From: <ama...@us...> - 2012-10-14 22:38:03
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Revision: 17796 http://pcgen.svn.sourceforge.net/pcgen/?rev=17796&view=rev Author: amaitland Date: 2012-10-14 22:37:57 +0000 (Sun, 14 Oct 2012) Log Message: ----------- IMPLEMENT: Alternate Ultimate Combat Rules - Vigor / Wounds system. Issue#: DATA-678 Modified Paths: -------------- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-10-14 21:54:50 UTC (rev 17795) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/miscinfo.lst 2012-10-14 22:37:57 UTC (rev 17796) @@ -10,8 +10,8 @@ ALIGNMENTNAME:Alignment HPNAME:Hit Points HPABBREV:HP -#ALTHPNAME: -#ALTHPABBREV: +ALTHPNAME:Wound +ALTHPABBREV:WP # AC tags can be used to display AC info by using appropriate name and abbrev. # ACNAME: and ACABBREV: are required for proper usage. @@ -57,21 +57,21 @@ # Whether or not the game mode displays these tabs # TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html -TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html -TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html -TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html -TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html -TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html -TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html -TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html -TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html # Inventory subpanels -TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html -TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html -TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html -TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html # # Menu entry (under Settings-->Campaign), and tool tip displayed for said entry # use & for mnemonic, && for & (MENUENTRY only) Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst 2012-10-14 21:54:50 UTC (rev 17795) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst 2012-10-14 22:37:57 UTC (rev 17796) @@ -7,7 +7,7 @@ # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 DEFINE:RacialVision|0 BONUS:VAR|RacialVision|1|TYPE=Racial|!PREABILITY:1,CATEGORY=Special Ability,TYPE.RacialVision STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatNotDex,0 DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge -STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 BONUS:VAR|UseCombatManueverBonus|1|PRERULE:1,USE_CMB DEFINE:UseCombatManueverBonus|0 +STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON|PRERULE:1,DAMAGE_HP BONUS:HP|ALTHP|CONSCORE*2 BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 BONUS:VAR|UseCombatManueverBonus|1|PRERULE:1,USE_CMB DEFINE:UseCombatManueverBonus|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|max(INT,0)+var("AdditionalLanguage") BONUS:MODSKILLPOINTS|NUMBER|var("STAT.3.MOD.NOEQUIP.NOTEMP") DEFINE:AdditionalLanguage|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 STATNAME:Charisma ABB:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:NormalMount|1 DEFINE:NormalFollower|1 BONUS:COMBAT|AC|min(CHA, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatIsCha,1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |