From: <ama...@us...> - 2014-07-21 18:00:41
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Revision: 24652 http://sourceforge.net/p/pcgen/code/24652 Author: amaitland Date: 2014-07-21 18:00:38 +0000 (Mon, 21 Jul 2014) Log Message: ----------- Fix: DATA-1904 [Pathfinder] Cannot take Extra Performance feat (Altered to add Bardic Performance TYPE) Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-07-21 09:09:37 UTC (rev 24651) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-07-21 18:00:38 UTC (rev 24652) @@ -117,9 +117,9 @@ ###Block: Bard Abilities # Ability Name Unique Key Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Bonus to skill Modify VAR Class Skill Source Page Aspects Armored Casting KEY:Bard ~ Armored Casting CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Extraordinary DESC:You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. SOURCEPAGE:p.35 -Bardic Knowledge KEY:Bard ~ Bardic Knowledge CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Extraordinary DEFINE:BardicKnowledgeSkillBonus|0 DEFINE:BardicKnowledgeLVL|0 DESC:You add +%1 to all Knowledge checks and may make all Knowledge skill checks untrained.|BardicKnowledgeSkillBonus BONUS:SKILL|TYPE=Knowledge|BardicKnowledgeSkillBonus BONUS:VAR|BardicKnowledgeSkillBonus|max(1,BardicKnowledgeLVL/2) BONUS:VAR|BardicKnowledgeLVL|BardLVL SOURCEPAGE:p.35 -Bardic Countersong KEY:Bard ~ Bardic Countersong CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.BardicPerformance VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Countersong|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCountersong|PREVARGTEQ:BardicPerformanceLVL,1 -Bardic Performance KEY:Bard ~ Bardic Performance CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.BardicPerformance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Distraction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDistraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Fascinate|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCourage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Competence|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCompetence|PREVARGTEQ:BardicPerformanceLVL,3 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSuggestion|PREVARGTEQ:BardicPerformanceLVL,6 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Dirge of Doom|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDirgeOfDoom|PREVARGTEQ:BardicPerformanceLVL,8 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Greatness|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireGreatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Soothing Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSoothingPerformance|PREVARGTEQ:BardicPerformanceLVL,12 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Frightening Tune|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFrighteningTune|PREVARGTEQ:BardicPerformanceLVL,14 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Heroics|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireHeroics|PREVARGTEQ:BardicPerformanceLVL,15 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Mass Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardMassSuggestion|PREVARGTEQ:BardicPerformanceLVL,18 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Deadly Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDeadlyPerformance|PREVARGTEQ:BardicPerformanceLVL,20 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) BONUS:VAR|BardicPerformanceLVL|BardLVL SOURCEPAGE:p.35 ASPECT:CheckCount|%1|BardicPerformanceDuration ASPECT:CheckType|Rounds per days ASPECT:MasterAbility|Bardic Performance +Bardic Knowledge KEY:Bard ~ Bardic Knowledge CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Extraordinary.Bardic Knowledge DEFINE:BardicKnowledgeSkillBonus|0 DEFINE:BardicKnowledgeLVL|0 DESC:You add +%1 to all Knowledge checks and may make all Knowledge skill checks untrained.|BardicKnowledgeSkillBonus BONUS:SKILL|TYPE=Knowledge|BardicKnowledgeSkillBonus BONUS:VAR|BardicKnowledgeSkillBonus|max(1,BardicKnowledgeLVL/2) BONUS:VAR|BardicKnowledgeLVL|BardLVL SOURCEPAGE:p.35 +Bardic Countersong KEY:Bard ~ Bardic Countersong CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.BardicPerformance.Bardic Performance VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Countersong|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCountersong|PREVARGTEQ:BardicPerformanceLVL,1 +Bardic Performance KEY:Bard ~ Bardic Performance CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.BardicPerformance.Bardic Performance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Distraction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDistraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Fascinate|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCourage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Competence|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireCompetence|PREVARGTEQ:BardicPerformanceLVL,3 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSuggestion|PREVARGTEQ:BardicPerformanceLVL,6 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Dirge of Doom|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDirgeOfDoom|PREVARGTEQ:BardicPerformanceLVL,8 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Greatness|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireGreatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Soothing Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSoothingPerformance|PREVARGTEQ:BardicPerformanceLVL,12 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Frightening Tune|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardFrighteningTune|PREVARGTEQ:BardicPerformanceLVL,14 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Inspire Heroics|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardInspireHeroics|PREVARGTEQ:BardicPerformanceLVL,15 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Mass Suggestion|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardMassSuggestion|PREVARGTEQ:BardicPerformanceLVL,18 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Deadly Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardDeadlyPerformance|PREVARGTEQ:BardicPerformanceLVL,20 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) BONUS:VAR|BardicPerformanceLVL|BardLVL SOURCEPAGE:p.35 ASPECT:CheckCount|%1|BardicPerformanceDuration ASPECT:CheckType|Rounds per days ASPECT:MasterAbility|Bardic Performance Cantrips KEY:Bard ~ Cantrips CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. SOURCEPAGE:p.38 Versatile Performance KEY:Bard ~ Versatile Performance CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Extraordinary VISIBLE:NO DEFINE:VersatilePerformanceLVL|0 BONUS:ABILITYPOOL|Versatile Performance|(VersatilePerformanceLVL+2)/4 BONUS:VAR|VersatilePerformanceLVL|BardLVL SOURCEPAGE:p.38 Well-Versed KEY:Bard ~ Well-Versed CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Extraordinary DESC:You have becomes resistant to the Bardic Performance of others, and to sonic effects in general. You gain a +4 bonus on saving throws made against Bardic Performance, sonic, and language-dependent effects. SOURCEPAGE:p.38 ASPECT:SaveBonus|+4 vs. Bardic Performance, sonic, and language-dependent effects @@ -135,19 +135,19 @@ ###Block: Bardic Performance Abilities # Ability Name Unique Key Category of Ability Type Define Description Choose Modify VAR Source Page Aspects Description of the Benefits Temporary Bonus -Countersong KEY:Bardic Performance ~ Countersong CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance DESC:You can counter magic effects that depend on sound (but not spells that have verbal components). SOURCEPAGE:p.36 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. -Distraction KEY:Bardic Performance ~ Distraction CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance DESC:You can use your performance to counter magic effects that depend on sight. SOURCEPAGE:p.36 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components. -Fascinate KEY:Bardic Performance ~ Fascinate CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance DEFINE:FascinateCreatures|0 DEFINE:FascinateDC|0 DESC:You can use your performance to cause up to %1 creatures to become fascinated with you.|FascinateCreatures BONUS:VAR|FascinateCreatures|(BardicPerformanceLVL+2)/3 BONUS:VAR|FascinateDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to cause up to %1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC %2) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.|FascinateCreatures|FascinateDC -Inspire Courage KEY:Bardic Performance ~ Inspire Courage CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireCourageBonus|0 DESC:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose bardic performance level BONUS:VAR|InspireCourageBonus|min((BardicPerformanceLVL+7)/6,4) SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +%1 morale bonus on saving throws against charm and fear effects and a +%1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.|InspireCourageBonus TEMPBONUS:ANYPC|COMBAT|TOHIT|min(floor((%CHOICE+7)/6),4) TEMPBONUS:ANYPC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|min(floor((%CHOICE+7)/6),4) -Inspire Competence KEY:Bardic Performance ~ Inspire Competence CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireCompetenceBonus|0 DESC:You can use your performance to help an ally succeed at a task. BONUS:VAR|InspireCompetenceBonus|(BardicPerformanceLVL+5)/4 SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear you. The ally gets a +%1 competence bonus on skill checks with a particular skill as long as she continues to hear your performance. Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.|InspireCompetenceBonus -Suggestion KEY:Bardic Performance ~ Suggestion CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.SpellLike.BardicPerformance DEFINE:SuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. BONUS:VAR|SuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.|SuggestionDC -Dirge of Doom KEY:Bardic Performance ~ Dirge of Doom CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance DESC:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear your performance. The effect persists for as long as the enemy is within 30 feet and you continue your performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of Doom is a mind-affecting fear effect, and it relies on audible and visual components. -Inspire Greatness KEY:Bardic Performance ~ Inspire Greatness CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireGreatnessAllies|0 DESC:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability.|InspireGreatnessAllies CHOOSE:NUMBER|MIN=2|MAX=20|TITLE=Roll 2d10 for number of bonus hp BONUS:VAR|InspireGreatnessAllies|min((BardicPerformanceLVL-6)/3,4) SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability. To inspire greatness, all of the targets must be able to see and hear you. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire Greatness is a mind-affecting ability and it relies on audible and visual components.|InspireGreatnessAllies TEMPBONUS:ANYPC|COMBAT|TOHIT|2|TYPE=Competence TEMPBONUS:ANYPC|CHECKS|Fortitude|1|TYPE=Competence TEMPBONUS:ANYPC|HP|CURRENTMAX|%CHOICE+2*CON -Soothing Performance KEY:Bardic Performance ~ Soothing Performance CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance DEFINE:SoothingPerformanceLVL|0 DESC:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1).|SoothingPerformanceLVL BONUS:VAR|SoothingPerformanceLVL|BardicPerformanceLVL SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1). In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear you throughout the performance. Soothing performance affects all targets that remain within 30 feet throughout the performance. Soothing performance relies on audible and visual components.|SoothingPerformanceLVL -Frightening Tune KEY:Bardic Performance ~ Frightening Tune CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.SpellLike.BardicPerformance DEFINE:FrighteningTuneDC|0 DESC:You can use your performance to cause fear in your enemies. BONUS:VAR|FrighteningTuneDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to cause fear in your enemies. To be affected, an enemy must be able to hear you perform and be within 30 feet. Each enemy within range receives a Will save (DC %1) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear your performance. Frightening Tune relies on audible components.|FrighteningTuneDC -Inspire Heroics KEY:Bardic Performance ~ Inspire Heroics CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance DEFINE:InspireHeroicsAllies|0 DESC:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet.|InspireHeroicsAllies BONUS:VAR|InspireHeroicsAllies|(BardicPerformanceLVL-12)/3 SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet. To inspire heroics, all of the targets must be able to see and hear you. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts for as long as the targets are able to witness your performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.|InspireHeroicsAllies TEMPBONUS:ANYPC|COMBAT|AC|4|TYPE=Dodge TEMPBONUS:ANYPC|CHECKS|ALL|4|TYPE=Morale -Mass Suggestion KEY:Bardic Performance ~ Mass Suggestion CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.SpellLike.BardicPerformance DEFINE:MassSuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. BONUS:VAR|MassSuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Mass Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. Mass Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability that relies on audible components.|MassSuggestionDC -Deadly Performance KEY:Bardic Performance ~ Deadly Performance CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance DEFINE:DeadlyPerformanceDC|0 DESC:You can use your performance to cause one enemy to die from joy or sorrow. BONUS:VAR|DeadlyPerformanceDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear you perform for 1 full round and be within 30 feet. The target receives a Will save (DC %1) to negate the effect. If a creature's saving throw succeeds, the target is staggered for 1d4 rounds, and you cannot use Deadly Performance on that creature again for 24 hours. If a creature's saving throw fails, it dies. Deadly Performance is a mind-affecting death effect that relies on audible and visual components.|DeadlyPerformanceDC +Countersong KEY:Bardic Performance ~ Countersong CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance.Bardic Performance DESC:You can counter magic effects that depend on sound (but not spells that have verbal components). SOURCEPAGE:p.36 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. +Distraction KEY:Bardic Performance ~ Distraction CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance.Bardic Performance DESC:You can use your performance to counter magic effects that depend on sight. SOURCEPAGE:p.36 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components. +Fascinate KEY:Bardic Performance ~ Fascinate CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance.Bardic Performance DEFINE:FascinateCreatures|0 DEFINE:FascinateDC|0 DESC:You can use your performance to cause up to %1 creatures to become fascinated with you.|FascinateCreatures BONUS:VAR|FascinateCreatures|(BardicPerformanceLVL+2)/3 BONUS:VAR|FascinateDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to cause up to %1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC %2) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.|FascinateCreatures|FascinateDC +Inspire Courage KEY:Bardic Performance ~ Inspire Courage CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance.Bardic Performance DEFINE:InspireCourageBonus|0 DESC:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose bardic performance level BONUS:VAR|InspireCourageBonus|min((BardicPerformanceLVL+7)/6,4) SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +%1 morale bonus on saving throws against charm and fear effects and a +%1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.|InspireCourageBonus TEMPBONUS:ANYPC|COMBAT|TOHIT|min(floor((%CHOICE+7)/6),4) TEMPBONUS:ANYPC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|min(floor((%CHOICE+7)/6),4) +Inspire Competence KEY:Bardic Performance ~ Inspire Competence CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance.Bardic Performance DEFINE:InspireCompetenceBonus|0 DESC:You can use your performance to help an ally succeed at a task. BONUS:VAR|InspireCompetenceBonus|(BardicPerformanceLVL+5)/4 SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear you. The ally gets a +%1 competence bonus on skill checks with a particular skill as long as she continues to hear your performance. Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.|InspireCompetenceBonus +Suggestion KEY:Bardic Performance ~ Suggestion CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.SpellLike.BardicPerformance.Bardic Performance DEFINE:SuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. BONUS:VAR|SuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You use your performance to make a Suggestion (as per the spell) to a creature you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.|SuggestionDC +Dirge of Doom KEY:Bardic Performance ~ Dirge of Doom CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance.Bardic Performance DESC:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. SOURCEPAGE:p.37 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to foster a sense of growing dread in your enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear your performance. The effect persists for as long as the enemy is within 30 feet and you continue your performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of Doom is a mind-affecting fear effect, and it relies on audible and visual components. +Inspire Greatness KEY:Bardic Performance ~ Inspire Greatness CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance.Bardic Performance DEFINE:InspireGreatnessAllies|0 DESC:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability.|InspireGreatnessAllies CHOOSE:NUMBER|MIN=2|MAX=20|TITLE=Roll 2d10 for number of bonus hp BONUS:VAR|InspireGreatnessAllies|min((BardicPerformanceLVL-6)/3,4) SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to inspire greatness in yourself or up to %1 willing allies within 30 feet, granting extra fighting capability. To inspire greatness, all of the targets must be able to see and hear you. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire Greatness is a mind-affecting ability and it relies on audible and visual components.|InspireGreatnessAllies TEMPBONUS:ANYPC|COMBAT|TOHIT|2|TYPE=Competence TEMPBONUS:ANYPC|CHECKS|Fortitude|1|TYPE=Competence TEMPBONUS:ANYPC|HP|CURRENTMAX|%CHOICE+2*CON +Soothing Performance KEY:Bardic Performance ~ Soothing Performance CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance.Bardic Performance DEFINE:SoothingPerformanceLVL|0 DESC:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1).|SoothingPerformanceLVL BONUS:VAR|SoothingPerformanceLVL|BardicPerformanceLVL SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to create an effect equivalent to a Mass Cure Serious Wounds (caster level %1). In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear you throughout the performance. Soothing performance affects all targets that remain within 30 feet throughout the performance. Soothing performance relies on audible and visual components.|SoothingPerformanceLVL +Frightening Tune KEY:Bardic Performance ~ Frightening Tune CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.SpellLike.BardicPerformance.Bardic Performance DEFINE:FrighteningTuneDC|0 DESC:You can use your performance to cause fear in your enemies. BONUS:VAR|FrighteningTuneDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to cause fear in your enemies. To be affected, an enemy must be able to hear you perform and be within 30 feet. Each enemy within range receives a Will save (DC %1) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear your performance. Frightening Tune relies on audible components.|FrighteningTuneDC +Inspire Heroics KEY:Bardic Performance ~ Inspire Heroics CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialQuality.Supernatural.BardicPerformance.Bardic Performance DEFINE:InspireHeroicsAllies|0 DESC:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet.|InspireHeroicsAllies BONUS:VAR|InspireHeroicsAllies|(BardicPerformanceLVL-12)/3 SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can inspire tremendous heroism in yourself or up to %1 allies within 30 feet. To inspire heroics, all of the targets must be able to see and hear you. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts for as long as the targets are able to witness your performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.|InspireHeroicsAllies TEMPBONUS:ANYPC|COMBAT|AC|4|TYPE=Dodge TEMPBONUS:ANYPC|CHECKS|ALL|4|TYPE=Morale +Mass Suggestion KEY:Bardic Performance ~ Mass Suggestion CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.SpellLike.BardicPerformance.Bardic Performance DEFINE:MassSuggestionDC|0 DESC:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. BONUS:VAR|MassSuggestionDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You use your performance to make a Suggestion (as per the spell) to any number of creatures you have already fascinated. Using this ability does not disrupt the Fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the Fascinate effect). You can use this ability more than once against an individual creature during an individual performance. Making a Mass Suggestion does not count against your daily use of Bardic Performance. A Will saving throw (DC %1) negates the effect. Mass Suggestion is an enchantment (compulsion), mind affecting, language-dependent ability that relies on audible components.|MassSuggestionDC +Deadly Performance KEY:Bardic Performance ~ Deadly Performance CATEGORY:Special Ability TYPE:BardClassFeatures.SpecialAttack.Supernatural.BardicPerformance.Bardic Performance DEFINE:DeadlyPerformanceDC|0 DESC:You can use your performance to cause one enemy to die from joy or sorrow. BONUS:VAR|DeadlyPerformanceDC|10+(BardicPerformanceLVL/2)+CHA SOURCEPAGE:p.38 ASPECT:ChildAbility|Bardic Performance BENEFIT:You can use your performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear you perform for 1 full round and be within 30 feet. The target receives a Will save (DC %1) to negate the effect. If a creature's saving throw succeeds, the target is staggered for 1d4 rounds, and you cannot use Deadly Performance on that creature again for 24 hours. If a creature's saving throw fails, it dies. Deadly Performance is a mind-affecting death effect that relies on audible and visual components.|DeadlyPerformanceDC ###Block: Versatile Performance Abilities # Ability Name Unique Key Category of Ability Type Description Bonus to Situation Source Page Description of the Benefits This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |