From: <ama...@us...> - 2011-12-02 22:50:35
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Revision: 15618 http://pcgen.svn.sourceforge.net/pcgen/?rev=15618&view=rev Author: amaitland Date: 2011-12-02 22:50:29 +0000 (Fri, 02 Dec 2011) Log Message: ----------- [PF] Alchemist Bomb should be a choosable weapon Issue#: DATA-263 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-12-02 00:56:09 UTC (rev 15617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-12-02 22:50:29 UTC (rev 15618) @@ -11,7 +11,7 @@ ###Block: Alchemist class features # Ability Name Unique Key Category of Ability Type Define Description Automatically Gained Feat Bonus to skill Modify VAR Weapon prof. bonus Source Page Aspects Description of the Benefits Alchemy KEY:Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:AlchemistAlchemyLVL|0 DEFINE:AlchemistAlchemyBonus|0 DESC:When using Craft (Alchemy) to create an alchemical item, you gains a +%1 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.|AlchemistAlchemyBonus BONUS:SKILL|Craft (Alchemy/Create item)|AlchemistAlchemyBonus BONUS:VAR|AlchemistAlchemyBonus|AlchemistAlchemyLVL SOURCEPAGE:p.26 -Bomb KEY:Bomb ~ Alchemist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Checklist DEFINE:AlchemistBombLVL|0 DEFINE:AlchemistBombTimes|0 DEFINE:AlchemistBombDiceSize|6 DEFINE:AlchemistBombAdditionalDice|0 DEFINE:AlchemistBombDamageBonus|INT DEFINE:AlchemistBombSplashDamage|1+AlchemistBombAdditionalDice+AlchemistBombDamageBonus DEFINE:AlchemistBombDC|0 DESC:You can use %1 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%3 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC BONUS:VAR|AlchemistBombDC|10+(AlchemistBombLVL/2)+INT BONUS:VAR|AlchemistBombTimes|AlchemistBombLVL+INT BONUS:VAR|AlchemistBombAdditionalDice|(AlchemistBombLVL-1)/2 BONUS:WEAPONPROF=Bomb|DAMAGE|AlchemistBombDamageBonus SOURCEPAGE:p.27 ASPECT:CheckCount|%1|AlchemistBombTimes ASPECT:CheckType|Uses per Day BENEFIT:You are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that you can hurl at your enemies. You can use %1 bombs each day. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, you must use a small vial containing an ounce of liquid catalyst - you can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day - once created, a catalyst vial remains usable for years. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%2 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC +Bomb KEY:Bomb ~ Alchemist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Checklist DEFINE:AlchemistBombLVL|0 DEFINE:AlchemistBombTimes|0 DEFINE:AlchemistBombDiceSize|6 DEFINE:AlchemistBombAdditionalDice|0 DEFINE:AlchemistBombDamageBonus|INT DEFINE:AlchemistBombSplashDamage|1+AlchemistBombAdditionalDice+AlchemistBombDamageBonus DEFINE:AlchemistBombDC|0 DESC:You can use %1 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%3 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC BONUS:VAR|AlchemistBombDC|10+(AlchemistBombLVL/2)+INT BONUS:VAR|AlchemistBombTimes|AlchemistBombLVL+INT BONUS:VAR|AlchemistBombAdditionalDice|(AlchemistBombLVL-1)/2 BONUS:WEAPONPROF=Bomb|DAMAGE|AlchemistBombDamageBonus SOURCEPAGE:p.27 ASPECT:CheckCount|%1|AlchemistBombTimes ASPECT:CheckType|Uses per Day BENEFIT:You are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that you can hurl at your enemies. You can use %1 bombs each day. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, you must use a small vial containing an ounce of liquid catalyst - you can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day - once created, a catalyst vial remains usable for years. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%2 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC AUTO:EQUIP|Bomb Brew Potion KEY:Brew Potion ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You receive Brew Potion as a bonus feat. You can brew potions of any formulae you know (up to 3rd level), using your alchemist level as caster level. The spell must be one that can be made into a potion. You do not need to meet the prerequisites for this feat. AUTO:FEAT|Brew Potion SOURCEPAGE:p.27 Mutagen KEY:Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:AlchemistMutagenLVL|0 DEFINE:AlchemistMutagenDuration|0 DEFINE:AlchemistMutagenDC|0 DESC:You know how to create a mutagen that you can imbibe in order to heighten your physical prowess at the cost of your personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. You can only maintain one dose of mutagen at a time - if you brews a second dose, any existing mutagen becomes inert. A mutagen that is not in your possession becomes inert until an alchemist picks it up again. When you brew a mutagen, you select one physical ability score - either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes you to grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for %1 minutes. In addition, while the mutagen is in effect, you take a -2 penalty to one of your mental ability scores. If the mutagen enhances your Strength, it applies a penalty to your Intelligence. If it enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances your Constitution, it applies a penalty to your Charisma. A non-alchemist who drinks a mutagen must make a DC %2 Fortitude save or become nauseated for 1 hour - a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the "stolen" mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.|AlchemistMutagenDuration|AlchemistMutagenDC BONUS:VAR|AlchemistMutagenDuration|AlchemistMutagenLVL*10 BONUS:VAR|AlchemistMutagenDC|10+(AlchemistMutagenLVL/2)+INT SOURCEPAGE:p.27 Throw Anything KEY:Throw Anything ~ Alchemist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. AUTO:FEAT|Throw Anything SOURCEPAGE:p.27 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |