From: <mer...@us...> - 2012-08-10 18:26:07
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Revision: 17012 http://pcgen.svn.sourceforge.net/pcgen/?rev=17012&view=rev Author: merkidemis Date: 2012-08-10 18:25:59 +0000 (Fri, 10 Aug 2012) Log Message: ----------- Added rough work for Ninja. Ninja Tricks are not being loaded, and No Trace does not get the correct bonus. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_classes.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_equipmods.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_racial.lst Property Changed: ---------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/ Property changes on: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat ___________________________________________________________________ Added: svn:ignore + install.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities.lst 2012-08-10 06:04:47 UTC (rev 17011) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities.lst 2012-08-10 18:25:59 UTC (rev 17012) @@ -52,9 +52,67 @@ Gun Training Choice SOURCEPAGE:p.12 KEY:Gun Training Choice ~ Gunslinger CATEGORY:Special Ability TYPE:SpecialQuality MULT:YES STACK:NO CHOOSE:WEAPONPROFICIENCY|TYPE=Firearm True Grit SOURCEPAGE:p.12 KEY:True Grit ~ Gunslinger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 20th level, a gunslinger picks two deeds that she has access to and that she must spend grit to perform. She can perform these deeds for 1 grit point fewer (minimum 0) than usual. If the number of grit points to perform a deed is reduced to 0, the gunslinger can perform this deed as long as she has at least 1 grit point. If a deed could already be performed as long as she had at least 1 grit point, she can now perform that deed even when she has no grit points. -# Ninja Place Holder -# SOURCEPAGE:p. KEY: ~ Samurai CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC: +# ~ Ninja +Ninja Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Shortbow|Sword (Short)|Kama|Katana|Kusarigama|Nunchaku|Sai|Shuriken|Siangham|Wakizashi + +Sneak Attack ~ Ninja CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:NinjaSneakAttackLVL|0 BONUS:VAR|SneakAttack|(NinjaSneakAttackLVL+1)/2 +Ninja Trick CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:NinjaTrickLVL|0 BONUS:ABILITYPOOL|Ninja Trick|NinjaTrickLVL/2 +Trap Sense ~ Ninja CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:NinjaTrapSenseLVL|0 ABILITY:Special Ability|AUTOMATIC|Ninja Trap Sense BONUS:VAR|TrapSenseBonus|NinjaTrapSenseLVL/3 +Ninja Sneak Attack CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:NinjaSneakAttackLVL|0 BONUS:VAR|SneakAttack|(NinjaSneakAttackLVL+1)/2 SOURCEPAGE:ClassesII.rtf +Ninja Trap Sense CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:NinjaTrapSenseLVL|0 BONUS:VAR|TrapSense|NinjaTrapSenseLVL/3 SOURCEPAGE:ClassesII.rtf +No Trace CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:NoTraceLVL|0 BONUS:VAR|NoTrace|NoTraceLVL/3 SOURCEPAGE:ClassesII.rtf +Light Steps CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:LightStepsLVL|0 SOURCEPAGE:ClassesII.rtf + + +# Ninja Tricks +Acrobatic Master CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before the start of her next turn. Using this ability expends 1 ki point from her ki pool. +#Bleeding Attack CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick.AttackOption VISIBLE:DISPLAY DESC:A ninja with this trick can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the ninja's sneak attack. Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleed damage from this ability does not stack with itself. Bleed damage bypasses any DR the creature might possess. +Choking Bomb CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick DESC:Whenever a ninja throws a smoke bomb, all living creatures in the resulting cloud must make a Fortitude save or become staggered by the choking black smoke for 1d4 rounds. The DC of this saving throw is equal to 10 + 1/2 the ninja's level + the ninja's Charisma modifier. The ninja can decide to create an ordinary smoke bomb or add poison to this smoke bomb as normal. The ninja must have the poison bomb ninja trick before selecting this trick. +#Combat Trick CATEGORY:Special Ability TYPE:SpecialQuality.NinjaTrick VISIBLE:DISPLAY DESC:You gain a bonus combat feat. BONUS:ABILITYPOOL|Combat Trick Feat|1 +#Darkvision CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet. Using this trick is a standard action that costs 1 ki point. The enhanced senses last for 1 hour. +Deadly Range CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet. A ninja can take this trick more than once. Its effects stack. +#Deflect Arrows CATEGORY:Special Ability TYPE:SpecialQuality.NinjaTrick VISIBLE:DISPLAY DESC:A ninja who selects this ninja trick gains the Deflect Arrows feat as a bonus feat. The ninja must have the Improved Unarmed Strike combat feat before taking this trick. VFEAT:Deflect Arrows +#Fast Stealth CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this trick can move at full speed using the Stealth skill without penalty. +Feather Fall CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:As an immediate action, the ninja can slow her descent as if using feather fall. This ability uses her ninja level as the caster level. Each use of this ability uses up 1 ki point. +Flurry of Stars CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick.AttackOption VISIBLE:DISPLAY DESC:A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken. During that attack, she can throw two additional shuriken at her highest attack bonus, but all of her shuriken attacks are made at a \x962 penalty, including the two extra attacks. +Forgotten Trick CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this ability can recall one trick taught to her by her ancient masters. When she uses this ability, she selects one ninja trick (not a master trick or rogue talent) that she does not know and can use that ninja trick for a number of rounds equal to her level. She must pay any ki costs associated with the trick as normal. Using this ability expends 2 ki point from her ki pool, plus the ki cost of the trick she chooses. +Hidden Weapons CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this ability can easily conceal weapons on her body. The ninja adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action. +High Jumper CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:When a ninja with this trick makes a high jump, the DC for that jump is half the normal DC. The ninja must have the acrobatic master trick before taking this talent. +Ki Block CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this trick can prevent a creature from using its ki pool. Whenever the ninja deals sneak attack damage, the target must make a Will save or be unable to spend any points from its ki pool for a number of rounds equal to the ninja's Charisma modifier. The DC of this save is 10 + 1/2 the ninja's level + the ninja's Charisma modifier. The number of points in the target's ki pool is unaffected, and abilities that do not require the subject to spend ki still function. +Ki Charge CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + 1/2 the ninja's level + the ninja's Charisma modifier. If the thrown weapon hits a creature, that creature takes a \x962 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool. +Poison Bomb CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:Whenever the ninja throws a smoke bomb, she can decide to include 1 dose of any inhaled poison she possesses. This poison affects all creatures in the smoke and lasts as long as the smoke lasts. She must pay for the poison normally. The ninja must have the smoke bomb ninja trick before selecting this trick. +Pressure Points CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ability damage, this damage can be healed by a DC 15 Heal check. Each successful check heals 1 point of damage caused by this trick. A ninja with this trick receives a +10 insight bonus on this Heal check. +Rogue Talent CATEGORY:Special Ability TYPE:SpecialQuality.NinjaTrick VISIBLE:DISPLAY DESC:The ninja can select a rogue talent in place of a ninja trick. The ninja cannot select a rogue talent that has the same name as a ninja trick. The ninja can select this talent multiple times. +Shadow Clone CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point. +Slow Metabolism CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:The ninja has a slower-than-normal metabolism. She can hold her breath for twice as long as normal before needing to make Constitution checks (four times her Constitution score). In addition, whenever the ninja is poisoned, the time between saving throws (the poison's frequency) is doubled. Thus, a poison that has a frequency of \x931/round for 6 rounds\x94 would instead be \x931/2 rounds for 12 rounds.\x94 +Slow Reactions CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:Opponents that are damaged by the ninja's sneak attack can't make attacks of opportunity for 1 round. +Smoke Bomb CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:This ability allows a ninja to throw a smoke bomb that creates a cloud of smoke with a 15-foot radius. This acts like the smoke from a smokestick. The ninja can center this smoke on herself, or throw the bomb as a ranged touch attack with a range of 20 feet. Using this ability is a standard action. Each use of this ability uses up 1 ki point. +Snatch Arrows CATEGORY:Special Ability TYPE:SpecialQuality.NinjaTrick VISIBLE:DISPLAY DESC:A ninja who selects this ninja trick gains the Snatch Arrows feat as a bonus feat. The ninja must have the Improved Unarmed Strike feat and the Deflect Arrows feat before taking this trick. +Style Master CATEGORY:Special Ability TYPE:SpecialQuality.NinjaTrick VISIBLE:DISPLAY DESC:A ninja who selects this ninja trick gains a style feat that she qualifies for as a bonus feat. +Sudden Disguise CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:As a swift action, a ninja can change her appearance for 1 minute per level. This ability functions as disguise self. Each use of this ability uses up 1 ki point. +Unarmed Combat Training CATEGORY:Special Ability TYPE:SpecialQuality.NinjaTrick VISIBLE:DISPLAY DESC:A ninja who selects this ninja trick gains Improved Unarmed Strike as a bonus feat. +Undetected Sabotage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick VISIBLE:DISPLAY DESC:Whenever a ninja with this trick uses Disable Device to sabotage or disable a device, she can make a Stealth check with a bonus equal to her level. Anyone who inspects the device does not notice the sabotage and assumes the object works unless he beats the ninja's check with an opposed Perception skill check. +Vanishing Trick CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point. +Ventriloquism CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:As a swift action, the ninja can throw her voice as if using the spell ventriloquism. She can use this ability for 1 minute per ninja level. Each use of this ability uses up 1 ki point. +Wall Climber CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NinjaTrick VISIBLE:DISPLAY DESC:A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces. +Weapon Training KEY:Weapon Training ~ Ninja CATEGORY:Special Ability TYPE:SpecialQuality.NinjaTrick VISIBLE:DISPLAY DESC:You gain Weapon Focus as a bonus feat. BONUS:ABILITYPOOL|Weapon Training|1 SOURCEPAGE:p.69 + +#Advanced Ninja Tricks +Advanced Talents CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:The ninja can select a rogue talent from the list of Advanced Talents in place of a ninja trick. The ninja cannot select a rogue talent that has the same name as a ninja trick. The ninja cannot select improved evasion unless she has evasion (either as a class feature or as a ninja master trick). +Assassinate CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:A ninja with this master trick can kill foes that are unable to defend themselves. To attempt to assassinate a target, the ninja must first study her target for 1 round as a standard action. On the following round, if the ninja makes a sneak attack against the target and the target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the ninja as an enemy. If the sneak attack is successful and the target of this attack fails a Fortitude save, it dies. The DC of this save is equal to 10 + 1/2 the ninja's level + the ninja's Charisma modifier. If the save is successful, the target still takes the sneak attack damage as normal, but it is immune to that ninja's assassinate ability for 1 day. +Blinding Bomb CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:Whenever the ninja throws a smoke bomb, all living creatures in the cloud must make a Fortitude save or be blinded by the black smoke for 1d4 rounds. The DC of this saving throw is equal to 10 + 1/2 the ninja's level + the ninja's Charisma modifier. This trick cannot be combined with a choking bomb, but the ninja can combine a blinding bomb with a poison bomb. The ninja must have the choking bomb ninja trick before selecting this trick. +Deadly Shuriken CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw. When she does this, she throws a single shuriken at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the attack hits. For each additional successful attack roll beyond the first, the ninja increases the damage by 1d6. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this advanced talent. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus \x965. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). +#Evasion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:A ninja can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the ninja is wearing light armor or no armor. A helpless ninja does not gain the benefit of evasion. +#Feat CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:A ninja may gain any feat that she qualifies for in place of a ninja trick. +Ghost Step CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:As a swift action, a ninja with this trick can pass through walls as if she were a ghost. Until the end of her turn, she can pass through a wall or other surface that is up to 5 feet thick per level as if she were incorporeal. She must exit the solid material by the end of her turn. Each use of this ability uses up 1 ki point. +Invisible Blade CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:Whenever a ninja uses the vanishing trick ninja trick, she is treated as if she were under the effects of greater invisibility. The ninja must have the vanishing trick ninja trick before selecting this ninja trick. +Master Disguise CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:A ninja with this trick can take on the appearance of other creatures and individuals. Whenever the ninja uses the sudden disguise ninja trick, the duration increases to 10 minutes per level. Alternatively, the ninja can use the sudden disguise ninja trick to take on the appearance of a specific individual that the ninja has seen before for 1 minute per level. Creatures that are familiar with the individual receive a Will saving throw to see through the illusion. The DC of this saving throw is 10 + 1/2 the ninja's level + the ninja's Charisma modifier. This illusion also changes the ninja's speech, if she has heard the individual talk and can speak his language. The ninja must have the sudden disguise ninja trick before selecting this trick. +See the Unseen CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:A ninja with this trick learns how to see that which cannot be seen. As a swift action, the ninja can cast see invisibility, using her level as the caster level. Each use of this ability uses up 1 ki point. +Shadow Split CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:This trick allows the ninja to create an illusory double of herself that moves away from her, allowing the ninja to create a distraction. When she uses this ability, an illusory double appears and moves away from the ninja, heading in one direction. The double climbs walls, jumps pits, or simply passes through obstacles, moving at twice the ninja's speed in the direction indicated by the ninja when the ability is used. Its course cannot be changed. The double persists for 1 round per level of the ninja. Those who interact with the double receive a Will saving throw to recognize that it is fake. The DC of this save is 10 + 1/2 the ninja's level + the ninja's Charisma modifier. Each use of this ability uses up 1 ki point. The ninja must possess the shadow clone ninja trick before selecting this trick. +Unarmed Combat Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:A ninja who selects this trick deals damage with her unarmed strikes as if she were a monk of her ninja level \x964. If the ninja has levels in monk, this ability stacks with monk levels to determine how much damage she can do with her unarmed strikes. A ninja must have the Improved Unarmed Strike feat before taking this trick. +Unbound Steps CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NinjaTrick PREVARGTEQ:NinjaTrickLVL,10 DESC:This trick allows a ninja to use her ki to walk through the air. Whenever the ninja uses the light steps class feature, she can walk on air, rising or descending as she desires. She must end her move on a solid surface. Each use of this ability uses up 1 ki point. + # ~ Samurai Samurai Proficiencies SOURCEPAGE:p.18 KEY:Samurai Proficiencies CATEGORY:Special Ability AUTO:WEAPONPROF|TYPE=Samurai Challenge SOURCEPAGE:p.18 KEY:Challenge ~ Samurai CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai chooses one target within sight to challenge. The samurai's melee attacks deal extra damage when made against the target of his challenge. This extra damage is equal to the samurai's level. The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the samurai's concentration. The samurai takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious, or until the combat ends. Each samurai's challenge also includes another effect, which is listed in the section describing the samurai's order. Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_racial.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_racial.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_racial.lst 2012-08-10 18:25:59 UTC (rev 17012) @@ -0,0 +1,6 @@ +# ORIGINAL ENTRY: Michael Isaacson (merkidemis) +# ORIGINAL ENTRY DATE: 2012-08-10 + +Gunslinger CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Gunslinger") +Ninja CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Ninja") +Samurai CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Samurai") \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilitycategories.lst 2012-08-10 06:04:47 UTC (rev 17011) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilitycategories.lst 2012-08-10 18:25:59 UTC (rev 17012) @@ -15,5 +15,6 @@ ABILITYCATEGORY:Samurai Order VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SamuraiOrderSelection PLURAL:Samurai Orders DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Samurai Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:SamuraiFeat PLURAL:Samurai Feats DISPLAYLOCATION:Class Abilities +# Ninja +ABILITYCATEGORY:Ninja Trick VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Ninjatrick PLURAL:Ninja Tricks DISPLAYLOCATION:Class Abilities - Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_classes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_classes.lst 2012-08-10 06:04:47 UTC (rev 17011) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_classes.lst 2012-08-10 18:25:59 UTC (rev 17012) @@ -20,6 +20,24 @@ 20 ABILITY:Special Ability|AUTOMATIC|True Grit ~ Gunslinger +###Block: Ninja +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Ninja HD:8 TYPE:Base.PC ABB:Nin MAXLEVEL:20 SOURCEPAGE:p.26 DEFINE:NinjaLvl|CL BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Ninja STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE.Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Local)|Knowledge (Nobility)|Linguistics|Perception|TYPE.Perform|TYPE.Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device +###Block: Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies ABILITY:Special Ability|AUTOMATIC|Ninja Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.NinjaWeaponProficiencies AUTO:FEAT|Simple Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light) +###Block: Level progression +1 BONUS:VAR|NinjaSneakAttackLVL|CL ABILITY:Special Ability|AUTOMATIC|Poison Use|Sneak Attack|Ninja Sneak Attack +2 BONUS:VAR|KiPoolLVL|NinjaTrickLVL|CL ABILITY:Special Ability|AUTOMATIC|Ninja Trick +3 BONUS:VAR|NinjaTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Trap Sense|Ninja Trap Sense +3 BONUS:VAR|NinjaNoTraceLVL|CL ABILITY:Special Ability|AUTOMATIC|No Trace +4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|CL/4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base +6 ABILITY:Special Ability|AUTOMATIC|Light Steps +8 BONUS:VAR|ImprovedUncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|CL/4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base +20 ABILITY:Special Ability|AUTOMATIC|Hidden Master + ###Block: Samurai CLASS:Samurai HD:10 TYPE:Base.PC ABB:Gnslr MAXLEVEL:20 SOURCEPAGE:p.9 BONUS:CHECKS|BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_equipmods.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_equipmods.lst 2012-08-10 06:04:47 UTC (rev 17011) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_combat/pfuc_equipmods.lst 2012-08-10 18:25:59 UTC (rev 17012) @@ -11,3 +11,5 @@ Reliable SOURCEPAGE:141 KEY:FIREARM_RELIABLE PLUS:1 TYPE:OneHandedFirearm.TwoHandedFirearm SPROP:A reliable firearm is enchanted so that it is less likely to jam than other firearms. This enchantment reduces the misfire value of the affected firearm by 1 (minimum 0). This reduction occurs after any increases are calculated for firing with the broken condition, or for any other effect that might increase the misfire value of a firearm. Reliable (Greater) SOURCEPAGE:141 KEY:FIREARM_RELIABLE_GRT PLUS:3 TYPE:OneHandedFirearm.TwoHandedFirearm SPROP:A greater reliable firearm is enchanted so as to be less likely to jam than other firearms. It reduces the misfire value of the affected firearm by 4 (minimum 0). This reduction occurs after any increases are calculated for firing with the broken condition, or for any other effect that might increase the misfire value of a firearm. A firearm with greater reliable cannot have the reliable special ability. +Deadly KEY:DEADLY NAMEOPT:NOTHING TYPE:SpecialWeaponQualities COST:0 VISIBLE:NO ITYPE:Deadly SPROP:When this weapon delivers a coup de grace, it gains +4 to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. The bonus is not added to the actual damage of the coup de grace attack. +Grapple KEY:GRAPPLE NAMEOPT:NOTHING TYPE:SpecialWeaponQualities COST:0 VISIBLE:NO ITYPE:Grapple SPROP:On a successful critical hit with a weapon of this type, you can grapple the target of the attack. The wielder can then attempt a combat maneuver check to grapple his opponent as a free action. \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |