From: <gjo...@us...> - 2011-11-02 19:57:39
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Revision: 15468 http://pcgen.svn.sourceforge.net/pcgen/?rev=15468&view=rev Author: gjorbjond Date: 2011-11-02 19:57:33 +0000 (Wed, 02 Nov 2011) Log Message: ----------- Hedge Witch Archetype Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-11-02 08:39:32 UTC (rev 15467) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-11-02 19:57:33 UTC (rev 15468) @@ -2,6 +2,7 @@ SOURCELONG:Ultimate Magic SOURCESHORT:PFUM SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8g7s SOURCEDATE:2011-05 # Original Entry by: Stefan Radermacher and Eric Smith (Maredudd) +# ------------------------------ ###Block: Magus archetypes # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page Bladebound KEY:Magus Archetype ~ Bladebound CATEGORY:Archetype TYPE:Archetype.MagusArchetype.MagusArcanaLvl3 PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Bladebound],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MagusArcanaLvl3] DESC:A select group of magi are called to carry a black blade - a sentient weapon of often unknown and possibly unknowable purpose. These weapons become valuable tools and allies, as both the magus and weapon typically crave arcane power, but as a black blade becomes more aware, its true motivations manifest, and as does its ability to inf luence its wielder with its ever-increasing ego. ABILITY:Special Ability|AUTOMATIC|Black Blade ~ Bladebound|PRECLASS:1,Magus=3 COST:0 SOURCEPAGE:p.47 @@ -12,6 +13,7 @@ Black Blade KEY:Black Blade ~ Bladebound CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. BONUS:ABILITYPOOL|Magus Arcana|-1 BONUS:VAR|MagusArcanePool|max(MagusArcanePoolLVL/3,1)-max(MagusArcanePoolLVL/2,1) SOURCEPAGE:p.47 +# ------------------------------ ###Block: Cleric Archetypes # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Automatically Gained Feat Ability Bonus to Ability Pool Add domain number Cost Source Page Undead Lord KEY:Cleric Archetype ~ Undead Lord CATEGORY:Archetype TYPE:Archetype.ClericDomain PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Undead Lord],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomain] DESC:An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death. AUTO:FEAT|Command Undead ABILITY:Special Ability|AUTOMATIC|Corpse Companion ~ Undead Lord|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Unlife Healer ~ Undead Lord|PRECLASS:1,Cleric=8 BONUS:ABILITYPOOL|Undead Lord Bonus Feat|1|PRECLASS:1,Cleric=10 BONUS:DOMAIN|NUMBER|-1 COST:0 SOURCEPAGE:p.32 @@ -22,6 +24,7 @@ Unlife Healer KEY:Unlife Healer ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Your spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered.|!PRECLASS:1,Cleric=16 DESC:The undead lord's spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered and Maximized.|PRECLASS:1,Cleric=16 +# ------------------------------ # Summoner Broodmaster KEY:Summoner Archetype ~ Broodmaster CATEGORY:Archetype TYPE:Archetype.SummonerEidolon.SummonerLifeLink.SummonerLifeBond.SummonerMergeForms PRECLASS:1,Summoner=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Summoner Archetype ~ Broodmaster],[!PREABILITY:1,CATEGORY=Archetype,TYPE.SummonerEidolon,TYPE.SummonerLifeLink,TYPE.SummonerLifeBond,TYPE.SummonerMergeForms] DESC:A broodmaster forges a link with multiple smaller eidolons that make up his brood. ABILITY:Special Ability|AUTOMATIC|Eidolon Brood ~ Broodmaster|PRECLASS:1,Summoner=2 ABILITY:Special Ability|AUTOMATIC|Brood Link ~ Broodmaster|PRECLASS:1,Summoner=2 ABILITY:Special Ability|AUTOMATIC|Larger Brood ~ Broodmaster|PRECLASS:1,Summoner=8 ABILITY:Special Ability|AUTOMATIC|Brood Bond ~ Broodmaster|PRECLASS:1,Summoner=14 ABILITY:Special Ability|AUTOMATIC|Merge Forms ~ Broodmaster|PRECLASS:1,Summoner=16 COST:0 SOURCEPAGE:p.78 Evolutionist KEY:Summoner Archetype ~ Evolutionist CATEGORY:Archetype TYPE:Archetype.SummonerMakersCall.SummonerTransposition.SummonerGreaterShieldAlly PRECLASS:1,Summoner=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Summoner Archetype ~ Evolutionist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.SummonerMakersCall,TYPE.SummonerTransposition,TYPE.SummonerGreaterShieldAlly] DESC:An evolutionist possesses greater power over his eidolon's form, and is able to evolve his eidolon and its abilities to meet any challenge or face any threat as it comes up, seemingly on a whim. ABILITY:Special Ability|AUTOMATIC|Mutate Eidolon ~ Evolutionist|PRECLASS:1,Summoner=6 ABILITY:Special Ability|AUTOMATIC|Evolve Base Form ~ Evolutionist|PRECLASS:1,Summoner=8 ABILITY:Special Ability|AUTOMATIC|Transmogrify ~ Evolutionist|PRECLASS:1,Summoner=12 COST:0 SOURCEPAGE:p.79 @@ -51,6 +54,20 @@ Maker's Jump KEY:Maker's Jump ~ Synthesist CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this ability once per day at 6th level, plus one additional time per day for every six levels beyond 6th. Greater Shielded Meld KEY:Greater Shielded Meld ~ Synthesist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Whenever the synthesist is fused with his eidolon, he gains a +4 shield bonus to his Armor Class and a +4 circumstance bonus on his saving throws. Split Forms KEY:Split Forms ~ Synthesist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:As a swift action, the synthesist and his fused eidolon can split into two creatures: the synthesist and the eidolon. Both have the same evolutions. The synthesist emerges in a square adjacent to the eidolon if possible. All effects and spells currently targeting the fused synthesist-eidolon affect both the synthesist and the eidolon. The synthesist can use this ability for a number of rounds per day equal to his summoner level. He can end this effect at any time as a full-round action. For the duration of this effect, the eidolon functions as a normal eidolon of the summoner's class level. + +# ------------------------------ +# Witch +Hedge Witch KEY:Witch Archetype ~ Hedge Witch CATEGORY:Archetype TYPE:Archetype.Hex4.Hex8 DESC:Among witches, there are those who devote themselves to the care of others and restrict their practices to the healing arts. They often take the place of clerics in rural communities and may wander the countryside servicing the needs of several small communities. ABILITY:Special Ability|AUTOMATIC|Spontaneous Healing ~ Hedge Witch ABILITY:Special Ability|AUTOMATIC|Empathic Healing ~ Hedge Witch COST:0 + +# Hedge Witch +Spontaneous Healing KEY:Spontaneous Healing ~ Hedge Witch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can 'lose' any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if she doesn\x92t know that cure spell. +Empathic Healing KEY:Empathic Healing ~ Hedge Witch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A hedge witch can minister to a diseased or poisoned target, redirecting the affliction into herself. For a poisoned target, the witch must tend to him as a standard action; he makes his next saving throw against the poison as normal, but the witch suffers the effects of the failed save instead of the poisoned creature. For a diseased target, the witch must tend to the sick person for an hour; he makes his next saving throw against the disease as normal, but the witch suffers the effects of the failed save instead of the diseased creature. The witch does not actually become poisoned or diseased (and is not contagious and does not need to be cured), but suffers the effects of the affliction as if she had been. The witch normally uses this ability to extend the life of someone near death, giving him time to recover. This ability has no effect if the witch is immune to disease or poison. + + + + + + # # End # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |