From: <ama...@us...> - 2014-07-13 00:17:54
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Revision: 24545 http://sourceforge.net/p/pcgen/code/24545 Author: amaitland Date: 2014-07-13 00:17:51 +0000 (Sun, 13 Jul 2014) Log Message: ----------- Fix: DATA-1870 Monk: unarmed attack bonus 4 smaller than it should be Modified Paths: -------------- Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst Modified: Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst =================================================================== --- Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst 2014-07-13 00:15:14 UTC (rev 24544) +++ Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst 2014-07-13 00:17:51 UTC (rev 24545) @@ -201,7 +201,7 @@ ###Block: Monk Class Features # Ability Name Unique Key SORTKEY Category of Ability Type Define Description Template Automatically Gained Feat Automatically Gained Weapon Prof. Bonus to Ability Pool Combat bonus Add to base move Modify VAR Source, Long Desc. Source, Short Desc. Source Page -Weapon and Armor Proficiency KEY:Monk ~ Weapon and Armor Proficiency SORTKEY:Class_Monk CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality DESC:Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. AUTO:WEAPONPROF|Club|Crossbow (Light)|Crossbow (Heavy)|Dagger|Handaxe|Javelin|Kama|Nunchaku|Quarterstaff|Sai|Shuriken|Siangham|Sling|TYPE=Auto SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI +Weapon and Armor Proficiency KEY:Monk ~ Weapon and Armor Proficiency SORTKEY:Class_Monk CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality DESC:Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. AUTO:WEAPONPROF|Club|Crossbow (Light)|Crossbow (Heavy)|Dagger|Handaxe|Javelin|Kama|Nunchaku|Quarterstaff|Sai|Shuriken|Siangham|Sling|TYPE=Auto|TYPE=Monk|Unarmed Strike SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI AC Bonus KEY:Monk ~ AC Bonus SORTKEY:Class_Monk CATEGORY:Special Ability TYPE:Extraordinary.ClassFeatures.MonkClassFeatures.SpecialQuality DEFINE:MonkACLVL|0 DESC:When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. BONUS:COMBAT|AC|MonkACBonus DEFINE:MonkACBonus|0 BONUS:VAR|MonkACBonus|MonkStatBonus+MonkACLVL DEFINE:MonkStatBonus|0 BONUS:VAR|MonkStatBonus|max(WIS,0) BONUS:VAR|MonkACLVL|MonkLVL/5 SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI Flurry of Blows KEY:Monk ~ Flurry of Blows SORTKEY:Class_Monk CATEGORY:Special Ability TYPE:Extraordinary.ClassFeatures.MonkClassFeatures.SpecialQuality DESC:When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus x ?1-1/2 or x?1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can't use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. BONUS:VAR|FlurryLVL,StunningFistMonkLVL|MonkLVL SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI Unarmed Strike KEY:Monk ~ Unarmed Strike SORTKEY:Class_Monk CATEGORY:Special Ability TYPE:ClassFeatures.MonkClassFeatures.SpecialQuality DESC:At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage. AUTO:FEAT|Improved Unarmed Strike SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |