From: JIRA (f. D. R. B. ) <ji...@pc...> - 2011-11-09 21:54:11
|
[ http://jira.pcgen.org/browse/DATA-439?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=12687#action_12687 ] David R. Bender commented on DATA-439: -------------------------------------- Interesting..... The lst files can be "fixed" to have the numbers be correct: ..........@\data\alpha\paizo\pathfinder_rpg\core_rulebook\pfcr_templates.lst ..........remove the "Armor Training workaround" template and ..........@\data\alpha\paizo\pathfinder_rpg\core_rulebook\pfcr_abilities_class.lst ..........change the Armor Training Special Ability to remove calling the template and add:"BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4]" in it's place (ugly but it works). The above will make the Skill numbers and AC show up correctly on the output sheets, and the Skill breakdown on the Skill tab will have the correct armor check penalty. However, I do not know of a way to create an equipmod that can be added to a piece of equipment that the character is wearing so the numbers on the actual piece of equipment (ie. any armor) will not show correct on the equipment tab, since the changes above apply more to the PC rather than the equipment. I will commit the above changes so the numbers are good, but leave this tracker open and unassign it for the head data monkey to figure out if this needs to be a freq or he has a way to do the equipmod changes. -- david Papa.DRB > Pathfinder Fighter Armor Training 1 does not work > ------------------------------------------------- > > Key: DATA-439 > URL: http://jira.pcgen.org/browse/DATA-439 > Project: Data > Issue Type: Bug > Components: Pathfinder > Affects Versions: 5.17.7 > Environment: Windows XP > Pathfinder Core Rule book > Reporter: Jeff > Assignee: David R. Bender > Priority: Major > > I built a dwarf fighter 3 with a dex of 14 (+2 bonus). Heavy shield and masterwork full plate. > AC should be 10 + 2 (shield) + 9 (full plate) + 2 (dex) = 23. But 22 is shown. > Also shown is max dex of +1 and armor check penalty of +5 for full plate. Armor > Training 1 should change these to max dex of +2 and armor check penalty of +4. -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira |