From: <ama...@us...> - 2012-11-17 04:49:59
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Revision: 18336 http://pcgen.svn.sourceforge.net/pcgen/?rev=18336&view=rev Author: amaitland Date: 2012-11-17 04:49:52 +0000 (Sat, 17 Nov 2012) Log Message: ----------- [AEG - Feats] review and move to d20ogl Issue#: NEWSOURCE-108 Modified Paths: -------------- Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats.pcc Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_equipment_modifiers.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_appendix.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_background.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_general.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_infernal.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_magic.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_feats_quest.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/aeg_feats_spells.lst Added Paths: ----------- Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/ Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/OGL.txt Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats.jpg Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e.pcc Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_equipment_modifiers.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_appendix.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_background.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_general.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_infernal.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_magic.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_quest.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_skills.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_spells.lst Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_template_hidden.lst Property changes on: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Added: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/OGL.txt =================================================================== --- Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/OGL.txt (rev 0) +++ Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/OGL.txt 2012-11-17 04:49:52 UTC (rev 18336) @@ -0,0 +1,168 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc. + +System Reference Document (draft version) Copyright 1999, 2000 Wizards of the Coast, Inc. Authors Jonathan Tweet, Monty Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. + +Alchemy & Herbalists, Copyright 2002, Bastion Press + +Arcana - Societies of Magic, Copyright 2002, Green Ronin + +Armies of the Abyss, Copyright 2002, Green Ronin Publishing + +Battle Magic: The Eldritch Storm, Copyright 2002, Mongoose Publishing + +Black Flags, Copyright 2002, Avalanche Press + +Blight Magic, Copyright 2002, Mystic Eye Games + +Book of Eldritch Might 1, Copyright 2002, Monte J. Cook + +Brodsides! Naval Adventuring, Copyright 2001, Living Imagination Inc. + +Burok Torn, Copyright 2002, Sword & Sorcery Studios/White Wolf + +Chaos Magic: Wild Sorcery, Copyright 2002, Mongoose Publishing + +Codex Arcanis, Copyright 2001, Paradigm Concepts + +A Complete Guide to Drow, Copyright 2002, Goodman Games + +Constructs: It is Alive, Copyright 2002, Mongoose Publishing + +Crusades of Valor, Copyright 2002, Mongoose Publishing + +Demonology: The Dark Road, Copyright 2001, Mongoose Publishing + +Doom of Odin, Copyright 2002, Avalanche Press + +Dragon Lords of Melnibone, Copyright 2000, Chaosium Inc. + +Dragons, Copyright 2001, Alderac Entertainment Group + +Dungeons, Copyright 2001, Alderac Entertainment Group + +Evil, Copyright 2001, Alderac Entertainment Group + +Fey Magic: Dreaming the Reverie, Copyright 2002, Mongoose Publishing + +Freeport: The City of Adventure, Copyright 2002, Green Ronin Publishing + +Gladiator: Sands of Death, Copyright 2001, Mongoose Publishing + +Gods, Copyright 2002, Alderac Entertainment Group + +Hall of the Rainbow Mage, Copyright 2002, Sword & Sorcery Studios/White Wolf + +Hammer and Helm, Copyright 2002, Green Ronin + +Heroes of High Favor: Dwarves, Copyright 2002, Badaxe Games + +Hollowfaust, Copyright 2001, Sword & Sorcery/White Wolf + +The Hunt: Rise of Evil World Book, Copyright 2002, Mystic Eye Games + +Interludes: Brief expeditions to Bluffside, Copyright 2001, Thunderhead Games + +Jade & Steel, Copyright 2001, Avalanche Press + +Librum Equitis, Copyright 2002, Mystic Eye Games + +Mercenaries, Copyright 2002, Alderac Entertainment Group + +Monsters, Copyright 2002, Alderac Entertainment Group + +Mystic Warriors, Copyright 2001, Mystic Eye Games + +Mythic Races, Copyright 2001, Fantasy Flight Inc. + +Necromancy: Beyond the Grce, Copyright 2001, Mongoose Publishing + +Occult Lore, Copyright 2002, Atlas Games + +Quintessential Cleric, Copyright 2002, Mongoose Publishing + +Quintessential Dwarf, Copyright 2002, Mongoose Publishing + +Quintessential Elf, Copyright 2002, Mongoose Publishing + +Quintessential Fighter, Copyright 2002, Mongoose Publishing + +Quintessential Rogue, Copyright 2002, Mongoose Publishing + +Quintessential Wizard, Copyright 2002, Mongoose Publishing + +Relics & Rituals, Copyright 2002, Clark Peterson + +Seafarer's Handbook, Copyright 2001, Fantasy Flight Inc. + +Seas of Blood, Copyright 2001, Mongoose Publishing + +Secret College of Necromancy, Copyright 2002, Green Ronin Publishing + +Seven Strongholds, Copyright 2002, Atlas Games + +Shaman's Handbook, Copyright 2002, Green Ronin Publishing + +Shamans: Call of the Wild, Copyright 2002, Mongoose Publishing + +Slayer's Guide to Dragons, Copyright 2002, Mongoose Publishing + +Slayer's Guide to Trolls, Copyright 2002, Mongoose Publishing + +Slayer's Guide to Sahuagin, Copyright 2002, Mongoose Publishing + +Spells & Magic, Copyright 2002, Bastion Press + +Spells & Spellcraft, Copyright 2002, Fantasy Flight Inc. + +The Taan, Copyright 2001, Sovereign Press + +Touched by the Gods, Copyright 2001, Atlas Games + +Traps & Treachery, Copyright 2001, Fantasy Flight Inc. + +Twilight of Atlantis, Copyright 2002, Avalanche Press + +Twin Crowns: Age of Exploration Fantasy, Copyright 2001, Living Imagination Inc. + +Undead, Copyright 2001, Alderac Entertainment Group + +Vlad the Impaler, Copyright 2002, Avalanche Press + +War, Copyright 2001, Alderac Entertainment Group + +Feats, Copyright 2003, Alderac Entertainment Group, Inc. + +PCGen dataset conversion for Feats Copyright 2007, PCGen Data Team (including, but not limited to: Andrew (LegacyKing) Maitland, Eric (Maredudd) Smith) Added: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e.pcc =================================================================== --- Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e.pcc (rev 0) +++ Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e.pcc 2012-11-17 04:49:52 UTC (rev 18336) @@ -0,0 +1,117 @@ +# CVS $Revision$ $Author$ -- Sat Oct 13 08:56:53 2007 -- reformated by prettylst.pl v1.38 (build 2788) +CAMPAIGN:AEG - Feats Source Book - 35e Conversion +GAMEMODE:35e +RANK:6 +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Generic +STATUS:BETA +TYPE:Alderac Entertainment Group.Sourcebook +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PUBNAMELONG:Alderac Entertainment Group +PUBNAMESHORT:AEG +PUBNAMEWEB:http://alderac.com/ +SOURCELONG:Alderac Entertainment Group (AEG) - Feats +SOURCESHORT:Feats +SOURCEWEB:http://alderac.com/d20 +SOURCEDATE:2003-07 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document (draft version) Copyright 1999, 2000 Wizards of the Coast, Inc. Authors Jonathan Tweet, Monty Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Alchemy & Herbalists, Copyright 2002, Bastion Press +COPYRIGHT:Arcana - Societies of Magic, Copyright 2002, Green Ronin +COPYRIGHT:Armies of the Abyss, Copyright 2002, Green Ronin Publishing +COPYRIGHT:Battle Magic: The Eldritch Storm, Copyright 2002, Mongoose Publishing +COPYRIGHT:Black Flags, Copyright 2002, Avalanche Press +COPYRIGHT:Blight Magic, Copyright 2002, Mystic Eye Games +COPYRIGHT:Book of Eldritch Might 1, Copyright 2002, Monte J. Cook +COPYRIGHT:Brodsides! Naval Adventuring, Copyright 2001, Living Imagination Inc. +COPYRIGHT:Burok Torn, Copyright 2002, Sword & Sorcery Studios/White Wolf +COPYRIGHT:Chaos Magic: Wild Sorcery, Copyright 2002, Mongoose Publishing +COPYRIGHT:Codex Arcanis, Copyright 2001, Paradigm Concepts +COPYRIGHT:A Complete Guide to Drow, Copyright 2002, Goodman Games +COPYRIGHT:Constructs: It is Alive, Copyright 2002, Mongoose Publishing +COPYRIGHT:Crusades of Valor, Copyright 2002, Mongoose Publishing +COPYRIGHT:Demonology: The Dark Road, Copyright 2001, Mongoose Publishing +COPYRIGHT:Doom of Odin, Copyright 2002, Avalanche Press +COPYRIGHT:Dragon Lords of Melnibone, Copyright 2000, Chaosium Inc. +COPYRIGHT:Dragons, Copyright 2001, Alderac Entertainment Group +COPYRIGHT:Dungeons, Copyright 2001, Alderac Entertainment Group +COPYRIGHT:Evil, Copyright 2001, Alderac Entertainment Group +COPYRIGHT:Fey Magic: Dreaming the Reverie, Copyright 2002, Mongoose Publishing +COPYRIGHT:Freeport: The City of Adventure, Copyright 2002, Green Ronin Publishing +COPYRIGHT:Gladiator: Sands of Death, Copyright 2001, Mongoose Publishing +COPYRIGHT:Gods, Copyright 2002, Alderac Entertainment Group +COPYRIGHT:Hall of the Rainbow Mage, Copyright 2002, Sword & Sorcery Studios/White Wolf +COPYRIGHT:Hammer and Helm, Copyright 2002, Green Ronin +COPYRIGHT:Heroes of High Favor: Dwarves, Copyright 2002, Badaxe Games +COPYRIGHT:Hollowfaust, Copyright 2001, Sword & Sorcery/White Wolf +COPYRIGHT:The Hunt: Rise of Evil World Book, Copyright 2002, Mystic Eye Games +COPYRIGHT:Interludes: Brief expeditions to Bluffside, Copyright 2001, Thunderhead Games +COPYRIGHT:Jade & Steel, Copyright 2001, Avalanche Press +COPYRIGHT:Librum Equitis, Copyright 2002, Mystic Eye Games +COPYRIGHT:Mercenaries, Copyright 2002, Alderac Entertainment Group +COPYRIGHT:Monsters, Copyright 2002, Alderac Entertainment Group +COPYRIGHT:Mystic Warriors, Copyright 2001, Mystic Eye Games +COPYRIGHT:Mythic Races, Copyright 2001, Fantasy Flight Inc. +COPYRIGHT:Necromancy: Beyond the Grce, Copyright 2001, Mongoose Publishing +COPYRIGHT:Occult Lore, Copyright 2002, Atlas Games +COPYRIGHT:Quintessential Cleric, Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Dwarf, Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Elf, Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Fighter, Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Rogue, Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Wizard, Copyright 2002, Mongoose Publishing +COPYRIGHT:Relics & Rituals, Copyright 2002, Clark Peterson +COPYRIGHT:Seafarer's Handbook, Copyright 2001, Fantasy Flight Inc. +COPYRIGHT:Seas of Blood, Copyright 2001, Mongoose Publishing +COPYRIGHT:Secret College of Necromancy, Copyright 2002, Green Ronin Publishing +COPYRIGHT:Seven Strongholds, Copyright 2002, Atlas Games +COPYRIGHT:Shaman's Handbook, Copyright 2002, Green Ronin Publishing +COPYRIGHT:Shamans: Call of the Wild, Copyright 2002, Mongoose Publishing +COPYRIGHT:Slayer's Guide to Dragons, Copyright 2002, Mongoose Publishing +COPYRIGHT:Slayer's Guide to Trolls, Copyright 2002, Mongoose Publishing +COPYRIGHT:Slayer's Guide to Sahuagin, Copyright 2002, Mongoose Publishing +COPYRIGHT:Spells & Magic, Copyright 2002, Bastion Press +COPYRIGHT:Spells & Spellcraft, Copyright 2002, Fantasy Flight Inc. +COPYRIGHT:The Taan, Copyright 2001, Sovereign Press +COPYRIGHT:Touched by the Gods, Copyright 2001, Atlas Games +COPYRIGHT:Traps & Treachery, Copyright 2001, Fantasy Flight Inc. +COPYRIGHT:Twilight of Atlantis, Copyright 2002, Avalanche Press +COPYRIGHT:Twin Crowns: Age of Exploration Fantasy, Copyright 2001, Living Imagination Inc. +COPYRIGHT:Undead, Copyright 2001, Alderac Entertainment Group +COPYRIGHT:Vlad the Impaler, Copyright 2002, Avalanche Press +COPYRIGHT:War, Copyright 2001, Alderac Entertainment Group +COPYRIGHT:PCGen dataset conversion for Feats Copyright 2003-2007, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT)) + +COVER:aeg_feats.jpg +LOGO:@/publisher_logos/Alderac_Entertainment_Group.png +COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Alderac Entertainment Group. +DESC:This is a compendium of feats. We've taken hundreds of feats from dozens of books and compiled them in one location. Adding over 200 new feats and correcting existing ones, this mammoth compendium is everything you'll ever need on the topic of feats. Background, general, spellcasting, and even infernal feats are all here to bring your 3rd Edition fantasy games to life. And what player doesn't want that? This book is the final word on feats. Nothing else even comes close. +URL:WEBSITE|http://www.alderac.com/|Visit Alderac Entertainment Group +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=25448&it=1?affiliate_id=200170|Buy this pdf from RPGNow.com! +URL:Amazon.com|http://www.amazon.com/gp/product/1887953736?ie=UTF8&tag=httppcgensfne-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1887953736|Buy this book from Amazon.com! + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +FEAT:aeg_feats_35e_feats_background.lst +FEAT:aeg_feats_35e_feats_infernal.lst +FEAT:aeg_feats_35e_feats_magic.lst +FEAT:aeg_feats_35e_feats_quest.lst +FEAT:aeg_feats_35e_feats_general.lst + +###COMMENT:"The Fun Feats" +FEAT:aeg_feats_35e_feats_appendix.lst + +TEMPLATE:aeg_feats_35e_template_hidden.lst +SKILL:aeg_feats_35e_skills.lst +SPELL:aeg_feats_35e_spells.lst +EQUIPMOD:aeg_feats_35e_equipment_modifiers.lst + + +FORWARDREF:SKILL|Innuendo,Perform,Pick Pocket,Wilderness Lore,Survival + +# +##EOF +# Property changes on: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_equipment_modifiers.lst =================================================================== --- Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_equipment_modifiers.lst (rev 0) +++ Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_equipment_modifiers.lst 2012-11-17 04:49:52 UTC (rev 18336) @@ -0,0 +1,11 @@ +# CVS $Revision$ $Author$ -- Tue Feb 3 00:37:38 2009 -- reformated by prettylst.pl v1.39 (build 9132) +###EQMODs +# Original Entry: Eddy Anthony +SOURCELONG:Alderac Entertainment Group (AEG) - Feats SOURCESHORT:Feats SOURCEWEB:http://alderac.com/d20 SOURCEDATE:2003-07 + +# Modifier Name Unique Key Naming Option Type Visible Required Type Bonus Weapon Modifiers +Assassin's Blade KEY:ASSASSIN_CRITRANGEADD NAMEOPT:NOTHING TYPE:Weapon VISIBLE:QUALIFY PRETYPE:1,Melee BONUS:EQMWEAPON|CRITRANGEADD|1|PREFEAT:1,Assassin SPROP: (Applies the benefits of the Assasin feat if you have it) + +# +##EOF +# Property changes on: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_equipment_modifiers.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_appendix.lst =================================================================== --- Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_appendix.lst (rev 0) +++ Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_appendix.lst 2012-11-17 04:49:52 UTC (rev 18336) @@ -0,0 +1,19 @@ +# CVS $Revision$ $Author$ -- Fri Dec 28 23:33:15 2007 -- reformated by prettylst.pl v1.38 (build 4314) +# Original Entry: Andrew Maitland +SOURCELONG:Alderac Entertainment Group (AEG) - Feats SOURCESHORT:Feats SOURCEWEB:http://alderac.com/d20 SOURCEDATE:2003-07 + +# Feat Name Output Name Type Required Class Required Race Required Stat Required Text Description Stackable? Multiple? Choose Combat bonus Bonus to skill Cost Source Page +Bonus Feat TYPE:General DESC:Choose any one feat from Feats STACK:YES MULT:YES CHOOSE:NOCHOICE COST:0 SOURCEPAGE:p.143 +#CHOOSE:FEATADD|ALL don't know if that'd work... +Cool TYPE:General PRECLASS:1,Rogue=1 PRESTAT:1,CHA=13 DESC:You are just that cool and everyone knows it BONUS:COMBAT|AC|1|TYPE=Circumstantial|PREEQUIP:1,Leather BONUS:SKILL|TYPE.Charisma|1 SOURCEPAGE:p.143 +Elven Blood (Keebler) OUTPUTNAME:Elven Blood, Keebler TYPE:Background.Bloodgift DESC:you gan a +4 racial bonus to all Craft (Baking) checks and Profession (Cook) checks to make sweet, delicious treats SOURCEPAGE:p.143 +Garden Gnome TYPE:Background PRETEXT:Isn't being a gnome enough? DESC:You gain a +3 competence bonus to Hide checks and Move Silently checks while in tall grass and rose bushes. SOURCEPAGE:p.143 +Grassy Gnoll TYPE:Background PRERACE:1,Gnoll PRESTAT:1,WIS=13 PRETEXT:Knowing the truth DESC:You gain a +4 paranoia bonus to your Hide checks SOURCEPAGE:p.143 +Logic Hound TYPE:General PRETEXT:Having a brain DESC:You are allowed a Will save (DC 10 or more) anytime a gnome or halfling confronts you as you know that shouldn't exist. The DC to resist gnome or halfling effects could be higher in situation where the creature is part of alcohol-related vision or an illusion create by some sick, deranged elf SOURCEPAGE:p.143 +Monkey Grabs The Peach TYPE:General PRECLASS:1,Monk=9 DESC:This is the most dangerous and vile of monk techniques, involving a strong, powerful crushing attack to the opponent's groin. We were going to make rules for this, but for the sake of the children we opted to leave such graphic and painful descriptions out of the book SOURCEPAGE:p.143 +Seven Dwarves TYPE:General PRERACE:1,Dwarf% DESC:You gain a cumulative +1 racial bonus to all Perform (Ode) checks for every dwarf ally within 60 ft. SOURCEPAGE:p.143 +Spell Turning TYPE:General PRESTAT:1,INT=13 DESC:You always spell the word "turning" correctly SOURCEPAGE:p.143 + +# +##EOF +# Property changes on: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_appendix.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_background.lst =================================================================== --- Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_background.lst (rev 0) +++ Trunk/pcgen/data/alpha/alderacentgroup/feats/35e/aeg_feats_35e_feats_background.lst 2012-11-17 04:49:52 UTC (rev 18336) @@ -0,0 +1,121 @@ +# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052) +SOURCELONG:Alderac Entertainment Group (AEG) - Feats SOURCESHORT:Feats SOURCEWEB:http://alderac.com/d20 SOURCEDATE:2003-07 +# Original Entry: Andrew Maitland + +# Commented out feats are presented in other sections of the book + + +###Block:A-E +# Feat Name Type Required Ability Required AL Req. Att. Required Feat Prohibited Feat Multiple Requirements Required Non-Monster Lvl Required Race Required Skill Required Stat Required Text Define Description Multiple? Choose Template Automatically Gained Weapon Prof. Ability Save checks bonus Bonus to DC Bonus to skill Modify VAR Add to vision Class Skill Source Page Temporary effect description +Academy TYPE:Background PREMULT:2,[PRESTAT:1,INT=13,WIS=13],[PRESTAT:1,CHA=15] PREPCLEVEL:MAX=1 DESC:You are a future leader of the world, formally training with the sword as well as battle tactics and leadership. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[Glaive|Guisarme|Halberd|Lance|Longspear|Longsword|Ranseur|Rapier|Sword (Short)] AUTO:WEAPONPROF|%LIST CSKILL:Diplomacy|Knowledge (History)|Sense Motive SOURCEPAGE:p.5 TEMPDESC: With the DM's approval you may choose proficiency with a glaive, guisarme, halberd, lance, longspear, ranseur, rapier, or short sword in place of a longsword. +Actor TYPE:Background PREPCLEVEL:MAX=1 DESC:You are a trained actor. TEMPLATE:FavoredclassBard BONUS:SKILL|Bluff|2 CSKILL:Bluff|Disguise|TYPE=Perform SOURCEPAGE:p.5 +Ancient Lineage TYPE:Bloodgift PREMULT:1,[!PREFEAT:1,TYPE.Bloodgift],[PREPCLEVEL:MAX=1] PREPCLEVEL:MAX=1 DESC:Yours is the blood of heroes, born from a line of renowned warriors. BONUS:CHECKS|Will|1 BONUS:SKILL|Bluff,Intimidate|2 SOURCEPAGE:p.5 +Armored Mage TYPE:Background PREFEAT:1,TYPE.Metamagic PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% DESC:The affinity dwarves feel for metal allows you to reduce the chance of spell failure when casting arcane spells while wearing armor. SOURCEPAGE:p.5 +Aspect of Command TYPE:Bloodgift PREFEAT:1,Drakeblood PREPCLEVEL:MAX=1 PRESTAT:1,CHA=13 DESC:Your family's ancient bond with dragons makes you commanding and insures others follow your lead. BONUS:DC|SCHOOL.Enchantment|2 BONUS:VAR|LeadershipScore|2 SOURCEPAGE:p.6 +Aspect of Fear TYPE:Bloodgift PREFEAT:2,Aspect of Command,Drakeblood PREPCLEVEL:MAX=1 PRESTAT:1,CHA=15 DEFINE:AspectofFearDC|0 DEFINE:AspectofFearTimes|0 DESC:You can draw upon your draconic heritage, unsettling others with your presence. DC %1, %2/day|AspectofFearDC|AspectofFearTimes BONUS:VAR|AspectofFearDC|TL+CHA BONUS:VAR|AspectofFearTimes|CHA SOURCEPAGE:p.6 +Blood of Kings TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% DESC:You are a legitimate descendent of the great dwarven kings of old. SOURCEPAGE:p.6 +# COMMENT: Repeated in the Magic Section +#Blood of Magic TYPE:Bloodgift.Metamagic PREMULT:2,[PREFEAT:1,Drakeblood],[PREFEAT:2,TYPE.Metamagic] PRESTAT:1,CHA=13 PRETEXT:Arcane spellcaster level 1st+. DESC:Your draconic heritage allows you to apply metamagic feats to your spells quickly and instinctively. SOURCEPAGE:p.6 +Bonding TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% DESC:You can create a special bond with any other creature. SOURCEPAGE:p.6 +Born to the Saddle TYPE:Bloodgift PREPCLEVEL:MAX=1 PRESKILL:1,Ride=1 BONUS:SKILL|Ride|2|TYPE=Competence SOURCEPAGE:p.6 +Child of the Sea TYPE:Bloodgift PREPCLEVEL:MAX=1 PRESTAT:1,CON=13 DESC:The blood of an aquatic creature flows through your veins. SOURCEPAGE:p.7 +Church Education TYPE:Background PREPCLEVEL:MAX=1 PRESTAT:1,WIS=13 DESC:The clergy of your nation has educated you from a young age. TEMPLATE:FavoredclassCleric CSKILL:Diplomacy|Knowledge (Arcana)|Knowledge (Religion) SOURCEPAGE:p.7 +Conscription TYPE:Background PREPCLEVEL:MAX=1 DESC:You have served in a militia or other conscripted unit. AUTO:WEAPONPROF|Halberd|Crossbow (Heavy) SOURCEPAGE:p.7 +Deathwalker TYPE:Background PREABILITY:1,CATEGORY=Special Ability,Rage PREATT:1 PREPCLEVEL:MAX=1 DESC:You are among the most feared of any barbarian tribe member, capable of unnerving even your chieftain. BONUS:SKILL|Intimidate,Sense Motive|4 SOURCEPAGE:p.7 +Deepblood TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% PRESTAT:1,WIS=13 DESC:Your family has an ancient bond with the earth. SOURCEPAGE:p.7 +Deepsight TYPE:Bloodgift PREFEAT:1,Deepblood PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% PRESTAT:1,WIS=11 DESC:Your family's ancient bond enhances your darkvision. MULT:YES CHOOSE:NOCHOICE STACK:YES BONUS:VISION|Darkvision|10 SOURCEPAGE:p.7 +Divine Flame TYPE:Bloodgift PREABILITY:1,CATEGORY=Special Ability,Turn Undead PREFEAT:1,Forgeblood PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% PRESTAT:2,DEX=11,CHA=13 DESC:Your ancestral tie with elemental fire allows you to channel positive or negative energy through your weapon, causing extra fire damage. SOURCEPAGE:p.7 +Divine Perception TYPE:General PREALIGN:Deity PRESTAT:1,WIS=15 DESC:You can sense the workings of the gods in the mortal world. SOURCEPAGE:p.7 +Divine Thunder TYPE:Bloodgift PREABILITY:1,CATEGORY=Special Ability,Turn Undead PREFEAT:1,Forgeblood PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% PRESTAT:1,DEX=13,CHA=13 DESC:Your ancestral ties to the storm allow you to channel powerful thunder through your weapon, causing extra sonic damage. SOURCEPAGE:p.7 +Dogs of War TYPE:Bloodgift PREPCLEVEL:MAX=1 PRESTAT:3,CON=13,WIS=13,CHA=17 DESC:You have an animal companion. It is trusted and loyal. ABILITY:Special Ability|AUTOMATIC|Scent|PRECLASS:1,SPELLCASTER.Arcane=5 SOURCEPAGE:p.8 +Doom Bringer TYPE:Bloodgift PREABILITY:1,CATEGORY=Special Ability,Rage PREATT:1 PREPCLEVEL:MAX=1 PRETEXT:However, with your DM's permission, you may be allowed you to take it for an established character, should roleplaying or campaign development prove it logical. DESC:You are among the elite of the tribal khan's shock troops. You are from the unit sent into villages to flex his might. SOURCEPAGE:p.8 +###TODO:Rage effect +Draconic Bloodline TYPE:Bloodgift !PREFEAT:1,Draconic Bloodline PREPCLEVEL:MAX=1 DESC:You are the descendent of a dragon. Although you show no outward signs of draconic heritage, sorcery comes more easily to you than most others. MULT:YES CHOOSE:STRING|Acid|Cold|Electricity|Fire TEMPLATE:FavoredclassSorcerer SOURCEPAGE:p.8 +Drakeblood TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Dwarf PRESTAT:1,CHA=13 PRETEXT:A character can never have more than one 1st level bloodgift DESC:Your family has an ancient bond with a dragon. As a result, draconic blood flows through your veins. TEMPLATE:FavoredclassSorcerer BONUS:SKILL|Intimidate|3|TYPE=Racial SOURCEPAGE:p.8 +Dreamchild TYPE:Bloodgift PREMULT:2,[PREFEAT:2,Bonding,Path of Dreams],[PREFEAT:1,TYPE.Metamagic] PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESKILL:1,Wilderness Lore=10,Survival=10 DESC:You further bind your being to the magical essence of the woodlands, gaining more aspects of fey creatures. SOURCEPAGE:p.8 +Drifter TYPE:Background PREPCLEVEL:MAX=1 DESC:You are a drifter, never resting in one place for long. SOURCEPAGE:p.8 + +###Block:E-F +# Feat Name Output Name Type Required Class Required Feat Prohibited Feat Required Non-Monster Lvl Required Race Req. Special Ability Required Skill Required Stat Required Text Define Description Multiple? Choose Selections Caster level Save checks bonus Combat bonus Bonus to DC Bonus to HP Add to base move Bonus to skill Stat bonus Modify VAR Class Skill Source Page +# COMMENT: These are repeated in the General Section +#Earthen Harmonics TYPE:General PREABILITY:2,Bardic Music,Dwarven Stonecunning PRESKILL:1,TYPE.Perform=5 PRETEXT:Dwarven stonecunning ability, bardic music ability (or equivalent) DESC:Creatures with the Earth subtype find your bardic music difficult to resist. SOURCEPAGE:p.8 +#Elder Wisdom TYPE:General !PREFEAT:1,Elder Wisdom PRESTAT:1,WIS=13 PRETEXT:200+ years old. DESC:Your long life and old age give you great wisdom. MULT:YES CHOOSE:SKILL|Knowledge% BONUS:SKILL|TYPE.Knowledge|2|TYPE=Competence CSKILL:LIST SOURCEPAGE:p.8 + +# Feat Name Output Name Type Required Class Required Feat Prohibited Feat Required Non-Monster Lvl Required Race Required Stat Required Text Define Description Multiple? Choose Selections Caster level Save checks bonus Combat bonus Bonus to DC Bonus to HP Add to base move Bonus to skill Stat bonus Modify VAR Class Skill Source Page +Elven Blood Bane Elf OUTPUTNAME:Elven Blood, Bane Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CHA=13 DESC:Your elven blood is a scourge to the elven kingdoms and a foul secret to be kept guarded. SOURCEPAGE:p.9 +Elven Blood Blood Elf OUTPUTNAME:Elven Blood, Blood Elf TYPE:Bloodgift PRECLASS:1,Bard=1,Sorcerer=1 PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CHA=13 DESC:Your elven blood is tainted and foul, mired with sorcery and dark arts. BONUS:CASTERLEVEL|DESCRIPTOR.Evil|1 BONUS:STAT|BASESPELLSTAT|max(20-CHA) SOURCEPAGE:p.9 +Elven Blood Death Elf OUTPUTNAME:Elven Blood, Death Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CON=15 DESC:Your bloodline is difficult to extinguish. SOURCEPAGE:p.9 +Elven Blood Earth Elf OUTPUTNAME:Elven Blood, Earth Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,STR=13 DESC:Your elven blood carries an ancient legacy that can be traced to the dawn of time. BONUS:HP|CURRENTMAX|TL SOURCEPAGE:p.9 +Elven Blood Faith Elf OUTPUTNAME:Elven Blood, Faith Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:2,WIS=13,CHA=13 DESC:Your elven blood is pure, pious, and of high station. Other elves revere you as one of their own. SOURCEPAGE:p.9 +Elven Blood Feign Elf OUTPUTNAME:Elven Blood, Feign Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,STR=13 DESC:Your bloodline is far removed from the true line of elves providing you a strength that most elves lack. SOURCEPAGE:p.9 +Elven Blood Fire Elf OUTPUTNAME:Elven Blood, Fire Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:2,STR=13,DEX=17 DESC:Your elven blood is as old as fire. BONUS:COMBAT|BAB|1 SOURCEPAGE:p.9 +Elven Blood Forsaken Elf OUTPUTNAME:Elven Blood, Forsaken Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% DESC:Your elven blood is not from the true line. You are looked down upon by most elves and outright despised by others. BONUS:SKILL|Intimidate|4|TYPE=Racial SOURCEPAGE:p.9 +Elven Blood Gray Elf OUTPUTNAME:Elven Blood, Gray Elf TYPE:Bloodgift !PREFEAT:1,Elven Blood Gray Elf PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,INT=13 DESC:Your blood line considers knowledge the most important gift of the elves. MULT:YES CHOOSE:SKILL|CROSSCLASS SELECT:3 CSKILL:LIST SOURCEPAGE:p.9 +Elven Blood High Elf OUTPUTNAME:Elven Blood, High Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:2,INT=13,WIS=13 DESC:Your elven blood is noble and beyond reproach. SOURCEPAGE:p.9 +Elven Blood Lifegiver Elf OUTPUTNAME:Elven Blood, Lifegiver Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:2,CON=13,WIS=13 DESC:Your elven blood is pure and untarnished. SOURCEPAGE:p.10 +Elven Blood Mercy Elf OUTPUTNAME:Elven Blood, Mercy Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CON=13 DESC:Your elven blood is part of the protectorate that keeps the elven line alive. BONUS:CHECKS|ALL|1|TYPE=Resistance SOURCEPAGE:p.10 +Elven Blood Moon Elf OUTPUTNAME:Elven Blood, Moon Elf TYPE:Bloodgift !PREFEAT:1,Elven Blood Moon Elf PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CHA=15 DESC:Your elven blood carries an ancient legacy that can be traced back to the dawn of time MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|2|2 SOURCEPAGE:p.10 +Elven Blood Pain Elf OUTPUTNAME:Elven Blood, Pain Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,STR=13,CON=13 DESC:Your elven blood carries an ancient legacy that can be traced to the dawn of time SOURCEPAGE:p.10 +Elven Blood Pale Elf OUTPUTNAME:Elven Blood, Pale Elf TYPE:Bloodgift !PREFEAT:1,Elven Blood Pale Elf PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,WIS=15 DESC:Your bloodline is among the most esoteric and difficult to define of all elves. Many human communities do not know you even exist. MULT:YES CHOOSE:STRING|Acid|Chaotic|Cold|Darkness|Death|Electricity|Evil|Fear|Fire|Force|Good|Language-Dependent|Lawful|Light|Mind-Affecting|Sonic|Teleportation BONUS:CASTERLEVEL|DESCRIPTOR.%CHOICE|2 SOURCEPAGE:p.10 +Elven Blood Red Elf OUTPUTNAME:Elven Blood, Red Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CON=17 DESC:Your blood is strong but among the rarest of elven lines. BONUS:HP|CURRENTMAX|2 SOURCEPAGE:p.10 +Elven Blood Star Elf OUTPUTNAME:Elven Blood, Star Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,STR=13 DESC:Your elven blood carries an ancient legacy that can be traced to the dawn of time SOURCEPAGE:p.10 +Elven Blood True Elf OUTPUTNAME:Elven Blood, True Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:3,CON=13,WIS=13,CHA=13 DESC:Your elven blood is unmarred by time and can be traced backto the first elf SOURCEPAGE:p.10 +Elven Blood Water Elf OUTPUTNAME:Elven Blood, Water Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CON=13 DEFINE:ElvenBloodWaterElfDuration|0 DESC:Your elven blood stemsfrom the seas, bubbling like the constant froth of the ocean. You can breath Water for %1 hours|ElvenBloodWaterElfDuration BONUS:VAR|ElvenBloodWaterElfDuration|1+CON SOURCEPAGE:p.10 +Elven Blood Wind Elf OUTPUTNAME:Elven Blood, Wind Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,DEX=15 DESC:Your elven blood can be traced to the birth of the wind. BONUS:MOVEADD|TYPE.Walk|10 SOURCEPAGE:p.11 +Elven Blood Windrider Elf OUTPUTNAME:Elven Blood, Windrider Elf TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,DEX=13 DESC:Your elven blood can be traced to the birth of the wind. BONUS:MOVEADD|TYPE.Walk|5 SOURCEPAGE:p.11 + +Fey Blood TYPE:Bloodgift PREPCLEVEL:MAX=1 PRESTAT:1,CHA=17 PRETEXT:Spellcaster level 1 DESC:You have fey blood running in your veins. BONUS:DC|ALLSPELLS|1 BONUS:STAT|BASESPELLSTAT;Class=Sorcerer|MAX((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10)-BASESPELLSTAT) BONUS:STAT|BASESPELLSTAT;CLASS=Bard|MAX((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10)-BASESPELLSTAT) BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Bard|max(((STRSCORE-10),(DEXSCORE-10),(CONSCORE-10),(INTSCORE-10),(WISSCORE-10),(CHASCORE-10))-BASESPELLKNOWNSTAT) BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Sorcerer|max(STR,DEX,CON,INT,WIS,CHA-BASESPELLKNOWNSTAT) SOURCEPAGE:p.11 +#Need to get the HIGHEST - See PCGen Forums + +Fey Magic TYPE:Bloodgift PREFEAT:1,Fey Blood PREPCLEVEL:MAX=1 PRESTAT:1,CHA=13 PRETEXT:Spellcaster level 1st+. DESC:Your magic is rooted in illusion, but still potent to those without fey blood. MULT:YES CHOOSE:NOCHOICE BONUS:DC|ALLSPELLS|4|TYPE=Nonstack BONUS:DC|ALLSPELLS|2|PREFEAT:2,CHECKMULT,Fey Magic SOURCEPAGE:p.11 +Fiend Mark TYPE:Bloodgift PREFEAT:1,Fiend Touched PREPCLEVEL:MAX=1 PRESTAT:2,INT=13,CHA=17 DESC:Your demonic ancestry has caught up with you. Although more powerful for it, you are marked by your heritage in an obvious manner. You are resistance to Cold and Fire (10) BONUS:COMBAT|AC|3|TYPE=NaturalArmor BONUS:SKILL|TYPE.Charisma|-2|TYPE=Circumstance SOURCEPAGE:p.11 +Fiend Touched TYPE:Bloodgift !PREFEAT:1,Fiend Touched PREPCLEVEL:MAX=1 PRESTAT:2,INT=13,CHA=17 DESC:Your past is mired with the blood and ancestry of a demon or devil, You may cast %1 once per day as a level %2 sorcerer|%LIST|TL MULT:YES CHOOSE:NUMCHOICES=3|USERINPUT|TITLE=Enter one 1st-level and two 2nd-level arcane spells SELECT:3 BONUS:SKILL|TYPE.Charisma|-4|TYPE=Circumstance SOURCEPAGE:p.12 +The Fire Within TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% DESC:You are born from the flame, forged in the blood of the first dwarves. Fire Resistance 5 SOURCEPAGE:p.12 +Flameborn Sorcery TYPE:Bloodgift PRECLASS:1,Bard=1,Sorcerer=1 PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% PRESTAT:1,DEX=13 DESC:The birth of your sorcery can be traced back to the plane of elemental fire. Prohibited School ~ Transmutation BONUS:STAT|BASESPELLSTAT;CLASS=Sorcerer|MAX((DEXSCORE-10)-(CHASCORE-10)) BONUS:STAT|BASESPELLSTAT;CLASS=Bard|MAX((DEXSCORE-10)-(CHASCORE-10)) BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Bard|MAX((DEXSCORE-10)-(CHASCORE-10)) BONUS:STAT|BASESPELLKNOWNSTAT;CLASS=Sorcerer|MAX((DEXSCORE-10)-(CHASCORE-10)) SOURCEPAGE:p.12 +Forgeblood TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Dwarf% PRESTAT:1,DEX=13 DESC:Your family has an ancient bond with elemental fire, and you can survive exposure to cold more easily than others. SOURCEPAGE:p.12 +Free TYPE:Background PREPCLEVEL:MAX=1 DESC:You were born in an oppressive or imperialist society. You were born among the oppressed lower class, but gained your freedom through legitimate means. In most cases you wear a brand on your skin, showing your station. MULT:YES CHOOSE:SKILL|CROSSCLASS CSKILL:LIST SOURCEPAGE:p.12 + +###Block: G - P +# Feat Name Output Name Type Required Ability Required Feat Prohibited Feat Multiple Requirements Required Non-Monster Lvl Required Race Required Skill Required Stat Required Text Description Stackable? Multiple? Choose Selections Template Ability Class Skill Source Page +Gentry TYPE:Background PREPCLEVEL:MAX=1 DESC:You were born to a wealthier upper class. CSKILL:Diplomacy|Ride SOURCEPAGE:p.12 +Grace of the Fey TYPE:Bloodgift PREPCLEVEL:MAX=1 PRESTAT:2,DEX=15,CHA=15 DESC:Fey blood makes you swift and graceful, providing you an unnatural combat sense with fey weapons. TEMPLATE:CHOOSE:Grace Of The Fey ~ Proficient|Grace Of The Fey ~ Not Proficient SOURCEPAGE:p.12 +Hounds of Hell TYPE:Bloodgift PREABILITY:1,CATEGORY=Special Ability,Rage PREPCLEVEL:MAX=1 PRESTAT:2,CON=15,CHA=13 DESC:You are among the bravest of the khan's men, fighting with such ferocity that even the tribal leaders fear you. SOURCEPAGE:p.13 +Icy Calm TYPE:Bloodgift PREPCLEVEL:MAX=1 PRESTAT:1,WIS=13 DESC:You are difficult to frighten or unnerve. SOURCEPAGE:p.13 +Manifestation TYPE:Bloodgift PREFEAT:1,TYPE.Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CHA=15 DESC:You can call upon the power of your elven blood to impress lesser races. SOURCEPAGE:p.13 +Mark of the Fey TYPE:Bloodgift PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESTAT:1,CHA=13 DESC:You have been marked by the fey, although such a blessing is not without its price. SOURCEPAGE:p.13 +Mongrel TYPE:Background PREPCLEVEL:MAX=1 PRESTAT:1,CHA=13 PRETEXT:Any non-human goblinoid or humanoid race DESC:While for game purposes you are a member of a non-human species,some distant ancestry or crossbreeding allows you to pass as slightly human. Your ears are only slightly pointed, your skin has the same tone or feel as a common human type, or your eyes have a human shape or color. SOURCEPAGE:p.13 +Natural Birth-Gift (1 lvl-1) TYPE:Bloodgift !PREFEAT:1,Natural Birth-gift (2 lvl-0) PREPCLEVEL:MAX=1 PRERACE:1,Elf%,Half-Elf PRESTAT:1,WIS=13 PRETEXT:With the DMs permission,this feat could be a latent power, enabling you to acquire the feat at a later date. Alternately, a human or dwarf with enough justification could take this feat at 1st level. DESC:You were born gifted with a special power from your ancient tie between elves and fey. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|CLASSLIST=Druid[LEVELMAX=1;LEVELMIN=1] SOURCEPAGE:p.13 +Natural Birth-Gift (2 lvl-0) TYPE:Bloodgift !PREFEAT:1,Natural Birth-gift (1 lvl-1) PREPCLEVEL:MAX=1 PRERACE:1,Elf%,Half-Elf PRESTAT:1,WIS=13 PRETEXT:With the DMs permission,this feat could be a latent power, enabling you to acquire the feat at a later date. Alternately, a human or dwarf with enough justification could take this feat at 1st level. DESC:You were born gifted with a special power from your ancient tie between elves and fey. STACK:NO MULT:YES CHOOSE:NUMCHOICES=2|SPELLS|CLASSLIST=Druid[LEVELMAX=0;LEVELMIN=0] SELECT:2 SOURCEPAGE:p.13 +Naval Heritage TYPE:Background PREPCLEVEL:MAX=1 DESC:Your family has a proud tradition of navalservice. SOURCEPAGE:p.13 +Nobleman TYPE:Background PREPCLEVEL:MAX=1 PRESTAT:1,CHA=15 DESC:You were born to the noble elite. CSKILL:Diplomacy|TYPE=Knowledge|Ride SOURCEPAGE:p.13 +Path of Dreams TYPE:Bloodgift PREFEAT:2,Bonding,TYPE.Metamagic PREPCLEVEL:MAX=1 PRERACE:1,Elf% PRESKILL:1,Wilderness Lore=10,Survival=10 ... [truncated message content] |