From: <ama...@us...> - 2012-11-11 08:11:59
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Revision: 18285 http://pcgen.svn.sourceforge.net/pcgen/?rev=18285&view=rev Author: amaitland Date: 2012-11-11 08:11:52 +0000 (Sun, 11 Nov 2012) Log Message: ----------- [DHG] Paths of Power Issue#: NEWSOURCE-127 Modified Paths: -------------- Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_abilities.lst Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_classes.lst Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_feats.lst Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_spells.lst Modified: Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_abilities.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_abilities.lst 2012-11-11 08:10:09 UTC (rev 18284) +++ Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_abilities.lst 2012-11-11 08:11:52 UTC (rev 18285) @@ -5,27 +5,27 @@ Dwarf Spell List (DC 18) CATEGORY:Special Ability TYPE:PathOfPowerChoice - DESC:"Five hundred years have I labored to produce this hammer; with it you shall smash giants as if they were mice." -1 Magic Weapon: Weapon gains +1 bonus. -2 Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. -3 Stone Shape: Sculpts stone into any shape. -4 Stoneskin: Ignore 10 points of damage per attack. -5 Wall of Stone: Creates a stone wall that can be shaped. -6 Move Earth: Digs trenches and build hills. -7 Wall of Iron: 30 hp/four levels; can topple onto foes. -8 Iron Body: Your body becomes living iron. -9 Mine Seed:* Plant a mine for the years to come. +# DESC:"Five hundred years have I labored to produce this hammer; with it you shall smash giants as if they were mice." +#1 Magic Weapon: Weapon gains +1 bonus. +#2 Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. +#3 Stone Shape: Sculpts stone into any shape. +#4 Stoneskin: Ignore 10 points of damage per attack. +#5 Wall of Stone: Creates a stone wall that can be shaped. +#6 Move Earth: Digs trenches and build hills. +#7 Wall of Iron: 30 hp/four levels; can topple onto foes. +#8 Iron Body: Your body becomes living iron. +#9 Mine Seed:* Plant a mine for the years to come. Elf Spell List (DC 15) CATEGORY:Special Ability TYPE:PathOfPowerChoice - DESC:"You don't need to see my papers." -1 Charm Person: Makes one person your friend. -2 Fog Cloud: Fog obscures vision. -3 Suggestion: Compels subject to follow stated course of action. -4 Charm Monster: A monster believes it's your ally. -5 Mind Fog: Subjects in fog get -10 to Wis and Will checks. -6 Suggestion, Mass: As Suggestion, +1 subject/level. -7 Power Word Blind: Blinds creature with 200 hp or less. -8 Charm Monster, Mass: As charm monster, but all within 30 ft. -9 Etherealness: Travel to Ethereal Plane with companions. +# DESC:"You don't need to see my papers." +#1 Charm Person: Makes one person your friend. +#2 Fog Cloud: Fog obscures vision. +#3 Suggestion: Compels subject to follow stated course of action. +#4 Charm Monster: A monster believes it's your ally. +#5 Mind Fog: Subjects in fog get -10 to Wis and Will checks. +#6 Suggestion, Mass: As Suggestion, +1 subject/level. +#7 Power Word Blind: Blinds creature with 200 hp or less. +#8 Charm Monster, Mass: As charm monster, but all within 30 ft. +#9 Etherealness: Travel to Ethereal Plane with companions. Modified: Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_classes.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_classes.lst 2012-11-11 08:10:09 UTC (rev 18284) +++ Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_classes.lst 2012-11-11 08:11:52 UTC (rev 18285) @@ -2,36 +2,36 @@ # Original Entry: Andrew Maitland # Original Entry Date: 2011/09/11 -CLASS:Internal Magic HD:0 VISIBLE:NO SPELLSTAT:NONE SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Internal Magic|CL +CLASS:Internal Magic HD:1 VISIBLE:NO SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Internal Magic|CL 1 CAST:1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 # COMMENT: It's my hope that this will work to add all the spells to and be useful. # COMMENT: To Implement the Caster Choice of Int, Wis or Cha and allow them to be advanced according to a chart -CLASS:Arcane Caster (INT) HD:0 VISIBLE:NO SPELLSTAT:INT SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Arcane Caster (INT)|TL SPELLLIST:1|Internal Magic +CLASS:Arcane Caster (INT) HD:1 VISIBLE:NO SPELLSTAT:INT SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Arcane Caster (INT)|TL SPELLLIST:1|Internal Magic 1 CAST:SpellAbilityCasterLvlZero,SpellAbilityCasterLvlOne,SpellAbilityCasterLvlTwo,SpellAbilityCasterLvlThree,SpellAbilityCasterLvlFour,SpellAbilityCasterLvlFive,SpellAbilityCasterLvlSix,SpellAbilityCasterLvlSeven,SpellAbilityCasterLvlEight,SpellAbilityCasterLvlNine -CLASS:Arcane Caster (WIS) HD:0 VISIBLE:NO SPELLSTAT:WIS SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Arcane Caster (WIS)|TL SPELLLIST:1|Internal Magic +CLASS:Arcane Caster (WIS) HD:1 VISIBLE:NO SPELLSTAT:WIS SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Arcane Caster (WIS)|TL SPELLLIST:1|Internal Magic 1 CAST:SpellAbilityCasterLvlZero,SpellAbilityCasterLvlOne,SpellAbilityCasterLvlTwo,SpellAbilityCasterLvlThree,SpellAbilityCasterLvlFour,SpellAbilityCasterLvlFive,SpellAbilityCasterLvlSix,SpellAbilityCasterLvlSeven,SpellAbilityCasterLvlEight,SpellAbilityCasterLvlNine -CLASS:Arcane Caster (CHA) HD:0 VISIBLE:NO SPELLSTAT:CHA SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Arcane Caster (CHA)|TL SPELLLIST:1|Internal Magic +CLASS:Arcane Caster (CHA) HD:1 VISIBLE:NO SPELLSTAT:CHA SPELLTYPE:Arcane SPELLBOOK:YES BONUS:CASTERLEVEL|Arcane Caster (CHA)|TL SPELLLIST:1|Internal Magic 1 CAST:SpellAbilityCasterLvlZero,SpellAbilityCasterLvlOne,SpellAbilityCasterLvlTwo,SpellAbilityCasterLvlThree,SpellAbilityCasterLvlFour,SpellAbilityCasterLvlFive,SpellAbilityCasterLvlSix,SpellAbilityCasterLvlSeven,SpellAbilityCasterLvlEight,SpellAbilityCasterLvlNine # COMMENT: To Implement the Divine Caster Choices -CLASS:Divine Caster (INT) HD:0 VISIBLE:NO SPELLSTAT:INT SPELLTYPE:Divine SPELLBOOK:YES BONUS:CASTERLEVEL|Divine Caster (INT)|TL SPELLLIST:1|Internal Magic +CLASS:Divine Caster (INT) HD:1 VISIBLE:NO SPELLSTAT:INT SPELLTYPE:Divine SPELLBOOK:YES BONUS:CASTERLEVEL|Divine Caster (INT)|TL SPELLLIST:1|Internal Magic 1 CAST:SpellAbilityCasterLvlZero,SpellAbilityCasterLvlOne,SpellAbilityCasterLvlTwo,SpellAbilityCasterLvlThree,SpellAbilityCasterLvlFour,SpellAbilityCasterLvlFive,SpellAbilityCasterLvlSix,SpellAbilityCasterLvlSeven,SpellAbilityCasterLvlEight,SpellAbilityCasterLvlNine -CLASS:Divine Caster (WIS) HD:0 VISIBLE:NO SPELLSTAT:WIS SPELLTYPE:Divine SPELLBOOK:YES BONUS:CASTERLEVEL|Divine Caster (WIS)|TL SPELLLIST:1|Internal Magic +CLASS:Divine Caster (WIS) HD:1 VISIBLE:NO SPELLSTAT:WIS SPELLTYPE:Divine SPELLBOOK:YES BONUS:CASTERLEVEL|Divine Caster (WIS)|TL SPELLLIST:1|Internal Magic 1 CAST:SpellAbilityCasterLvlZero,SpellAbilityCasterLvlOne,SpellAbilityCasterLvlTwo,SpellAbilityCasterLvlThree,SpellAbilityCasterLvlFour,SpellAbilityCasterLvlFive,SpellAbilityCasterLvlSix,SpellAbilityCasterLvlSeven,SpellAbilityCasterLvlEight,SpellAbilityCasterLvlNine -CLASS:Divine Caster (CHA) HD:0 VISIBLE:NO SPELLSTAT:CHA SPELLTYPE:Divine SPELLBOOK:YES BONUS:CASTERLEVEL|Divine Caster (CHA)|TL SPELLLIST:1|Internal Magic +CLASS:Divine Caster (CHA) HD:1 VISIBLE:NO SPELLSTAT:CHA SPELLTYPE:Divine SPELLBOOK:YES BONUS:CASTERLEVEL|Divine Caster (CHA)|TL SPELLLIST:1|Internal Magic 1 CAST:SpellAbilityCasterLvlZero,SpellAbilityCasterLvlOne,SpellAbilityCasterLvlTwo,SpellAbilityCasterLvlThree,SpellAbilityCasterLvlFour,SpellAbilityCasterLvlFive,SpellAbilityCasterLvlSix,SpellAbilityCasterLvlSeven,SpellAbilityCasterLvlEight,SpellAbilityCasterLvlNine -CLASS:Psionic (INT) HD:0 VISIBLE:NO SPELLSTAT:INT SPELLTYPE:Psionic SPELLBOOK:YES BONUS:CASTERLEVEL|Psionic (INT)|TL SPELLLIST:1|Internal Magic +CLASS:Psionic (INT) HD:1 VISIBLE:NO SPELLSTAT:INT SPELLTYPE:Psionic SPELLBOOK:YES BONUS:CASTERLEVEL|Psionic (INT)|TL SPELLLIST:1|Internal Magic -CLASS:Psionic (WIS) HD:0 VISIBLE:NO SPELLSTAT:WIS SPELLTYPE:Psionic SPELLBOOK:YES BONUS:CASTERLEVEL|Psionic (WIS)|TL SPELLLIST:1|Internal Magic +CLASS:Psionic (WIS) HD:1 VISIBLE:NO SPELLSTAT:WIS SPELLTYPE:Psionic SPELLBOOK:YES BONUS:CASTERLEVEL|Psionic (WIS)|TL SPELLLIST:1|Internal Magic -CLASS:Psionic (CHA) HD:0 VISIBLE:NO SPELLSTAT:CHA SPELLTYPE:Psionic SPELLBOOK:YES BONUS:CASTERLEVEL|Psionic (CHA)|TL SPELLLIST:1|Internal Magic \ No newline at end of file +CLASS:Psionic (CHA) HD:1 VISIBLE:NO SPELLSTAT:CHA SPELLTYPE:Psionic SPELLBOOK:YES BONUS:CASTERLEVEL|Psionic (CHA)|TL SPELLLIST:1|Internal Magic \ No newline at end of file Modified: Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_feats.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_feats.lst 2012-11-11 08:10:09 UTC (rev 18284) +++ Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_feats.lst 2012-11-11 08:11:52 UTC (rev 18285) @@ -13,7 +13,7 @@ ###Block: Actual Feats -Armored Caster SOURCEPAGE:p.7 TYPE:Metamagic DESC:You may minimize your gestures when casting an arcane spell. PREFEAT:1,Armor Proficiency (Light) BENEFIT:You may wear light armor without risk of arcane spell failure. Special: The game master may allow characters to spend an additional two Feats to acquire the ability to wear medium armor without risking arcane spell failure. +Armored Caster SOURCEPAGE:p.7 KEY:Armored Caster ~ PoP TYPE:Metamagic DESC:You may minimize your gestures when casting an arcane spell. PREFEAT:1,Armor Proficiency (Light) BENEFIT:You may wear light armor without risk of arcane spell failure. Special: The game master may allow characters to spend an additional two Feats to acquire the ability to wear medium armor without risking arcane spell failure. Domain Ability SOURCEPAGE:p.7 TYPE:General DESC:Your mystical studies have granted you an innate talent. PRETEXT:Having expended a Feat on a domain path. BENEFIT:You gain the granted power for the domain as well as access to its spells. #Special: Prestige or Exclusive domain abilities may cost two Feats to acquire at the option of the game master. Path Master SOURCEPAGE:p.7 TYPE:Metamagic DESC:You become a semi-spontaneous caster. PRETEXT:Knowing at least three paths. BENEFIT:You may invest your spell slots in paths rather than in individual spells. You may then expend those spell levels in casting any spell on the path that you can handle. For example, a 8'th level wizard with the Pyrotics path could invest two fourth level spell slots in it, and then use them to cast Fireball and Burning Hands twice each, or any other combination of Pyrotic spells of up to level four - the maximum level of spell which he or she can cast - which adds up to eight spell levels or less. @@ -32,45 +32,45 @@ - DEFINE:SpellAbilityCasterLvlZero|0 - DEFINE:SpellAbilityCasterLvlOne|0 - DEFINE:SpellAbilityCasterLvlTwo|0 - DEFINE:SpellAbilityCasterLvlThree|0 - DEFINE:SpellAbilityCasterLvlFour|0 - DEFINE:SpellAbilityCasterLvlFive|0 - DEFINE:SpellAbilityCasterLvlSix|0 +# DEFINE:SpellAbilityCasterLvlZero|0 +# DEFINE:SpellAbilityCasterLvlOne|0 +# DEFINE:SpellAbilityCasterLvlTwo|0 +# DEFINE:SpellAbilityCasterLvlThree|0 +# DEFINE:SpellAbilityCasterLvlFour|0 +# DEFINE:SpellAbilityCasterLvlFive|0 +# DEFINE:SpellAbilityCasterLvlSix|0 -BONUS:VAR|SpellAbilityCasterLvlZero|1 -BONUS:VAR|SpellAbilityCasterLvlZero|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlZero|1|PREPCLEVEL:MIN=6|PREVARGTEQ:SpellAbilityFeatCount,2 -BONUS:VAR|SpellAbilityCasterLvlZero|1|PREPCLEVEL:MIN=14|PREVARGTEQ:SpellAbilityFeatCount,6 +#BONUS:VAR|SpellAbilityCasterLvlZero|1 +#BONUS:VAR|SpellAbilityCasterLvlZero|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlZero|1|PREPCLEVEL:MIN=6|PREVARGTEQ:SpellAbilityFeatCount,2 +#BONUS:VAR|SpellAbilityCasterLvlZero|1|PREPCLEVEL:MIN=14|PREVARGTEQ:SpellAbilityFeatCount,6 # -BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=3|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=5|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=10|PREVARGTEQ:SpellAbilityFeatCount,4 -BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=14|PREVARGTEQ:SpellAbilityFeatCount,6 +#BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=3|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=5|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=10|PREVARGTEQ:SpellAbilityFeatCount,4 +#BONUS:VAR|SpellAbilityCasterLvlOne|1|PREPCLEVEL:MIN=14|PREVARGTEQ:SpellAbilityFeatCount,6 # -BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=5|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=6|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=11|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=15|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=5|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=6|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=11|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlTwo|1|PREPCLEVEL:MIN=15|PREVARGTEQ:SpellAbilityFeatCount,1 # -BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlThree|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 # -BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 -BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 +#BONUS:VAR|SpellAbilityCasterLvlFour|1|PREPCLEVEL:MIN=2|PREVARGTEQ:SpellAbilityFeatCount,1 # -BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=16|PREVARGTEQ:SpellAbilityFeatCount,7 -BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=17|PREVARGTEQ:SpellAbilityFeatCount,8 -BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=17|PREVARGTEQ:SpellAbilityFeatCount,10 -BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=17|PREVARGTEQ:SpellAbilityFeatCount,11 +#BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=16|PREVARGTEQ:SpellAbilityFeatCount,7 +#BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=17|PREVARGTEQ:SpellAbilityFeatCount,8 +#BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=17|PREVARGTEQ:SpellAbilityFeatCount,10 +#BONUS:VAR|SpellAbilityCasterLvlFive|1|PREPCLEVEL:MIN=17|PREVARGTEQ:SpellAbilityFeatCount,11 # -BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,9 -BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,12 -BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,13 -BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,14 +#BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,9 +#BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,12 +#BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,13 +#BONUS:VAR|SpellAbilityCasterLvlSix|1|PREPCLEVEL:MIN=18|PREVARGTEQ:SpellAbilityFeatCount,14 Modified: Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_spells.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_spells.lst 2012-11-11 08:10:09 UTC (rev 18284) +++ Trunk/content/notfordistribution/distanthorizonsgames/paths_of_power/pop_spells.lst 2012-11-11 08:11:52 UTC (rev 18285) @@ -22,15 +22,15 @@ Grounding SOURCEPAGE:p.33 SCHOOL:Abjuration CLASSES:ALL=1 COMPS:V, S CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:10 min./level (D) SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:This spell functions as per Resist Energy, except that it only functions against electricity and defends against 20 points of damage instead of 10. Characters with both Resist Energy and Grounding cast on them have 20 points of resistance against electricity and 10 points of resistance against all other energy types. Magic Circle against Extremes SOURCEPAGE:p.33 SCHOOL:Abjuration DESCRIPTOR:Neutral TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Touch ITEM:Potion TARGETAREA:10-ft.-radius emanation from touched creature DURATION:(CASTERLEVEL*10) minutes SAVEINFO:Will negates (harmless) SPELLRES:No; see text DESC:This spell functions like Magic Circle against Evil, except that it is similar to Protection from Extremes instead of Protection from Evil, and it can imprison an extreme summoned creature. Manufacture SOURCEPAGE:p.34 SCHOOL:Transmutation CLASSES:ALL=8 COMPS:V, S, M CASTTIME:See text RANGE:Close TARGETAREA:Up to 20 cu. ft./level; see text DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Favored by the most highly-skilled Gnomish crafters, Manufacture allows for more efficient and powerful crafting than Fabricate. You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by this spell. The quality of items made by this spell is commensurate with the skill of the caster - and the caster is considered to have "taken 10" with respect to the skill roll to make any such item. If used on minerals, halve the maximum target amount. Casting requires 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell. Material Component: The raw materials required to craft the item to be created. -Mine Seed SOURCEPAGE:p.34 SCHOOL:Transmutation CLASSES:ALL=9 COMPS:V, S CASTTIME:1 hour RANGE:Touch TARGETAREA:One rock DURATION:Instantaneous SAVEINFO:No SPELLRES:No DESC:One of the finest dwarven spells, Mine Seed allows a powerful spellcaster to open new mines for the future by planting a special mine seed. While this has no immediate effects, the Mine Seed will slowly grow and develop, until, in a few centuries, a fine new mine with rich veins of excellent ores, gemstones, and nicely arched caverns will finally mature. Although most other races don't know it, this spell has kept humans and elves in comfort for quite a while - on many worlds, the natural and easily available stocks of metals were exhausted millennia ago, or would have been if the dwarves didn't keep planting more mines. Classically gems and precious metals generally didn't simply disappear in massive quantities. Spellcasters, however, quite routinely use up large amounts of precious metals and gems as components, disintegrate things, and spend vast amounts of money on item creation. While what happens to that money is never clearly specified, there's no option for saving it by gathering your own ingredients, no mention of evil spellcasters extorting assistance instead of paying for it, or of it entering the local economy. Evidently it just vanishes - and at 50 GP to the pound, a high level character's equipment may account for the disappearance of tons of gold or a hundred tons of copper and silver. It all must come from somewhere. +Mine Seed KEY:Mine Seed ~ PoP SOURCEPAGE:p.34 SCHOOL:Transmutation CLASSES:ALL=9 COMPS:V, S CASTTIME:1 hour RANGE:Touch TARGETAREA:One rock DURATION:Instantaneous SAVEINFO:No SPELLRES:No DESC:One of the finest dwarven spells, Mine Seed allows a powerful spellcaster to open new mines for the future by planting a special mine seed. While this has no immediate effects, the Mine Seed will slowly grow and develop, until, in a few centuries, a fine new mine with rich veins of excellent ores, gemstones, and nicely arched caverns will finally mature. Although most other races don't know it, this spell has kept humans and elves in comfort for quite a while - on many worlds, the natural and easily available stocks of metals were exhausted millennia ago, or would have been if the dwarves didn't keep planting more mines. Classically gems and precious metals generally didn't simply disappear in massive quantities. Spellcasters, however, quite routinely use up large amounts of precious metals and gems as components, disintegrate things, and spend vast amounts of money on item creation. While what happens to that money is never clearly specified, there's no option for saving it by gathering your own ingredients, no mention of evil spellcasters extorting assistance instead of paying for it, or of it entering the local economy. Evidently it just vanishes - and at 50 GP to the pound, a high level character's equipment may account for the disappearance of tons of gold or a hundred tons of copper and silver. It all must come from somewhere. Protection from Extremes SOURCEPAGE:p.34 SCHOOL:Abjuration DESCRIPTOR:Neutral CLASSES:ALL=1 DESCRIPTOR:Good TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Touch ITEM:Potion TARGETAREA:Creature touched DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Will negates (harmless) SPELLRES:No; see text DESC:This spell functions like Protection from Evil, except that the +2 deflection and resistance bonuses apply to attacks from extreme-aligned creatures (either CE, CG, LE, and LG or CN, NG, LN, and NE depending on what the game master opts to consider "extreme") creatures, and extreme-aligned summoned creatures cannot touch the subject. -Rational Discussion SOURCEPAGE:p.34 SCHOOL:Abjuration CLASSES:ALL=4 COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:20 ft radius burst DURATION:10 minutes per level SAVEINFO:None SPELLRES:No DESC:This spell banishes the forces of alignment from the area, freeing everyone there from such effects. While the spell lasts, everyone and everything is considered True Neutral, and is free to act as such. When the spell ends, or characters leave the affected area, they are again affected by their alignments. As a forced change, this does not affect their actions or abilities thereafter. It should be noted that in the d20 system alignments are absolute forces - detectable, measurable, and controllable things governed by the energies of the outer planes. While characters are normally free to choose which outer plane, if any, they are attuned to, this spell simply blocks off that energy flow. Like a spell that removes the air from the area, it can be countered, dispelled, or evaded by leaving the area, but it cannot be saved against or resisted. It isn't affecting the character. +Rational Discussion KEY:Rational Discussion ~ PoP SOURCEPAGE:p.34 SCHOOL:Abjuration CLASSES:ALL=4 COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:20 ft radius burst DURATION:10 minutes per level SAVEINFO:None SPELLRES:No DESC:This spell banishes the forces of alignment from the area, freeing everyone there from such effects. While the spell lasts, everyone and everything is considered True Neutral, and is free to act as such. When the spell ends, or characters leave the affected area, they are again affected by their alignments. As a forced change, this does not affect their actions or abilities thereafter. It should be noted that in the d20 system alignments are absolute forces - detectable, measurable, and controllable things governed by the energies of the outer planes. While characters are normally free to choose which outer plane, if any, they are attuned to, this spell simply blocks off that energy flow. Like a spell that removes the air from the area, it can be countered, dispelled, or evaded by leaving the area, but it cannot be saved against or resisted. It isn't affecting the character. Return to Nature SOURCEPAGE:p.35 SCHOOL:Transmutation CLASSES:ALL=2 COMPS:V, S CASTTIME:1 standard action RANGE:Touch TARGETAREA:One corpse or [caster level] cubic feat of organic material DURATION:Instantaneous SAVEINFO:No SPELLRES:No DESC:This handy spell eliminates ordinary organic material, including irritating dead bodies. The material falls to ash, dust, or dirt instantly. Many casters use it to destroy old stumps, get rid of algae over favored fish ponds, or speed up composting. Less scrupulous casters use it to eliminate rivals' trade goods, valued spices, and the like. Adventurers may find it helpful to simply eliminate rivals, as the spell renders a corpse unusable for most resurrection magic. Spark Storm SOURCEPAGE:p.35 SCHOOL:Evocation DESCRIPTOR:Electricity CLASSES:ALL=4 COMPS:V, S, M CASTTIME:1 standard action RANGE:0 ft TARGETAREA:25 ft radius aura. DURATION:1 round per level (D) SAVEINFO:None SPELLRES:Yes DESC:Spark Storm surrounds the caster with an aura of static electricity. While this will not affect anyone the user is touching and wishes to exclude, everything else who comes within 25 feet of the user or whom the user comes within 25 feet of while the spell is in operation will take 2d6 points of electrical damage once per round. Stormblade SOURCEPAGE:p.35 SCHOOL:Evocation DESCRIPTOR:Electricity CLASSES:ALL=3 COMPS:V, S CASTTIME:1 standard action RANGE:0 ft. TARGETAREA:Energy weapon or aura around a weapon DURATION:1 minute per level (D) SAVEINFO:None SPELLRES:Special. DESC:Stormblade creates a weapon of any type you are proficient with made of crackling electrical energy or imbues a metal weapon electrical energy. A weapon so imbued does an extra 3d6 electrical damage which is not affected by spell resistance. A weapon of pure energy does 3d6 + Level (15 Maximum) damage as a touch attack, but is affected by spell resistance and does not gain the benefits of your Strength bonus. The spell does not function underwater. Thunderbolt SOURCEPAGE:p.35 SCHOOL:Evocation DESCRIPTOR:Electricity CLASSES:ALL=2 COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium TARGETAREA:One creature DURATION:Instantaneous SAVEINFO:Special SPELLRES:Yes DESC:You release a bolt of electrical energy that deals 1d6 points of electricity damage per caster level (Max 10d6) to the target creature or object. There are two major variants on this spell: one is a beam attack which requires a roll to hit as a ranged touch attack but offers no save, the other automatically hits but allows a Fortitude save for half damage. Material Component: A twig from an oak tree. It'd be easier to simply change the elemental descriptor on "Scorching Ray", but our researcher wanted a spell with a longer range. Thunderclap SOURCEPAGE:p.35 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:ALL=1 COMPS:S CASTTIME:1 standard action RANGE:Close TARGETAREA:One or more 10-ft radius spreads 1 + Level/4 centers of effect DURATION:Instantaneous SAVEINFO:Fortitude Negates SPELLRES:No DESC:Thunderclap generates [1+Level/4, 3 maximum] deafening bangs. While each must be within range, they may be targeted individually. Each creature in a spread will be deafened for an hour Woodland Shield SOURCEPAGE:p.36 SCHOOL:Abjuration DESCRIPTOR:Neutral CLASSES:ALL=8 COMPS:V, S CASTTIME:1 standard action RANGE:20 ft. TARGETAREA:One creature/level in a 20-ft.-radius burst centered on you DURATION:1 round/level (D) SAVEINFO:See text SPELLRES:Yes (harmless) DESC:A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by extreme-aligned creatures, and causing extreme-aligned creatures to become blinded when they strike the subjects. This abjuration has three effects. First, each warded creature gains a +2 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by extreme-aligned creatures. Second, each warded creature gains spell resistance 25 against good, evil, lawful, and chaotic spells and spells cast by extreme-aligned creatures. Third, the abjuration blocks possession and mental influence, just as Protection from Evil does. -Word of Balance SOURCEPAGE:p.36 SCHOOL:Evocation DESCRIPTOR:Neutral CLASSES:ALL=7 COMPS:V CASTTIME:1 standard action RANGE:40 ft. TARGETAREA:Extreme-aligned creatures in a 40-ft.-radius spread centered on you DURATION:Instantaneous SAVEINFO:None or Will negates; see text SPELLRES:Yes DESC:Any extreme-aligned creature within the area of a Word of Balance spell suffers the following ill effects. Equal to caster level Deafened; Up to caster level -1 Slowed, deafened; Up to caster level -5 Paralyzed, slowed, deafened; Up to caster level -10 Killed, paralyzed, slowed, and deafened. The effects are cumulative and concurrent. No saving throw is allowed against these effects. +Word of Balance KEY:Word of Balance ~ PoP SOURCEPAGE:p.36 SCHOOL:Evocation DESCRIPTOR:Neutral CLASSES:ALL=7 COMPS:V CASTTIME:1 standard action RANGE:40 ft. TARGETAREA:Extreme-aligned creatures in a 40-ft.-radius spread centered on you DURATION:Instantaneous SAVEINFO:None or Will negates; see text SPELLRES:Yes DESC:Any extreme-aligned creature within the area of a Word of Balance spell suffers the following ill effects. Equal to caster level Deafened; Up to caster level -1 Slowed, deafened; Up to caster level -5 Paralyzed, slowed, deafened; Up to caster level -10 Killed, paralyzed, slowed, and deafened. The effects are cumulative and concurrent. No saving throw is allowed against these effects. ###EOF \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |