From: <fi...@us...> - 2006-07-29 23:47:18
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Revision: 1235 Author: fitzs Date: 2006-07-29 16:46:58 -0700 (Sat, 29 Jul 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1235&view=rev Log Message: ----------- [ 1530739 ] Document tags for load.lst file corrected an entry in the game mode load lst and updated the navlistindex.html Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeloadlist.html Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeloadlist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeloadlist.html 2006-07-29 04:05:14 UTC (rev 1234) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodeloadlist.html 2006-07-29 23:46:58 UTC (rev 1235) @@ -3,15 +3,15 @@ <html> <!-- PCGen Documentation Project - + $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/systemfilestagpages/gamemodeloadlist.html,v 1.4 2005/10/14 17:37:07 eddyanthony Exp $ $Author$ $Date$ $Revision$ - + Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau - + Description: Provides information on the use of PCGen Game Mode:Load List. --> @@ -20,43 +20,87 @@ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> - + <body> <h1>Game Mode: load.lst</h1> - - <p>The first line is a list of Size letters with a | (pipe) delimiter separating it + + <p>The first line is a list of Size letters with a | (pipe) delimiter separating it from its load limit multiplier.</p> - - <p>The second through next-to-last line contain a strength value (must be incremental - starting at 1) and the last line indicates the multiplier and power escalation for + + <p>The second through next-to-last line contain a strength value (must be incremental + starting at 1) and the last line indicates the multiplier and power escalation for every 10 strength points beyond the end of the list.</p> - - <p>This is to represent the multiplier of 4 for the first 10 beyond the end of the - strength list, 16 for the next 10 (4 to the power of 2), 64 for the next 10 (4 to + + <p>This is to represent the multiplier of 4 for the first 10 beyond the end of the + strength list, 16 for the next 10 (4 to the power of 2), 64 for the next 10 (4 to the power of 3) and so on.</p> - - <p>You can change the multiplier (4) if you wish or add to the list of strength/capacity + + <p>You can change the multiplier (4) if you wish or add to the list of strength/capacity lines, but they must be incremental (no skipping strength scores).</p> - + + <p></p><a name="SIZEMULT"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> SIZEMULT:x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of size category)</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Decimal Fractions)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Defines the Load Categories for the Size of the Creature. + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code> SIZEMULT:FINE|0.125<br> + SIZEMULT:Dimunitive|0.25<br> + SIZEMULT:Tiny|0.5<br> + SIZEMULT:Small|0.75<br> + SIZEMULT:Large|2<br> + SIZEMULT:Huge|4<br> + SIZEMULT:Gargantuan|8<br> + SIZEMULT:Colossal|16<br> + <p class="indent3">These six categories must be included in all gameModes.</p> + + + <p></p><a name="LOAD"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> LOAD:x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Strength)</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number ((Heavy) Weight Carried)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Defines the Weight Categories for the Strength of the Creature. + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code> LOAD:0|0<br> + <p class="indent3">This give a strength of 0 a heavy load of 0.</p> + <p class="indent2"><code> LOAD:10|100<br> + <p class="indent3">This give a strength of 10 a heavy load of 100.</p> + <p class="indent2"><code> LOAD:27|1040<br> + <p class="indent3">This give a strength of 27 a heavy load of 1040.</p> + + + <p></p><a name="LOADMULT"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> LOADMULT:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Set the original value that is changed in the SizeAdjustment.lst file + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code> LOADMULT:4<br> + <p class="indent3">Sets the original value to 1.</p> + + <p></p><a name="ENCUMBRANCE"></a><hr> <p class="indent0"><span class="new">*** New 5.7.12</span><br /> - <p class="indent0"><strong>Tag Name:</strong> ENCUMBRANCE:x|y</p> + <p class="indent0"><strong>Tag Name:</strong> ENCUMBRANCE:x|y||z</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of load category)</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Multiplier)</p> + <p class="indent1"><strong>Variables Used (z):</strong> Number (Check Penalty) <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Defines the Load Categories for the gameMode. This was previously - hardcoded but is now set in the Load.lst file. All gameModes must include the - six categories listed below. Additional categories may be defined as needed - and the ENCUMBRANCE tag also defines the output token used. For example if you - set <code>ENCUMBRANCE:FooBar|8</code> the output token would be <code>WEIGHT.FOOBAR</code>. + <p class="indent2">Defines the Load Categories for the gameMode. This was previously + hardcoded but is now set in the Load.lst file. All gameModes must include the + six categories listed below. Additional categories may be defined as needed + and the ENCUMBRANCE tag also defines the output token used. For example if you + set <code>ENCUMBRANCE:FooBar|8</code> the output token would be <code>WEIGHT.FOOBAR</code>. See the entry for the output token <a href="../../outputsheetpages/tokens/outputsheettokensgeneral.html#WEIGHT">WEIGHT</a></p> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code> ENCUMBRANCE:Light|1/3<br> - ENCUMBRANCE:Medium|2/3<br> - ENCUMBRANCE:Heavy|1<br> - ENCUMBRANCE:OverHead|1<br> - ENCUMBRANCE:OffGround|2<br> - ENCUMBRANCE:PushDrag|5</code></p> + <p class="indent2"><code> ENCUMBRANCE:Light|1/3||0<br> + ENCUMBRANCE:Medium|2/3||-3<br> + ENCUMBRANCE:Heavy|1||-6<br> + ENCUMBRANCE:OverHead|1||-6<br> + ENCUMBRANCE:OffGround|2||-6<br> + ENCUMBRANCE:PushDrag|5||-6/code></p> <p class="indent3">These six categories must be included in all gameModes.</p> <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/systemfilestagpages/gamemodeloadlist.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html 2006-07-29 04:05:14 UTC (rev 1234) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html 2006-07-29 23:46:58 UTC (rev 1235) @@ -32,6 +32,28 @@ <p>In the fantasy gameModes the nine categories are: (from smallest to largest) Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan and Colossal.</p> + + <p></p> + <p></p><a name="SIZENAME"></a><hr> + <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> + <p class="indent0"><strong>Tag Name:</strong> SIZENAME|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Name of size</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Identifies the Size Class</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code> SIZENAME:Fine<br> + SIZENAME:Diminutive<br> + SIZENAME:Tiny<br> + SIZENAME:Small<br> + SIZENAME:Medium<br> + SIZENAME:Large<br> + SIZENAME:Huge<br> + SIZENAME:Gargantuan<br> + SIZENAME:Colossal<br> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">SizeAdjustment.lst</p> + <p class="indent3">These six categories must be included in all Game Mode: sizeAdjustment.lst.</p> + <p>Note: The following BONUS tags only function in this file.</p> <p></p> @@ -88,7 +110,7 @@ <p></p> <p></p><a name="BONUSITEMWEIGHT"></a><hr> <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> - <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMWEIGHT|TYPE=x|y</p> + <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMWEIGHT|TYPE=x,TYPE=x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> TYPE=Text</p> <p class="indent1"><strong>Variables Used (y):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> @@ -96,7 +118,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ITEMWEIGHT|TYPE=Goods|0.25</code></p> <p class="indent3">Reduces the weight to .25</p> - <p class="indent2"><code>BONUS:ITEMWEIGHT|TYPE=Goods|1</code></p> + <p class="indent2"><code>BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1</code></p> <p class="indent3">Changes the weight by nothing</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">SizeAdjustment.lst</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-07-29 04:05:14 UTC (rev 1234) +++ Trunk/pcgen/docs/navlistindex.html 2006-07-29 23:46:58 UTC (rev 1235) @@ -284,6 +284,9 @@ </li> <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html">Load File</a> <ul> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#SIZEMULT">SIZEMULT</a> <span class="note">(Load)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#LOAD">LOAD</a> <span class="note">(Load)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#LOADMULT">LOADMULT</a> <span class="note">(Load)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#ENCUMBRANCE">ENCUMBRANCE</a> <span class="note">(Load)</span></li> </ul> </li> @@ -395,6 +398,7 @@ <li> <a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html">Size Adjustment</a> <ul> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#SIZENAME">SIZENAME</a> <span class="note">(Size Adjustment)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSACVALUE">BONUS:ACVALUE</a> <span class="note">(Size Adjustment)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCAPACITY">BONUS:ITEMCAPACITY</a> <span class="note">(Size Adjustment)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCOST">BONUS:ITEMCOST</a>< <span class="note">(Size Adjustment)</span>/li> @@ -1813,6 +1817,8 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#LEVELMSG">LEVELMSG</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#LEVELSPERFEAT">LEVELSPERFEAT</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#LICENSE">LICENSE</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#LOAD">LOAD</a> <span class="note">(Load)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#LOADMULT">LOADMULT</a> <span class="note">(Load)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LOCATION">LOCATION</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#LONGNAME">LONGNAME</a><span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#LSTEXCLUDE">LSTEXCLUDE</a> <span class="note">(PCC)</span></li> @@ -2136,6 +2142,8 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#SIZEMOD">SIZEMOD</a> <span class="note">(Global Variables)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#SIZEMULT">SIZEMULT</a> <span class="note">(Load)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#SIZENAME">SIZENAME</a> <span class="note">(Size Adjustment)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SKILL</a> <ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |