE:p.13 -Handyman TYPE:General DESC:You are skilled at building and fixing items. MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Craft (Structural)|Craft (Visual Art)|Craft (Writing) ADD:FEAT(TYPE.HandymanCraft) BONUS:SKILL|Repair|2 BONUS:SKILL|LIST|2 SOURCEPAGE:p.13 -Henchman TYPE:General DESC:You have a group of followers. SOURCEPAGE:p.13 -Mass Production TYPE:General PREFEAT:1,Workforce PRELEVEL:10 PRESKILL:1,Knowledge (Business)=5 DESC:You are able to reduce costs on items you make in bulk because of an attention to detail and knowledge of mass production techniques. SOURCEPAGE:p.14 -Perfectionist TYPE:General.Dedicated PRESTAT:1,WIS=13 DESC:Your dedication to your craft is remarkable, causing you to generate items with fewer bugs. However your care causes you to take your time, choosing to do your project right rather than rush it. SOURCEPAGE:p.15 -Ricochet TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter DESC:You can bounce your ranged attacks to catch an opponent off guard. SOURCEPAGE:p.15 -Ricochet (Improved) TYPE:General PREATT:9 PREFEAT:1,Ricochet DESC:You can bounce your weapon off multiple opponents before your weapon returns to you. SOURCEPAGE:p.15 -Signaling TYPE:General DESC:You are skilled at performing non-electronic methods of communication. SOURCEPAGE:p.15 -Workforce TYPE:General PREFEAT:1,Henchman PRELEVEL:5 PRESTAT:1,INT=13 DESC:Your henchmen are skilled workers able to aid you in building devices. SOURCEPAGE:p.16 +# Feat Name Type Req. Att. Required Feat Required Lvl Required Skill Required Stat Required Text Special Ability Description Stackable? Multiple? Choose Bonus to skill Source Page ADD: +Advanced Armor Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic armors. SOURCEPAGE:p.11 +Advanced Electronic Design TYPE:General PRESKILL:1,Craft (Electronic)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic electronics. SOURCEPAGE:p.12 +Advanced Weapon Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic weapons. SOURCEPAGE:p.12 +Advanced Vehicle Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic vehicles. SOURCEPAGE:p.12 +Armory TYPE:General DESC:You have access to sophisticated armor. MULT:YES CHOOSE:+5 to Wealth to buy armor SOURCEPAGE:p.12 +Arsenal TYPE:General DESC:You have access to a large variety of weapons. MULT:YES CHOOSE:+5 to Wealth to buy weapons SOURCEPAGE:p.12 +Called Shot TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter SA:Called Shot -%/+%d6|2*var("COUNT[FEATNAME=Called Shot]")|var("COUNT[FEATNAME=Called Shot]") DESC:You excel with one ranged weapon. STACK:YES MULT:YES CHOOSE:FEAT=Weapon Focus SOURCEPAGE:p.12 +Combat Driving TYPE:General PRESKILL:1,Drive=4 DESC:You are highly skilled at using normal vehicles in combat. SOURCEPAGE:p.12 +Cutting Edge TYPE:General PRETEXT:GM permission DESC:You have access to next-generation technology. MULT:YES CHOOSE:+1 to PL availability SOURCEPAGE:p.13 +Handyman TYPE:General DESC:You are skilled at building and fixing items. MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Craft (Structural)|Craft (Visual Art)|Craft (Writing) BONUS:SKILL|Repair|2 BONUS:SKILL|LIST|2 SOURCEPAGE:p.13 ADD:FEAT|1|TYPE.HandymanCraft +Henchman TYPE:General DESC:You have a group of followers. SOURCEPAGE:p.13 +Mass Production TYPE:General PREFEAT:1,Workforce PRELEVEL:10 PRESKILL:1,Knowledge (Business)=5 DESC:You are able to reduce costs on items you make in bulk because of an attention to detail and knowledge of mass production techniques. SOURCEPAGE:p.14 +Perfectionist TYPE:General.Dedicated PRESTAT:1,WIS=13 DESC:Your dedication to your craft is remarkable, causing you to generate items with fewer bugs. However your care causes you to take your time, choosing to do your project right rather than rush it. SOURCEPAGE:p.15 +Ricochet TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter DESC:You can bounce your ranged attacks to catch an opponent off guard. SOURCEPAGE:p.15 +Ricochet (Improved) TYPE:General PREATT:9 PREFEAT:1,Ricochet DESC:You can bounce your weapon off multiple opponents before your weapon returns to you. SOURCEPAGE:p.15 +Signaling TYPE:General DESC:You are skilled at performing non-electronic methods of communication. SOURCEPAGE:p.15 +Workforce TYPE:General PREFEAT:1,Henchman PRELEVEL:5 PRESTAT:1,INT=13 DESC:Your henchmen are skilled workers able to aid you in building devices. SOURCEPAGE:p.16 # The following feats are from other sources and are not included here ## MSRD Base Modified: Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst 2007-04-27 05:34:55 UTC (rev 2801) +++ Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst 2007-04-27 05:35:46 UTC (rev 2802) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Guts - Inside Vossberg Supermax SOURCESHORT:BnG-IVS SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=45 # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR @@ -10,10 +10,10 @@ 1 SA:Gang Signs 2 SA:Street Cred 3 SA:Turf +%|Turf BONUS:VAR|Turf|CL/3 DEFINE:Turf|0 -4 ADD:FEAT(TYPE=Banger) +4 ADD:FEAT|1|TYPE=Banger 5 SA:Contraband BONUS:VAR|WealthBonus|Reputation 7 SA:Commission -8 ADD:FEAT(TYPE=Banger) +8 ADD:FEAT|1|TYPE=Banger 10 SA:Ganglord # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR Modified: Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst 2007-04-27 05:34:55 UTC (rev 2801) +++ Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst 2007-04-27 05:35:46 UTC (rev 2802) @@ -1,17 +1,17 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Guts - Inside Vossberg Supermax SOURCESHORT:BnG-IVS SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=45 -# Feat Name Type Required Skill Required Stat Description Choose a Feat Bonus to skill Class Skill Source Page -Gang Affiliation TYPE:General PRESKILL:1,Knowledge (Streetwise)=3 DESC:You have run with a gang on an informal basis, or perhaps just grew up in a neighborhood rife with gangs, learning their ways. SOURCEPAGE:p.14 -Home Turf TYPE:General DESC:You know every nook and cranny of your home territory, gaining advantages when fighting to defend it. SOURCEPAGE:p.14 -Rappel Master TYPE:General DESC:You are an expert at rappelling and creating rappelling rigs. BONUS:SKILL|Climb,Use Rope|2 SOURCEPAGE:p.14 +# Feat Name Type Required Skill Required Stat Description Bonus to skill Class Skill Source Page ADD: +Gang Affiliation TYPE:General PRESKILL:1,Knowledge (Streetwise)=3 DESC:You have run with a gang on an informal basis, or perhaps just grew up in a neighborhood rife with gangs, learning their ways. SOURCEPAGE:p.14 +Home Turf TYPE:General DESC:You know every nook and cranny of your home territory, gaining advantages when fighting to defend it. SOURCEPAGE:p.14 +Rappel Master TYPE:General DESC:You are an expert at rappelling and creating rappelling rigs. BONUS:SKILL|Climb,Use Rope|2 SOURCEPAGE:p.14 -Gang Invesitigation Division TYPE:General.PoliceTraining DESC:You are knowledgeable in gang affairs, and investigate these subtle criminal organizations, as well as training your fellow officers to recognize gang signs. Since many gangs use sophisticated codes in their letters in and out of prison to order deaths and criminal activity on the outside, gang investigation officers are also skilled in the detection of these codes. Finally, this specialization includes subtlety in order to facilitate community awareness and peace between rival gangs. ADD:FEAT(Gang Affiliation) SOURCEPAGE:p.14 -Prison Guard TYPE:General.PoliceTraining DESC:You are skilled in psychological and physical control of prisoners. ADD:FEAT(Home Turf) SOURCEPAGE:p.14 +Gang Invesitigation Division TYPE:General.PoliceTraining DESC:You are knowledgeable in gang affairs, and investigate these subtle criminal organizations, as well as training your fellow officers to recognize gang signs. Since many gangs use sophisticated codes in their letters in and out of prison to order deaths and criminal activity on the outside, gang investigation officers are also skilled in the detection of these codes. Finally, this specialization includes subtlety in order to facilitate community awareness and peace between rival gangs. SOURCEPAGE:p.14 ADD:FEAT|1|Gang Affiliation +Prison Guard TYPE:General.PoliceTraining DESC:You are skilled in psychological and physical control of prisoners. SOURCEPAGE:p.14 ADD:FEAT|1|Home Turf -SORT Blueprint Expert TYPE:General.SORTTraining DESC:The blueprint expert knows the inner workings of prisons, and has detailed files on prison layouts to allow the team to move freely, arrange ambushes, and plan assaults. CSKILL:Research SOURCEPAGE:p.14 -SORT Emergency Medical Specialist TYPE:General.SORTTraining DESC:Provides care to injured SORT teammates, injured prisoners, and guards. ADD:FEAT(Medical Expert) SOURCEPAGE:p.15 -SORT Firearms Specialist TYPE:General.SORTTraining DESC:Provides expert marksmanship as well as maintenance of the team's weaponry and instruction of teammates in combat techniques. ADD:FEAT(Advanced Firearms Proficiency) SOURCEPAGE:p.15 -SORT Rappel Master TYPE:General.SORTTraining DESC:Provides training in rappelling insertion techniques. During operations the rappel master will be responsible for the creation of rappelling rigs needed by the team. ADD:FEAT(Rappel Master) SOURCEPAGE:p.15 -SORT Security Systems Expert TYPE:General.SORTTraining DESC:Provides expertise in security and locking systems, allowing the team to move freely even when a prison has been locked down by prisoners, or its security systems damaged. ADD:FEAT(Cautious) SOURCEPAGE:p.15 -SORT Tactical Procedures Expert TYPE:General.SORTTraining PRESTAT:2,INT=13,CHA=13 DESC:Provides expert tactical planning, and leadership in the field. ADD:FEAT(Tactician) BONUS:SKILL|Knowedge (Tactics)|2 SOURCEPAGE:p.15 +SORT Blueprint Expert TYPE:General.SORTTraining DESC:The blueprint expert knows the inner workings of prisons, and has detailed files on prison layouts to allow the team to move freely, arrange ambushes, and plan assaults. CSKILL:Research SOURCEPAGE:p.14 +SORT Emergency Medical Specialist TYPE:General.SORTTraining DESC:Provides care to injured SORT teammates, injured prisoners, and guards. SOURCEPAGE:p.15 ADD:FEAT|1|Medical Expert +SORT Firearms Specialist TYPE:General.SORTTraining DESC:Provides expert marksmanship as well as maintenance of the team's weaponry and instruction of teammates in combat techniques. SOURCEPAGE:p.15 ADD:FEAT|1|Advanced Firearms Proficiency +SORT Rappel Master TYPE:General.SORTTraining DESC:Provides training in rappelling insertion techniques. During operations the rappel master will be responsible for the creation of rappelling rigs needed by the team. SOURCEPAGE:p.15 ADD:FEAT|1|Rappel Master +SORT Security Systems Expert TYPE:General.SORTTraining DESC:Provides expertise in security and locking systems, allowing the team to move freely even when a prison has been locked down by prisoners, or its security systems damaged. SOURCEPAGE:p.15 ADD:FEAT|1|Cautious +SORT Tactical Procedures Expert TYPE:General.SORTTraining PRESTAT:2,INT=13,CHA=13 DESC:Provides expert tactical planning, and leadership in the field. BONUS:SKILL|Knowedge (Tactics)|2 SOURCEPAGE:p.15 ADD:FEAT|1|Tactician Modified: Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst 2007-04-27 05:34:55 UTC (rev 2801) +++ Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst 2007-04-27 05:35:46 UTC (rev 2802) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Guts - Modern Military SOURCESHORT:BnG-MM SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=23 # Original Entry by Paul W. King @@ -11,16 +11,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=MOS,TYPE=CombatControllers) -3 ADD:FEAT(TYPE=SpecOpsTraining) -4 ADD:FEAT(TYPE=MOS,TYPE=CombatControllers) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=MOS,TYPE=CombatControllers) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=MOS,TYPE=CombatControllers) -9 ADD:FEAT(TYPE=SpecOpsTraining) -10 ADD:FEAT(TYPE=MOS,TYPE=CombatControllers) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers +3 ADD:FEAT|1|TYPE=SpecOpsTraining +4 ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers +9 ADD:FEAT|1|TYPE=SpecOpsTraining +10 ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers ###Block: Rest of progression 3 SA:Grace Under Pressure (Combat Controllers) %/day|GraceUnderPressureCombatContoller BONUS:VAR|GraceUnderPressureCombatContoller|1 DEFINE:GraceUnderPressureCombatContoller|0 5 BONUS:VAR|HastyConstruction|-(CL*2) FEATAUTO:Hasty Construction @@ -36,16 +36,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=Pararescue,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) -4 ADD:FEAT(TYPE=Pararescue,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=Pararescue,TYPE=MOS) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=Pararescue,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) -10 ADD:FEAT(TYPE=Pararescue,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining +4 ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining +10 ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS ###Block: Rest of progression 3 SA:Grace Under Pressure (Pararescue) %/day|GraceUnderPressurePararescue BONUS:VAR|GraceUnderPressurePararescue|1 DEFINE:GraceUnderPressurePararescue|0 5 SA:Bush Medicine @@ -61,16 +61,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=Ranger,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=Terrain) -4 ADD:FEAT(TYPE=Ranger,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=Terrain) -6 ADD:FEAT(TYPE=Ranger,TYPE=MOS) -7 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=Terrain) -8 ADD:FEAT(TYPE=Ranger,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=Terrain) -10 ADD:FEAT(TYPE=Ranger,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=Ranger,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=Terrain +4 ADD:FEAT|1|TYPE=Ranger,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=Terrain +6 ADD:FEAT|1|TYPE=Ranger,TYPE=MOS +7 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=Terrain +8 ADD:FEAT|1|TYPE=Ranger,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=Terrain +10 ADD:FEAT|1|TYPE=Ranger,TYPE=MOS ###Block: Rest of progression 1 SA:Death from Above @@ -83,9 +83,9 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Normal progression -1 BONUS:VAR|Strafing|CL/4+1 FEATAUTO:Strafing +1 BONUS:VAR|Strafing|CL/4+1 FEATAUTO:Strafing 2 SA:Air Support +%|AirSupport BONUS:VAR|AirSupport|(CL+7)/3 DEFINE:AirSupport|0 -3 ADD:FEAT(TYPE=SOAR) +3 ADD:FEAT|1|TYPE=SOAR # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Army Delta Force HD:12 TYPE:PC.Prestige.SpecOps MAXLEVEL:10 SOURCEPAGE:p.15 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL BONUS:VAR|Action|7+TL/2 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/3 BONUS:VAR|Action|CL*7 @@ -96,15 +96,15 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -3 ADD:FEAT(TYPE=SpecOpsTraining) -4 ADD:FEAT(TYPE=DeltaForce,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=DeltaForce,TYPE=MOS) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=DeltaForce,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) -10 ADD:FEAT(TYPE=DeltaForce,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +3 ADD:FEAT|1|TYPE=SpecOpsTraining +4 ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining +10 ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS ###Block: Rest of progression 1 SA:Counter Terrorist +%|CounterTerrorist BONUS:VAR|CounterTerrorist|(CL+1)/2 DEFINE:CounterTerrorist|0 2 BONUS:VAR|HostageRescue|CL DEFINE:HostageRescue|0 FEATAUTO:Hostage Rescue @@ -119,14 +119,14 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=ForceRecon,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=Terrain) -4 ADD:FEAT(TYPE=ForceRecon,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=Terrain) -7 ADD:FEAT(TYPE=SpecOpsTraining) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=Terrain) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=ForceRecon,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=Terrain +4 ADD:FEAT|1|TYPE=ForceRecon,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=Terrain +7 ADD:FEAT|1|TYPE=SpecOpsTraining +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=Terrain ###Block: Rest of progression 5 SA:Grace Under Pressure (Marine Force Recon) %/day|GraceUnderPressureForceRecon BONUS:VAR|GraceUnderPressureForceRecon|CL/5 DEFINE:GraceUnderPressureForceRecon|0 8 SA:Esprit de Corps @@ -140,16 +140,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=SEAL,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) -4 ADD:FEAT(TYPE=SEAL,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=SEAL,TYPE=MOS) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=SEAL,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) -10 ADD:FEAT(TYPE=SEAL,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=SEAL,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining +4 ADD:FEAT|1|TYPE=SEAL,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=SEAL,TYPE=MOS +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=SEAL,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining +10 ADD:FEAT|1|TYPE=SEAL,TYPE=MOS ###Block: Rest of progression 1 SA:Amphibious BONUS:VAR|AmphibiousTraining|(CL+3)/2 @@ -162,16 +162,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=SpecialBoat,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=NavyBoat) -4 ADD:FEAT(TYPE=SpecialBoat,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=NavyBoat) -6 ADD:FEAT(TYPE=SpecialBoat,TYPE=MOS) -7 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=NavyBoat) -8 ADD:FEAT(TYPE=SpecialBoat,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=NavyBoat) -10 ADD:FEAT(TYPE=SpecialBoat,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=NavyBoat +4 ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=NavyBoat +6 ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS +7 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=NavyBoat +8 ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=NavyBoat +10 ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS ###Block: Rest of progression 3 SA:River Warfare @@ -184,16 +184,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=Sniper,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) -4 ADD:FEAT(TYPE=Sniper,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=Sniper,TYPE=MOS) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=Sniper,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) -10 ADD:FEAT(TYPE=Sniper,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=Sniper,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining +4 ADD:FEAT|1|TYPE=Sniper,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=Sniper,TYPE=MOS +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=Sniper,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining +10 ADD:FEAT|1|TYPE=Sniper,TYPE=MOS ###Block: Rest of progression 1 SA:One Shot One Kill %d6|OneShotOneKill BONUS:VAR|OneShotOneKill|(CL+1)/2 DEFINE:OneShotOneKill|0 @@ -206,16 +206,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -4 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) ADD:FEAT(TYPE=CrossTraining) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -10 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +4 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS ADD:FEAT|1|TYPE=CrossTraining +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +10 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS ###Block: Rest of progression 2 SA:Indigenous Training (Communications) 3 SA:Cross Training @@ -230,16 +230,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -4 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) ADD:FEAT(TYPE=CrossTraining) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -10 ADD:FEAT(TYPE=CommunicationsSergeant,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +4 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS ADD:FEAT|1|TYPE=CrossTraining +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +10 ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS ###Block: Rest of progression 2 SA:Indigenous Training (Engineering) 3 SA:Cross Training @@ -255,16 +255,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=IntelligenceSpecialist,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -4 ADD:FEAT(TYPE=IntelligenceSpecialist,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=IntelligenceSpecialist,TYPE=MOS) ADD:FEAT(TYPE=CrossTraining) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=IntelligenceSpecialist,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -10 ADD:FEAT(TYPE=IntelligenceSpecialist,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +4 ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS ADD:FEAT|1|TYPE=CrossTraining +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +10 ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS ###Block: Rest of progression 2 SA:Indigenous Training (Intelligence) 3 SA:Cross Training @@ -279,15 +279,15 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=MedicalSergeant,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -4 ADD:FEAT(TYPE=MedicalSergeant,TYPE=MOS) -6 ADD:FEAT(TYPE=MedicalSergeant,TYPE=MOS) ADD:FEAT(TYPE=CrossTraining) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=MedicalSergeant,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -10 ADD:FEAT(TYPE=MedicalSergeant,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +4 ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS +6 ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS ADD:FEAT|1|TYPE=CrossTraining +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +10 ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS ###Block: Rest of progression 2 SA:Indigenous Training (Meidcal) 3 SA:Cross Training @@ -302,16 +302,16 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -2 ADD:FEAT(TYPE=WeaponsSergeant,TYPE=MOS) -3 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -4 ADD:FEAT(TYPE=WeaponsSergeant,TYPE=MOS) -5 ADD:FEAT(TYPE=SpecOpsTraining) -6 ADD:FEAT(TYPE=WeaponsSergeant,TYPE=MOS) ADD:FEAT(TYPE=CrossTraining) -7 ADD:FEAT(TYPE=SpecOpsTraining) -8 ADD:FEAT(TYPE=WeaponsSergeant,TYPE=MOS) -9 ADD:FEAT(TYPE=SpecOpsTraining) ADD:FEAT(TYPE=CrossTraining) -10 ADD:FEAT(TYPE=WeaponsSergeant,TYPE=MOS) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +2 ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS +3 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +4 ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS +5 ADD:FEAT|1|TYPE=SpecOpsTraining +6 ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS ADD:FEAT|1|TYPE=CrossTraining +7 ADD:FEAT|1|TYPE=SpecOpsTraining +8 ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS +9 ADD:FEAT|1|TYPE=SpecOpsTraining ADD:FEAT|1|TYPE=CrossTraining +10 ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS ###Block: Rest of progression 2 SA:Indigenous Training (Weapons) 3 SA:Cross Training @@ -326,11 +326,11 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Specialist choices -1 ADD:FEAT(TYPE=SpecOpsTraining) -3 ADD:FEAT(TYPE=SpecOpsTraining) -5 ADD:FEAT(TYPE=SpecOpsTraining) -7 ADD:FEAT(TYPE=SpecOpsTraining) -9 ADD:FEAT(TYPE=SpecOpsTraining) +1 ADD:FEAT|1|TYPE=SpecOpsTraining +3 ADD:FEAT|1|TYPE=SpecOpsTraining +5 ADD:FEAT|1|TYPE=SpecOpsTraining +7 ADD:FEAT|1|TYPE=SpecOpsTraining +9 ADD:FEAT|1|TYPE=SpecOpsTraining ###Block: Rest of progression 1 SA:Inspire Bravery +%|InspireBravery BONUS:VAR|InspireBravery|2 DEFINE:InspireBravery|0 2 SA:Inspire Greatness %/day|InspireGreatness BONUS:VAR|InspireGreatness|1 DEFINE:InspireGreatness|0 Modified: Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst 2007-04-27 05:34:55 UTC (rev 2801) +++ Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst 2007-04-27 05:35:46 UTC (rev 2802) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Guts - Modern Military SOURCESHORT:BnG-MM SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=23 # Original Entry by Paul W. King @@ -19,107 +19,107 @@ Urban Warfare College TYPE:MOS.Terrain SA:+% bonus to attack rolls and +% to Balance, Climb, Demolitions, Drive, Hide, Knowledge (Tactics), Spot and Survival in urban terrain|UrbanTraining|UrbanTraining+1 DEFINE:UrbanTraining|0 DESC:You have learned how to fight and survive in urban terrain BONUS:VAR|UrbanTraining|1 SOURCEPAGE:p.45 ###Block: MOS Armor -# Feat Name Type Required Feat Total Skill Points Req. Description Choose a Feat Source Page -MOS Armor 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger ADD:FEAT(TYPE=ArmorSkills)3 ADD:FEAT(TYPE=ArmorFeat) SOURCEPAGE:p.42 -MOS Armor 2 TYPE:MOS PREFEAT:1,MOS Armor 1 PRESKILLTOT:TYPE.ArmorSkills=4 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 -MOS Armor 3 TYPE:MOS PREFEAT:1,MOS Armor 2 PRESKILLTOT:TYPE.ArmorSkills=6 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 -MOS Armor 4 TYPE:MOS PREFEAT:1,MOS Armor 3 PRESKILLTOT:TYPE.ArmorSkills=8 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 -MOS Armor 5 TYPE:MOS PREFEAT:1,MOS Armor 4 PRESKILLTOT:TYPE.ArmorSkills=10 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: +MOS Armor 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 ADD:FEAT|3|TYPE=ArmorSkills ADD:FEAT|1|TYPE=ArmorFeat +MOS Armor 2 TYPE:MOS PREFEAT:1,MOS Armor 1 PRESKILLTOT:TYPE.ArmorSkills=4 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +MOS Armor 3 TYPE:MOS PREFEAT:1,MOS Armor 2 PRESKILLTOT:TYPE.ArmorSkills=6 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +MOS Armor 4 TYPE:MOS PREFEAT:1,MOS Armor 3 PRESKILLTOT:TYPE.ArmorSkills=8 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +MOS Armor 5 TYPE:MOS PREFEAT:1,MOS Armor 4 PRESKILLTOT:TYPE.ArmorSkills=10 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 ###Block: MOS Aviation -# Feat Name Type Required Feat Total Skill Points Req. Description Choose a Feat Source Page -MOS Aviation 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. ADD:FEAT(TYPE=AviationSkills)3 ADD:FEAT(TYPE=AviationFeat) SOURCEPAGE:p.42 -MOS Aviation 2 TYPE:MOS PREFEAT:1,MOS Aviation 1 PRESKILLTOT:TYPE.AviationSkills=4 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 -MOS Aviation 3 TYPE:MOS PREFEAT:1,MOS Aviation 2 PRESKILLTOT:TYPE.AviationSkills=6 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 -MOS Aviation 4 TYPE:MOS PREFEAT:1,MOS Aviation 3 PRESKILLTOT:TYPE.AviationSkills=8 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 -MOS Aviation 5 TYPE:MOS PREFEAT:1,MOS Aviation 4 PRESKILLTOT:TYPE.AviationSkills=10 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: +MOS Aviation 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 ADD:FEAT|3|TYPE=AviationSkills ADD:FEAT|1|TYPE=AviationFeat +MOS Aviation 2 TYPE:MOS PREFEAT:1,MOS Aviation 1 PRESKILLTOT:TYPE.AviationSkills=4 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +MOS Aviation 3 TYPE:MOS PREFEAT:1,MOS Aviation 2 PRESKILLTOT:TYPE.AviationSkills=6 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +MOS Aviation 4 TYPE:MOS PREFEAT:1,MOS Aviation 3 PRESKILLTOT:TYPE.AviationSkills=8 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +MOS Aviation 5 TYPE:MOS PREFEAT:1,MOS Aviation 4 PRESKILLTOT:TYPE.AviationSkills=10 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 ###Block: MOS Combat Engineering -# Feat Name Type Required Feat Total Skill Points Req. Description Choose a Feat Source Page -MOS Combat Engineering 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal ADD:FEAT(TYPE=CombatEngineeringSkills)3 ADD:FEAT(TYPE=CombatEngineeringFeat) SOURCEPAGE:p.42 -MOS Combat Engineering 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 1 PRESKILLTOT:TYPE.CombatEngineeringSkills=4 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 -MOS Combat Engineering 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 2 PRESKILLTOT:TYPE.CombatEngineeringSkills=6 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 -MOS Combat Engineering 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 3 PRESKILLTOT:TYPE.CombatEngineeringSkills=8 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 -MOS Combat Engineering 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 4 PRESKILLTOT:TYPE.CombatEngineeringSkills=10 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: +MOS Combat Engineering 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 ADD:FEAT|3|TYPE=CombatEngineeringSkills ADD:FEAT|1|TYPE=CombatEngineeringFeat +MOS Combat Engineering 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 1 PRESKILLTOT:TYPE.CombatEngineeringSkills=4 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +MOS Combat Engineering 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 2 PRESKILLTOT:TYPE.CombatEngineeringSkills=6 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +MOS Combat Engineering 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 3 PRESKILLTOT:TYPE.CombatEngineeringSkills=8 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +MOS Combat Engineering 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 4 PRESKILLTOT:TYPE.CombatEngineeringSkills=10 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 ###Block: MOS Diver -# Feat Name Type Required Feat Total Skill Points Req. Description Choose a Feat Source Page -MOS Diver 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in underwater repair, demolition and salvage ADD:FEAT(TYPE=DiverSkills)3 ADD:FEAT(TYPE=DiverFeat) SOURCEPAGE:p.43 -MOS Diver 2 TYPE:MOS PREFEAT:1,MOS Diver 1 PRESKILLTOT:TYPE.DiverSkills=4 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 -MOS Diver 3 TYPE:MOS PREFEAT:1,MOS Diver 2 PRESKILLTOT:TYPE.DiverSkills=6 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 -MOS Diver 4 TYPE:MOS PREFEAT:1,MOS Diver 3 PRESKILLTOT:TYPE.DiverSkills=8 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 -MOS Diver 5 TYPE:MOS PREFEAT:1,MOS Diver 4 PRESKILLTOT:TYPE.DiverSkills=10 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 +# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: +MOS Diver 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in underwater repair, d... [truncated message content] |