From: <ama...@us...> - 2012-01-22 09:51:17
|
Revision: 15870 http://pcgen.svn.sourceforge.net/pcgen/?rev=15870&view=rev Author: amaitland Date: 2012-01-22 09:51:11 +0000 (Sun, 22 Jan 2012) Log Message: ----------- Update for Eclipse Channeling Modified Paths: -------------- Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_mods.lst Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst Modified: Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_mods.lst =================================================================== --- Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_mods.lst 2012-01-22 09:48:55 UTC (rev 15869) +++ Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_mods.lst 2012-01-22 09:51:11 UTC (rev 15870) @@ -36,7 +36,7 @@ Martial Arts Tracker CATEGORY:Internal DEFINE:MartialArtsSkillCounter|0 DEFINE:MartialArtsSkillTotal|0 BONUS:ABILITYPOOL|Martial Art Techniques|MartialArtsSkillCounter DEFINE:ImbuementUnarmedPool|0 BONUS:ABILITYPOOL|Imbuement Unarmed Enhancement|var("ImbuementUnarmedPool") BONUS:WEAPONPROF=TYPE.Unarmed|TOHIT,DAMAGE|BaseImbuementUnarmedBonus|TYPE=Enhancement BONUS:VAR|MartialArtsBonusDamage|BaseImbuementUnarmedBonus|TYPE=Enhancement DEFINE:BaseImbuementUnarmedBonus|0 BONUS:VAR|TestVarPre|floor(TL/2)|PREVAREQ:TestVarPreReq,1 DEFINE:TestVarPreReq|1 DEFINE:TestVarPre|0 Magic Level Tracker CATEGORY:Internal DEFINE:EclipseMagicLvlMax|0 DEFINE:CasterLevelAll|0 BONUS:VAR|EclipseMagicLvlMax|var("EclipseClassLvl")+2 Channeling Tracker CATEGORY:Internal BONUS:ABILITYPOOL|Conversion Spell Selection|1|PREABILITY:1,CATEGORY=Special Ability,Basic Upgrade ~ Conversion BONUS:VAR|ConversionSpellLVL|1|PREABILITY:1,CATEGORY=Special Ability,Basic Upgrade ~ Conversion -Channeling Tracker II CATEGORY:Internal BONUS:VAR|ChannelingChaBonus|CHA BONUS:VAR|ChannelingChaBonus|(CHA-1)*(count("ABILITIES","CATEGORY=Special Ability","KEY=The Boundless Realms ~ Lord of Light")-1) BONUS:VAR|ChannelingNegativeChaBonus|CHA BONUS:VAR|ChannelingNegativeChaBonus|(CHA-1)*(count("ABILITIES","CATEGORY=Special Ability","KEY=The Boundless Realms ~ Lord of Darkness")-1) +Channeling Tracker II CATEGORY:Internal DEFINE:ChannelingMagnitudeFactor|0 DEFINE:ChannelingMagnitudeFactorNegative|0 BONUS:VAR|ChannelingMagnitudeFactor|CHA BONUS:VAR|ChannelingMagnitudeFactor|(CHA-1)*(count("ABILITIES","CATEGORY=Special Ability","KEY=The Boundless Realms ~ Lord of Light")-1) BONUS:VAR|ChannelingMagnitudeFactorNegative|CHA BONUS:VAR|ChannelingMagnitudeFactorNegative|(CHA-1)*(count("ABILITIES","CATEGORY=Special Ability","KEY=The Boundless Realms ~ Lord of Darkness")-1) Rune Casting Activated CATEGORY:FEAT VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Rune Casting Output BONUS:ABILITYPOOL|Rune Casting Stat Choice|1 Rune Casting KEY:Rune Casting Output CATEGORY:Special Ability TYPE:SpellCasterOutput DESC:Your caster level is your Rune Casting Skill/2, your Spell Level is based upon your Rune Mastery Skill/4. Each Spell Level costs 1 mana to cast. Modified: Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst =================================================================== --- Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst 2012-01-22 09:48:55 UTC (rev 15869) +++ Trunk/pcgen/data/alpha/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst 2012-01-22 09:51:11 UTC (rev 15870) @@ -9,24 +9,24 @@ ###Block: Channeling ----------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Output Name Category of Ability Type Required Ability Restricted Ability Multiple Requirements Define Description Stackable? Multiple? Choose Ability Bonus to Ability Pool Modify VAR Cost Source Page Aspects SORTKEY -Channeling / Positive ABILITY:Special Ability|AUTOMATIC|Channeling ~ Positive Normal|PREVAREQ:ChannelPositiveMagnitudeNormal,0 KEY:Channeling ~ Positive CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.ChannelingBase.ChannelPositiveBase PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase],[PREABILITY:1,CATEGORY=Special Ability,Basic Upgrade ~ Dualism] DEFINE:EclipseChannelPositive|1 DEFINE:ChannelingChaBonus|0 DESC:Channel Positive Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4+%5 with a Range of %6 feet, Channeling Level=%8|ChannelingUses|ChannelingIntensity|ChannelingMagnitudeDice|ChannelingMagnitudeSize|ChannelingMagnitudeBonus|ChannelingRange|ChannelingCheck|ChannelingLevel|PREVAREQ:ChannelPositiveMagnitudeNormal,0 ABILITY:Special Ability|AUTOMATIC|Channeling Base BONUS:VAR|ChannelingIntensity|EcliseHD+(TL-EclipseLevel) BONUS:VAR|ChannelingUses|1 BONUS:VAR|ChannelingMagnitudeDice|2 BONUS:VAR|ChannelingMagnitudeBonus|CHA+EcliseHD+(TL-EclipseLevel)|PREVAREQ:ChannelPositiveMagnitudeNormal,0 BONUS:VAR|ChannelingMagnitudeBonus|((TL-EclipseLevel)+(EcliseHD))*ChannelingChaBonus|PREVARGTEQ:ChannelPositiveMagnitudeNormal,1 COST:3 SOURCEPAGE:p.66 SORTKEY:Channel_1a -Channeling / Negative KEY:Channeling ~ Negative CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.ChannelingBase PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase],[PREABILITY:1,CATEGORY=Special Ability,Basic Upgrade ~ Dualism] DEFINE:EclipseChannelNegative|1 DEFINE:ChannelingNegativeChaBonus|0 DESC:Channel Negative Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4+%5 with a Range of %6 feet, Channeling Level=%8|ChannelingNegativeUses|ChannelingNegativeIntensity|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize|ChannelingNegativeMagnitudeBonus|ChannelingNegativeRange|ChannelingCheck|ChannelingLevel|PREVAREQ:ChannelNegativeMagnitudeNormal,0 ABILITY:Special Ability|AUTOMATIC|Channeling Base BONUS:VAR|ChannelingNegativeIntensity|EcliseHD+(TL-EclipseLevel) BONUS:VAR|ChannelingNegativeUses|1 BONUS:VAR|ChannelingNegativeMagnitudeDice|2 BONUS:VAR|ChannelingNegativeMagnitudeBonus|CHA+EcliseHD+(TL-EclipseLevel)|PREVAREQ:ChannelNegativeMagnitudeNormal,0 BONUS:VAR|ChannelingMagnitudeBonus|((TL-EclipseLevel)+(EcliseHD))*ChannelingNegativeChaBonus|PREVARGTEQ:ChannelNegativeMagnitudeNormal,1 COST:3 SOURCEPAGE:p.66 SORTKEY:Channel_2a +Channeling / Positive KEY:Channeling ~ Positive ABILITY:Special Ability|AUTOMATIC|Channeling ~ Positive Normal|PREVAREQ:ChannelPositiveMagnitudeNormal,0 ABILITY:Special Ability|AUTOMATIC|Channeling ~ Positive Special|PREVAREQ:ChannelPositiveMagnitudeNormal,1 CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingBase PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase],[PREABILITY:1,CATEGORY=Special Ability,Basic Upgrade ~ Dualism] DEFINE:EclipseChannelPositive|1 DEFINE:ChannelingChaBonus|0 ABILITY:Special Ability|AUTOMATIC|Channeling Base BONUS:VAR|ChannelingIntensity|EcliseHD+(TL-EclipseLevel) BONUS:VAR|ChannelingUses|1 BONUS:VAR|ChannelingMagnitudeDice|2 BONUS:VAR|ChannelingMagnitudeBonus|CHA+EcliseHD+(TL-EclipseLevel)|PREVAREQ:ChannelPositiveMagnitudeNormal,0 BONUS:VAR|ChannelingMagnitudeBonus|((TL-EclipseLevel)+(EcliseHD))|PREVARGTEQ:ChannelPositiveMagnitudeNormal,1 COST:3 SOURCEPAGE:p.66 SORTKEY:Channel_1a +Channeling / Negative KEY:Channeling ~ Negative ABILITY:Special Ability|AUTOMATIC|Channeling ~ Negative Normal|PREVAREQ:ChannelNegativeMagnitudeNormal,0 ABILITY:Special Ability|AUTOMATIC|Channeling ~ Negative Special|PREVAREQ:ChannelNegativeMagnitudeNormal,1 CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingBase PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase],[PREABILITY:1,CATEGORY=Special Ability,Basic Upgrade ~ Dualism] DEFINE:EclipseChannelNegative|1 DEFINE:ChannelingNegativeChaBonus|0 ABILITY:Special Ability|AUTOMATIC|Channeling Base BONUS:VAR|ChannelingNegativeIntensity|EcliseHD+(TL-EclipseLevel) BONUS:VAR|ChannelingNegativeUses|1 BONUS:VAR|ChannelingNegativeMagnitudeDice|2 BONUS:VAR|ChannelingNegativeMagnitudeBonus|CHA+EcliseHD+(TL-EclipseLevel)|PREVAREQ:ChannelNegativeMagnitudeNormal,0 BONUS:VAR|ChannelingMagnitudeBonus|((TL-EclipseLevel)+(EcliseHD))|PREVARGTEQ:ChannelNegativeMagnitudeNormal,1 COST:3 SOURCEPAGE:p.66 SORTKEY:Channel_2a # Channeling Base CATEGORY:Special Ability DEFINE:ChannelingLevel|EcliseHD+(TL-EclipseLevel) DEFINE:ChannelingCheck|CHA DEFINE:ChannelingUses|0 DEFINE:ChannelingIntensity|0 DEFINE:ChannelingMagnitudeDice|0 DEFINE:ChannelingMagnitudeSize|6 DEFINE:ChannelingMagnitudeBonus|0 DEFINE:ChannelingRange|ChannelingRangeBase DEFINE:ChannelingRangeBase|60 DEFINE:ChannelingNegativeUses|0 DEFINE:ChannelingNegativeIntensity|0 DEFINE:ChannelingNegativeMagnitudeDice|0 DEFINE:ChannelingNegativeMagnitudeSize|6 DEFINE:ChannelingNegativeMagnitudeBonus|0 DEFINE:ChannelingNegativeRange|ChannelingRangeBase BONUS:VAR|ChannelingIntensity|1|PREABILITY:1,CATEGORY=Special Ability,Channeling ~ Intensity Increase BONUS:VAR|ChannelingIntensity|1|PREABILITY:2,CATEGORY=Special Ability,Channeling ~ Intensity Increase BONUS:VAR|ChannelingNegativeIntensity|1|PREABILITY:1,CATEGORY=Special Ability,Channeling ~ Negative Intensity Increase BONUS:VAR|ChannelingNegativeIntensity|1|PREABILITY:2,CATEGORY=Special Ability,Channeling ~ Negative Intensity Increase BONUS:VAR|ChannelingMagnitudeDice|count("ABILITIES","NAME=Channeling / Positive / Magnitude Increase","CATEGORY=Special Ability") BONUS:VAR|ChannelingIntensity|count("ABILITIES","NAME=Channeling / Positive / Intensity Increase","CATEGORY=Special Ability") BONUS:VAR|ChannelingNegativeMagnitudeDice|count("ABILITIES","NAME=Channeling / Negative / Magnitude Increase","CATEGORY=Special Ability") BONUS:VAR|ChannelingNegativeIntensity|count("ABILITIES","NAME=Channeling / Negative / Intensity Increase","CATEGORY=Special Ability") SOURCEPAGE:p.66 # Aspect Support to allow easier Template Support in the OS -CATEGORY=Special Ability|Channeling ~ Positive.MOD ABILITY:Special Ability|AUTOMATIC|Channeling ~ Positive Special|PREVAREQ:ChannelPositiveMagnitudeNormal,1 DEFINE:ChannelPositiveMagnitudeNormal|0 ASPECT:ChannelingType|Positive ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingMagnitudeDice|ChannelingMagnitudeSize ASPECT:ChannelingMagnitudeBonus|%1|ChannelingMagnitudeBonus ASPECT:ChannelingRange|%1|ChannelingRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel positive energy effects ASPECT:ChannelingChangePositive|1 DEFINE:ChannelingChangePositive|0 -CATEGORY=Special Ability|Channeling ~ Negative.MOD DEFINE:ChannelNegativeMagnitudeNormal|0 ASPECT:ChannelingType|Negative ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingNegativeUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingNegativeIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize ASPECT:ChannelingMagnitudeBonus|%1|ChannelingNegativeMagnitudeBonus ASPECT:ChannelingRange|%1|ChannelingNegativeRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel negative energy effects ASPECT:ChannelingChangeNegative|1 DEFINE:ChannelingChangeNegative|0 +CATEGORY=Special Ability|Channeling ~ Positive.MOD DEFINE:ChannelPositiveMagnitudeNormal|0 ASPECT:ChannelingType|Positive ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingMagnitudeDice|ChannelingMagnitudeSize ASPECT:ChannelingRange|%1|ChannelingRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel positive energy effects ASPECT:ChannelingChangePositive|1 DEFINE:ChannelingChangePositive|0 +CATEGORY=Special Ability|Channeling ~ Negative.MOD DEFINE:ChannelNegativeMagnitudeNormal|0 ASPECT:ChannelingType|Negative ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingNegativeUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingNegativeIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize ASPECT:ChannelingRange|%1|ChannelingNegativeRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel negative energy effects ASPECT:ChannelingChangeNegative|1 DEFINE:ChannelingChangeNegative|0 -CATEGORY=Special Ability|Channeling ~ Positive.MOD ABILITY:Special Ability|AUTOMATIC|Channeling ~ Negative Normal|PREVAREQ:ChannelNegativeMagnitudeNormal,0 DESC:Channel Positive Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4x%5 with a Range of %6 feet, Channeling Level=%8|ChannelingUses|ChannelingIntensity|ChannelingMagnitudeDice|ChannelingMagnitudeSize|ChannelingMagnitudeBonus|ChannelingRange|ChannelingCheck|ChannelingLevel|PREVARGTEQ:ChannelPositiveMagnitudeNormal,1 -CATEGORY=Special Ability|Channeling ~ Negative.MOD ABILITY:Special Ability|AUTOMATIC|Channeling ~ Negative Special|PREVAREQ:ChannelNegativeMagnitudeNormal,1 DESC:Channel Negative Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4x%5 with a Range of %6 feet, Channeling Level=%8|ChannelingNegativeUses|ChannelingNegativeIntensity|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize|ChannelingNegativeMagnitudeBonus|ChannelingNegativeRange|ChannelingCheck|ChannelingLevel|PREVARGTEQ:ChannelNegativeMagnitudeNormal,1 +CATEGORY=Special Ability|Channeling ~ Positive.MOD DESC:Channel Positive Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4x%5 with a Range of %6 feet, Channeling Level=%8|ChannelingUses|ChannelingIntensity|ChannelingMagnitudeDice|ChannelingMagnitudeSize|ChannelingMagnitudeBonus|ChannelingRange|ChannelingCheck|ChannelingLevel|PREVARGTEQ:ChannelPositiveMagnitudeNormal,1 +CATEGORY=Special Ability|Channeling ~ Negative.MOD DESC:Channel Negative Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4x%5 with a Range of %6 feet, Channeling Level=%8|ChannelingNegativeUses|ChannelingNegativeIntensity|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize|ChannelingNegativeMagnitudeBonus|ChannelingNegativeRange|ChannelingCheck|ChannelingLevel|PREVARGTEQ:ChannelNegativeMagnitudeNormal,1 # Output Display for Eclipse Turning Table -Channeling / Positive KEY:Channeling ~ Positive Normal CATEGORY:Special Ability TYPE:ChannelingOutput ASPECT:ChannelingType|Positive ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingMagnitudeDice|ChannelingMagnitudeSize ASPECT:ChannelingMagnitudeBonus|+%1|ChannelingMagnitudeBonus ASPECT:ChannelingRange|%1|ChannelingRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel positive energy effects ASPECT:ChannelingChangePositive|1 DEFINE:ChannelingChangePositive|0 -Channeling / Positive KEY:Channeling ~ Positive Special CATEGORY:Special Ability TYPE:ChannelingOutput ASPECT:ChannelingType|Positive ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingMagnitudeDice|ChannelingMagnitudeSize ASPECT:ChannelingMagnitudeBonus|x%1|ChannelingMagnitudeBonus ASPECT:ChannelingRange|%1|ChannelingRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel positive energy effects ASPECT:ChannelingChangePositive|1 DEFINE:ChannelingChangePositive|0 +Channeling / Positive KEY:Channeling ~ Positive Normal CATEGORY:Special Ability TYPE:ChannelingOutput SORTKEY:Channel_1a ASPECT:ChannelingType|Positive ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingMagnitudeDice|ChannelingMagnitudeSize ASPECT:ChannelingRange|%1|ChannelingRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel positive energy effects ASPECT:ChannelingChangePositive|1 DEFINE:ChannelingChangePositive|0 DESC:Channel Positive Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4+%5 with a Range of %6 feet, Channeling Level=%8|ChannelingUses|ChannelingIntensity|ChannelingMagnitudeDice|ChannelingMagnitudeSize|ChannelingMagnitudeBonus|ChannelingRange|ChannelingCheck|ChannelingLevel +Channeling / Positive KEY:Channeling ~ Positive Special CATEGORY:Special Ability TYPE:ChannelingOutput SORTKEY:Channel_1b ASPECT:ChannelingType|Positive ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingMagnitudeDice|ChannelingMagnitudeSize ASPECT:ChannelingMagnitudeBonus|+%1|ChannelingLevel ASPECT:ChannelingMagnitudeFactor|x%1|ChannelingMagnitudeFactor ASPECT:ChannelingRange|%1|ChannelingRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel positive energy effects ASPECT:ChannelingChangePositive|1 DEFINE:ChannelingChangePositive|0 DESC:Channel Positive Energy %1/day, Channeling Check 1d20+%8 [Intensity Base=%2], Magnitude %3d%4+%5x%6 with a Range of %7 feet, Channeling Level=%9|ChannelingUses|ChannelingIntensity|ChannelingMagnitudeDice|ChannelingMagnitudeSize|ChannelingMagnitudeBonus|ChannelingMagnitudeFactor|ChannelingRange|ChannelingCheck|ChannelingLevel -Channeling / Negative KEY:Channeling ~ Negative Normal CATEGORY:Special Ability TYPE:ChannelingOutput ASPECT:ChannelingType|Negative ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingNegativeUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingNegativeIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize ASPECT:ChannelingMagnitudeBonus|+%1|ChannelingNegativeMagnitudeBonus ASPECT:ChannelingRange|%1|ChannelingNegativeRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel negative energy effects ASPECT:ChannelingChangeNegative|1 DEFINE:ChannelingChangeNegative|0 -Channeling / Negative KEY:Channeling ~ Negative Special CATEGORY:Special Ability TYPE:ChannelingOutput ASPECT:ChannelingType|Negative ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingNegativeUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingNegativeIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize ASPECT:ChannelingMagnitudeBonus|x%1|ChannelingNegativeMagnitudeBonus ASPECT:ChannelingRange|%1|ChannelingNegativeRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel negative energy effects ASPECT:ChannelingChangeNegative|1 DEFINE:ChannelingChangeNegative|0 +Channeling / Negative KEY:Channeling ~ Negative Normal CATEGORY:Special Ability TYPE:ChannelingOutput SORTKEY:Channel_1c ASPECT:ChannelingType|Negative ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingNegativeUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingNegativeIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize ASPECT:ChannelingRange|%1|ChannelingNegativeRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel negative energy effects ASPECT:ChannelingChangeNegative|1 DEFINE:ChannelingChangeNegative|0 DESC:Channel Negative Energy %1/day, Channeling Check 1d20+%7 [Intensity Base=%2], Magnitude %3d%4+%5 x%9 with a Range of %6 feet, Channeling Level=%8|ChannelingNegativeUses|ChannelingNegativeIntensity|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize|ChannelingNegativeMagnitudeBonus|ChannelingNegativeRange|ChannelingCheck|ChannelingLevel|ChannelingMagnitudeFactorNegative +Channeling / Negative KEY:Channeling ~ Negative Special CATEGORY:Special Ability TYPE:ChannelingOutput SORTKEY:Channel_1d ASPECT:ChannelingType|Negative ASPECT:ChannelingKind|Energy ASPECT:ChannelingUses|%1|ChannelingNegativeUses ASPECT:ChannelingCheck|%1|ChannelingCheck ASPECT:ChannelingIntensity|%1|ChannelingNegativeIntensity ASPECT:ChannelingMagnitude|%1d%2|ChannelingNegativeMagnitudeDice|ChannelingNegativeMagnitudeSize ASPECT:ChannelingMagnitudeBonus|+%1|ChannelingLevel ASPECT:ChannelingMagnitudeFactor|x%1|ChannelingMagnitudeFactorNegative ASPECT:ChannelingRange|%1|ChannelingNegativeRange ASPECT:ChannelingLevel|%1|ChannelingLevel ASPECT:ChannelingNotes|You can channel negative energy effects ASPECT:ChannelingChangeNegative|1 DEFINE:ChannelingChangeNegative|0 @@ -191,7 +191,7 @@ Boundless Realms / Sea of Darkness KEY:The Boundless Realms ~ Sea of Darkness CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.TheBoundlessRealms PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Circle of Power ~ Negative DEFINE:SeaOfDarknessRangeBonus|60 DESC:(6 CP). You may enhance the radius of basic Channeling effects by +%1 feet [60 ft. base]. Sadly, using this ability costs an extra Channeling attempt.|SeaOfDarknessRangeBonus BONUS:VAR|SeaOfDarknessRange|SeaOfDarknessRangeBonus COST:6 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9j_2 Boundless Realms / Sea of Light Upgrade KEY:The Boundless Realms ~ Sea of Light_Upgrade CATEGORY:Special Ability TYPE:Paths.Channeling.TheBoundlessRealms PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Sea of Light !PREABILITY:6,CATEGORY=Special Ability,The Boundless Realms ~ Sea of Light_Upgrade DEFINE:SeaOfLightRangeBonus|0 DESC:(+3 CP). You may increase the channeling range by an additional +10 feet per +3 CP up to a limit of +120 feet. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SeaOfLightRangeBonus|10 COST:3 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9i_2b Boundless Realms / Sea of Darkness Upgrade KEY:The Boundless Realms ~ Sea of Darkness_Upgrade CATEGORY:Special Ability TYPE:Paths.Channeling.TheBoundlessRealms PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Sea of Darkness !PREABILITY:6,CATEGORY=Special Ability,The Boundless Realms ~ Sea of Darkness_Upgrade DEFINE:SeaOfDarknessRangeBonus|0 DESC:(+3 CP). You may increase the channeling range by an additional +10 feet per +3 CP up to a limit of +120 feet. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SeaOfDarknessRangeBonus|10 COST:3 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9j_2b -Boundless Realms / Lord of Light KEY:The Boundless Realms ~ Lord of Light CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.TheBoundlessRealms.MagnitudeTimes PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Sea of Light DESC:(6 CP). The base Magnitude of your Channeling attempts changes from (dice + Charisma modifier + user level) to [(dice + user level) x Charisma modifier] with respect to basic Channeling functions. This may be taken more than once, each time adding an additional (Cha Mod -1) to the multiplier. As a side effect, the total hit dice of undead that a negative energy channeler can control is similarly multiplied. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Channeling Tracker II BONUS:VAR|ChannelPositiveMagnitudeNormal|1 COST:6 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9i_3 ASPECT:ChannelingChangePositive|1 +Boundless Realms / Lord of Light KEY:The Boundless Realms ~ Lord of Light CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.TheBoundlessRealms.MagnitudeTimes PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Sea of Light DESC:(6 CP). The base Magnitude of your Channeling attempts changes from (dice + Charisma modifier + user level) to [(dice + user level) x Charisma modifier] with respect to basic Channeling functions. This may be taken more than once, each time adding an additional (Cha Mod -1) to the multiplier. As a side effect, the total hit dice of undead that a negative energy channeler can control is similarly multiplied. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Channeling Tracker II BONUS:VAR|ChannelPositiveMagnitudeNormal|1 COST:6 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9i_3 ASPECT:ChannelingChangePositive|1 Boundless Realms / Lord of Darkness KEY:The Boundless Realms ~ Lord of Darkness CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.TheBoundlessRealms.MagnitudeTimes PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Sea of Darkness DESC:(6 CP). The base Magnitude of your Channeling attempts changes from (dice + Charisma modifier + user level) to [(dice + user level) x Charisma modifier] with respect to basic Channeling functions. This may be taken more than once, each time adding an additional (Cha Mod -1) to the multiplier. As a side effect, the total hit dice of undead that a negative energy channeler can control is similarly multiplied. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Channeling Tracker II BONUS:VAR|ChannelNegativeMagnitudeNormal|1 COST:6 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9j_3 ASPECT:ChannelingChangeNegative|1 Boundless Realms / Strength KEY:The Boundless Realms ~ Strength CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.TheBoundlessRealms PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Lord of Light DESC:(6 CP). You may expend a Channeling attempt to provide +2 Positive Levels (with positive energy, page 86) or to inflict 2 negative levels (positive energy versus undead) on up to (Magnitude) allies OR enemies (not both) within your Circle of Power. No single target can have its effective level increased above (Intensity). Unfortunately the effect fades after %1 (Cha Mod) rounds.|CHA COST:6 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9i_4 Boundless Realms / Weakness KEY:The Boundless Realms ~ Weakness CATEGORY:Special Ability TYPE:Paths.Channeling.ChannelingOutput.TheBoundlessRealms PREABILITY:1,CATEGORY=Special Ability,TYPE.ChannelingBase PREABILITY:1,CATEGORY=Special Ability,The Boundless Realms ~ Lord of Darkness DESC:(6 CP). You may expend a Channeling attempt to provide +2 Positive Levels (with negative energy to undead, page 86) or to inflict 2 negative levels (negative energy versus normal creatures) on up to (Magnitude) allies OR enemies (not both) within your Circle of Power. No single target can have its effective level increased above (Intensity). Unfortunately the effect fades after %1 (Cha Mod) rounds.|CHA COST:6 SOURCEPAGE:p.71 SORTKEY:Channel_Path_9j_4 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |