From: SourceForge.net <no...@so...> - 2004-10-03 13:56:35
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Feature Requests item #1039278, was opened at 2004-10-02 23:53 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1039278&group_id=25576 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Paul W. King (kingpaul) Assigned to: Nobody/Anonymous (nobody) Summary: add a tag specifically for determining bonus stacking Initial Comment: Per http://groups.yahoo.com/group/PCGenListFileHelp/messa ge/7068 >>Armor is TYPE=Armor, Natural Armor is TYPE=NaturalArmor >> >> Two different TYPEs, like Foo and Foobar, if you >> wanted. That is how normal TYPEing of BONUS >> statements works. >> >> > >Except the program behaves differently based on > which one is used, justlike it does with NotRanged. > Which is why I was pointing it out. > >"Natural" in a weapon TYPE does the same thing in > regards to the OS.As does "Melee" and "Ranged" and > several others. For that matter,without "Weapon" an > item wouldn't show up in the weapon output block. > >TYPE does a lot more these days in PCGen than > determine stacking (Iknow you know that, but for any > new people out there). :p > Maybe it should be a FREQ to add a tag specifically for determining bonus stacking, rather than having it rolled into the TYPE, and not necessarily acting the same on all types. Something like STACK= REPLACE | STACK (like what is already described in the docs), or maybe something as simple as STACK= YES | NO. === Paul W. King TM SB, OGL/PL Chimp, Data Tamarin, BoD ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2004-10-03 09:56 Message: Logged In: YES user_id=886893 I had followed this thread and I must say that there was some confusion about what type was under discusion, TYPEed bonuses or TYPEs in objects. TYPEs at the ned of bonuses control stacking, and do it with no problems. We don't want to fix something that isn't broken. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1039278&group_id=25576 |