From: <ama...@us...> - 2013-12-30 19:19:55
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Revision: 22702 http://sourceforge.net/p/pcgen/code/22702 Author: amaitland Date: 2013-12-30 19:19:51 +0000 (Mon, 30 Dec 2013) Log Message: ----------- DATA-1514 Monk of the Empty Hand Weapon Proficiencies Modified Paths: -------------- branches/6.02.x/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: branches/6.02.x/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.02.x/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2013-12-30 19:01:12 UTC (rev 22701) +++ branches/6.02.x/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2013-12-30 19:19:51 UTC (rev 22702) @@ -1418,7 +1418,7 @@ Spell Catching KEY:Spell Catching ~ Sandman CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardDeadlyPerformace DESC:At 20th level, a sandman who saves against a spell or spell-like ability that targets only him (not including area spells) may use bardic performance as an immediate action. He must attempt a caster level check (DC 10 + the spell's original caster level). If it succeeds, the sandman can absorb the spell effect without harm and immediately recast that spell (using the original caster's level and save DC) or any spell he knows of that level or lower. Using this ability consumes a number of rounds of bardic performance equal to the spell's level, even if the check fails. This performance replaces deadly performance. SOURCEPAGE:p.84 Master of Deception KEY:Master of Deception ~ Sandman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A sandman gains a bonus [+%1] equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue's trapfinding ability. This ability replaces bardic knowledge.|BardLvl/2 BONUS:SKILL|Bluff,Sleight of Hand,Stealth|BardLvl/2 SOURCEPAGE:p.84 Sneakspell KEY:Sneakspell ~ Sandman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardVersatilePerformace DESC:At 2nd level, a sandman adds +1 to the save DC of spells and bardic performance against opponents who are denied their Dex bonus. This increases to +2 at 10th level and +3 at 18th level. In addition, at 6th level he gains a +2 bonus on caster level checks to overcome spell resistance against such foes, and this bonus increases to +4 at 14th level. This ability replaces versatile performance. SOURCEPAGE:p.84 -Trap Sense KEY:Trap Sense ~ Sandman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireCompetence DESC:At 3rd level, a sandman gains a +%1 bonus on Reflex saves against traps and a +$1 dodge bonus to AC against traps. These bonuses increase by +1 every three levels after 3rd. This ability replaces inspire competence.|BardLvl/3 SOURCEPAGE:p.84 +Trap Sense KEY:Trap Sense ~ Sandman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireCompetence DESC:At 3rd level, a sandman gains a +%1 bonus on Reflex saves against traps and a +%1 dodge bonus to AC against traps. These bonuses increase by +1 every three levels after 3rd. This ability replaces inspire competence.|BardLvl/3 SOURCEPAGE:p.84 Sneak Attack KEY:Sneak Attack ~ Sandman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, a sandman inflicts +%1d6 points of damage against targets within 30 feet that he flanks or that are denied their Dex bonus to AC against him. This damage increases by +1d6 every five levels after 5th. This ability replaces lore master.|(BardLvl/5)+1 SOURCEPAGE:p.84 # Savage Skald @@ -1887,7 +1887,7 @@ Drunken Master KEY:Monk Archetype ~ Drunken Master CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkStillMind.MonkPurityOfBody.MonkDiamondBody.MonkDiamondSoul.MonkEmptyBody PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Drunken Master],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStillMind,TYPE.MonkPurityOfBody,TYPE.MonkDiamondBody,TYPE.MonkDiamondSoul,TYPE.MonkEmptyBody] DESC:Most monks lead lives of moderation and quiet contemplation. But the drunken master finds perfection through excess. Powered by strong wine, he uses his intoxication to reach a state where his ki is more potent, if somewhat fleeting. A drunken master has the following class features. ABILITY:Special Ability|AUTOMATIC|Drunken Master ~ Drunken Ki|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Drunken Master ~ Drunken Strength|PRECLASS:1,Monk=5 ABILITY:Special Ability|AUTOMATIC|Drunken Master ~ Drunken Courage|PRECLASS:1,Monk=11 ABILITY:Special Ability|AUTOMATIC|Drunken Master ~ Drunken Resilience|PRECLASS:1,Monk=13 ABILITY:Special Ability|AUTOMATIC|Drunken Master ~ Firewater Breath|PRECLASS:1,Monk=19 COST:0 SOURCEPAGE:p.110 ASPECT:Archetype Base Class|Monk Hungry Ghost Monk KEY:Monk Archetype ~ Hungry Ghost Monk CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkStunningFist.MonkPurityOfBody.MonkWholenessOfBody.MonkDiamondBody.MonkDiamondSoul PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Hungry Ghost Monk],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStunningFist,TYPE.MonkPurityOfBody,TYPE.MonkWholenessOfBody,TYPE.MonkDiamondBody,TYPE.MonkDiamondSoul] DESC:The hungry ghost monk looks to spirits that prey upon the living as models of perfection. He sees the life energy of the universe as a resource to be manipulated, even stealing it from other creatures. It is through this constant influx of energy that the hungry ghost monk reaches his ultimate goal: power-personal, pure, and simple. A hungry ghost monk has the following class features. ABILITY:Special Ability|AUTOMATIC|Hungry Ghost Monk ~ Punishing Kick|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Hungry Ghost Monk ~ Steal Ki|PRECLASS:1,Monk=5 ABILITY:Special Ability|AUTOMATIC|Hungry Ghost Monk ~ Life Funnel|PRECLASS:1,Monk=7 ABILITY:Special Ability|AUTOMATIC|Hungry Ghost Monk ~ Life from a Stone|PRECLASS:1,Monk=11 ABILITY:Special Ability|AUTOMATIC|Hungry Ghost Monk ~ Sipping Demon|PRECLASS:1,Monk=13 COST:0 SOURCEPAGE:p.110 ASPECT:Archetype Base Class|Monk Ki Mystic KEY:Monk Archetype ~ Ki Mystic CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkStillMind.MonkPurityOfBody.MonkDiamondBody.MonkDiamondSoul.MonkEmptyBody PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Ki Mystic],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStillMind,TYPE.MonkPurityOfBody,TYPE.MonkDiamondBody,TYPE.MonkDiamondSoul,TYPE.MonkEmptyBody] DESC:The ki mystic believes that violence is sometimes necessary, but knowing and understanding is the true root of perfection. Through meditation and spiritual visions, a ki mystic can see beyond the veil of reality to the underlying truth of all existence. A ki mystic has the following class features. ABILITY:Special Ability|AUTOMATIC|Ki Mystic ~ Ki Mystic|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Ki Mystic ~ Mystic Insight|PRECLASS:1,Monk=5 ABILITY:Special Ability|AUTOMATIC|Ki Mystic ~ Mystic Visions|PRECLASS:1,Monk=11 ABILITY:Special Ability|AUTOMATIC|Ki Mystic ~ Mystic Prescience|PRECLASS:1,Monk=13 ABILITY:Special Ability|AUTOMATIC|Ki Mystic ~ Mystic Persistence|PRECLASS:1,Monk=19 COST:0 SOURCEPAGE:p.111 ASPECT:Archetype Base Class|Monk -Monk of the Empty Hand KEY:Monk Archetype ~ Monk of the Empty Hand CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkProficiencies.MonkStillMind.MonkPurityOfBody.MonkDiamondBody PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Monk of the Empty Hand],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkProficiencies,TYPE.MonkStillMind,TYPE.MonkPurityOfBody,TYPE.MonkDiamondBody] DESC:The monk of the empty hand eschews normal weapons in favor of whatever is lying around-rocks, chair legs, flagons of ale, even a simple quill pen all become deadly weapons in the hands of such a monk. A monk of the empty hand draws on his own ki to infuse his improvised weapons with power, and can transform a broken bottle into a magical weapon. ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Weapon and Armor Proficiency|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Flurry of Blows|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Bonus Feat|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Versatile Improvisation|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Ki Pool|PRECLASS:1,Monk=4 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Ki Weapons|PRECLASS:1,Monk=5 COST:0 SOURCEPAGE:p.111 ASPECT:Archetype Base Class|Monk +Monk of the Empty Hand KEY:Monk Archetype ~ Monk of the Empty Hand CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkProficiencies.MonkStillMind.MonkPurityOfBody.MonkDiamondBody PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Monk of the Empty Hand],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkWeaponProficiencies,TYPE.MonkStillMind,TYPE.MonkPurityOfBody,TYPE.MonkDiamondBody] DESC:The monk of the empty hand eschews normal weapons in favor of whatever is lying around-rocks, chair legs, flagons of ale, even a simple quill pen all become deadly weapons in the hands of such a monk. A monk of the empty hand draws on his own ki to infuse his improvised weapons with power, and can transform a broken bottle into a magical weapon. ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Weapon and Armor Proficiency|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Flurry of Blows|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Bonus Feat|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Versatile Improvisation|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Ki Pool|PRECLASS:1,Monk=4 ABILITY:Special Ability|AUTOMATIC|Monk of the Empty Hand ~ Ki Weapons|PRECLASS:1,Monk=5 COST:0 SOURCEPAGE:p.111 ASPECT:Archetype Base Class|Monk Monk of the Four Winds KEY:Monk Archetype ~ Monk of the Four Winds CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkStunningFist.MonkAbundantStep.MonkPerfectSelf.MonkTimelessBody PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Monk of the Four Winds],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStunningFist,TYPE.MonkAbundantStep,TYPE.MonkPerfectSelf,TYPE.MonkTimelessBody] DESC:The monk of the four winds is connected to the natural world in a way few other creatures-even other monks- can hope to match. He can call upon the elements and the spirits of the world in times of need, and as he nears his goal of perfection, he gains the ability to slow down time and even defeat death itself. A monk of the four winds has the following class features. ABILITY:Special Ability|AUTOMATIC|Monk of the Four Winds ~ Elemental Fist|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Four Winds ~ Slow Time|PRECLASS:1,Monk=12 ABILITY:Special Ability|AUTOMATIC|Monk of the Four Winds ~ Aspect Master|PRECLASS:1,Monk=20 ABILITY:Special Ability|AUTOMATIC|Monk of the Four Winds ~ Immortality|PRECLASS:1,Monk=17 COST:0 SOURCEPAGE:p.112 ASPECT:Archetype Base Class|Monk Monk of the Healing Hand KEY:Monk Archetype ~ Monk of the Healing Hand CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkWholeneesOfBody.MonkDiamondBody.MonkQuiveringPalm.MonkPerfectSelf PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Monk of the Healing Hand],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkWholeneesOfBody,TYPE.MonkDiamondBody,TYPE.MonkQuiveringPalm,TYPE.MonkPerfectSelf] DESC:Monks of the healing hand seek perfection through helping others. By focusing their meditations on the flow of life within themselves and all creation they gain an understanding of how to share their ki with others, healing wounds and even bringing the dead back to life. For such a monk, sacrificing himself to save another is the surest way to achieve transcendence. A monk of the healing hand has the following class features. ABILITY:Special Ability|AUTOMATIC|Monk of the Healing Hand ~ Ancient Healing Hand|PRECLASS:1,Monk=7 ABILITY:Special Ability|AUTOMATIC|Monk of the Healing Hand ~ Ki Sacrifice|PRECLASS:1,Monk=11 ABILITY:Special Ability|AUTOMATIC|Monk of the Healing Hand ~ True Sacrifice|PRECLASS:1,Monk=20 COST:0 SOURCEPAGE:p.113 ASPECT:Archetype Base Class|Monk Monk of the Lotus KEY:Monk Archetype ~ Monk of the Lotus CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkStunningFist.MonkAbundantStep.MonkQuiveringPalm.MonkTongueOfTheSunAndMoon PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Monk of the Lotus],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStunningFist,TYPE.MonkAbundantStep,TYPE.MonkQuiveringPalm,TYPE.MonkTongueOfTheSunAndMoon] DESC:Monks are warriors who hone their bodies into deadly weapons, but some monks eschew violence in favor of a more peaceful philosophy. While a monk of the lotus realizes that combat cannot always be avoided-and is more than capable in a fight-he understands that all creatures are connected, and to harm another is to harm the self. Instead, he strives to find peaceful resolutions to conflicts, and in doing so, hopes to achieve inner peace. A monk of the lotus has the following class features. ABILITY:Special Ability|AUTOMATIC|Monk of the Lotus ~ Touch of Serenity|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Monk of the Lotus ~ Touch of Surrender|PRECLASS:1,Monk=12 ABILITY:Special Ability|AUTOMATIC|Monk of the Lotus ~ Touch of Peace|PRECLASS:1,Monk=15 ABILITY:Special Ability|AUTOMATIC|Monk of the Lotus ~ Learned Master|PRECLASS:1,Monk=17 COST:0 SOURCEPAGE:p.114 ASPECT:Archetype Base Class|Monk @@ -1919,7 +1919,7 @@ Mystic Persistence KEY:Ki Mystic ~ Mystic Persistence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MonkEmptyBody DESC:At 19th level, a ki mystic can create an aura once per day as a swift action at the cost of at least 2 points of ki. The aura emanates out to a 20-foot radius. The monk and all allies within the aura can roll two dice when making an attack roll or a saving throw and take the better result. The aura lasts for 1 round, plus an additional round for every 2 ki points spent when the monk created the aura. The monk can dismiss the aura at any time as a free action, but the ki points for the full duration of the aura are lost. This ability replaces empty body. SOURCEPAGE:p.111 # Monk of the Empty Hand -Weapon and Armor Proficiency KEY:Monk of the Empty Hand ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:SpecialQuality.MonkProficiencies DESC:Monks of the empty hand are proficient with the shuriken only. A monk of the empty hand treats normal weapons as improvised weapons with the following equivalencies (substituting all of their statistics for the listed weapon): a light weapon functions as a light hammer, a one-handed weapon functions as a club, and a two-handed weapon functions as a quarterstaff. This replaces the normal monk weapon proficiencies. SOURCEPAGE:p.111 +Weapon and Armor Proficiency KEY:Monk of the Empty Hand ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:SpecialQuality.MonkProficiencies DESC:Monks of the empty hand are proficient with the shuriken only. A monk of the empty hand treats normal weapons as improvised weapons with the following equivalencies (substituting all of their statistics for the listed weapon): a light weapon functions as a light hammer, a one-handed weapon functions as a club, and a two-handed weapon functions as a quarterstaff. This replaces the normal monk weapon proficiencies. SOURCEPAGE:p.111 AUTO:WEAPONPROF|Shuriken|Flurry of Blows ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfAuto Flurry of Blows KEY:Monk of the Empty Hand ~ Flurry of Blows CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Starting at 1st level, a monk of the empty hand can make a flurry of blows using any combination of unarmed strikes or attacks with an improvised weapon. He may not make a flurry of blows with any other weapons, including special monk weapons. A monk of the empty hand's flurry of blows otherwise functions as normal for a monk of his level. SOURCEPAGE:p.111 Bonus Feat KEY:Monk of the Empty Hand ~ Bonus Feat CATEGORY:Special Ability TYPE:SpecialQuality DESC:A monk of the empty hand adds the following feats to his list of bonus feats at 6th level: Improved Dirty Trick*, Improved Steal*, and Improvised Weapon Mastery. SOURCEPAGE:p.111 Versatile Improvisation KEY:Monk of the Empty Hand ~ Versatile Improvisation CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MonkStillMind DESC:At 3rd level, as a swift action, a monk of the empty hand may use an improvised weapon to deal damage as if it were another type (bludgeoning, piercing, or slashing) for 1 round, regardless of the weapon's normal damage type. This ability replaces still mind. SOURCEPAGE:p.111 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |