From: <ama...@us...> - 2012-10-13 23:01:43
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Revision: 17784 http://pcgen.svn.sourceforge.net/pcgen/?rev=17784&view=rev Author: amaitland Date: 2012-10-13 23:01:36 +0000 (Sat, 13 Oct 2012) Log Message: ----------- Fix Bug: Eldritch Heritage bloodline cleanup (Ultimate Magic) - Inputted and corrected. Unsure if Level 1 powers are correct for the Core Blood lines. (I'm guessing yes due to the fact I had duplicate 1st level powers) Issue#: DATA-659 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_other.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_other.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_other.lst 2012-10-13 22:44:01 UTC (rev 17783) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_other.lst 2012-10-13 23:01:36 UTC (rev 17784) @@ -24,7 +24,49 @@ ###Block: Eldritch Heritage +Aberrant Bloodline KEY:Aberrant Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Aberrant Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Acidic Ray CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Dungeoneering)) +Acidic Ray KEY:Eldritch Heritage ~ Acidic Ray CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AcidicRayDamage|0 DESC:You can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:AcidicRayDamage,0 DESC:You can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+%1 points of acid damage. You can use this ability %2 times per day.|AcidicRayDamage|BloodlinePowerTimes|PREVARGT:AcidicRayDamage,0 BONUS:VAR|AcidicRayDamage|BloodlineLVL/2 SOURCEPAGE:p.72 ASPECT:Ability Benefit|(1d6+%1, %2/day)|AcidicRayDamage|BloodlinePowerTimes +Abyssal Bloodline KEY:Abyssal Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Abyssal Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Claws CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) +Claws ~ Abyssal KEY:Eldritch Heritage ~ Claws OUTPUTNAME:Claws CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList BONUS:WEAPONPROF=Claw|DAMAGESIZE|1|PREVARGTEQ:BloodlineLVL,7 BONUS:WEAPONPROF=Claw|DAMAGESIZE|-1|PRESIZELT:M SOURCEPAGE:p.73 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Rounds per Day BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREVARLT:BloodlineLVL,5 BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,5],[PREVARLT:BloodlineLVL,11] BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR and are flaming weapons, dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws %1 rounds per day These rounds do not need to be consecutive.|BloodlinePowerTimes|PREVARGTEQ:BloodlineLVL,11 + +Arcane Bloodline KEY:Arcane Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Arcane Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Metamagic Adept CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge% +Metamagic Adept KEY:Eldritch Heritage ~ Metamagic Adept CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:MetamagicAdeptPerDay|0 DESC:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. BONUS:VAR|MetamagicAdeptPerDay|(BloodlineLVL+1)/4 SOURCEPAGE:p.73 BENEFIT:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day.|PREVAREQ:MetamagicAdeptPerDay,1 BENEFIT:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability %1 times per day.|MetamagicAdeptPerDay|PREVARGT:MetamagicAdeptPerDay,1 + +Celestial Bloodline KEY:Celestial Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Celestial Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Heavenly Fire CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Heal) +Heavenly Fire KEY:Eldritch Heritage ~ Heavenly Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:HeavenlyFireModifier|0 DESC:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray heals or deals 1d4 points of damage depending on the target's alignment. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:HeavenlyFireModifier,0 DESC:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray heals or deals 1d4+%1 points of damage depending on the target's alignment. You can use this ability %1 times per day.|HeavenlyFireModifier|BloodlinePowerTimes|PREVARGT:HeavenlyFireModifier,0 BONUS:VAR|HeavenlyFireModifier|BloodlineLVL/2 SOURCEPAGE:p.74 ASPECT:Ability Benefit|(1d4+%1, %2/day)|HeavenlyFireModifier|BloodlinePowerTimes BENEFIT:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage. This damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals them of 1d4 points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:HeavenlyFireModifier,0 BENEFIT:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+%1 points of fire damage. This damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals them of 1d4+%1 points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability %2 times per day.|HeavenlyFireModifier|BloodlinePowerTimes|PREVARGT:HeavenlyFireModifier,0 + +Destined Bloodline KEY:Destined Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Destined Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Touch of Destiny CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (History)) +Touch of Destiny KEY:Eldritch Heritage ~ Touch of Destiny CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can touch a creature as a standard action to give it a bonus to a single attack roll, skill check, ability check, or saving throw. SOURCEPAGE:p.74 BENEFIT:You can touch a creature as a standard action to give it a +%1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability %2 times a day.|max(1,BloodlineLVL/2)|BloodlinePowerTimes + +Draconic Bloodline KEY:Draconic Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Claws ~ Draconic CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Perception) +Claws KEY:Eldritch Heritage ~ Claws ~ Draconic OUTPUTNAME:Claws CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList BONUS:WEAPONPROF=Claw|DAMAGESIZE|1|PREVARGTEQ:BloodlineLVL,7 BONUS:WEAPONPROF=Claw|DAMAGESIZE|-1|PRESIZELT:M SOURCEPAGE:p.75 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Rounds per Day BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. This is a supernatural ability. You can use your claws %1 rounds per day.|BloodlinePowerTimes|PREVARLT:BloodlineLVL,5 BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,5],[PREVARLT:BloodlineLVL,11] BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR and deal an additional 1d6 points of acid damage on a successful hit. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,11],[PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Black),Draconic Bloodline (Green),Draconic Bloodline (Copper)] BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR and deal an additional 1d6 points of cold damage on a successful hit. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,11],[PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (White),Draconic Bloodline (Silver)] BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR and deal an additional 1d6 points of electrical damage on a successful hit. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,11],[PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Red),Draconic Bloodline (Brass),Draconic Bloodline (Gold)] BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR and deal an additional 1d6 points of fire damage on a successful hit. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,11],[PREABILITY:1,CATEGORY=Special Ability,Draconic Bloodline (Red),Draconic Bloodline (Blue),Draconic Bloodline (Bronze)] + +Elemental Bloodline (Air) KEY:Elemental Bloodline (Air) ~ Eldritch Heritage ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elemental Ray (Base)|Eldritch Heritage ~ Elemental Ray (Air) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental Bloodline + +Elemental Ray KEY:Eldritch Heritage ~ Elemental Ray (Base) CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:ElementalRayDamage|0 BONUS:VAR|ElementalRayDamage|1 +Elemental Ray KEY:Eldritch Heritage ~ Elemental Ray (Air) OUTPUTNAME:Elemental Ray CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.CheckList DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:ElementalRayDamage,0 DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+%1 points of electricity damage You can use this ability %2 times per day.|ElementalRayDamage|BloodlinePowerTimes|PREVARGT:ElementalRayDamage,0 SOURCEPAGE:p.76 ASPECT:Ability Benefit|(1d6+%1, %2/day)|ElementalRayDamage|BloodlinePowerTimes ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Uses per Day + +Elemental Bloodline (Earth) KEY:Elemental Bloodline (Earth) ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elemental Ray (Base)|Eldritch Heritage ~ Elemental Ray (Earth) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental Bloodline +Elemental Ray KEY:Eldritch Heritage ~ Elemental Ray (Earth) OUTPUTNAME:Elemental Ray CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.CheckList DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:ElementalRayDamage,0 DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+%1 points of acid damage You can use this ability %2 times per day.|ElementalRayDamage|BloodlinePowerTimes|PREVARGT:ElementalRayDamage,0 SOURCEPAGE:p.76 ASPECT:Ability Benefit|(1d6+%1, %2/day)|ElementalRayDamage|BloodlinePowerTimes ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Uses per Day + +Elemental Bloodline (Fire) KEY:Elemental Bloodline (Fire) ~ Eldritch Heritage ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elemental Ray (Base)|Eldritch Heritage ~ Elemental Ray (Fire) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental Bloodline +Elemental Ray KEY:Eldritch Heritage ~ Elemental Ray (Fire) OUTPUTNAME:Elemental Ray CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.CheckList DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:ElementalRayDamage,0 DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+%1 points of fire damage You can use this ability %2 times per day.|ElementalRayDamage|BloodlinePowerTimes|PREVARGT:ElementalRayDamage,0 SOURCEPAGE:p.76 ASPECT:Ability Benefit|(1d6+%1, %2/day)|ElementalRayDamage|BloodlinePowerTimes ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Uses per Day + +Elemental Bloodline (Water) KEY:Elemental Bloodline (Water) ~ Eldritch Heritage ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elemental Ray (Base)|Eldritch Heritage ~ Elemental Ray (Water) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental Bloodline +Elemental Ray KEY:Eldritch Heritage ~ Elemental Ray (Water) OUTPUTNAME:Elemental Ray CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.CheckList DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of cold damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:ElementalRayDamage,0 DESC:You can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+%1 points of cold damage You can use this ability %2 times per day.|ElementalRayDamage|BloodlinePowerTimes|PREVARGT:ElementalRayDamage,0 SOURCEPAGE:p.76 ASPECT:Ability Benefit|(1d6+%1, %2/day)|ElementalRayDamage|BloodlinePowerTimes ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Uses per Day + +Fey Bloodline KEY:Fey Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Fey Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Laughing Touch CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Nature)) +Laughing Touch KEY:Eldritch Heritage ~ Laughing Touch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can cause a creature to burst out laughing for 1 round as a melee touch attack. SOURCEPAGE:p.76 BENEFIT:You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action and can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 1 day. You can use this ability %1 times a day. This is a mind-affecting effect.|BloodlinePowerTimes + +Infernal Bloodline KEY:Infernal Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Infernal Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Corrupting Touch CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Diplomacy) +Corrupting Touch KEY:Eldritch Heritage ~ Corrupting Touch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can cause a creature to become shaken as a melee touch attack. SOURCEPAGE:p.77 BENEFIT:You can cause a creature to become shaken as a melee touch attack. The target also takes an additional -2 penalty on saves versus spells of the enchantment school. This effect persists for %1 rounds. Multiple touches do not stack, but they do reset the duration. You can use this ability %2 times a day.|max(1,BloodlineLVL/2)|BloodlinePowerTimes + +Undead Bloodline KEY:Undead Bloodline ~ Eldritch Heritage !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Undead Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Grave Touch CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Religion)) +Grave Touch KEY:Eldritch Heritage ~ Grave Touch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can make a melee touch attack as a standard action that causes a living creature to become shaken for %1 rounds.|max(1,BloodlineLVL/2) SOURCEPAGE:p.77 BENEFIT:You can make a melee touch attack as a standard action that causes a living creature to become shaken for %1 rounds. If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability %2 times per day.|max(1,BloodlineLVL/2)|3+CHA + + +# Already Set up and updated. Aquatic Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Aquatic Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Dehydrating Touch CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Swim) Dehydrating Touch KEY:Eldritch Heritage ~ Dehydrating Touch CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:DehydratingTouchDamage|0 DEFINE:DehydratingTouchTimes|0 DESC:Starting at 1st level, you can make a melee touch attack as a standard action that inflicts %1d6 points of nonlethal damage + 1 for every two sorcerer levels you possess and sickens the target for 1 round. Oozes, plants, and creatures with the aquatic or water subtypes suffer lethal damage instead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.|DehydratingTouchDamage|DehydratingTouchTimes BONUS:VAR|DehydratingTouchDamage|((SorcererLvl+1)/2) BONUS:VAR|DehydratingTouchTimes|3+CHA SOURCEPAGE:p.136 @@ -58,26 +100,26 @@ Orc Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Orc Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Touch of Rage CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Survival) Touch of Rage KEY:Eldritch Heritage ~ Touch of Rage CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.CheckList DEFINE:TouchOfRageDamage|0 DEFINE:TouchOfRageTimes|0 DESC:You can touch a creature as a standard action, giving it a +%1 morale bonus on attack rolls, damage rolls, and Will saving throws for 1 round. You can use this ability %2 times per day.|TouchOfRageDamage|TouchOfRageTimes BONUS:VAR|TouchOfRageDamage|(BloodlineLVL+1)/2 BONUS:VAR|TouchOfRageTimes|3+CHA SOURCEPAGE:p.14 ASPECT:Ability Benefit|(%1/day, +%2 on attack, damage, will)|TouchOfRageTimes|TouchOfRageDamage ASPECT:CheckCount|%1|TouchOfRageTimes ASPECT:CheckType|Uses per day -Anarchic (Wildblooded Protean) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Anarchic (Wildblooded Protean) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Wild Feedback CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) -Wild Feedback KEY:Eldritch Heritage ~ Wild Feedback CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:When you successfully dispel or counterspell an opponent's spell, the caster (if it is within 100 feet) takes 1d6 points of damage +1 per level of the spell affected. SOURCEPAGE:p.70 +Anarchic (Wildblooded Protean) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Anarchic (Wildblooded Protean) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Protoplasm CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) +#Protoplasm KEY:Eldritch Heritage ~ Protoplasm CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability a number of times per day equal to 3 + your Charisma modifier. SOURCEPAGE:p.138 -Arial (Wildblooded Stormborn) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Arial (Wildblooded Stormborn) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Windcaller CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Nature)) -Windcaller KEY:Eldritch Heritage ~ Windcaller CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:WindcallerDuration|(TL-2) DESC:You can call the winds to obey your commands for %1 minutes. This functions like control winds, except that you may choose to be immune to any increased wind effects you create. The ability's duration does not need to be consecutive, but it must be used in 1-minute increments.|WindcallerDuration SOURCEPAGE:p.70 +Arial (Wildblooded Stormborn) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Arial (Wildblooded Stormborn) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Thunderstaff CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Nature)) +#Thunderstaff KEY:Eldritch Heritage ~ Thunderstaff CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the shocking burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier. SOURCEPAGE:p.141 -Bedrock (Wildblooded Deepearth) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Bedrock (Wildblooded Deepearth) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Iron Hide CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Dungeoneering)) -Iron Hide KEY:Eldritch Heritage ~ Iron Hide CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:IronHideDuration|(TL-2) DESC:As a swift action, you can grant yourself DR 10/adamantine for %1 rounds per day. The rounds do not need to be used consecutively.|IronHideDuration SOURCEPAGE:p.70 +Bedrock (Wildblooded Deepearth) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Bedrock (Wildblooded Deepearth) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Tremor CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Dungeoneering)) +#Tremor KEY:Eldritch Heritage ~ Tremor CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a number of times per day %1 [equal to 3 + your Charisma modifier].|3+CHA SOURCEPAGE:p.137 -Brutal (Wildblooded Abyssal) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Brutal (Wildblooded Abyssal) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Wings of the Abyss CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) -Wings of the Abyss KEY:Eldritch Heritage ~ Wings of the Abyss CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:WingsOfTheAbyssDuration|(TL-2) DESC:You can sprout leathery wings and fly for %1 minutes per day, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but it must be used in 1-minute increments.|WingsOfTheAbyssDuration SOURCEPAGE:p.70 +Brutal (Wildblooded Abyssal) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Brutal (Wildblooded Abyssal) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Claws ~ Abyssal CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) +Claws KEY:Eldritch Heritage ~ Claws ~ Abyssal CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList BONUS:WEAPONPROF=Claw|DAMAGESIZE|1|PREVARGTEQ:BloodlineLVL,7 BONUS:WEAPONPROF=Claw|DAMAGESIZE|-1|PRESIZELT:M SOURCEPAGE:p.73 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 ASPECT:CheckCount|%1|BloodlinePowerTimes ASPECT:CheckType|Rounds per Day BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREVARLT:BloodlineLVL,5 BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR. You can use your claws %1 rounds per day. These rounds do not need to be consecutive.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,5],[PREVARLT:BloodlineLVL,11] BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR and are flaming weapons, dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws %1 rounds per day These rounds do not need to be consecutive.|BloodlinePowerTimes|PREVARGTEQ:BloodlineLVL,11 -Empyreal (Wildblooded Celestial) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Empyreal (Wildblooded Celestial) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Sacred Cistern CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Heal) -Sacred Cistern KEY:Eldritch Heritage ~ Sacred Cistern CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Your bloodline makes you a natural receptacle of divine energy. You can channel energy once per day as a cleric of level %1.|ClericChannelEnergyLVL ABILITY:Special Ability|AUTOMATIC|Channel Energy BONUS:VAR|ClericChannelEnergyLVL|(TL-2)-4 BONUS:VAR|ClericChannelEnergyTimes|-CHA-2 SOURCEPAGE:p.71 +Empyreal (Wildblooded Celestial) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Empyreal (Wildblooded Celestial) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Heavenly Fire CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Heal) +#Heavenly Fire KEY:Eldritch Heritage ~ Heavenly Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:HeavenlyFireModifier|0 DESC:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray heals or deals 1d4 points of damage depending on the target's alignment. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:HeavenlyFireModifier,0 DESC:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray heals or deals 1d4+%1 points of damage depending on the target's alignment. You can use this ability %1 times per day.|HeavenlyFireModifier|BloodlinePowerTimes|PREVARGT:HeavenlyFireModifier,0 BONUS:VAR|HeavenlyFireModifier|BloodlineLVL/2 SOURCEPAGE:p.74 ASPECT:Ability Benefit|(1d4+%1, %2/day)|HeavenlyFireModifier|BloodlinePowerTimes BENEFIT:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage. This damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals them of 1d4 points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:HeavenlyFireModifier,0 BENEFIT:You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+%1 points of fire damage. This damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals them of 1d4+%1 points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability %2 times per day.|HeavenlyFireModifier|BloodlinePowerTimes|PREVARGT:HeavenlyFireModifier,0 -Envenomed (Wildblooded Serpentine) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Envenomed (Wildblooded Serpentine) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Envenom CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Diplomacy) -Envenom KEY:Eldritch Heritage ~ Envenom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:EnvenomDC|10+(TL-2)/2+CHA DEFINE:EnvenomTimes|(TL-2)/3 DESC:As a swift action, you can lick or bite a melee weapon to imbue it with 1 dose of black adder venom (see page 558 of the Core Rulebook). The poison's DC is %1. You may use this ability %2/day. The poison cannot be removed or stored, and the weapon loses the benefit of the poison after the first successful attack or 1 hour has passed.|EnvenomDC|EnvenomTimes SOURCEPAGE:p.71 +Envenomed (Wildblooded Serpentine) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Envenomed (Wildblooded Serpentine) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Serpent's Fang CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Diplomacy) +#Serpent's Fang KEY:Eldritch Heritage ~ Serpent's Fang CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite - injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier. SOURCEPAGE:p.139 -Groveborn (Wildblooded Verdant) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Groveborn (Wildblooded Verdant) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Lush Summoning CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Nature)) -Lush Summoning KEY:Eldritch Heritage ~ Lush Summoning CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever you summon creatures with a conjuration (summoning) spell, you can decide that they appear green and leafy. The natural armor bonus of such creatures is increased by +2, and they gain a +4 bonus on saves against paralysis, poison, polymorph, sleep, and stunning. SOURCEPAGE:p.71 +Groveborn (Wildblooded Verdant) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Groveborn (Wildblooded Verdant) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Tanglevine CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Nature)) +#Eldritch Heritage ~ Tanglevine Karmic (Wildblooded Destined) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Karmic (Wildblooded Destined) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Fate's Retribution CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (History)) Fate's Retribution KEY:Eldritch Heritage ~ Fate's Retribution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:FatesRetributionDC|10+(TL-2)/2+CHA DEFINE:FatesRetributionTimes|3+CHA DESC:When you are hit by a melee attack, as an immediate action, you can curse the creature that struck you. The target takes a -2 penalty on all attack and damage rolls for 1d4 rounds. A Will save (DC %1) negates this effect. You can use this ability %2/day.|FatesRetributionDC|FatesRetributionTimes SOURCEPAGE:p.71 @@ -103,24 +145,25 @@ Linnorm (Wildblooded Draconic) Bloodline (Tor) !PREABILITY:1,CATEGORY=Special Ability,Linnorm Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elemental Spit Tor CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Perception) Elemental Spit KEY:Eldritch Heritage ~ Elemental Spit Tor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:You can fire a ray of fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. The ray deals 1d6+%1 points of damage. You can use this ability %2/day.|ElementalSpitBonusDamage|ElementalSpitTimes DEFINE:ElementalSpitBonusDamage|(TL-2)/2 DEFINE:ElementalSpitTimes|3+CHA SOURCEPAGE:p.71 -Pit-Touched (Wildblooded Infernal) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Pit-Touched (Wildblooded Infernal) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Tough as Hell CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Diplomacy) -Tough as Hell KEY:Eldritch Heritage ~ Tough as Hell CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ToughAsHellBonus|2 DESC:You gain a +%1 inherent bonus to your Constitution.|ToughAsHellBonus BONUS:STAT|CON|ToughAsHellBonus|TYPE=Inherent BONUS:VAR|ToughAsHellBonus|2|PREPCLEVEL:MIN=15 BONUS:VAR|ToughAsHellBonus|2|PREPCLEVEL:MIN=19 SOURCEPAGE:p.72 +Pit-Touched (Wildblooded Infernal) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Pit-Touched (Wildblooded Infernal) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Corrupting Touch CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Diplomacy) +#Corrupting Touch KEY:Eldritch Heritage ~ Corrupting Touch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can cause a creature to become shaken as a melee touch attack. SOURCEPAGE:p.77 BENEFIT:You can cause a creature to become shaken as a melee touch attack. The target also takes an additional -2 penalty on saves versus spells of the enchantment school. This effect persists for %1 rounds. Multiple touches do not stack, but they do reset the duration. You can use this ability %2 times a day.|max(1,BloodlineLVL/2)|BloodlinePowerTimes -Primal (Wildblooded Elemental) Bloodline (Air) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elementalist Summoning Air CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) -Elementalist Summoning KEY:Eldritch Heritage ~ Elementalist Summoning Air CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever you summon a creature, it gains electricity resistance 10 (if it already has such resistance, its resistance increases by +5), and its natural attacks deal an additional 1d6 points of electricity damage. SOURCEPAGE:p.72 +Primal (Wildblooded Elemental) Bloodline (Air) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Elemental Blast ~ Base|Eldritch Heritage ~ Elemental Blast (Air) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) +Elemental Blast KEY:Eldritch Heritage ~ Elemental Blast (Air) OUTPUTNAME:Elemental Blast CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DESC:You can unleash a blast of elemental power %1/day. This burst deals %2d6 points of electricity damage. Those caught in the area receive a Reflex save for half damage (DC %3). Creatures that fail their save gain Vulnerability to Electricity for 1 round. This power has a range of 60 feet.|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC SOURCEPAGE:p.76 ASPECT:Ability Benefit|(%2d6, DC %3, %1/day)|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC ASPECT:CheckCount|%1|ElementalBlastTimes ASPECT:CheckType|Uses per Day +Elemental Blast KEY:Elemental Blast ~ Base CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:ElementalBlastDice|0 DEFINE:ElementalBlastDC|0 DEFINE:ElementalBlastTimes|0 ABILITY:Special Ability|AUTOMATIC|Elemental Blast (Air)|PREABILITY:1,CATEGORY=Special Ability,Elemental Bloodline (Air) ABILITY:Special Ability|AUTOMATIC|Elemental Blast (Earth)|PREABILITY:1,CATEGORY=Special Ability,Elemental Bloodline (Earth) ABILITY:Special Ability|AUTOMATIC|Elemental Blast (Fire)|PREABILITY:1,CATEGORY=Special Ability,Elemental Bloodline (Fire) ABILITY:Special Ability|AUTOMATIC|Elemental Blast (Water)|PREABILITY:1,CATEGORY=Special Ability,Elemental Bloodline (Water) BONUS:VAR|ElementalBlastDice|BloodlineLVL BONUS:VAR|ElementalBlastDC|10+(BloodlineLVL/2)+CHA BONUS:VAR|ElementalBlastTimes|1 BONUS:VAR|ElementalBlastTimes|1|PREVARGTEQ:BloodlineLVL,17 BONUS:VAR|ElementalBlastTimes|1|PREVARGTEQ:BloodlineLVL,20 -Primal (Wildblooded Elemental) Bloodline (Earth) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elementalist Summoning Earth CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) -Elementalist Summoning KEY:Eldritch Heritage ~ Elementalist Summoning Earth CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever you summon a creature, it gains acid resistance 10 (if it already has such resistance, its resistance increases by +5), and its natural attacks deal an additional 1d6 points of acid damage. SOURCEPAGE:p.72 +Primal (Wildblooded Elemental) Bloodline (Earth) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Elemental Blast ~ Base|Eldritch Heritage ~ Elemental Blast (Earth) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) +Elemental Blast KEY:Eldritch Heritage ~ Elemental Blast (Earth) CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DESC:You can unleash a blast of elemental power %1/day. This burst deals %2d6 points of acid damage. Those caught in the area receive a Reflex save for half damage (DC %3). Creatures that fail their save gain Vulnerability to Acid for 1 round. This power has a range of 60 feet.|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC SOURCEPAGE:p.76 ASPECT:Ability Benefit|(%2d6, DC %3, %1/day)|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC ASPECT:CheckCount|%1|ElementalBlastTimes ASPECT:CheckType|Uses per Day -Primal (Wildblooded Elemental) Bloodline (Fire) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elementalist Summoning Fire CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) -Elementalist Summoning KEY:Eldritch Heritage ~ Elementalist Summoning Fire CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever you summon a creature, it gains fire resistance 10 (if it already has such resistance, its resistance increases by +5), and its natural attacks deal an additional 1d6 points of fire damage. SOURCEPAGE:p.72 +Primal (Wildblooded Elemental) Bloodline (Fire) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Elemental Blast ~ Base|Eldritch Heritage ~ Elemental Blast (Fire) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) +Elemental Blast KEY:Eldritch Heritage ~ Elemental Blast (Fire) OUTPUTNAME:Elemental Blast CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DESC:You can unleash a blast of elemental power %1/day. This burst deals %2d6 points of fire damage. Those caught in the area receive a Reflex save for half damage (DC %3). Creatures that fail their save gain Vulnerability to Fire for 1 round. This power has a range of 60 feet.|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC SOURCEPAGE:p.76 ASPECT:Ability Benefit|(%2d6, DC %3, %1/day)|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC ASPECT:CheckCount|%1|ElementalBlastTimes ASPECT:CheckType|Uses per Day -Primal (Wildblooded Elemental) Bloodline (Water) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Elementalist Summoning Water CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) -Elementalist Summoning KEY:Eldritch Heritage ~ Elementalist Summoning Water CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever you summon a creature, it gains cold resistance 10 (if it already has such resistance, its resistance increases by +5), and its natural attacks deal an additional 1d6 points of cold damage. SOURCEPAGE:p.72 +Primal (Wildblooded Elemental) Bloodline (Water) !PREABILITY:1,CATEGORY=Special Ability,Primal Bloodline ABILITY:Special Ability|AUTOMATIC|Elemental Blast ~ Base|Eldritch Heritage ~ Elemental Blast (Water) CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Planes)) +Elemental Blast KEY:Eldritch Heritage ~ Elemental Blast (Water) OUTPUTNAME:Elemental Blast CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DESC:You can unleash a blast of elemental power %1/day. This burst deals %2d6 points of cold damage. Those caught in the area receive a Reflex save for half damage (DC %3). Creatures that fail their save gain Vulnerability to Cold for 1 round. This power has a range of 60 feet.|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC SOURCEPAGE:p.76 ASPECT:Ability Benefit|(%2d6, DC %3, %1/day)|ElementalBlastTimes|ElementalBlastDice|ElementalBlastDC ASPECT:CheckCount|%1|ElementalBlastTimes ASPECT:CheckType|Uses per Day -Rime-Blooded (Wildblooded Boreal) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Rime-Blooded (Wildblooded Boreal) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Freezing Bolt CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Survival) -Freezing Bolt KEY:Eldritch Heritage ~ Freezing Bolt CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DEFINE:FreezingBoltDice|(TL-2) DEFINE:FreezingBoltDC|10+(TL-2)/2+CHA DEFINE:FreezingBoltTimes|0 DESC:You can cause the air to erupt in freezing sleet. This 10-foot-radius burst does %1d6 points of cold damage (Reflex DC %2 half). You can use this ability %3/day. This power has a range of 60 feet.|FreezingBoltDice|FreezingBoltDC|FreezingBoltTimes BONUS:VAR|FreezingBoltDC|2|PREFEAT:1,Ability Focus (Freezing Bolt) BONUS:VAR|FreezingBoltTimes|1|PREPCLEVEL:MIN=11 BONUS:VAR|FreezingBoltTimes|1|PREPCLEVEL:MIN=19 BONUS:VAR|FreezingBoltTimes|1|PREPCLEVEL:MIN=22 SOURCEPAGE:p.72 +Rime-Blooded (Wildblooded Boreal) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Rime-Blooded (Wildblooded Boreal) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Cold Steel CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Survival) + Sage (Wildblooded Arcane) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Sage (Wildblooded Arcane) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Arcane Bolt CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge%) Arcane Bolt KEY:Eldritch Heritage ~ Arcane Bolt CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DEFINE:ArcaneBoltBonusDamage|(TL-2)/2 DEFINE:ArcaneBoltSpellLevel|(TL-2)/2 DEFINE:ArcaneBoltTimes|3+CHA DESC:You can unleash a ray of magical force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4+%1 points of damage. This damage is treated as a spell of level %2, and is a force effect. You can use this ability %3/day.|ArcaneBoltBonusDamage|ArcaneBoltSpellLevel|ArcaneBoltTimes SOURCEPAGE:p.72 @@ -130,14 +173,14 @@ Seaborn (Wildblooded Aquatic) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Seaborn (Wildblooded Aquatic) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Water Blast CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Swim) Water Blast KEY:Eldritch Heritage ~ Water Blast CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DEFINE:WaterBlastDC|10+(TL-2)/2+CHA DEFINE:WaterBlastTimes|3+CHA DESC:As a standard action, you can fire a bolt of water at a foe within 30 feet as a ranged touch attack. The foe is knocked prone, and at your option may be pushed 5 feet directly away from you. A reflex save (DC %1) negates this effect. You may use this ability %2/day.|WaterBlastDC|WaterBlastTimes SOURCEPAGE:p.72 -Sylvan (Wildblooded Fey) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Sylvan (Wildblooded Fey) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Fey Wings CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Nature)) -Fey Wings KEY:Eldritch Heritage ~ Fey Wings CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:FeyWingsDuration|(TL-2) DESC:You can grow insectlike wings from your back and become one size category smaller (as if you had used reduce person), gaining a fly speed of 60 feet with average maneuverability. You can maintain this form for %1 minutes. This duration does not need to be consecutive, but it must be used in 1-minute increments.|FeyWingsDuration SOURCEPAGE:p.73 +Sylvan (Wildblooded Fey) Bloodline !PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Sylvan (Wildblooded Fey) Bloodline ABILITY:Special Ability|AUTOMATIC|Eldritch Heritage ~ Animal Companion CATEGORY:Special Ability TYPE:EldritchHeritageSelection PREFEAT:1,Skill Focus (Knowledge (Nature)) +Animal Companion KEY:Eldritch Heritage ~ Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:SylvanAnimalCompanionLVL|max(1,classlevel("Sorcerer")-3) DEFINE:CompLevel|SylvanAnimalCompanionLVL DESC:You gain an animal companion. Your effective druid level for this ability is equal to %1.|SylvanAnimalCompanionLVL FOLLOWERS:Animal Companion|1 ... [truncated message content] |