From: <pap...@us...> - 2011-09-28 20:11:53
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Revision: 15413 http://pcgen.svn.sourceforge.net/pcgen/?rev=15413&view=rev Author: papa_drb Date: 2011-09-28 20:11:46 +0000 (Wed, 28 Sep 2011) Log Message: ----------- http://jira.pcgen.org/browse/DATA-464 Inquisitor Monster Lore fix. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-09-28 16:49:35 UTC (rev 15412) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-09-28 20:11:46 UTC (rev 15413) @@ -148,7 +148,7 @@ Orisons KEY:Orisons ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.40 Judgment (Sacred) KEY:Sacred Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.InquisitorJudgment !PREALIGN:LE,NE,CE DESC:An inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. An inquisitor can use this ability %1 times per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type.|1+(InquisitorLvl-1)/3 ABILITY:Special Ability|AUTOMATIC|TYPE.InquisitorJudgmentSacred|TYPE.InquisitorJudgmentNeither SOURCEPAGE:p.38 Judgment (Profane) KEY:Profane Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.InquisitorJudgment !PREALIGN:LG,NG,CG DESC:An inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. An inquisitor can use this ability %1 times per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type.|1+(InquisitorLvl-1)/3 ABILITY:Special Ability|AUTOMATIC|TYPE.InquisitorJudgmentProfane|TYPE.InquisitorJudgmentNeither SOURCEPAGE:p.38 -Monster Lore KEY:Monster Lore ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:MonsterLoreBonus|0 DESC:The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. ABILITY:Special Ability|AUTOMATIC|TYPE.InquisitorMonsterLore BONUS:VAR|MonsterLoreBonus|InquisitorLvl SOURCEPAGE:p.40 +Monster Lore KEY:Monster Lore ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:MonsterLoreBonus|0 DESC:The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. ABILITY:Special Ability|AUTOMATIC|TYPE.InquisitorMonsterLore BONUS:VAR|MonsterLoreBonus|WIS SOURCEPAGE:p.40 Stern Gaze KEY:Stern Gaze ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:SternGazeBonus|0 DESC:Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a +%1 morale bonus on all Intimidate and Sense Motive checks.|SternGazeBonus BONUS:SKILL|Intimidate,Sense Motive|SternGazeBonus|TYPE=Morale BONUS:VAR|SternGazeBonus|max(1,InquisitorLvl/2) SOURCEPAGE:p.40 Cunning Initiative KEY:Cunning Initiative ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:An inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. BONUS:COMBAT|INITIATIVE|WIS SOURCEPAGE:p.40 Detect Alignment KEY:Detect Alignment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. SOURCEPAGE:p.40 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |