From: <elr...@us...> - 2013-01-12 23:44:51
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Revision: 19143 http://sourceforge.net/p/pcgen/code/19143 Author: elrotheonk Date: 2013-01-12 23:44:48 +0000 (Sat, 12 Jan 2013) Log Message: ----------- - Added framework for Hellknight, abilities present but entirely unimplemented Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-12 22:20:43 UTC (rev 19142) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-12 23:44:48 UTC (rev 19143) @@ -11,8 +11,7 @@ Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes -###Block: Harrower Abilities -# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits +###BLOCK: Harrower Abilities Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses. Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225 @@ -25,20 +24,33 @@ Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225 Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use. +###BLOCK: Hellknight Abilities (WiP) +Aura of Law KEY:Aura of Law ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.278 DESC:Aura of Law +Detect Chaos KEY:Detect Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:Detect Chaos +Order KEY:Order ~ HK CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.278 DESC:Order +Smite Chaos KEY:Smite Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HKSmiteTimes|0 SOURCEPAGE:p.278 DESC:Smite Chaos +Discern Lies KEY:Discern Lies ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:Discern Lies +Hellknight Armor KEY:Hellknight Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKArmor|0 SOURCEPAGE:p.278 DESC:Hellknight Armor +Discipline KEY:Discipline ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKDiscipline|0 +Force of Will KEY:Force of Will ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKForceOfWill|0 SOURCEPAGE:p.279 DESC:Force of Will +Lawbringer KEY:Lawbringer ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.279 DESC:Lawbringer +Infernal Armor KEY:Infernal Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:Infernal Armor +Hell's Knight KEY:Hell's Knight ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:Hell's Knight + ### BLOCK: Red Mantis Assassin -Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata -Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) +Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.282 DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata +Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality SOURCEPAGE:p.282 DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization & Greater Weapon Focus (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,4|PREVARLT:SabreFightingLvl,7 VFEAT:Greater Weapon Focus (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,4 CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,6 VFEAT:Greater Weapon Specialization (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,6 -Prayer Attack CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack DESC:As a standard action, you can cause a victim within 30 ft. who can see you to be fascinated (Will save DC%1, +2 if wielding two sawtooth sabres). After 3 rounds of concentrating, you can make a coup de grace attack against your victim.|10+RedMantisLvl+CHA -Red Shroud CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You can create a veil of red mist %1 times/day as a move action. This persists for %2 rounds, and grants a +1 dodge bonus to AC and fast healing %1.|max(1,CON)|RedMantisLvl BONUS:COMBAT|AC|1|TYPE=Dodge|PREAPPLY:AnyPC -Summon Mantis CATEGORY:Special Ability TYPE:Spelllike.SpecialQuality DESC:Once per day, you may summon an advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises, as if using Summon Monster V. You can mentally direct these blood-red summoned vermin as a free action. SPELLS:Innate|TIMES=1|CASTERLEVEL=RedMantisLvl|Summon Mantis -Resurrection Sense CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You sense if a creature you have slain within the last year has been restored to life, as long as you are both on the same plane. -Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack.|RedMantisLvl -Blood Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 5/good. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl -Death Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 10/good. Your mandibles inflict 1 negative level if they hit; each negative level inflicted grants you 5 temp hps that last for 1 hour. The DC to remove these negative levels is %2. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl|20+CON -Fading CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:%1 times/day, you can become ethereal as a free action for an instant as you are attacked by a weapon or forced to make a Reflex saving throw (before adjudication), granting a 50%% chance to avoid taking damage from the attack or effects.|max(1,CON) -Mantis Doom CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack DESC:You may use Creeping Doom as a spell-like ability 3/day to summon swarms of venomous praying mantises. SPELLS:Innate|TIMES=3|CASTERLEVEL=RedMantisLvl|Creeping Doom,17+CHA +Prayer Attack CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack SOURCEPAGE:p.282 DESC:As a standard action, you can cause a victim within 30 ft. who can see you to be fascinated (Will save DC%1, +2 if wielding two sawtooth sabres). After 3 rounds of concentrating, you can make a coup de grace attack against your victim.|10+RedMantisLvl+CHA +Red Shroud CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You can create a veil of red mist %1 times/day as a move action. This persists for %2 rounds, and grants a +1 dodge bonus to AC and fast healing %1.|max(1,CON)|RedMantisLvl BONUS:COMBAT|AC|1|TYPE=Dodge|PREAPPLY:AnyPC +Summon Mantis CATEGORY:Special Ability TYPE:Spelllike.SpecialQuality SOURCEPAGE:p.283 DESC:Once per day, you may summon an advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises, as if using Summon Monster V. You can mentally direct these blood-red summoned vermin as a free action. SPELLS:Innate|TIMES=1|CASTERLEVEL=RedMantisLvl|Summon Mantis +Resurrection Sense CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You sense if a creature you have slain within the last year has been restored to life, as long as you are both on the same plane. +Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack.|RedMantisLvl +Blood Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 5/good. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl +Death Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 10/good. Your mandibles inflict 1 negative level if they hit; each negative level inflicted grants you 5 temp hps that last for 1 hour. The DC to remove these negative levels is %2. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl|20+CON +Fading CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:%1 times/day, you can become ethereal as a free action for an instant as you are attacked by a weapon or forced to make a Reflex saving throw (before adjudication), granting a 50%% chance to avoid taking damage from the attack or effects.|max(1,CON) +Mantis Doom CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack SOURCEPAGE:p.283 DESC:You may use Creeping Doom as a spell-like ability 3/day to summon swarms of venomous praying mantises. SPELLS:Innate|TIMES=3|CASTERLEVEL=RedMantisLvl|Creeping Doom,17+CHA RMA Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Red Mantis Assassin=1|Obscuring Mist,True Strike|PREVARGTEQ:RedMantisLvl,2 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Darkness,Summon Swarm|PREVARGTEQ:RedMantisLvl,4 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Fog Cloud,See Invisibility|PREVARGTEQ:RedMantisLvl,6 SPELLKNOWN:CLASS|Red Mantis Assassin=3|Clairaudience/Clairvoyance,Hold Person|PREVARGTEQ:RedMantisLvl,8 SPELLKNOWN:CLASS|Red Mantis Assassin=4|Dimension Door,Modify Memory|PREVARGTEQ:RedMantisLvl,10 # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-12 22:20:43 UTC (rev 19142) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-12 23:44:48 UTC (rev 19143) @@ -1,5 +1,5 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Har MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Restricted AL Required Feats Required Spell School Req. Spell Type Required Text Required Skills CLASS:Harrower !PREALIGN:TN PREFEAT:1,Harrowed PRESPELLSCHOOL:3,Divination=0 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck PRESKILL:1,Knowledge (Arcana)=5,Knowledge (Religion)=5 PRESKILL:1,TYPE.Perform=5 # Class Name Skill Pts/Lvl @@ -16,8 +16,24 @@ 9 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Wisdom 10 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Reading the Signs +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Hellknight HD:10 TYPE:PC.Prestige ABB:HKn MAXLEVEL:10 SOURCEPAGE:p.278 BONUS:CHECKS|BASE.Fortitude|(CL+1)/2 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Restricted AL Rqd BAB Required Feats Required Skills Other requirement +CLASS:Hellknight PREALIGN:LG,LN,LE PREATT:5 PREFEAT:1,Armor Proficiency (Heavy) PRESKILL:2,Intimidate=5,Knowledge (Planes)=5 PRETEXT:Must slay a devil with HD greater than your own. This must be witnessed by a Hellknight +# Class Name Skill Pts/Lvl Class Skills +CLASS:Hellknight STARTSKILLPTS:2 CSKILL:Intimidate|Knowledge (Local)|Perception|Ride|Sense Motive +# Class Name Define Vars +CLASS:Hellknight DEFINE:HellknightLvl|CL +###Block: Level Progression +1 ABILITY:Special Ability|AUTOMATIC|Aura of Law ~ HK|Detect Chaos ~ HK|Order ~ HK|Smite Chaos ~ HK BONUS:VAR|HKSmiteTimes|(CL+2)/3 +2 ABILITY:Special Ability|AUTOMATIC|Discern Lies ~ HK|Hellknight Armor ~ HK BONUS:VAR|HKArmor|(CL+1)/3 +3 ABILITY:Special Ability|AUTOMATIC|Discipline ~ HK|Force of Will ~ HK BONUS:VAR|HKDiscipline|CL/3 BONUS:VAR|HKForceOfWill|CL/3 +7 ABILITY:Special Ability|AUTOMATIC|Lawbringer ~ HK +9 ABILITY:Special Ability|AUTOMATIC|Infernal Armor ~ HK +10 ABILITY:Special Ability|AUTOMATIC|Hell's Knight ~ HK + # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RMA MAXLEVEL:10 SOURCEPAGE:pg.282 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RMA MAXLEVEL:10 SOURCEPAGE:p.282 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Restricted AL Required Feats Required Skills CLASS:Red Mantis Assassin PREALIGN:LE PREFEAT:4,Alertness,Exotic Weapon Proficiency (Sawtooth Sabre),Two-Weapon Fighting,Weapon Focus (Sawtooth Sabre) PRESKILL:3,Intimidate=5,Perception=5,Stealth=5 # Class Name Skill Pts/Lvl Class Skills This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |