From: SourceForge.net <no...@so...> - 2005-08-15 23:27:35
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Feature Requests item #991322, was opened at 2004-07-15 03:32 Message generated for change (Comment added) made by nuance You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=991322&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Campaign Support Group: None Status: Open Resolution: None Priority: 6 Submitted By: Doug McMillan (dmcmill) Assigned to: Devon Jones (soulcatcher) Summary: [5.10] Formula won't work with present SYNTAX Initial Comment: In gamemode under the STR stat we have this BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 Ok assuming I am reading this TAG right 0 is offhand 1 is priomary 2 is two-handed. There is 1 tiny problem these numbers are only valid if the modifier is positive if the modifier is negative then there is a different modifier. So we need a way to present to sets of number depending on a value. 0: <0=1.0 >0=0.5 1: <0=1.0 >0=1.0 2: <0=1.0 >0=1.5 tracker https://sourceforge.net/tracker/?func=detail&atid=417816&aid=909004&group_id=36698 on pcgendm showed we need this fixed ---------------------------------------------------------------------- >Comment By: Andrew Wilson (nuance) Date: 2005-08-15 23:27 Message: Logged In: YES user_id=41667 As far as I can see, Jep does everything this needs. It appears to be fixed in the current (5.8) gameModes/35e/statsandchecks.lst ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=991322&group_id=25576 |