From: <ama...@us...> - 2013-01-02 18:08:03
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Revision: 18968 http://sourceforge.net/p/pcgen/code/18968 Author: amaitland Date: 2013-01-02 18:07:59 +0000 (Wed, 02 Jan 2013) Log Message: ----------- Clean up display of Racial Vision Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2013-01-02 12:53:38 UTC (rev 18967) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2013-01-02 18:07:59 UTC (rev 18968) @@ -4,8 +4,8 @@ # Vision Modes # Ability Name Unique Key Category of Ability Visible Ability -Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Darkvision -Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Low-Light Vision +Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Darkvision +Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Low-Light Vision Low light Vision CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Low-Light Vision ###Block: Vision Modes @@ -131,7 +131,7 @@ Stonecunning KEY:Stonecunning ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DEFINE:DwarfStoneCunningBonus|0 DESC:Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.|DwarfStoneCunningBonus BONUS:SKILL|Perception (Notice unusual stonework)|DwarfStoneCunningBonus|TYPE=Racial BONUS:VAR|DwarfStoneCunningBonus|2 SOURCEPAGE:p.21 ASPECT:SkillBonus|Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.|DwarfStoneCunningBonus Steady KEY:Steady ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Steady ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady] DESC:Dwarves never have their speed reduced by armor or encumbrance. SOURCEPAGE:p.21 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor Weapon Familiarity KEY:Weapon Familiarity ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity] DESC:Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. AUTO:WEAPONPROF|Battleaxe|Pick (Heavy)|Warhammer BONUS:WEAPONPROF=Waraxe (Dwarven)|WIELDCATEGORY|-1 CHANGEPROF:TYPE.Dwarven=Martial SOURCEPAGE:p.21 -Darkvision KEY:Darkvision ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision] BONUS:VAR|RacialVision|1 +Darkvision KEY:Darkvision ~ Dwarf CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Elf Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects @@ -139,7 +139,7 @@ Elven Magic KEY:Elven Magic ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. BONUS:SKILL|Spellcraft (Identify magic item)|2|TYPE=Racial SOURCEPAGE:p.22 Weapon Familiarity KEY:Weapon Familiarity ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow CHANGEPROF:TYPE.Elven=Martial SOURCEPAGE:p.22 Keen Senses KEY:Keen Senses ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses] DESC:Elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.22 -Low-Light Vision KEY:Low-Light Vision ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision] BONUS:VAR|RacialVision|1 +Low-Light Vision KEY:Low-Light Vision ~ Elf CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Gnome Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Bonus to Ability Pool Bonus to DC Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects @@ -150,7 +150,7 @@ Obsessive KEY:Obsessive ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Obsessive ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 Keen Senses KEY:Keen Senses ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeKeenSenses] DESC:Gnomes receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.23 Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity] DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 -Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 +Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 ###Block: Gnome Magic Improvements: # Ability Name Category of Ability Type Visible Define Innate Spells Stackable? Multiple? Choose Bonus to skill Modify VAR @@ -171,7 +171,7 @@ Keen Senses KEY:Keen Senses ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses] DESC:Half-elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.24 # Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 -Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 +Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Half-Orc Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page @@ -180,7 +180,7 @@ Weapon Familiarity KEY:Weapon Familiarity ~ Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcHalfOrcWeaponFamiliarity] DESC:Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. AUTO:WEAPONPROF|Greataxe|Falchion CHANGEPROF:TYPE.Orc=Martial SOURCEPAGE:p.25 # Orc Blood CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault DESC:Half-orc count as both humans and orcs for any effect related to race. SOURCEPAGE:p.25 -Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 +Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 ###Block: Halfling Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Save checks bonus Bonus to skill Change Weapon Prof. Category Source Page Aspects This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |