From: <edd...@us...> - 2006-03-03 06:13:44
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Revision: 72 Author: eddyanthony Date: 2006-03-02 22:13:22 -0800 (Thu, 02 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=72&view=rev Log Message: ----------- [ 1027261 ] [MSRD] d20 Future material - Future Equipments section Added Paths: ----------- Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/ Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment.pcc Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_armor.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equip.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_gadgets.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_starships.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_travelerscience.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_vehicles.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_starships.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_travelerscience.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_vehicles.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_weap.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_weap_ammo.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_weap_melee.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_weapon_proficiency.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_weapons_ranged.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_weapons_ranged_starships.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_weapons_ranged_vehicles.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/readme.txt Added: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment.pcc 2006-03-03 06:13:22 UTC (rev 72) @@ -0,0 +1,35 @@ +# CVS $Revision: 1.17 $ $Author: eddyanthony $ -- Fri Oct 18 13:46:01 2002 -- reformated by C:\Perl\PCgen\prettylst.pl v1.19 (build 199) +CAMPAIGN:Future - Equipment +RANK:1 +GAMEMODE:Modern +TYPE:MSRD.Partial.Future +ISOGL:YES +SOURCELONG:Modern System Reference Document +SOURCESHORT:MSRD +SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +COPYRIGHT:Code Monkey Publishing, LLC PCGen data file conversion for MSRD, Copyright 2004, Code Monkey Publishing, LLC.; Authors - Paul W. King, Doug McMillan, Sheridan Richey, Chris Chandler, W. Robert Reed III, Jason Buchanan, Bryan McRoberts, Jessica Whiting +COPYRIGHT:PCGen dataset conversion for the Modern System Reference Document Copyright 2002-2006, PCgen Data team including, but not limited to, Paul W. King, Chris Chandler (Barak), Greg G. (Phantom of Krankor), alexquest, Hugo Perez (Emperorfranz), Doug McMillan (dlm1065), Andrew McDougall (Tir Gwaith), Jonathan Weisman (bD_92), Rob Reed (Mynex), Ian Dale, Eddy Anthony, Devon Jones, Frank Kliewe. + +INFOTEXT:This set loads the Equipment options from the Future section of the MSRD. + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +EQUIPMENT:msrd_future_equipment_armor.lst +EQUIPMENT:msrd_future_equipment_equip.lst +EQUIPMENT:msrd_future_equipment_starships.lst +EQUIPMENT:msrd_future_equipment_travelerscience.lst +EQUIPMENT:msrd_future_equipment_vehicles.lst +EQUIPMENT:msrd_future_equipment_weap.lst +EQUIPMENT:msrd_future_equipment_weap_melee.lst +EQUIPMENT:msrd_future_equipment_weap_ammo.lst +EQUIPMENT:msrd_future_equipment_weapons_ranged.lst +EQUIPMENT:msrd_future_equipment_weapons_ranged_vehicles.lst +EQUIPMENT:msrd_future_equipment_weapons_ranged_starships.lst +EQUIPMOD:msrd_future_equipment_equipmods_gadgets.lst +EQUIPMOD:msrd_future_equipment_equipmods_starships.lst +EQUIPMOD:msrd_future_equipment_equipmods_travelerscience.lst +EQUIPMOD:msrd_future_equipment_equipmods_vehicles.lst +WEAPONPROF:msrd_future_equipment_weapon_proficiency.lst Property changes on: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment.pcc ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_armor.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_armor.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_armor.lst 2006-03-03 06:13:22 UTC (rev 72) @@ -0,0 +1,23 @@ +# CVS $Revision: $ $Author: $ -- Wed Mar 1 13:54:18 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:Modern System Reference Document|SOURCESHORT:MSRD|SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd +#Original Entry by: Frank Kliewe + +#Progress Level 5 Armor +# Equipment Name Type Cost Weight AC Penalty Check Maximum DEX Bonus Source Page Save checks bonus Combat bonus Add to base move Bonus to skill Stat bonus Special Property +Flight Suit And Helmet TYPE:Armor.Light.Suit.Tactical COST:10 WT:2 ACCHECK:0 MAXDEX:6 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|1|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|1|PREFEAT:1,Armor Proficiency (Light)|TYPE=Equipment.REPLACE SPROP:Lic(+1) +Land Warrior Armor TYPE:Armor.Heavy.Suit.Tactical COST:20 WT:10 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|3|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|3|PREFEAT:1,Armor Proficiency (Heavy)|TYPE=Equipment.REPLACE SPROP:built-in computer that is capable of sending and receiving text and image transmissions (via a display built into the armor) including images captured from the scope of a linked OICW assault rifle or TacMil sniper rifle, Lic(+1) +Space Suit TYPE:Armor.Heavy.Suit.Tactical.Environmental COST:26 WT:50 ACCHECK:-10 MAXDEX:0 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|3|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|4|PREFEAT:1,Armor Proficiency (Heavy)|TYPE=Equipment.REPLACE SPROP:enclosed environment suit capable of sustaining life in extremes of temperature and a lack of breathable air, Lic(+1) + +#Progress Level 6 Armor +Light Combat Armor TYPE:Armor.Light.Suit.Tactical.PL6 COST:12 WT:6 ACCHECK:-2 MAXDEX:5 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|1|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|2|PREFEAT:1,Armor Proficiency (Light)|TYPE=Equipment.REPLACE SPROP:Lic(+1) +Scout Armor TYPE:Armor.Light.Suit.Tactical.PL6 COST:11 WT:4 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|1|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|1|PREFEAT:1,Armor Proficiency (Light)|TYPE=Equipment.REPLACE SPROP:When worn in an appropriate setting, the armor grants a +2 bonus on Hide checks, Lic(+1) +Survival Suit TYPE:Armor.Light.Suit.Concealable.PL6 COST:16 WT:3 ACCHECK:0 MAXDEX:7 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|1|TYPE=Equipment.REPLACE + +#Progress Level 7 Armor +Medium Combat Armor TYPE:Armor.Medium.Suit.Tactical.PL7 COST:14 WT:8 ACCHECK:-2 MAXDEX:4 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|2|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|2|PREFEAT:1,Armor Proficiency (Medium)|TYPE=Equipment.REPLACE SPROP:Lic(+1) +Silent Suit TYPE:Armor.Medium.Suit.Concealable.PL7 COST:18 WT:1 ACCHECK:0 MAXDEX:8 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|1|TYPE=Equipment.REPLACE BONUS:MOVEADD|TYPE.Walk|10|PRESIZEEQ:M BONUS:MOVEADD|TYPE.Walk|5|PRESIZEEQ:S BONUS:SKILL|Move Silently|10|TYPE=Equipment +Space Combat Suit TYPE:Armor.Heavy.Powered.Suit.Tactical.Environmental.PL7 COST:17 WT:40 ACCHECK:-7 MAXDEX:1 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|3|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|6|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Equipment.REPLACE SPROP:Lic(+1) + +#Progress Level 8 Armor +Boost Armor TYPE:Armor.Medium.Powered.Suit.Tactical.PL8 COST:18 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:FutureEquipment.rtf BONUS:CHECKS|Reflex|2|TYPE=Equipment BONUS:COMBAT|AC|2|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|5|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Equipment.REPLACE BONUS:MOVEADD|TYPE.Walk|10|TYPE=Equipment BONUS:STAT|STR|4|TYPE=Equipment SPROP:Lic(+1) +Unisoldier Heavy Combat Armor TYPE:Armor.Heavy.Suit.Tactical.PL8.HUD COST:19 WT:30 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:FutureEquipment.rtf BONUS:COMBAT|AC|3|TYPE=Equipment.REPLACE BONUS:COMBAT|AC|7|PREFEAT:1,Armor Proficiency (Heavy)|TYPE=Equipment.REPLACE SPROP:incl. HUD, Lic(+1) Property changes on: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_armor.lst ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equip.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equip.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equip.lst 2006-03-03 06:13:22 UTC (rev 72) @@ -0,0 +1,99 @@ +# CVS $Revision: $ $Author: $ -- Wed Mar 1 13:54:18 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:Modern System Reference Document|SOURCESHORT:MSRD|SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd +#Original Entry by: Frank Kliewe + +###Progress Level 5 Equipment +#Computer Equipment +# Equipment Name Output Name Type Cost Weight Size Source Page Save checks bonus Bonus to HP Add to base move Bonus to skill Stat bonus Special Property +Display Glasses TYPE:Goods.Tools.Electronic.Eyegear COST:12 WT:12 SIZE:T SOURCEPAGE:FutureEquipment.rtf +Hackcard TYPE:Goods.Tools.Electronic COST:14 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:the hackcard's Computer Use bonus (+15) is used in the place of the character's, one-use item , Lic(+1) + +#Miscelleaneous Equipment +Duracable TYPE:Goods.General.Tools COST:4 WT:3 SIZE:M SOURCEPAGE:FutureEquipment.rtf SPROP:supports up to 10 metric tons of weight +Grappler Tag TYPE:Goods.General.Tools COST:5 WT:1 SIZE:T SOURCEPAGE:FutureEquipment.rtf +Explorer Outfit TYPE:Goods.Clothing COST:6 WT:2 SIZE:M SOURCEPAGE:FutureEquipment.rtf +Heads-Up Display (HUD) TYPE:Goods.Tools.Electronic.Eyegear.HUD COST:7 WT:1 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:can be used to highlight the outline of a person or object on voice command, granting a +2 bonus on Spot checks when pursuing a specific target +Laser Tripwire TYPE:Goods.Tools.Surveillance COST:5 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf +Nanobeacon TYPE:Goods.General.Electronic COST:8 WT:0 SIZE:F SOURCEPAGE:FutureEquipment.rtf SPROP:Radius 500 miles +Shepherd Chip TYPE:Goods.General COST:12 WT:0 SIZE:T SOURCEPAGE:FutureEquipment.rtf +Spray LCD TYPE:Goods.Tools COST:8 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:grants the paint-on LCD gadget for 1 hour + +#Survival Equipment +Portable Environment Generator TYPE:Goods.Tools COST:13 WT:5 SIZE:M SOURCEPAGE:FutureEquipment.rtf SPROP:30' sphere of custom environment +Portable Glow Lamp TYPE:Goods.General COST:4 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf +Puritizer TYPE:Goods.Tools COST:9 WT:2 SIZE:S SOURCEPAGE:FutureEquipment.rtf +Soother Pulse TYPE:Goods.Tools COST:14 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:+6 equipment bonus on all Handle Animal checks when dealing with an animal identified in the soother pulse's database + +#Progress Level 6 Chemical and Medical Equipment +Chemical (Antitox) TYPE:Goods.Medical.PL6 COST:6 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:target character is completely cured of the poison and its effects in 1d6 rounds +Chemical (Boost) TYPE:Goods.Medical.PL6 COST:6 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf BONUS:CHECKS|Reflex|2|PREAPPLY:ANYPC BONUS:HP|ALTHP|4|PREAPPLY:ANYPC BONUS:MOVEADD|TYPE.Walk|10|PREAPPLY:ANYPC BONUS:STAT|STR|4|PREAPPLY:ANYPC SPROP:Illegal(+4) +Chemical (Neutrad) TYPE:Goods.Medical.PL6 COST:6 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:target character is completely cured of the radiation poisoning and its effects in 1d4 hours +Chemical (Solvaway) TYPE:Goods.Medical.PL6 COST:5 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:designed to break through the restricting compound fired by tangler guns and tangler grenades +Chemical (Sporekill) TYPE:Goods.Medical.PL6 COST:6 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:target character is completely cured of the disease and its effects in 1d10 hours +Medkit (Advanced) OUTPUTNAME:Medkit, advanced TYPE:Goods.Medical.Tools COST:7 WT:3 SIZE:S SOURCEPAGE:FutureEquipment.rtf BONUS:SKILL|Treat Injury|2|TYPE=Equipment +Medkit (Fast Use) OUTPUTNAME:Medkit, fast use TYPE:Goods.Medical.Tools COST:7 WT:3 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:use the Treat Injury skill with the fast-use medkit as a move action +Plastic Surgery Kit (Personal) OUTPUTNAME:Plastic Surgery Kit, personal TYPE:Goods.Medical.Tools COST:11 WT:1 SIZE:T SOURCEPAGE:FutureEquipment.rtf + +#Progress Level 6 Computer Equipment +Computer (Card) OUTPUTNAME:Computer, card TYPE:Goods.Tools.Electronic.PL6 COST:22 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf +Display Contacts TYPE:Goods.Tools.Electronic.PL6 COST:16 WT:0 SIZE:F SOURCEPAGE:FutureEquipment.rtf + +#Progress Level 6 Miscelleaneous Equipment +Disguise Kit (Morphic) OUTPUTNAME:Disguise Kit, morphic TYPE:Goods.Tools.PL6 COST:12 WT:1 SIZE:T SOURCEPAGE:FutureEquipment.rtf BONUS:SKILL|Disguise|6|TYPE=Equipment +Flash-Seal TYPE:Goods.General.PL6 COST:8 WT:1 SIZE:T SOURCEPAGE:FutureEquipment.rtf +Fusion Torch TYPE:Goods.General.PL6 COST:10 WT:3 SIZE:M SOURCEPAGE:FutureEquipment.rtf SPROP:deals 3d10 points of damage each round to immobile objects, as an improvised weapon the fusion torch deals only 1d10 points of damage +Intellipicks TYPE:Goods.Tools.PL6 COST:13 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:Disable Device modifier of +20 (to open conventional locks), Lic(+1) +Jetpack TYPE:Goods.General.PL6 COST:16 WT:22 SIZE:L SOURCEPAGE:FutureEquipment.rtf SPROP:powered flight for up to 2 hours, of 60'(good maneuverability), Lic(+1) +Neural Scrambler TYPE:Goods.General.PL6 COST:10 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf +Universal Communicator (Unicom) TYPE:Goods.Tools.Electronic.PL6 COST:6 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf + +#Progress Level 6 Sensor Equipment +Sensor (Chemicomp) OUTPUTNAME:Sensor, chemicomp TYPE:Goods.Tools.Electronic.PL6 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:+10 equipment bonus on Search checks to find chemical compounds +Sensor (Geocomp) OUTPUTNAME:Sensor, geocomp TYPE:Goods.Tools.Electronic.PL6 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:+10 equipment bonus on Search checks to find minerals +Sensor (Motion) OUTPUTNAME:Sensor, motion TYPE:Goods.Tools.Electronic.PL6 COST:14 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:indicates the location of any moving object within 100 feet + +#Progress Level 6 Survival Equipment +Aquaconverter TYPE:Goods.General.PL6 COST:13 WT:4 SIZE:M SOURCEPAGE:FutureEquipment.rtf +Violet Rations TYPE:Goods.General.PL6 COST:5 WT:0 SIZE:F SOURCEPAGE:FutureEquipment.rtf + +#Progress Level 7 Chemical and Medical Equipment +Chemical (Biocort) TYPE:Goods.Medical.PL7 COST:6 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:heals at twice the normal rate for a 24-hour period + +#Progress Level 7 Miscelleaneous Equipment +Galpos Device TYPE:Goods.Tools.PL7 COST:6 WT:3 SIZE:S SOURCEPAGE:FutureEquipment.rtf +Grappling Tether TYPE:Goods.General.Tools.PL7 COST:9 WT:2 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:Range: 200' +Piercing Visor TYPE:Goods.Tools.Eyegear.PL7 COST:15 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:see through a wall, floor, object, or creature at a range of up to 100 feet, Mil(+3) +Power Backpack TYPE:Goods.Tools.PL7 COST:8 WT:3 SIZE:M SOURCEPAGE:FutureEquipment.rtf +Projectile Deflector TYPE:Goods.Tools.PL7 COST:15 WT:0.5 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:+4 equipment bonus to Defense against ranged attacks, Lic(+1) + +#Progress Level 7 Sensor Equipment +Sensor (Armacomp) OUTPUTNAME:Sensor, armacomp TYPE:Goods.Tools.Electronic.PL7 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:+6 equipment bonus on Search checks when searching for weapons, +4 equipment bonus on Repair checks made on weapons. +Sensor (Democomp) OUTPUTNAME:Sensor, democomp TYPE:Goods.Tools.Electronic.PL7 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:+6 equipment bonus on Search checks when searching for explosives,+4 equipment bonus on all Demolitions and Disable Device checks made involving explosives, Lic(+1) +Sensor (Electricomp) OUTPUTNAME:Sensor, electricomp TYPE:Goods.Tools.Electronic.PL7 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:+6 equipment bonus on Search checks when searching for electronics of a specific type, +4 equipment bonus on all Repair checks made on electronics +Sensor (Mechanicomp) OUTPUTNAME:Sensor, mechanicomp TYPE:Goods.Tools.Electronic.PL7 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:identify a vehicle's, starship's, or mecha's current and maximum hit points, +4 equipment bonus on all Repair checks made to vehicles, starships, and mecha +Sensor (Medicomp) OUTPUTNAME:Sensor, medicomp TYPE:Goods.Tools.Electronic.PL7 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf BONUS:SKILL|Treat Injury|4|TYPE=Equipment SPROP:identify a creature's current and maximum hit points, Lic(+1) + +#Progress Level 8 Chemical and Medical Equipment +Chemical (Plastiflesh) TYPE:Goods.Medical.PL8 COST:6 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:immediately recovers 1d4 hit points +Chemical (Truthtell) TYPE:Goods.Medical.PL8 COST:8 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf SPROP:Will save (DC 18) or be compelled to speak truthfully for the next 3d10 minutes, Lic(+1) +Regen Wand TYPE:Goods.Medical.PL8 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf BONUS:SKILL|Treat Injury|4|TYPE=Equipment + +#Progress Level 8 Miscelleaneous Equipment +Energy Shield TYPE:Goods.Tools.PL8 COST:16 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:Choose upon activation: cold resistance 5, electricity resistance 5, fire resistance 5, or sonic/ concussion resistance 5 +Force Field (Personal DR5/-) OUTPUTNAME:Force Field, personal (DR5/-) TYPE:Goods.Tools.PL8 COST:18 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:DR 5/- for up to 2 hours +Force Field (Personal DR10/-) OUTPUTNAME:Force Field, personal (DR10/-) TYPE:Goods.Tools.PL8 COST:22 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:DR 10/- for up to 2 hours +Hologram Player TYPE:Goods.Tools.PL8 COST:6 WT:2 SIZE:S SOURCEPAGE:FutureEquipment.rtf +Hologram Recorder TYPE:Goods.Tools.PL8 COST:9 WT:0 SIZE:D SOURCEPAGE:FutureEquipment.rtf +Hologuise TYPE:Goods.Tools.PL8 COST:15 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf BONUS:SKILL|Disguise|10|TYPE=Equipment +Matter Shield TYPE:Goods.Tools.PL8 COST:20 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf SPROP:DR 5/- against ballistic, bludgeoning, piercing, and slashing attacks, Mil(+3) +Micro-Aural Communicator (Microcom) TYPE:Goods.Tools.Electronic.PL8 COST:6 WT:0 SIZE:F SOURCEPAGE:FutureEquipment.rtf +Neural Recorder TYPE:Goods.Tools.PL8 COST:15 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:Computer Use check (DC 15) to activate and operate, Lic(+1) +Photon Shield TYPE:Goods.Tools.PL8 COST:24 WT:2 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:+40 equipment bonus on Hide checks if standing still, or +20 equipment bonus if moving. Pinpointing the location of a nonhiding character wearing a photon shield requires a Spot check (DC 40 if not moving, DC 20 if moving), Total concealment against attacks, Mil(+3) +Polyvox TYPE:Goods.General.PL8 COST:10 WT:0.5 SIZE:T SOURCEPAGE:FutureEquipment.rtf + +#Progress Level 8 Computer Equipment +Neural Computer Link TYPE:Goods.Tools.Electronic.PL8 COST:25 WT:0 SIZE:F SOURCEPAGE:FutureEquipment.rtf +Neural Network Jack (wireless) OUTPUTNAME:Neural Network Jack, wireless TYPE:Goods.Tools.Electronic.PL8 COST:12 WT:0 SIZE:F SOURCEPAGE:FutureEquipment.rtf SPROP:useless unless the user also has a neural computer link + +#Progress Level 8 Sensor Equipment +Sensor (Robocomp) OUTPUTNAME:Sensor, robocomp TYPE:Goods.Tools.Electronic.PL7 COST:18 WT:1 SIZE:S SOURCEPAGE:FutureEquipment.rtf SPROP:identify a robot's current and maximum hit points, +4 equipment bonus on all Repair checks made to robots Property changes on: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equip.lst ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_gadgets.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_gadgets.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_gadgets.lst 2006-03-03 06:13:22 UTC (rev 72) @@ -0,0 +1,127 @@ +# CVS $Revision: $ $Author: $ -- Wed Mar 1 13:54:18 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:Modern System Reference Document|SOURCESHORT:MSRD|SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd +#Original entry by Frank Kliewe + +#Alternate Weapon Gadget: AUTO:EQUIP won't take (%)LIST or (%)CHOICE for substitution, therefore the user will have to add the second weapon +#by hand. As the 2nd weapon needs to be fully paid and will have the same weight when linked with the first one, this is not a big problem. +#A problem is, that the user will not be able to wield both weapons at the same time. This should be mentioned in the Source Help Docs + +#Autoloader Module Gadget has box magazin or power pack for ammo feed as prerequisite. We could go over every weapon in modern and add a TYPE +#for this, but I don't think it's worth to clutter up our weapons with another TYPE just for that. Better to let the user sort it out. + +#The ITYPE:Alternate granted by Alternate Weapon Gadget is necessary, because that EQMOD is a prerequisite for Booby Trapped Gadget (Trigger +#Integrated Weapon). Basically that one should include the AWG, but I cannot include an EQMOD in another one, so I made it a prerequisite. + +#I have only included TYPE=Goods in the Integrated Equipment Gadget and Multiple Use Item Gadget choosers. It is my interpretation of what +#makes sense there. Follwing the exact wording of the rules though, any non-weapon choice would be eligible. Maybe add that? + +#The Miniaturized and Compact Gadgets should reduce the size of the item. BONUS:SIZEMOD would only affect creature size? Went SPROP for that +#matter. + +#Rangefinding Laser Scope Gadget: BONUS:EQMWEAPON|RANGEMULT doesn't take fractions. Had to go SPROP there as well. + +#As with Mecha there are some EQMODS here that can be taken multiple times. Makes having a MULT:YES for EQMODS even more interesting. + +#Satellite Datalink Gadget is restricted to "gear containing computerized communications equipment". I'm using PRETYPE:1,Electronic,Surveillance +#but that includes a few items that wouldn't be eligible. + +#The Storage Compartment Gadgets would need the ability for an EQMOD to change the item, which it is getting applied to, into being a container. + +#Sound Suppressor Gadget for items has the text for weapons in it. That is an error in the MSRD. + +#Universal Weapon Gadgets +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Multiple Requirements Required Size Required Type Special Property Choose +Alternate Weapon Gadget KEY:ALT_WPN_GDGT TYPE:Weapon COST:4 VISIBLE:QUALIFY ITYPE:Alternate SOURCEPAGE:FutureEquipment.rtf SPROP:combined with %CHOICE CHOOSE:EQUIPMENT|TYPE=Weapon +Autofire Module Gadget KEY:ATFR_MDL_GDGT TYPE:Weapon COST:2 VISIBLE:QUALIFY ITYPE:Automatic SOURCEPAGE:FutureEquipment.rtf PREMULT:2,[PRETYPE:Ranged],[!PRETYPE:Automatic] SPROP:Autofire +Autoloader Module Gadget KEY:ATLDR_MDL_GDGT TYPE:Weapon COST:3 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Ranged SPROP:automatically reloads as a free action +Booby Trapped Gadget (Barbs) KEY:BB_TRP_GDGT_BRB TYPE:Weapon COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:rapidly projects spikes or blades from the grip, dealing 1d6 points of damage to the user each round the weapon is held +Booby Trapped Gadget (Electric Shock) KEY:BB_TRP_GDGT_ELS TYPE:Weapon COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Power cells in the weapon's grip discharge and deal 1d6 points of electricity damage to the user +Booby Trapped Gadget (Stun Bolt) KEY:BB_TRP_GDGT_STB TYPE:Weapon COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:A stun shock (Fortitude save DC 15) is discharged from a special nozzle built into the weapon +Booby Trapped Gadget (Trigger Integrated Weapon) KEY:BB_TRP_GDGT_TIW TYPE:Weapon COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Alternate SPROP:An integrated weapon is triggered and targets the unauthorized user +Collapsible Gadget KEY:CLLPSBL_GDGT TYPE:Weapon COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:takes a full round to be assembled or disassembled +Compact Gadget KEY:CMPCT_GDGT_WPN TYPE:Weapon COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Ranged SPROP:weapon is one size smaller than normal +Expanded Magazine Gadget KEY:XP_MGZN_GDGT TYPE:Weapon COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Ranged SPROP:weapon doubles its normal magazine capacity +Genetic Tags Gadget KEY:GNTC_TGS_GDGT TYPE:Weapon COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:2,Ranged,Ballistic SPROP:each round of ammunition that is fired from the weapon bears a unique tag that corresponds to the genetic code of the person to whom the weapon is assigned +Integrated Equipment Gadget KEY:INT_EQ_GDGT_WPN TYPE:Weapon COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:integrated %CHOICE CHOOSE:EQUIPMENT|TYPE=Goods +Miniaturized Gadget KEY:MNTRZD_GDGT_WPN TYPE:Weapon COST:5 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Ranged SPROP:weapon is two size categories smaller than normal +Rangefinding Laser Scope Gadget KEY:RGFD_LSR_SCP_GDGT TYPE:Weapon COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Ranged SPROP:gadget increases weapon range increment by one-half, the scope also sends out an invisible laser that can determine the exact range to a target, and then relay that information via a computer link +Sensor Baffling Gadget KEY:SNSR_BFFLNG_GDGT TYPE:Weapon COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Sensor Baffling Gadget grants a +4 bonus on any checks made to conceal the weapon from sensors or other detection devices +Spring Loaded Gadget KEY:SPRNG_LDD_GDGT TYPE:Weapon COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRESIZEEQ:S SPROP:The bearer gains the benefits of the Quick Draw feat with this weapon only, even if the weapon is hidden from sight on that character's person +Stun Module Gadget (Fort DC 12) KEY:STN_MDL_GDGT_12 TYPE:Weapon COST:2 VISIBLE:QUALIFY REPLACES:STN_MDL_GDGT_15,STN_MDL_GDGT_18 SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Energy SPROP:Alternate Firing Mode: Stun (Fort DC 12) +Stun Module Gadget (Fort DC 15) KEY:STN_MDL_GDGT_15 TYPE:Weapon COST:4 VISIBLE:QUALIFY REPLACES:STN_MDL_GDGT_12,STN_MDL_GDGT_18 SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Energy SPROP:Alternate Firing Mode: Stun (Fort DC 15) +Stun Module Gadget (Fort DC 18) KEY:STN_MDL_GDGT_18 TYPE:Weapon COST:4 VISIBLE:QUALIFY REPLACES:STN_MDL_GDGT_12,STN_MDL_GDGT_15 SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Energy SPROP:Alternate Firing Mode: Stun (Fort DC 18) +Techno-Organic Makeup Gadget KEY:T_ORG_MUP_GDGT_WPN TYPE:Weapon COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Weapon is composed of living tissue or a biological/mechanical hybrid material SPROP:Weapon heals itself at a rate of one hit point per hour when damaged SPROP:Weapon is susceptible to diseases and poisons specifically designed to target techno-organic material +Variable Ammunition Gadget KEY:VAR_AMMNTN_GDGT TYPE:Weapon COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:2,Ranged,Ballistic SPROP:Allows the user to load %CHOICE. This essentially doubles the ammunition capacity of the weapon and allows the user to switch between the two different types of ammunition as a free action CHOOSE:EQUIPMENT|TYPE=Ammunition|TYPE=Bullet +Variable Charge Gadget KEY:VAR_CHRG_GDGT TYPE:Weapon COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:may be primed as an attack action, increasing the damage of its next shot by +1 die +Voice Recognition System Gadget KEY:VC_RCGNTN_SYS_GDGT TYPE:Weapon COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:requires any user to speak a command word to unlock the weapon before it can be used +Paint-On LCD Gadget KEY:PNT_ON_LCD_GDGT_WPN TYPE:Weapon COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:can be used as a display for any piece of computer or communications equipment + +###Block:Universal Armor Gadgets +# Modifier Name Unique Key Type Cost Visible Type granted Source Page Required Type BONUS:EQMARMOR Add to base move Special Property Choose +Environment Seal Gadget KEY:ENVRNMNT_SL_GDGT TYPE:Armor COST:4 VISIBLE:QUALIFY ITYPE:Environmental SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Medium,Heavy,Powered SPROP:provides the wearer protection from harsh conditions +Integrated Equipment Gadget KEY:INT_EQ_GDGT_AMR TYPE:Armor COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:%CHOICE has been integrated into the armor and can be used by the armor's wearer at any time CHOOSE:EQUIPMENT|TYPE=Goods +Integrated Weapon Gadget KEY:INT_WPN_GDGT TYPE:Armor COST:0 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:integrated %CHOICE CHOOSE:EQUIPMENT|TYPE=Weapon +Storage Compartment Gadget KEY:STOR_CMPRT_GDGT_AMR TYPE:Armor COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Storage compartment gadget allows the wearer to carry two items of size Small or smaller in a container built into the armor +Techno-Organic Makeup Gadget KEY:T_ORG_MUP_GDGT_AMR TYPE:Armor COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Armor is composed of living tissue or a biological/mechanical hybrid material SPROP:Armor heals itself at a rate of one hit point per hour when damaged SPROP:Armor is susceptible to diseases and poisons specifically designed to target techno-organic material +Ultralight Composition Gadget KEY:ULTRLT_CMPSTN_GDGT TYPE:Armor COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf BONUS:EQMARMOR|ACCHECK|-1 BONUS:MOVEADD|TYPE.Walk|5|PRETYPE:1,Medium,Heavy +Paint-On LCD Gadget KEY:PNT_ON_LCD_GDGT_AMR TYPE:Armor COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:can be used as a display for any piece of computer or communications equipment + +###Block:Universal Equipment Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Required Type Special Property Choose +Compact Gadget KEY:CMPCT_GDGT_EQP TYPE:Goods COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Item is one size category smaller than normal +Miniaturized Gadget KEY:MNTRZD_GDGT_EQP TYPE:Goods COST:3 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Item is two size categories smaller than normal +Multiple Use Item Gadget KEY:MLTPL_US_ITM_GDGT TYPE:Goods COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:combined with %CHOICE CHOOSE:EQUIPMENT|TYPE=Goods +Paint-On LCD Gadget KEY:PNT_ON_LCD_GDGT_EQP TYPE:Goods COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:can be used as a display for any piece of computer or communications equipment +Satellite Datalink Gadget KEY:SAT_DTALNK_GDGT TYPE:Goods COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,Electronic,Surveillance SPROP:can connect to a global (or, if in place, galactic) satellite network +Storage Compartment Gadget KEY:STOR_CMPRT_GDGT_EQP TYPE:Goods COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf SPROP:Storage compartment gadget allows the wearer to carry two items of size Small or smaller in a container built into this item + +###Block:Fusion Age Weapon Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Multiple Requirements +Video Scope Gadget KEY:VID_SCP_GDGT TYPE:Weapon COST:3 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PREMULT:2,[PRETYPE:1,Ranged],[PRETYPE:1,PL6,PL7,PL8,PL9] + +###Block:Fusion Age Armor Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Required Type Special Property +Prehensile Appendage Gadget KEY:PRHNSL_APPNDG_GDGT TYPE:Armor COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Prehensile Appendage +Self-Repairing Gadget KEY:SLF_RPRNG_GDGT TYPE:Armor COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:repairs 1 point of damage per minute to the armor + +###Block:Fusion Age Equipment Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Required Type Special Property +HUD Software (Sensor Link) KEY:HUD_SFTWR_SNSR_LNK TYPE:Goods COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:sensor link allows the user to directly link any computer sensor to the HUD +HUD Software (Targetting) KEY:HUD_SFTWR_TRGT TYPE:Goods COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:targeting software links directly to a ranged weapon's video scope, if one is used +HUD Software (Vehicle Link) KEY:HUD_SFTWR_VHCL_LNK TYPE:Goods COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:vehicle link allows the onboard computer system of any vehicle to be displayed on the HUD +Self-Repairing Gadget KEY:SLF_RPRNG_GDGT TYPE:Goods COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,PL6 SPROP:repairs one point of damage per minute to the equipment +#needed for Unisoldier Heavy Combat Armor, which incl. a HUD +HUD Software (Sensor Link) KEY:HUD_SFTWR_SNSR_LNK_AMR TYPE:Armor COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:sensor link allows the user to directly link any computer sensor to the HUD +HUD Software (Targetting) KEY:HUD_SFTWR_TRGT_AMR TYPE:Armor COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:targeting software links directly to a ranged weapon's video scope, if one is used +HUD Software (Vehicle Link) KEY:HUD_SFTWR_VHCL_LNK_AMR TYPE:Armor COST:2 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:vehicle link allows the onboard computer system of any vehicle to be displayed on the HUD + +###Block:Gravity Age Weapon Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Multiple Requirements Special Property +Sound Suppressor Gadget KEY:SND_SPPRSSR_GDGT_WPN TYPE:Weapon COST:3 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PREMULT:2,[PRETYPE:1,Ranged],[PRETYPE:1,PL7,PL8,PL9] SPROP:sound suppressor adds +10 to the DC of Listen checks made to hear the weapon firing + +###Block:Gravity Age Armor Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Bonus to skill +Chameleonic Surface Gadget KEY:CHMLNC_SRFC_GDGT TYPE:Armor COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf BONUS:SKILL|Hide|4|PRETYPE:1,Light|TYPE=Equipment BONUS:SKILL|Hide|4|PRETYPE:1,Medium|TYPE=Equipment BONUS:SKILL|Hide|10|PRETYPE:1,Heavy,Powered,Environmental|TYPE=Equipment + +###Block:Gravity Age Equipment Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Required Type Special Property +HUD Software (Ammunition Tracker) KEY:HUD_SFTWR_AMMO_TRK TYPE:Goods COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:ammunition Tracker is able to keep track of exactly how many shots have been expended from a particular weapon with an integrated computer +Sound Suppressor Gadget KEY:SND_SPPRSSR_GDGT_EQP TYPE:Goods COST:3 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:sound suppressor adds +10 to the DC of Listen checks made to hear the weapon firing +#needed for Unisoldier Heavy Combat Armor, which incl. a HUD +HUD Software (Ammunition Tracker) KEY:HUD_SFTWR_AMMO_TRK_AMR TYPE:Armor COST:1 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:ammunition Tracker is able to keep track of exactly how many shots have been expended from a particular weapon with an integrated computer + +###Block:Energy Age Weapon Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Multiple Requirements Special Property +Teleporting Magazine Gadget KEY:TLPRT_MAG_GDGT TYPE:Weapon COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PREMULT:2,[PRETYPE:1,Ranged],[PRETYPE:1,PL8,PL9] SPROP:Teleporting Magazine + +###Block:Energy Age Armor Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Required Type BONUS:EQMARMOR Special Property +Gravity Anchor Gadget KEY:GRVT_ANCHR_GDGT TYPE:Armor COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,PL8,PL9 SPROP:Character unaffected by low gravity and zero-g conditions +Morphic Metal Alloy Gadget KEY:MRPH_MTL_ALL_GDGT TYPE:Armor COST:6 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,PL8,PL9 BONUS:EQMARMOR|ACCHECK|1|TYPE=Equipment BONUS:EQMARMOR|MAXDEX|1|TYPE=Equipment +Neg-grav Boosters Gadget KEY:NEG_GRV_BOOST_GDGT TYPE:Armor COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,PL8,PL9 SPROP:+10 bonus on all Jump checks in any situation where gravity is a factor + +###Block:Energy Age Equipment Gadgets +# Modifier Name Unique Key Type Cost Visible Source Page Required Type Special Property +HUD Software (Biosensor) KEY:HUD_SFTWR_BIOSNSR TYPE:Goods COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:identify exactly how many hit points a target has left +#needed for Unisoldier Heavy Combat Armor, which incl. a HUD +HUD Software (Biosensor) KEY:HUD_SFTWR_BIOSNSR_AMR TYPE:Armor COST:4 VISIBLE:QUALIFY SOURCEPAGE:FutureEquipment.rtf PRETYPE:1,HUD SPROP:identify exactly how many hit points a target has left Property changes on: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_gadgets.lst ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_starships.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_starships.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_starships.lst 2006-03-03 06:13:22 UTC (rev 72) @@ -0,0 +1,265 @@ +# CVS $Revision: $ $Author: $ -- Wed Mar 1 13:54:18 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:Modern System Reference Document|SOURCESHORT:MSRD|SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd +#Original Entry by: Frank Kliewe + +#I couldn't make an eqmod for fire-linked weapons. These require the DAMAGE to be raised by one half the base damage for every two fire- +#linked weapons, so basically DAMAGE:8d8 would become DAMAGE:12d8, but we do not have a BONUS for that. + +#I did eqmods for including those fire-linked weapons and weapon batteries in a starship, that are used in the actual default starships. +#If I were going to do all possible combinations, there would be 7 eqmods for every weapon. I don't think that this is really necessary, +#at least hope so. (Why isn't there a built-in LST-Editor for EQMODs?). It is possible to built batteries of weapons using the customizer +#and just buy them, so they will appear on the sheet, it will just be missing in the starship text. Linked-fire is another issue, as +#described above. + +# Modifier Name Unique Key Special Property +Starship KEY:AASTARSHIP_LB SPROP:Defense: %|sdefense SPROP:Flat-footed Defense: %|sdefenseflat SPROP:Autopilot Defense: %|sdefenseauto SPROP:Hardness: %|shard SPROP:Hit Dice: %d% (% hp)|sHDpre|sHDpost|sHDpre*sHDpost SPROP:Initiative Modifier: +%|sinit SPROP:Pilot's Class Bonus:+%|spilotCB SPROP:Pilot's Dex Modifier: +%|spilotDEX SPROP:Gunner's Attack Bonus: +%|sgunnerAB|PREMULT:2,[PREVARGTEQ:sgunnerAB,1],[PREVARLTEQ:sgunnerAB,5] SPROP:Gunner's Attack Bonus: -|sgunnerAB|PREVAREQ:sgunnerAB,0 SPROP:Gunner's Attack Bonus: +%/+%|sgunnerAB|sgunnerAB-5|PREVARGTEQ:sgunnerAB,6 SPROP:Size: Huge (-2 size)|PREVAREQ:ssize,6 SPROP:Size: Gargantuan (-4 size)|PREVAREQ:ssize,7 SPROP:Size: Colossal (-8 size)|PREVAREQ:ssize,8 SPROP:Tactical Speed: % ft. (%sq)|sTacSpeed*500|sTacSpeed SPROP:Length: % feet|slength SPROP:Weight: %,000 lb.|sweight SPROP:Targeting System Bonus: -|PREVAREQ:sTargetingSB,0 SPROP:Targeting System Bonus: +%|sTargetingSB|PREVARGTEQ:sTargetingSB,1 SPROP:Crew:% (trained +4)|screwnum|PREVAREQ:screwtrain,4 SPROP:Crew:% (Ace +12)|screwnum|PREVAREQ:screwtrain,12 SPROP:Passenger Capacity: %|spass SPROP:Cargo Capacity: %,000 lb.|scargo SPROP:Grapple Modifier: +%|sgrapple +Starship KEY:AASTARSHIP_TON SPROP:Defense: %|sdefense SPROP:Flat-footed Defense: %|sdefenseflat SPROP:Autopilot Defense: %|sdefenseauto SPROP:Hardness: %|shard SPROP:Hit Dice: %d% (% hp)|sHDpre|sHDpost|sHDpre*sHDpost SPROP:Initiative Modifier: +%|sinit SPROP:Pilot's Class Bonus:+%|spilotCB SPROP:Pilot's Dex Modifier: +%|spilotDEX SPROP:Gunner's Attack Bonus: +%|sgunnerAB|PREVARGTEQ:sgunnerAB,1 SPROP:Gunner's Attack Bonus: -|sgunnerAB|PREVAREQ:sgunnerAB,0 SPROP:Size: Huge (-2 size)|PREVAREQ:ssize,6 SPROP:Size: Gargantuan (-4 size)|PREVAREQ:ssize,7 SPROP:Size: Colossal (-8 size)|PREVAREQ:ssize,8 SPROP:Tactical Speed: % ft. (%sq)|sTacSpeed*500|sTacSpeed SPROP:Length: % feet|slength SPROP:Weight: % Tons|sweight SPROP:Targeting System Bonus: -|PREVAREQ:sTargetingSB,0 SPROP:Targeting System Bonus: +%|sTargetingSB|PREVARGTEQ:sTargetingSB,1 SPROP:Crew:% (trained +4)|screwnum|PREVAREQ:screwtrain,4 SPROP:Crew:% (Expert +8)|screwnum|PREVAREQ:screwtrain,8 SPROP:Passenger Capacity: %|spass SPROP:Cargo Capacity: % Tons|scargo SPROP:Grapple Modifier: +%|sgrapple + +###Block:Attack +# Modifier Name Unique Key Type Visible Source Page Required Type Special Property Automaticaly Added to Inventory +Antimatter Gun KEY:ATTK_ANTIMATTER TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Antimatter Gun) AUTO:EQUIP|Antimatter Gun +Battery of 4 Antimatter Guns KEY:ATTK_ANTIMATTER_4B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Battery of 4 Antimatter Guns) AUTO:EQUIP|Battery of 4 Antimatter Guns +Automaser KEY:ATTK_AUTOMASER TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (Automaser) AUTO:EQUIP|Automaser +Blacklaser KEY:ATTK_BLACKLASER TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL9 SPROP:Attack (Blacklaser) AUTO:EQUIP|Blacklaser +CHE Missile Launcher KEY:ATTK_CHE_MISSL TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (CHE Missile Launcher, 8 missiles) AUTO:EQUIP|CHE Missile +#COST:25 +2 CHE Missile Launcher KEY:ATTK_CHE_MISSL_2 TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (2 CHE Missile Launcher, 8 missiles each) AUTO:EQUIP|CHE Missile +Battery of 3 CHE Missile Launcher KEY:ATTK_CHE_MISSL_3B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 3 CHE Missile Launcher, 8 missiles each) AUTO:EQUIP|Battery of 3 CHE Missiles +2 Batteries of 2 CHE Missile Launcher KEY:ATTK_CHE_MISSL_2B_2 TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (2 Batteries of 2 CHE Missile Launcher, 8 missiles each) AUTO:EQUIP|Battery of 2 CHE Missiles +EMP Cannon KEY:ATTK_EMP_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (EMP Cannon) AUTO:EQUIP|EMP Cannon +Fusion Beam KEY:ATTK_FUSN_BEAM TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Fusion Beam) AUTO:EQUIP|Fusion Beam +2 fire-linked Fusion Beams KEY:ATTK_FUSN_BEAM_2L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (2 fire-linked Fusion Beams) AUTO:EQUIP|2 fire-linked Fusion Beams +Battery of 4 Fusion Beams KEY:ATTK_FUSN_BEAM_4B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 4 Fusion Beams) AUTO:EQUIP|Battery of 4 Fusion Beams +Gauss Gun KEY:ATTK_GAUSS_GUN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Gauss Gun) AUTO:EQUIP|Gauss Gun +Battery of 3 Gauss Guns KEY:ATTK_GAUSS_GUN_3B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 3 Gauss Guns) AUTO:EQUIP|Battery of 3 Gauss Guns +Heavy Laser KEY:ATTK_HLASER TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Laser) AUTO:EQUIP|Heavy Laser +2 fire-linked Heavy Laser KEY:ATTK_HLASER_2L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (2 fire-linked Heavy Laser) AUTO:EQUIP|2 fire-linked Heavy Laser +4 fire-linked Heavy Laser KEY:ATTK_HLASER_4L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (4 fire-linked Heavy Laser) AUTO:EQUIP|4 fire-linked Heavy Laser +Battery of 3 Heavy Laser KEY:ATTK_HLASER_3B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 3 Heavy Laser) AUTO:EQUIP|Battery of 3 Heavy Laser +Battery of 4 Heavy Laser KEY:ATTK_HLASER_4B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 4 Heavy Laser) AUTO:EQUIP|Battery of 4 Heavy Laser +Heavy Maser Cannon KEY:ATTK_HMASER_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (Heavy Maser Cannon) AUTO:EQUIP|Heavy Maser Cannon +Heavy Mass Cannon KEY:ATTK_HMASS_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Heavy Mass Cannon) AUTO:EQUIP|Heavy Mass Cannon +Battery of 4 heavy Mass Cannons KEY:ATTK_HMASS_CANN_4B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Battery of 4 Heavy Mass Cannons) AUTO:EQUIP|Battery of 4 Heavy Mass Cannons +Heavy Neutron Gun KEY:ATTK_HNTRN_GUN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Heavy Neutron Gun) AUTO:EQUIP|Heavy Neutron Gun +2 fire-linked Heavy Neutron Guns KEY:ATTK_HNTRN_GUN_2F TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (2 fire-linked Heavy Neutron Guns) AUTO:EQUIP|2 fire-linked Heavy Neutron Guns +4 fire-linked Heavy Neutron Guns KEY:ATTK_HNTRN_GUN_4F TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (4 fire-linked Heavy Neutron Guns) AUTO:EQUIP|4 fire-linked Heavy Neutron Guns +Battery of 3 Heavy Neutron Guns KEY:ATTK_HNTRN_GUN_3B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 3 Heavy Neutron Guns) AUTO:EQUIP|Battery of 3 Heavy Neutron Guns +Heavy Particle Beam KEY:ATTK_HPRTCL_BEAM TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Heavy Particle Beam) AUTO:EQUIP|Heavy Particle Beam +4 fire-linked Heavy Particle Beams KEY:ATTK_HPTCL_BEAM_4L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (4 fire-linked Heavy Particle Beams) AUTO:EQUIP|4 fire-linked Heavy Particle Beams +2 Batteries of 3 Heavy Particle Beams KEY:ATTK_HPTCL_BEAM_3B_2 TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (2 Batteries of 3 Heavy Particle Beams) AUTO:EQUIP|Battery of 3 Heavy Particle Beams +Heavy Plasma Cannon KEY:ATTK_HPLASM_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Heavy Plasma Cannon) AUTO:EQUIP|Heavy Plasma Cannon +KE Submunition Missile Launcher KEY:ATTK_KES_MISSL TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (KE Submunition Missile Launcher, 8 missiles) AUTO:EQUIP|KE Submunition Missile +#COST:25 +Kinetic Lance KEY:ATTK_KNTC_LANCE TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (Kinetic Lance) AUTO:EQUIP|Kinetic Lance +Laser KEY:ATTK_LASER TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Laser) AUTO:EQUIP|Laser +Battery of 5 Laser KEY:ATTK_LASER_5B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 5 Laser) AUTO:EQUIP|Battery of 5 Laser +Maser Cannon KEY:ATTK_MASER_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (Maser Cannon) AUTO:EQUIP|Maser Cannon +2 fire-linked Maser Cannons KEY:ATTK_MASER_CANN_2L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (2 fire-linked Maser Cannons) AUTO:EQUIP|2 fire-linked Maser Cannons +Mass Cannon KEY:ATTK_MASS_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7.PL8,PL9 SPROP:Attack (Mass Cannon) AUTO:EQUIP|Mass Cannon +Battery of 5 Mass Cannons KEY:ATTK_MASS_CANN_5B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7.PL8,PL9 SPROP:Attack (Battery of 5 Mass Cannons) AUTO:EQUIP|Battery of 5 Mass Cannons +Mass Reaction Missile Launcher KEY:ATTK_MASS_MISSL TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Mass Reaction Missile Launcher, 8 missiles) AUTO:EQUIP|Mass Reaction Missile +#COST:50 +2 fire-linked Mass Reaction Missile Launcher KEY:ATTK_MASS_MISSL_2L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (2 fire-linked Mass Reaction Missile Launcher, 8 missiles each) AUTO:EQUIP|2 fire-linked Mass Reaction Missiles +Minelayer KEY:ATTK_MINELAYER TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Minelayer) +#COST:25 +Needle Driver KEY:ATTK_NDL_DRVR TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Needle Driver) AUTO:EQUIP|Needle Driver +Neutron Gun KEY:ATTK_NTRN_GUN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Neutron Gun) AUTO:EQUIP|Neutron Gun +Battery of 5 Neutron Guns KEY:ATTK_NTRN_GUN_5B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Battery of 5 Neutron Guns) AUTO:EQUIP|Battery of 5 Neutron Guns +Neutronium Driver KEY:ATTK_NTRNM_DRVR TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (Neutronium Driver) AUTO:EQUIP|Neutronium Driver +Nova Burst Missile Launcher KEY:ATTK_NOVA_MISSL TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL8,PL9 SPROP:Attack (Nova Burst Missile Launcher, 8 missiles) AUTO:EQUIP|Nova Burst Missile +#COST:45 +Nuclear Missile Launcher KEY:ATTK_NUKE_MISSL TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (Nuclear Missile Launcher, 8 missiles) AUTO:EQUIP|Nuclear Missile +#COST:45 +2 Nuclear Missile Launcher KEY:ATTK_NUKE_MISSL_2 TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (2 Nuclear Missile Launcher, 8 missiles each) AUTO:EQUIP|Nuclear Missile +2 fire-linked Nuclear Missiles Launcher KEY:ATTK_NUKE_MISSL_2L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL6,PL7,PL8,PL9 SPROP:Attack (2 fire-linked Nuclear Missile Launcher, 8 missiles each) AUTO:EQUIP|2 fire-linked Nuclear Missiles +Particle Beam KEY:ATTK_PRTCL_BEAM TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Particle Beam) AUTO:EQUIP|Particle Beam +2 fire-linked Particle Beams KEY:ATTK_PRTCL_BEAM_2L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (2 fire-linked Particle Beams) AUTO:EQUIP|2 fire-linked Particle Beams +Battery of 4 Particle Beams KEY:ATTK_PRTCL_BEAM_4B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Battery of 4 Particle Beams) AUTO:EQUIP|Battery of 4 Particle Beams +Plasma Cannon KEY:ATTK_PLASMA_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Plasma Cannon) AUTO:EQUIP|Plasma Cannon +Battery of 4 Plasma Cannons KEY:ATTK_PLASMA_CANN_4B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Battery of 4 Plasma Cannons) AUTO:EQUIP|Battery of 4 Plasma Cannons +Plasma Missile Launcher KEY:ATTK_PLSM_MISSL TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Plasma Missile Launcher, 8 missiles) AUTO:EQUIP|Plasma Missile +#COST:46 +Battery of 2 Plasma Missile Launcher KEY:ATTK_PLSM_MISSL_2B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Battery of 2 Plasma Missiles, 8 missiles each) AUTO:EQUIP|Battery of 2 Plasma Missiles +Battery of 3 Plasma Missile Launcher KEY:ATTK_PLSM_MISSL_3B TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Battery of 3 Plasma Missile Launcher, 8 missiles each) AUTO:EQUIP|Battery of 3 Plasma Missiles +Quantum Cannon KEY:ATTK_QUNTM_CANN TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (Quantum Cannon) AUTO:EQUIP|Quantum Cannon +2 fire-linked Quantum Cannons KEY:ATTK_QUNTM_CANN_2L TYPE:Transportation.Starship VISIBLE:QUALIFY SOURCEPAGE:FutureStarship.rtf PRETYPE:1,PL7,PL8,PL9 SPROP:Attack (2 fire-linked Quantum Cannons) ... 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