From: <ama...@us...> - 2013-04-21 07:26:51
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Revision: 19991 http://sourceforge.net/p/pcgen/code/19991 Author: amaitland Date: 2013-04-21 07:26:47 +0000 (Sun, 21 Apr 2013) Log Message: ----------- DATA-954 Shield bash attack incorrect for clerics - Shield Feat was granting it Issue#: DATA-954 Modified Paths: -------------- branches/6.00.x/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: branches/6.00.x/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- branches/6.00.x/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-04-21 04:55:38 UTC (rev 19990) +++ branches/6.00.x/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-04-21 07:26:47 UTC (rev 19991) @@ -145,7 +145,7 @@ Shield Focus TYPE:Combat PREATT:1 PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:You are skilled at deflecting blows with your shield. BONUS:COMBAT|AC|1|TYPE=Shield.STACK|PREEQUIP:1,TYPE=Shield SOURCEPAGE:p.133 BENEFIT:Increase the AC bonus granted by any shield you are using by 1. Shield Master TYPE:Combat PREATT:11 PREFEAT:3,Improved Shield Bash,Shield Slam,Two-Weapon Fighting PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:Your mastery of the shield allows you to fight with it without hindrance. BONUS:COMBAT|TOHIT.ShieldBash|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS")-var("ARMOR.SHIELD.EQUIPPED.0.BASEAC") BONUS:COMBAT|DAMAGE.ShieldBash|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS")-var("ARMOR.SHIELD.EQUIPPED.0.BASEAC") SOURCEPAGE:p.133 BENEFIT:You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's shield bonus to attacks and damage rolls made with the shield as if it was an enhancement bonus. #BONUS:VAR|ShieldBashAttackBonus|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS") BONUS:VAR|ShieldBashDamageBonus|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS") -Shield Proficiency TYPE:Combat DESC:You are trained in how to properly use a shield. AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light AUTO:WEAPONPROF|Shieldbash SOURCEPAGE:p.133 BENEFIT:When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. +Shield Proficiency TYPE:Combat DESC:You are trained in how to properly use a shield. AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light SOURCEPAGE:p.133 BENEFIT:When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Shield Slam TYPE:Combat PREATT:6 PREFEAT:2,Improved Shield Bash,Two-Weapon Fighting PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:In the right position, your shield can be used to send opponents flying. SOURCEPAGE:p.133 BENEFIT:Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Chapter 8). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn. Shot on the Run TYPE:Combat PREATT:4 PREFEAT:3,Dodge,Mobility,Point-Blank Shot PRESTAT:1,DEX=13 DESC:You can move, fire a ranged weapon, and move again before your foes can react. SOURCEPAGE:p.133 BENEFIT:As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement. Sickening Critical TYPE:Combat.Critical PREFEAT:1,Critical Focus PREMULT:1,[PREATT:11],[PREVARGTEQ:CriticalFocusQualify,11] DESC:Your critical hits cause opponents to become sickened. SOURCEPAGE:p.133 BENEFIT:Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |