From: <fra...@us...> - 2006-08-31 21:37:37
|
Revision: 1364 http://svn.sourceforge.net/pcgen/?rev=1364&view=rev Author: frank_kliewe Date: 2006-08-31 14:36:56 -0700 (Thu, 31 Aug 2006) Log Message: ----------- [ 1546407 ] [MSRD] Dryads in D20 Modern have waaaay too many feats... Modified Paths: -------------- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_npc.lst Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_pc.lst Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst Modified: Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_npc.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_npc.lst 2006-08-31 04:01:58 UTC (rev 1363) +++ Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_npc.lst 2006-08-31 21:36:56 UTC (rev 1364) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Mar 30 04:50:37 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Aug 31 23:18:57 2006 -- reformated by prettylst.pl v1.35 (build 565) SOURCELONG:Modern System Reference Document - Basics SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd # Corrected a bunch to standard.. - Tir Gwaith @@ -13,51 +13,52 @@ #added classes for creatures that despite the rules do not get a choice of Weapon Proficiencies: Aberration (Basic), Fey (Basic), # Monstrous Humanoid (Basic), Outsider (Basic), and Undead (Basic) - Frank Kliewe -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Aberration HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+floor((TL-1)/4) + +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Aberration HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+floor((cl("Aberration")-1)/4) BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Aberration PRERACETYPE:Aberration # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Aberration STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE 1 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency) -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Aberration (Basic) OUTPUTNAME:Aberration HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+floor((TL-1)/4) +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Aberration (Basic) OUTPUTNAME:Aberration HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+floor((cl("Aberration (Basic)")-1)/4) BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Aberration (Basic) PRERACETYPE:Aberration # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Aberration (Basic) STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Animal HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus Modify VAR +CLASS:Animal HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Animal PRERACETYPE:Animal # Class Name Add INT to Skill Points? Monster Initial Skill Points CLASS:Animal MODTOSKILLS:NO MONSKILL:10 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Construct HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus Modify VAR +CLASS:Construct HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Construct !PRECLASS:1,Construct (Possessed) PRERACETYPE:Construct # Class Name Add INT to Skill Points? CLASS:Construct MODTOSKILLS:NO -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Construct (Possessed) OUTPUTNAME:Construct HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Construct (Possessed) OUTPUTNAME:Construct HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|(cl("Construct (Possessed)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Construct (Possessed) !PRECLASS:1,Construct PRERACETYPE:Construct # Class Name Skill Pts/Lvl CLASS:Construct (Possessed) STARTSKILLPTS:8 -# Class Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT -CLASS:Dragon HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Dragon HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL BONUS:FEAT|POOL|(cl("Dragon")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Dragon PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Dragon STARTSKILLPTS:6 MODTOSKILLS:YES -# Class Name Output Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT -CLASS:Dragon (True) OUTPUTNAME:Dragon HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Dragon (True) OUTPUTNAME:Dragon HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL BONUS:FEAT|POOL|(cl("Dragon (True)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Dragon (True) PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Add INT to Skill Points? @@ -65,150 +66,150 @@ 13 ADD:SPELLCASTER(Mage)1 16 REPEATLEVEL:3|0|40 BONUS:PCLEVEL|Mage|1 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Elemental (Air/Fire) HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(TL-1)/4 +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Elemental (Air/Fire) HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(cl("Elemental (Air/Fire)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Elemental (Air/Fire) !PRECLASS:1,Elemental (Earth/Water) PRERACETYPE:Elemental # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Elemental (Air/Fire) STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Elemental (Earth/Water) HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(TL-1)/4 +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Elemental (Earth/Water) HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(cl("Elemental (Earth/Water)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Elemental (Earth/Water) !PRECLASS:1,Elemental (Air/Fire) PRERACETYPE:Elemental # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Elemental (Earth/Water) STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT -CLASS:Fey HD:6 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:FEAT|POOL|max(0,INT)+(TL-1)/4 +# Class Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Fey HD:6 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:FEAT|POOL|max(0,INT)+(cl("Fey")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Fey PRERACETYPE:Fey # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Fey STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:3*INTSCORE 1 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency) -# Class Name Output Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT -CLASS:Fey (Basic) OUTPUTNAME:Fey HD:6 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:FEAT|POOL|max(0,INT)+(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Fey (Basic) OUTPUTNAME:Fey HD:6 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:FEAT|POOL|max(0,INT)+(cl("Fey (Basic)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Fey (Basic) PRERACETYPE:Fey # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Fey (Basic) STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:3*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Giant HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Giant HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|(cl("Giant")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Giant PRERACETYPE:Giant # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Giant STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:6+max(1,INT) 1 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency) -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|(cl("Humanoid")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid !PRECLASS:1,Humanoid (Fortitude),Humanoid (Will)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Humanoid STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:6+INT 2 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency,Armor Proficiency (Light)) -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Humanoid (Fortitude) OUTPUTNAME:Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Humanoid (Fortitude) OUTPUTNAME:Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:FEAT|POOL|(cl("Humanoid (Fortitude)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid (Fortitude) !PRECLASS:1,Humanoid,Humanoid (Will)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Humanoid (Fortitude) STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:6+INT 2 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency,Armor Proficiency (Light)) -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4 BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4 BONUS:FEAT|POOL|(cl("Humanoid (Will)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid (Will) !PRECLASS:1,Humanoid,Humanoid (Fortitude)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Humanoid (Will) STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:6+INT 2 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency,Armor Proficiency (Light)) -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Bonus to skill point for a level -CLASS:Magical Beast HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(TL-1)/4 BONUS:SKILLPOOL|CLASS=Magical Beast;LEVEL=1|6|PREMULT:2,[PRESTAT:1,INT=2],[!PRESTAT:1,INT=3] BONUS:SKILLPOOL|CLASS=Magical Beast;LEVEL=1|8|PREMULT:2,[PRESTAT:1,INT=1],[!PRESTAT:1,INT=2] +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Bonus to skill point for a level Modify VAR +CLASS:Magical Beast HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(cl("Magical Beast")-1)/4 BONUS:SKILLPOOL|CLASS=Magical Beast;LEVEL=1|6|PREMULT:2,[PRESTAT:1,INT=2],[!PRESTAT:1,INT=3] BONUS:SKILLPOOL|CLASS=Magical Beast;LEVEL=1|8|PREMULT:2,[PRESTAT:1,INT=1],[!PRESTAT:1,INT=2] BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Magical Beast PRERACETYPE:Magical Beast # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Magical Beast STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:2*INTSCORE 2 REPEATLEVEL:1 BONUS:SKILLPOOL|NUMBER|-1|!PRESTAT:1,INT=3 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Monstrous Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(TL-1)/4 +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Monstrous Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(cl("Monstrous Humanoid")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Monstrous Humanoid PRERACETYPE:Monstrous Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Monstrous Humanoid STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE 1 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency) -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Monstrous Humanoid (Basic) OUTPUTNAME:Monstrous Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Monstrous Humanoid (Basic) OUTPUTNAME:Monstrous Humanoid HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|max(0,INT)+(cl("Monstrous Humanoid (Basic)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Monstrous Humanoid (Basic) PRERACETYPE:Monstrous Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Monstrous Humanoid (Basic) STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Ooze HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus Modify VAR +CLASS:Ooze HD:10 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Ooze PRERACETYPE:Ooze # Class Name Add INT to Skill Points? CLASS:Ooze MODTOSKILLS:NO -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Outsider HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Outsider HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|(cl("Outsider")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Outsider PRERACETYPE:Outsider # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Outsider STARTSKILLPTS:8 MODTOSKILLS:YES 1 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency) -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Outsider (Basic) OUTPUTNAME:Outsider HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Outsider (Basic) OUTPUTNAME:Outsider HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:FEAT|POOL|(cl("Outsider (Basic)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Outsider (Basic) PRERACETYPE:Outsider # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Outsider (Basic) STARTSKILLPTS:8 MODTOSKILLS:YES -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Plant HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus Modify VAR +CLASS:Plant HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|MonsterLevel|CL # Class Name Reg. Race Type CLASS:Plant PRERACETYPE:Plant # Class Name Add INT to Skill Points? CLASS:Plant MODTOSKILLS:NO -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Undead HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:FEAT|POOL|INT+(TL-1)/4 +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Undead HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:FEAT|POOL|INT+(cl("Undead")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Undead !PRECLASS:1,Undead (unintelligent) PRERACETYPE:Undead # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Undead STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:3*INTSCORE 1 ADD:FEAT(Simple Weapons Proficiency,Archaic Weapons Proficiency) -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT -CLASS:Undead (Basic) OUTPUTNAME:Undead HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:FEAT|POOL|INT+(TL-1)/4 +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus BONUS:FEAT Modify VAR +CLASS:Undead (Basic) OUTPUTNAME:Undead HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:FEAT|POOL|INT+(cl("Undead (Basic)")-1)/4 BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Undead (Basic) !PRECLASS:1,Undead (unintelligent) PRERACETYPE:Undead # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Undead (Basic) STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:3*INTSCORE -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Undead (unintelligent) OUTPUTNAME:Undead HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus Modify VAR +CLASS:Undead (unintelligent) OUTPUTNAME:Undead HD:12 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Undead (unintelligent) !PRECLASS:1,Undead PRERACETYPE:Undead # Class Name Add INT to Skill Points? CLASS:Undead (unintelligent) MODTOSKILLS:NO -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Vermin HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus Modify VAR +CLASS:Vermin HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Vermin !PRECLASS:1,Vermin (Sentient Swarm) PRERACETYPE:Vermin # Class Name Add INT to Skill Points? Monster Initial Skill Points CLASS:Vermin MODTOSKILLS:NO MONSKILL:10 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Vermin (Sentient Swarm) HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus Modify VAR +CLASS:Vermin (Sentient Swarm) HD:8 TYPE:Monster SOURCEPAGE:msrdcreaturetypes.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|MonsterLevel|CL # Class Name Prohibited Class Reg. Race Type CLASS:Vermin (Sentient Swarm) !PRECLASS:1,Vermin PRERACETYPE:Vermin # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Modified: Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_pc.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_pc.lst 2006-08-31 04:01:58 UTC (rev 1363) +++ Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/modernbasics_classes_pc.lst 2006-08-31 21:36:56 UTC (rev 1364) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 26 00:48:22 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Thu Aug 31 23:18:57 2006 -- reformated by prettylst.pl v1.35 (build 565) SOURCELONG:Modern System Reference Document - Basics SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd # Original Entry by: Paul King, Barak @@ -7,18 +7,18 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Strong STARTSKILLPTS:2 CSKILL:Climb|Craft (Structural)|Handle Animal|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Profession|Read/Write Language|Repair|Speak Language|Swim SUBCLASS:Strong Ordinary COST:0 -SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR +SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR SUBCLASS:Strong Hero COST:0 -SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor(TL/2*TL/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=StrongTalent) -SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Strong) -SUBCLASSLEVEL:3 ADD:FEAT(TYPE=StrongTalent) -SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Strong) -SUBCLASSLEVEL:5 ADD:FEAT(TYPE=StrongTalent) -SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Strong) -SUBCLASSLEVEL:7 ADD:FEAT(TYPE=StrongTalent) -SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Strong) -SUBCLASSLEVEL:9 ADD:FEAT(TYPE=StrongTalent) -SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Strong) +SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=StrongTalent) +SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Strong) +SUBCLASSLEVEL:3 ADD:FEAT(TYPE=StrongTalent) +SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Strong) +SUBCLASSLEVEL:5 ADD:FEAT(TYPE=StrongTalent) +SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Strong) +SUBCLASSLEVEL:7 ADD:FEAT(TYPE=StrongTalent) +SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Strong) +SUBCLASSLEVEL:9 ADD:FEAT(TYPE=StrongTalent) +SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Strong) # 1 TEMPLATE:Starting Benefits TEMPLATE:Starting Occupation FEATAUTO:Simple Weapons Proficiency FEATAUTO:Starting Wealth @@ -28,18 +28,18 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Fast STARTSKILLPTS:4 CSKILL:Balance|Craft (Mechanical)|Drive|Escape Artist|Hide|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|Pilot|Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Tumble SUBCLASS:Fast Ordinary COST:0 -SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR +SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR SUBCLASS:Fast Hero COST:0 -SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor(TL/2*TL/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=FastTalent) -SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Fast) -SUBCLASSLEVEL:3 ADD:FEAT(TYPE=FastTalent) -SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Fast) -SUBCLASSLEVEL:5 ADD:FEAT(TYPE=FastTalent) -SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Fast) -SUBCLASSLEVEL:7 ADD:FEAT(TYPE=FastTalent) -SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Fast) -SUBCLASSLEVEL:9 ADD:FEAT(TYPE=FastTalent) -SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Fast) +SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=FastTalent) +SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Fast) +SUBCLASSLEVEL:3 ADD:FEAT(TYPE=FastTalent) +SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Fast) +SUBCLASSLEVEL:5 ADD:FEAT(TYPE=FastTalent) +SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Fast) +SUBCLASSLEVEL:7 ADD:FEAT(TYPE=FastTalent) +SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Fast) +SUBCLASSLEVEL:9 ADD:FEAT(TYPE=FastTalent) +SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Fast) # 1 TEMPLATE:Starting Benefits TEMPLATE:Starting Occupation FEATAUTO:Simple Weapons Proficiency FEATAUTO:Starting Wealth @@ -49,18 +49,18 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Tough STARTSKILLPTS:2 CSKILL:Climb|Concentration|Craft (Mechanical)|Craft (Structural)|Drive|Intimidate|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Ride|Speak Language|Spot|Survival SUBCLASS:Tough Ordinary COST:0 -SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR +SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR SUBCLASS:Tough Hero COST:0 -SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor(TL/2*TL/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=ToughTalent) -SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Tough) -SUBCLASSLEVEL:3 ADD:FEAT(TYPE=ToughTalent) -SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Tough) -SUBCLASSLEVEL:5 ADD:FEAT(TYPE=ToughTalent) -SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Tough) -SUBCLASSLEVEL:7 ADD:FEAT(TYPE=ToughTalent) -SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Tough) -SUBCLASSLEVEL:9 ADD:FEAT(TYPE=ToughTalent) -SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Tough) +SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=ToughTalent) +SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Tough) +SUBCLASSLEVEL:3 ADD:FEAT(TYPE=ToughTalent) +SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Tough) +SUBCLASSLEVEL:5 ADD:FEAT(TYPE=ToughTalent) +SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Tough) +SUBCLASSLEVEL:7 ADD:FEAT(TYPE=ToughTalent) +SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Tough) +SUBCLASSLEVEL:9 ADD:FEAT(TYPE=ToughTalent) +SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Tough) # 1 TEMPLATE:Starting Benefits TEMPLATE:Starting Occupation FEATAUTO:Simple Weapons Proficiency FEATAUTO:Starting Wealth @@ -70,18 +70,18 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Smart STARTSKILLPTS:8 CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Craft (Structural)|Craft (Visual Art)|Craft (Writing)|Decipher Script|Demolitions|Disable Device|Forgery|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Knowledge (Technology)|Knowledge (Theology and Philosophy)|Navigate|Profession|Read/Write Language|Repair|Research|Search|Speak Language SUBCLASS:Smart Ordinary COST:0 -SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR +SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR SUBCLASS:Smart Hero COST:0 -SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor(TL/2*TL/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=SmartTalent) -SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Smart) -SUBCLASSLEVEL:3 ADD:FEAT(TYPE=SmartTalent) -SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Smart) -SUBCLASSLEVEL:5 ADD:FEAT(TYPE=SmartTalent) -SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Smart) -SUBCLASSLEVEL:7 ADD:FEAT(TYPE=SmartTalent) -SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Smart) -SUBCLASSLEVEL:9 ADD:FEAT(TYPE=SmartTalent) -SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Smart) +SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=SmartTalent) +SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Smart) +SUBCLASSLEVEL:3 ADD:FEAT(TYPE=SmartTalent) +SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Smart) +SUBCLASSLEVEL:5 ADD:FEAT(TYPE=SmartTalent) +SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Smart) +SUBCLASSLEVEL:7 ADD:FEAT(TYPE=SmartTalent) +SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Smart) +SUBCLASSLEVEL:9 ADD:FEAT(TYPE=SmartTalent) +SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Smart) # 1 TEMPLATE:Starting Benefits TEMPLATE:Starting Occupation FEATAUTO:Simple Weapons Proficiency FEATAUTO:Starting Wealth @@ -91,18 +91,18 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Dedicated STARTSKILLPTS:4 CSKILL:Craft (Pharmaceutical)|Craft (Visual Art)|Craft (Writing)|Gamble|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Knowledge (Technology)|Knowledge (Theology and Philosophy)|Listen|Profession|Read/Write Language|Sense Motive|Speak Language|Spot|Survival|Treat Injury SUBCLASS:Dedicated Ordinary COST:0 -SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR +SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR SUBCLASS:Dedicated Hero COST:0 -SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor(TL/2*TL/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=DedicatedTalent) -SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Dedicated) -SUBCLASSLEVEL:3 ADD:FEAT(TYPE=DedicatedTalent) -SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Dedicated) -SUBCLASSLEVEL:5 ADD:FEAT(TYPE=DedicatedTalent) -SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Dedicated) -SUBCLASSLEVEL:7 ADD:FEAT(TYPE=DedicatedTalent) -SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Dedicated) -SUBCLASSLEVEL:9 ADD:FEAT(TYPE=DedicatedTalent) -SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Dedicated) +SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=DedicatedTalent) +SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Dedicated) +SUBCLASSLEVEL:3 ADD:FEAT(TYPE=DedicatedTalent) +SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Dedicated) +SUBCLASSLEVEL:5 ADD:FEAT(TYPE=DedicatedTalent) +SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Dedicated) +SUBCLASSLEVEL:7 ADD:FEAT(TYPE=DedicatedTalent) +SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Dedicated) +SUBCLASSLEVEL:9 ADD:FEAT(TYPE=DedicatedTalent) +SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Dedicated) # 1 TEMPLATE:Starting Benefits TEMPLATE:Starting Occupation FEATAUTO:Simple Weapons Proficiency FEATAUTO:Starting Wealth @@ -112,17 +112,17 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Charismatic STARTSKILLPTS:6 CSKILL:Bluff|Craft (Visual Art)|Craft (Writing)|Diplomacy|Disguise|Gather Information|Handle Animal|Intimidate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Theology and Philosophy)|Perform (Act)|Perform (Dance)|Perform (Keyboards)|Perform (Percussion Instruments)|Perform (Sing)|Perform (Stand-Up)|Perform (Stringed Instruments)|Perform (Wind Instruments)|Profession|Read/Write Language|Speak Language SUBCLASS:Charismatic Ordinary COST:0 -SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR +SUBCLASSLEVEL:1 TEMPLATE:Ordinary CR SUBCLASS:Charismatic Hero COST:0 -SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor(TL/2*TL/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=CharismaticTalent) -SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Charismatic) -SUBCLASSLEVEL:3 ADD:FEAT(TYPE=CharismaticTalent) -SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Charismatic) -SUBCLASSLEVEL:5 ADD:FEAT(TYPE=CharismaticTalent) -SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Charismatic) -SUBCLASSLEVEL:7 ADD:FEAT(TYPE=CharismaticTalent) -SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Charismatic) -SUBCLASSLEVEL:9 ADD:FEAT(TYPE=CharismaticTalent) -SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Charismatic) +SUBCLASSLEVEL:1 BONUS:VAR|Action|CL*5 BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP ADD:FEAT(TYPE=CharismaticTalent) +SUBCLASSLEVEL:2 ADD:FEAT(TYPE=Charismatic) +SUBCLASSLEVEL:3 ADD:FEAT(TYPE=CharismaticTalent) +SUBCLASSLEVEL:4 ADD:FEAT(TYPE=Charismatic) +SUBCLASSLEVEL:5 ADD:FEAT(TYPE=CharismaticTalent) +SUBCLASSLEVEL:6 ADD:FEAT(TYPE=Charismatic) +SUBCLASSLEVEL:7 ADD:FEAT(TYPE=CharismaticTalent) +SUBCLASSLEVEL:8 ADD:FEAT(TYPE=Charismatic) +SUBCLASSLEVEL:9 ADD:FEAT(TYPE=CharismaticTalent) +SUBCLASSLEVEL:10 ADD:FEAT(TYPE=Charismatic) # 1 TEMPLATE:Starting Benefits TEMPLATE:Starting Occupation FEATAUTO:Simple Weapons Proficiency FEATAUTO:Starting Wealth Modified: Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst 2006-08-31 04:01:58 UTC (rev 1363) +++ Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst 2006-08-31 21:36:56 UTC (rev 1364) @@ -5,7 +5,7 @@ STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:DAMAGE|TYPE.MELEE,TYPE.THROWN|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold -STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT +STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:ClassDefense|0 BONUS:COMBAT|AC|ClassDefense|TYPE=ClassDefense STATNAME:Charisma ABB:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:Action|0 BONUS:VAR|ActionRemain|Action-ActionUsed DEFINE:ActionUsed|0 DEFINE:ActionRemain|0 DEFINE:Reputation|0 DEFINE:Wealth|0 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |