From: <za...@us...> - 2012-05-29 16:24:34
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Revision: 16792 http://pcgen.svn.sourceforge.net/pcgen/?rev=16792&view=rev Author: zaister Date: 2012-05-29 16:24:22 +0000 (Tue, 29 May 2012) Log Message: ----------- NEWSOURCE-143 Fix duplicates, prettylst run Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_abilities_traits.lst Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_classes_prestige.lst Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip.lst Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip_weapons_ranged.lst Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_profs_weapon.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc 2012-05-29 09:27:01 UTC (rev 16791) +++ Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc 2012-05-29 16:24:22 UTC (rev 16792) @@ -46,6 +46,9 @@ SPELL:potis_spells.lst WEAPONPROF:potis_profs_weapon.lst +# Forward References +FORWARDREF:CLASSSPELLLIST|Witch + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_abilities_traits.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_abilities_traits.lst 2012-05-29 09:27:01 UTC (rev 16791) +++ Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_abilities_traits.lst 2012-05-29 16:24:22 UTC (rev 16792) @@ -1,39 +1,39 @@ -# CVS $Revision: 15194 $ $Author: gjorbjond $ -- Mon Apr 30 13:27:56 2012 -- reformated by prettylst.pl v1.39 (build 16265) +# CVS $Revision: 15194 $ $Author: gjorbjond $ -- Tue May 29 18:19:26 2012 -- reformated by prettylst.pl v1.39 (build 16265) SOURCELONG:Pirates of the Inner Sea SOURCESHORT:PotIS SOURCEWEB:http://paizo.com/products/btpy8qif?Pathfinder-Player-Companion-Pirates-of-the-Inner-Sea SOURCEDATE:2012-04 # Original Entry by: Stefan Radermacher ###Block: Regional Traits # Andoran -# Ability Name Category of Ability Type Multiple Requirements Required Region Description Choose Bonus to skill Class Skill Source Page Aspects -Chainbreaker CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Chainbreaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You're an expert at rescuing slaves. You know that a few slaves freed from their chains can help turn the tide during a boarding action. You gain a +1 trait bonus on Disable Device checks made to open locks, Strength checks made to break chains or bars in order to free slaves, and combat maneuver checks made to sunder chains or bars in order to free slaves. SOURCEPAGE:p.5 -Fight for Liberty CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fight for Liberty],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You inspire slaves to fight for freedom with a rousing battle cry. As a standard action, you may make a rallying cry with a DC 15 Perform (oratory) check. On a successful check, any unarmed ally within 30 feet who is able to hear you gains a +2 trait bonus on attack rolls with improvised weapons and unarmed strikes. This bonus lasts for 1 round per level. SOURCEPAGE:p.5 -Freedom Fighter CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Freedom Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You've developed a reputation as a privateer who fights for freedom. You gain a +2 trait bonus on Diplomacy checks. This bonus becomes a -2 penalty when dealing with slavers or those who support the slave trade. Diplomacy becomes a class skill for you. BONUS:SKILL|Diplomacy|2|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.5 -Pretend Pirate CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pretend Pirate],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You enjoy luring slave ships to you. Sometimes you run a pirate flag to lull criminals into a false sense of security; other times you disguise yourself as a merchant ship. You gain a +2 bonus on Disguise checks made to disguise yourself as a pirate or merchant sailor. In addition, you can take 5 minutes to alter your ship's appearance to add +2 to the DC of any check made to identify your ship's allegiance or purpose. SOURCEPAGE:p.5 +# Ability Name Category of Ability Type Multiple Requirements Required Region Description Stackable? Multiple? Choose Bonus to skill Class Skill Source Page Aspects +Chainbreaker CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Chainbreaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You're an expert at rescuing slaves. You know that a few slaves freed from their chains can help turn the tide during a boarding action. You gain a +1 trait bonus on Disable Device checks made to open locks, Strength checks made to break chains or bars in order to free slaves, and combat maneuver checks made to sunder chains or bars in order to free slaves. SOURCEPAGE:p.5 +Fight for Liberty CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fight for Liberty],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You inspire slaves to fight for freedom with a rousing battle cry. As a standard action, you may make a rallying cry with a DC 15 Perform (oratory) check. On a successful check, any unarmed ally within 30 feet who is able to hear you gains a +2 trait bonus on attack rolls with improvised weapons and unarmed strikes. This bonus lasts for 1 round per level. SOURCEPAGE:p.5 +Freedom Fighter CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Freedom Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You've developed a reputation as a privateer who fights for freedom. You gain a +2 trait bonus on Diplomacy checks. This bonus becomes a -2 penalty when dealing with slavers or those who support the slave trade. Diplomacy becomes a class skill for you. BONUS:SKILL|Diplomacy|2|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.5 +Pretend Pirate CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pretend Pirate],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Andoran DESC:You enjoy luring slave ships to you. Sometimes you run a pirate flag to lull criminals into a false sense of security; other times you disguise yourself as a merchant ship. You gain a +2 bonus on Disguise checks made to disguise yourself as a pirate or merchant sailor. In addition, you can take 5 minutes to alter your ship's appearance to add +2 to the DC of any check made to identify your ship's allegiance or purpose. SOURCEPAGE:p.5 # Mediogalti -Devilfish Diver CATEGORY:Special Ability TYPE:Trait.RegionalTrait.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Devilfish Diver],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:You've swum with the devilfish along the Mediogaltian coast. You gain a +2 trait bonus on saving throws versus poison. SOURCEPAGE:p.7 ASPECT:SaveBonus|+2 trait bonus vs. posion -Dinosaur Whisperer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dinosaur Whisperer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:After spending a month in the Mediogaltian jungle, you developed a knack for dealing with dinosaurs. You gain a +1 trait bonus on Knowledge (nature) and Survival checks concerning dinosaurs. You also gain a +1 trait bonus on wild empathy checks made to affect dinosaurs. SOURCEPAGE:p.7 -Pirate Duelist CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pirate Duelist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:You've rubbed elbows with pirates of all stripes in Ilizmagorti's taverns and convinced a few to show off their swordfighting skills. You gain a +1 trait bonus on attacks of opportunity made with daggers, short swords, cutlasses, rapiers, scimitars, or hook hands. SOURCEPAGE:p.7 -Treasure Mapper CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Treasure Mapper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:You've spent a great deal of time hunting down and following treasure maps - most false, but a few with legitimate information. You gain a +2 bonus on Survival or Profession (sailor) checks made to navigate using a map or chart, and one of them becomes a class skill for you. CHOOSE:NUMCHOICES=1|SKILLSNAMED|Profession (Sailor)|Survival CSKILL:LIST SOURCEPAGE:p.7 STACK:NO MULT:YES +Devilfish Diver CATEGORY:Special Ability TYPE:Trait.RegionalTrait.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Devilfish Diver],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:You've swum with the devilfish along the Mediogaltian coast. You gain a +2 trait bonus on saving throws versus poison. SOURCEPAGE:p.7 ASPECT:SaveBonus|+2 trait bonus vs. posion +Dinosaur Whisperer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dinosaur Whisperer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:After spending a month in the Mediogaltian jungle, you developed a knack for dealing with dinosaurs. You gain a +1 trait bonus on Knowledge (nature) and Survival checks concerning dinosaurs. You also gain a +1 trait bonus on wild empathy checks made to affect dinosaurs. SOURCEPAGE:p.7 +Pirate Duelist CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pirate Duelist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:You've rubbed elbows with pirates of all stripes in Ilizmagorti's taverns and convinced a few to show off their swordfighting skills. You gain a +1 trait bonus on attacks of opportunity made with daggers, short swords, cutlasses, rapiers, scimitars, or hook hands. SOURCEPAGE:p.7 +Treasure Mapper CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Treasure Mapper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Mediogalti DESC:You've spent a great deal of time hunting down and following treasure maps - most false, but a few with legitimate information. You gain a +2 bonus on Survival or Profession (sailor) checks made to navigate using a map or chart, and one of them becomes a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Profession (Sailor)|Survival CSKILL:LIST SOURCEPAGE:p.7 # Okeno -Abolitionist Hunter CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Abolitionist Hunter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:You hunt those who hunt slavers, whether as one of Captain Bhey's special task forces, or independently. You gain a +1 trait bonus on attack rolls when fighting abolitionists or those you have good reason to believe targeted you because of your slaver activities. SOURCEPAGE:p.9 -Cruel Master CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cruel Master],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:You're a master of dominating slaves through body language and inflection, and this ability carries over into other lines of work as well. You gain a +1 trait bonus on Intimidate checks, and it becomes a class skill for you. BONUS:SKILL|Intimidate|2|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.9 -Slave Taker CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Slave Taker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:You specialize in disabling foes without wounding them, preserving their value as slaves. Whenever you deal nonlethal damage in combat, that damage increases by +1. SOURCEPAGE:p.9 -Whip Specialist CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Whip Specialist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:Your time spent lashing slaves has taught you how to get the most out of a whip. You deal +1 point of damage on all attacks made with a whip. SOURCEPAGE:p.9 +Abolitionist Hunter CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Abolitionist Hunter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:You hunt those who hunt slavers, whether as one of Captain Bhey's special task forces, or independently. You gain a +1 trait bonus on attack rolls when fighting abolitionists or those you have good reason to believe targeted you because of your slaver activities. SOURCEPAGE:p.9 +Cruel Master CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cruel Master],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:You're a master of dominating slaves through body language and inflection, and this ability carries over into other lines of work as well. You gain a +1 trait bonus on Intimidate checks, and it becomes a class skill for you. BONUS:SKILL|Intimidate|2|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.9 +Slave Taker CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Slave Taker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:You specialize in disabling foes without wounding them, preserving their value as slaves. Whenever you deal nonlethal damage in combat, that damage increases by +1. SOURCEPAGE:p.9 +Whip Specialist CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Whip Specialist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Katapesh DESC:Your time spent lashing slaves has taught you how to get the most out of a whip. You deal +1 point of damage on all attacks made with a whip. SOURCEPAGE:p.9 # Riddleport -Cyphermage Backer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cyphermage Backer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You've sold relics to a Cyphermage in the past, and she's agreed to assist you with future findings. When in Riddleport, you can use your contact to gain information about artifacts and history. Treat this ability as a single Knowledge (arcana) or Knowledge (history) check with a skill bonus of +15. You may make this check once per day that you spend in Riddleport. You can make a new check every day. Each time you do so, you can choose whether to use Knowledge (arcana) or Knowledge (history). SOURCEPAGE:p.11 -Eager Combatant CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eager Combatant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You're so excited to board other ships that you're frequently the first one over the rail, regardless of the danger. You gain a +1 trait bonus on attack rolls made while onboard an enemy ship. SOURCEPAGE:p.11 -Gold Goblin Regular CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gold Goblin Regular],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You're a frequent customer at the Gold Goblin Gambling Hall and enjoy some popularity within its walls. You gain a +1 trait bonus on Profession (gambler) checks anda +2 trait bonus on Diplomacy checks made to gather information when in Riddleport. SOURCEPAGE:p.11 -Shipboard Caster CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shipboard Caster],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You feel an affinity with ships and the sea, and the rolling rhythm of the waves helps focus your mind. When on a ship or other water-going vessel, you gain a +3 bonus on concentration checks. SOURCEPAGE:p.11 +Cyphermage Backer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cyphermage Backer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You've sold relics to a Cyphermage in the past, and she's agreed to assist you with future findings. When in Riddleport, you can use your contact to gain information about artifacts and history. Treat this ability as a single Knowledge (arcana) or Knowledge (history) check with a skill bonus of +15. You may make this check once per day that you spend in Riddleport. You can make a new check every day. Each time you do so, you can choose whether to use Knowledge (arcana) or Knowledge (history). SOURCEPAGE:p.11 +Eager Combatant CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eager Combatant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You're so excited to board other ships that you're frequently the first one over the rail, regardless of the danger. You gain a +1 trait bonus on attack rolls made while onboard an enemy ship. SOURCEPAGE:p.11 +Gold Goblin Regular CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gold Goblin Regular],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You're a frequent customer at the Gold Goblin Gambling Hall and enjoy some popularity within its walls. You gain a +1 trait bonus on Profession (gambler) checks anda +2 trait bonus on Diplomacy checks made to gather information when in Riddleport. SOURCEPAGE:p.11 +Shipboard Caster CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shipboard Caster],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:Varisia DESC:You feel an affinity with ships and the sea, and the rolling rhythm of the waves helps focus your mind. When on a ship or other water-going vessel, you gain a +3 bonus on concentration checks. SOURCEPAGE:p.11 # River Kingdoms -Expert Swimmer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Expert Swimmer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC:Most pirates on the ocean view falling overboard as a death sentence, but in the River Kingdoms, it's often a key part of the strategy. You gain a +1 trait bonus on Swim checks, and it becomes a class skill for you. BONUS:SKILL|Swim|2|TYPE=Trait CSKILL:Swim SOURCEPAGE:p.13 -Free Agent CATEGORY:Special Ability TYPE:Trait.RegionalTrait.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Free Agent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC:You embody the independent spirit of the River Kingdoms and do best when sailing under your own flag, in every sense. You gain a +2 trait bonus on Will saves to avoid charm and compulsion effects. SOURCEPAGE:p.13 ASPECT:SaveBonus|+2 trait bonus on Will saves vs. charm and compulsion effects -River Navigator CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,River Navigator],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC:You grew up in the River Kingdoms and are familiar with the many winding streams that cross the land. You gain a +1 trait bonus on Survival checks or Profession (sailor) checks dealing with lakes, rivers, and their immediate surroundings, and one of these skills becomes a class skill for you. CHOOSE:NUMCHOICES=1|SKILLSNAMED|Profession (Sailor)|Survival BONUS:SKILL|Profession (Sailor)|Survival|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.13 STACK:NO MULT:YES -River Sniper CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,River Sniper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC: Unlike seagoing pirates, you’re used to fighting most of your ship-to-ship battles at close range, and understand the value of a well-placed arrow. When on the deck of a waterborne vessel, you gain a +1 trait bonus on attacks with ranged weapons. SOURCEPAGE:p.13 +Expert Swimmer CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Expert Swimmer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC:Most pirates on the ocean view falling overboard as a death sentence, but in the River Kingdoms, it's often a key part of the strategy. You gain a +1 trait bonus on Swim checks, and it becomes a class skill for you. BONUS:SKILL|Swim|2|TYPE=Trait CSKILL:Swim SOURCEPAGE:p.13 +Free Agent CATEGORY:Special Ability TYPE:Trait.RegionalTrait.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Free Agent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC:You embody the independent spirit of the River Kingdoms and do best when sailing under your own flag, in every sense. You gain a +2 trait bonus on Will saves to avoid charm and compulsion effects. SOURCEPAGE:p.13 ASPECT:SaveBonus|+2 trait bonus on Will saves vs. charm and compulsion effects +River Navigator CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,River Navigator],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC:You grew up in the River Kingdoms and are familiar with the many winding streams that cross the land. You gain a +1 trait bonus on Survival checks or Profession (sailor) checks dealing with lakes, rivers, and their immediate surroundings, and one of these skills becomes a class skill for you. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Profession (Sailor)|Survival BONUS:SKILL|Profession (Sailor)|Survival|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.13 +River Sniper CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,River Sniper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:River Kingdoms DESC: Unlike seagoing pirates, you’re used to fighting most of your ship-to-ship battles at close range, and understand the value of a well-placed arrow. When on the deck of a waterborne vessel, you gain a +1 trait bonus on attacks with ranged weapons. SOURCEPAGE:p.13 # The Shackles -Home Port CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Home Port],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You have a fondness for a particular port, and the people who live and do business there return the sentiment. You gain a +2 trait bonus on Diplomacy checks to gather information in your chosen home port. SOURCEPAGE:p.15 -Hurricane Savvy CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hurricane Savvy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You are used to sailing in the terrible winds that roll out from the Eye of Abendego, and can apply the skills you’ve learned to any storm. You treat wind effects as one wind force category less than they actually are, both for any personal checks you must make and for any you make to captain or steer a ship. SOURCEPAGE:p.15 -Narrow Escape CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Narrow Escape],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You were captured by kuru cannibals and nearly devoured in a sacrificial ritual. At the last second you wriggled free from your bonds and escaped into the jungle. Your narrow escape has left you with a paranoid fear of capture. You secretly conduct regular sessions in which you slip out of different types of knots. You gain a +1 trait bonus on Escape Artist checks, and Escape Artist becomes a class skill for you. BONUS:SKILL|Escape Artist|1|TYPE=Trait CSKILL:Escape Artist SOURCEPAGE:p.15 -Ship Aptitude CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ship Aptitude],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You are used to crewing on many of the different types of ships that sail the Shackles. As a result, you have a knack for quickly determining the weaknesses and strengths of any ship, even ones you’ve never set foot on before. You gain a +1 trait bonus on Profession (sailor) checks, and Profession (sailor) becomes a class skill for you. BONUS:SKILL|Profession (Sailor)|1|TYPE=Trait CSKILL:Profession (Sailor) SOURCEPAGE:p.15 +Home Port CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Home Port],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You have a fondness for a particular port, and the people who live and do business there return the sentiment. You gain a +2 trait bonus on Diplomacy checks to gather information in your chosen home port. SOURCEPAGE:p.15 +Hurricane Savvy CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hurricane Savvy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You are used to sailing in the terrible winds that roll out from the Eye of Abendego, and can apply the skills you’ve learned to any storm. You treat wind effects as one wind force category less than they actually are, both for any personal checks you must make and for any you make to captain or steer a ship. SOURCEPAGE:p.15 +Narrow Escape CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Narrow Escape],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You were captured by kuru cannibals and nearly devoured in a sacrificial ritual. At the last second you wriggled free from your bonds and escaped into the jungle. Your narrow escape has left you with a paranoid fear of capture. You secretly conduct regular sessions in which you slip out of different types of knots. You gain a +1 trait bonus on Escape Artist checks, and Escape Artist becomes a class skill for you. BONUS:SKILL|Escape Artist|1|TYPE=Trait CSKILL:Escape Artist SOURCEPAGE:p.15 +Ship Aptitude CATEGORY:Special Ability TYPE:Trait.RegionalTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ship Aptitude],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait] PREREGION:The Shackles DESC:You are used to crewing on many of the different types of ships that sail the Shackles. As a result, you have a knack for quickly determining the weaknesses and strengths of any ship, even ones you’ve never set foot on before. You gain a +1 trait bonus on Profession (sailor) checks, and Profession (sailor) becomes a class skill for you. BONUS:SKILL|Profession (Sailor)|1|TYPE=Trait CSKILL:Profession (Sailor) SOURCEPAGE:p.15 ###Block: Religion Traits # Besmara Modified: Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_classes_prestige.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_classes_prestige.lst 2012-05-29 09:27:01 UTC (rev 16791) +++ Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_classes_prestige.lst 2012-05-29 16:24:22 UTC (rev 16792) @@ -1,8 +1,9 @@ -# CVS $Revision: 16199 $ $Author: amaitland $ -- Fri Apr 13 12:28:37 2012 -- reformated by prettylst.pl v1.39 (build 16265) +# CVS $Revision: 16199 $ $Author: amaitland $ -- Tue May 29 18:19:26 2012 -- reformated by prettylst.pl v1.39 (build 16265) SOURCELONG:Pirates of the Inner Sea SOURCESHORT:PotIS SOURCEWEB:http://paizo.com/products/btpy8qif?Pathfinder-Player-Companion-Pirates-of-the-Inner-Sea SOURCEDATE:2012-04 # Original Entry by: Stefan Radermacher ###Block: Inner Sea Pirate + # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Inner Sea Pirate HD:8 TYPE:PC.Prestige ABB:ISP MAXLEVEL:10 SOURCEPAGE:p.24 BONUS:CHECKS|BASE.Reflex|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Restricted AL Required Skill Modified: Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip.lst 2012-05-29 09:27:01 UTC (rev 16791) +++ Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip.lst 2012-05-29 16:24:22 UTC (rev 16792) @@ -31,7 +31,7 @@ ###Block: Clothing # Equipment Name Output Name Type Cost Weight Source Page -Hat TYPE:Goods.Clothing.Resizable SOURCEPAGE:p.20 +Hat (Pirate) OUTPUTNAME:Hat, Pirate TYPE:Goods.Clothing.Resizable SOURCEPAGE:p.20 Pirate Clothes (Basic) OUTPUTNAME:Pirate Clothes, Basic TYPE:Goods.Clothing.Resizable.Starting COST:.1 WT:2 SOURCEPAGE:p.20 Pirate Clothes (Fancy) OUTPUTNAME:Pirate Clothes, Fancy TYPE:Goods.Clothing.Resizable COST:30 WT:6 SOURCEPAGE:p.20 Modified: Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip_weapons_ranged.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip_weapons_ranged.lst 2012-05-29 09:27:01 UTC (rev 16791) +++ Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_equip_weapons_ranged.lst 2012-05-29 16:24:22 UTC (rev 16792) @@ -1,10 +1,10 @@ -# CVS $Revision: 16199 $ $Author: amaitland $ -- Thu Apr 12 16:12:09 2012 -- reformated by prettylst.pl v1.39 (build 16265) +# CVS $Revision: 16199 $ $Author: amaitland $ -- Tue May 29 18:21:08 2012 -- reformated by prettylst.pl v1.39 (build 16265) SOURCELONG:Pirates of the Inner Sea SOURCESHORT:PotIS SOURCEWEB:http://paizo.com/products/btpy8qif?Pathfinder-Player-Companion-Pirates-of-the-Inner-Sea SOURCEDATE:2012-04 # Original Entry by: Stefan Radermacher ###Block: Exotic Weapons -# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page -Grappling Hook PROFICIENCY:WEAPON|Grappling Hook TYPE:Weapon.Exotic.Ranged.Standard.Piercing.Thrown COST:6 WT:14 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:TwoHanded RANGE:10 SIZE:M SOURCEPAGE:p.18 +# Equipment Name Unique Key Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page +Grappling Hook KEY:Grappling Hook ~ Weapon PROFICIENCY:WEAPON|Grappling Hook TYPE:Weapon.Exotic.Ranged.Standard.Piercing.Thrown COST:6 WT:14 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:TwoHanded RANGE:10 SIZE:M SOURCEPAGE:p.18 ###Block: Modifications # Equipment Name Type Modified: Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_profs_weapon.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_profs_weapon.lst 2012-05-29 09:27:01 UTC (rev 16791) +++ Trunk/content/notfordistribution/paizo/pathfinder_player_companion/pirates_of_the_inner_sea/potis_profs_weapon.lst 2012-05-29 16:24:22 UTC (rev 16792) @@ -1,4 +1,4 @@ -# CVS $Revision: 16199 $ $Author: amaitland $ -- Thu Apr 12 16:00:26 2012 -- reformated by prettylst.pl v1.39 (build 16265) +# CVS $Revision: 16199 $ $Author: amaitland $ -- Tue May 29 18:21:08 2012 -- reformated by prettylst.pl v1.39 (build 16265) SOURCELONG:Pirates of the Inner Sea SOURCESHORT:PotIS SOURCEWEB:http://paizo.com/products/btpy8qif?Pathfinder-Player-Companion-Pirates-of-the-Inner-Sea SOURCEDATE:2012-04 # Original Entry by: Stefan Radermacher This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |