From: <gjo...@us...> - 2011-07-13 19:29:19
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Revision: 15210 http://pcgen.svn.sourceforge.net/pcgen/?rev=15210&view=rev Author: gjorbjond Date: 2011-07-13 19:29:12 +0000 (Wed, 13 Jul 2011) Log Message: ----------- Channeling feat updates, Undead Lord cleric archetype, eidolon stuff. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/ultimate_magic.pcc Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-07-10 10:44:24 UTC (rev 15209) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-07-13 19:29:12 UTC (rev 15210) @@ -11,3 +11,12 @@ # Bladebound # Ability Name Unique Key Category of Ability Type Description Bonus to Ability Pool Source Page Black Blade KEY:Black Blade ~ Bladebound CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. BONUS:ABILITYPOOL|Magus Arcana|-1 SOURCEPAGE:p.47 + + +###Block: Cleric Archetypes +# Undead Lord +Undead Lord KEY:Cleric Archetype ~ Undead Lord CATEGORY:Archetype TYPE:Archetype.ClericDomain PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Undead Lord],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomain] DESC:An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death. BONUS:DOMAIN|NUMBER|-1 ABILITY:Special Ability|AUTOMATIC|Corpse Companion ~ Undead Lord|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Unlife Healer ~ Undead Lord|PRECLASS:1,Cleric=8 AUTO:FEAT|Command Undead BONUS:ABILITYPOOL|Undead Lord Bonus Feat|1|PRECLASS:1,Cleric=10 COST:0 SOURCEPAGE:p.32 + +###Block: Undead Lord abilities +Corpse Companion KEY:Corpse Companion ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie of %1 HD or less. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of HD of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton of %2 HD or less. She can dismiss her companion as a standard action, which destroys it.|classlevel("Cleric")|classlevel("Cleric")/2 +Unlife Healer KEY:Unlife Healer ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered.|!PRECLASS:1,Cleric=16 DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered and Maximized.|PRECLASS:1,Cleric=16 \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst 2011-07-10 10:44:24 UTC (rev 15209) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst 2011-07-13 19:29:12 UTC (rev 15210) @@ -7,6 +7,13 @@ ABILITYCATEGORY:Magus Arcana VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:MagusArcana PLURAL:Magus Arcana DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Magus Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat.ItemCreation.Metamagic PLURAL:Magus Bonus Feats DISPLAYLOCATION:Feats +###Block: Summoner/Eidolon ability categories +ABILITYCATEGORY:Eidolon Aquatic Evolution VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:EvolutionAquatic PLURAL:Eidolon Aquatic Evolutions DISPLAYLOCATION:Class Abilities + +###Block: Cleric Archetype ability categories +ABILITYCATEGORY:Undead Lord Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:UndeadLordBonus PLURAL:Undead Lord Bonus Feats DISPLAYLOCATION:Feats + + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-07-10 10:44:24 UTC (rev 15209) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-07-13 19:29:12 UTC (rev 15210) @@ -102,7 +102,7 @@ Pure Faith TYPE:General PREABILITY:1,CATEGORY=Special Ability,Divine Health DESC:Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons. SOURCEPAGE:p.154 BENEFIT:You gain a +4 sacred bonus to saving throws against poison. # TODO: How to make the character qualify for Weapon Specialization in the quarterstaff, but not for other WS? The variable WeapSpecQualify cannot be set to 1 for this. Maybe we should create a special Weapon Specialization ~ Quarterstaff for this? Quarterstaff Master TYPE:Combat PREATT:5 PREFEAT:1,Weapon Focus(Quarterstaff) DESC:You can wield a quarterstaff as either a two-handed or one-handed weapon. SOURCEPAGE:p.154 BENEFIT:By employing a number of different stances and techniques, you can wield a quarterstaff as a onehanded weapon. At the start of your turn, you decide whether or not you are going to wield the quarterstaff as a one-handed or two-handed weapon. When you wield it as a one-handed weapon, your other hand is free, and you cannot use the staff as a double weapon. You can take the feat Weapon Specialization in the quarterstaff even if you have no levels in fighter. -Quick Channel TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Energy PRESKILL:1,Knowledge (Religion)=5 DESC:Your divine energies flash with dazzling speed. SOURCEPAGE:p.154 BENEFIT:You may channel energy as a move action by spending 2 daily uses of that ability. +Quick Channel TYPE:General.UndeadLordBonus PREABILITY:1,CATEGORY=Special Ability,Channel Energy PRESKILL:1,Knowledge (Religion)=5 DESC:Your divine energies flash with dazzling speed. SOURCEPAGE:p.154 BENEFIT:You may channel energy as a move action by spending 2 daily uses of that ability. Quick Wild Shape TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Shape PRECLASS:1,Druid=8 DESC:You sacrifice power for speed in changing form. SOURCEPAGE:p.154 BENEFIT:You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels lower when changing form as a move action, or four levels lower as a swift action. Radiant Charge TYPE:General PREABILITY:1,CATEGORY=Special Ability,Lay On Hands DESC:When you charge, you do so with the power of faith. SOURCEPAGE:p.154 BENEFIT:When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal to 1d6 per use of lay on hands expended + your Charisma bonus. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances. Remote Bomb TYPE:General PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Delayed Bomb DESC:You can set off your delayed bombs at great distances. SOURCEPAGE:p.155 BENEFIT:The maximum delay for your delayed bombs increases to a number of minutes equal to your level. If you have line of effect to your delayed bomb, you may detonate it earlier than its preset time by making a DC 20 Intelligence check; the DC increases by +1 for every 10 feet of distance between you and the bomb.|ECL @@ -116,7 +116,7 @@ Shaping Focus TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Shape PRESKILL:1,Knowledge (Nature)=5 DESC:Your powers of shapeshifting outstrip your dabbling in the druidic faith. BONUS:VAR|DruidWildShape|MIN(4,classlevel("PC") - classlevel("Druid")) SOURCEPAGE:p.155 BENEFIT:If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level equal to your character level. # TODO: Work the Paladin first Sin Seer TYPE:General DESC:Unlike others who have taken the oath against undeath, your preoccupation with the undead does not cloud your view of good and evil. SOURCEPAGE:p.155 BENEFIT:You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time. -Skeleton Summoner TYPE:General PREFEAT:1,Spell Focus (Necromancy) PRESPELL:1,Summon Monster I,Summon Monster II,Summon Monster III,Summon Monster IV,Summon Monster V,Summon Monster VI,Summon Monster VII,Summon Monster VIII,Summon Monster IX DESC:The walking dead respond to your call. SOURCEPAGE:p.155 BENEFIT:Add "human skeleton" to the list of creatures you can summon with summon monster I and "human skeletal champion" to the list of creatures you can summon with summon monster III. BENEFIT:Once per day, when you cast summon monster, you may summon a skeletal version of one of the creatures on that spell’s summoning list (apply the skeleton template to that creature to create this monster). +Skeleton Summoner TYPE:General.UndeadLordBonus PREFEAT:1,Spell Focus (Necromancy) PRESPELL:1,Summon Monster I,Summon Monster II,Summon Monster III,Summon Monster IV,Summon Monster V,Summon Monster VI,Summon Monster VII,Summon Monster VIII,Summon Monster IX DESC:The walking dead respond to your call. SOURCEPAGE:p.155 BENEFIT:Add "human skeleton" to the list of creatures you can summon with summon monster I and "human skeletal champion" to the list of creatures you can summon with summon monster III. BENEFIT:Once per day, when you cast summon monster, you may summon a skeletal version of one of the creatures on that spell’s summoning list (apply the skeleton template to that creature to create this monster). Sorcerous Bloodstrike TYPE:General PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline PRESTAT:1,CHA=13 DESC:You can regain power when you kill a creature. SOURCEPAGE:p.156 BENEFIT:Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you can regain one usage of a sorcerer bloodline power that has a limited number of uses per day. The slain creature must have at least half as many Hit Dice as your sorcerer level. You cannot use this feat to gain another usage of a bloodline power that you have not yet used today. Spell Bluff TYPE:General PRESKILL:2,Bluff=5,Spellcraft=5 DESC:You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment. SOURCEPAGE:p.156 BENEFIT:If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell. Because you have studied how to mask the recognizable elements of your spellcasting, you gain a +2 bonus on your Spellcraft checks to identify and counter an opponent's spell if it is a spell you know or have in your spellbook. # There is no such thing as a Majox Hex special ability. We need to work with the WhichLVL instead (see APG) @@ -147,7 +147,7 @@ Ultimate Resolve TYPE:General PREABILITY:1,CATEGORY=Special Ability,Aura of Resolve DESC:Your aura of resolve does not fall with you. SOURCEPAGE:p.158 BENEFIT:Your aura of resolve is a 20-foot emanation, and does not end if you fall unconscious. BENEFIT:Normal - The aura of resolve affects each ally within 10 feet, and ends when you fall unconscious. Uncanny Alertness TYPE:General PREFEAT:1,Alertness DESC:Your research into arcana and the nature of reality has given you heightened senses. BONUS:SKILL|Perception|1 BONUS:SKILL|Sense Motive|1 SOURCEPAGE:p.158 BENEFIT:This feat gives you an additional +1 bonus on Perception and Sense Motive checks, and you gain a +2 bonus on saving throws against sleep and charm effects. Uncanny Concentration TYPE:General PREFEAT:1,Combat Casting DESC:You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells. SOURCEPAGE:p.158 BENEFIT:You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks. -Undead Master TYPE:General PREFEAT:1,Spell Focus (Necromancy) PRESPELL:1,Animate Dead,Command Undead DESC:You can marshal vast armies of the undead to serve you. BONUS:VAR|CommandUndeadLVL|4 SOURCEPAGE:p.158 BENEFIT:When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you cast command undead, your duration is doubled. +Undead Master TYPE:General.UndeadLordBonus PREFEAT:1,Spell Focus (Necromancy) PRESPELL:1,Animate Dead,Command Undead DESC:You can marshal vast armies of the undead to serve you. BONUS:VAR|CommandUndeadHD|4 SOURCEPAGE:p.158 BENEFIT:When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you cast command undead, your duration is doubled. Unsanctioned Detection TYPE:General PREABILITY:1,CATEGORY=Special Ability,Detect Evil DESC:You can focus your ability to detect evil for more practical or mundane purposes SOURCEPAGE:p.158 BENEFIT:As a swift action, you can focus the clarity granted by your detect evil ability to heighten your awareness of other things. This gives you a +10 sacred bonus on Perception and Sense Motive checks for one round. This expends your use of the detect evil class ability for the next 24 hours. Unsanctioned Knowledge TYPE:General PRECLASS:1,Paladin=4 PRESTAT:1,INT=13 DESC:You have searched though forbidden texts and are privy to powerful but proscribed magic. ADD:FEAT|Unsanctioned Knowledge ~ Level 1 ADD:FEAT|Unsanctioned Knowledge ~ Level 2 ADD:FEAT|Unsanctioned Knowledge ~ Level 3 ADD:FEAT|Unsanctioned Knowledge ~ Level 4 SOURCEPAGE:p.159 BENEFIT:Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add these spells to your paladin spell list as paladin spells of the appropriate level. Once chosen, these spells cannot be changed. @@ -157,8 +157,11 @@ Unsanctioned Knowledge ~ Level 2 TYPE:Special.Internal VISIBLE:NO MULT:NO CHOOSE:SPELLS|CLASSLIST=Bard[LEVELMIN=2;LEVELMAX=2]|CLASSLIST=Cleric[LEVELMIN=2;LEVELMAX=2]|CLASSLIST=Inquisitor[LEVELMIN=2;LEVELMAX=2]|CLASSLIST=Oracle[LEVELMIN=2;LEVELMAX=2] SELECT:1 TEMPDESC:Pick one 2nd-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add this spell to your paladin spell list as a 2nd-level paladin spell. Once chosen, the spell cannot be changed. SPELLKNOWN:CLASS|Paladin=2|%CHOICE Unsanctioned Knowledge ~ Level 3 TYPE:Special.Internal VISIBLE:NO MULT:NO CHOOSE:SPELLS|CLASSLIST=Bard[LEVELMIN=3;LEVELMAX=3]|CLASSLIST=Cleric[LEVELMIN=3;LEVELMAX=3]|CLASSLIST=Inquisitor[LEVELMIN=3;LEVELMAX=3]|CLASSLIST=Oracle[LEVELMIN=3;LEVELMAX=3] SELECT:1 TEMPDESC:Pick one 3rd-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add this spell to your paladin spell list as a 3rd-level paladin spell. Once chosen, the spell cannot be changed. SPELLKNOWN:CLASS|Paladin=3|%CHOICE Unsanctioned Knowledge ~ Level 4 TYPE:Special.Internal VISIBLE:NO MULT:NO CHOOSE:SPELLS|CLASSLIST=Bard[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Cleric[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Inquisitor[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Oracle[LEVELMIN=4;LEVELMAX=4] SELECT:1 TEMPDESC:Pick one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add this spell to your paladin spell list as a 4th-level paladin spell. Once chosen, the spell cannot be changed. SPELLKNOWN:CLASS|Paladin=4|%CHOICE -# TODO: Require the character to be either necromancer or a neutrally aligned cleric -Versatile Channeled TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Energy SERVESAS:ABILITY=Special Ability|Channel Positive Energy|Channel Negative Energy DESC:You can choose to channel positive and negative energy. SOURCEPAGE:p.159 BENEFIT:You may make a choice whenever you use your channel energy class feature. BENEFIT:If you normally channel positive energy, you may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal. BENEFIT:If you normally channel negative energy, you may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal. BENEFIT:Having this feat means you qualify for feats and abilities that have “channel positive energy” or “channel negative energy” as a prerequisite (for example, you qualify for the Command Undead feat and the Turn Undead feat). BENEFIT:Note - This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity—characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat. + +# Should have one feat that selects one of the following or maybe redo these as abilities in a pool granted by the feat. +Versitile Channeler (Positive) TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy PREMULT:1,[PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]]],[PREVARGTEQ:NecromancySchoolLVL,1] ABILITY:Special Ability|AUTOMATIC|Channel Positive Energy|PREABILITY:1,CATEGORY=Special Ability,Channel Energy SERVESAS:ABILITY=Special Ability|Channel Positive Energy BONUS:VAR|ChannelPositiveEnergyLVL|-2 BENEFIT:You may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal. +Versitile Channeler (Negative) TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy PREMULT:1,[PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]]],[PREVARGTEQ:NecromancySchoolLVL,1] ABILITY:Special Ability|AUTOMATIC|Channel Negative Energy|PREABILITY:1,CATEGORY=Special Ability,Channel Energy SERVESAS:ABILITY=Special Ability|Channel Negative Energy BONUS:VAR|ChannelNegativeEnergyLVL|-2 BENEFIT:You may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal. + Vigilant Eidolon TYPE:General PREABILITY:1,CATEGORY=Special Ability,Eidolon DESC:Your eidolon is highly observant, and its link with you increases your own watchfulness. SOURCEPAGE:p.159 BENEFIT:While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This does not apply if your eidolon is helpless or unconscious. Voice of the Sybil TYPE:General PRESTAT:1,CHA=15 DESC:Your voice is strangely compelling. BONUS:SKILL|Bluff (Using voice)|if(skillinfo("RANK","Bluff")>=10,3,1) BONUS:SKILL|Diplomacy (Using voice)|if(skillinfo("RANK","Diplomacy")>=10,3,1) BONUS:SKILL|Perform (Oratory)|if(skillinfo("RANK","Perform (Oratory)")>=10,3,1) SOURCEPAGE:p.159 BENEFIT:You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +3 for that skill. You do not get these bonuses if you do not use your voice when using the skill (such as using Bluff to feint in combat). Warrior Priest TYPE:General PREABILITY:1,CATEGORY=Special Ability,Domains,Oracle's Mystery PRESPELLCAST:TYPE=Divine DESC:Your religion is both a shield and a weapon in battle. SOURCEPAGE:p.159 BENEFIT:You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled. @@ -174,13 +177,12 @@ +# Modded Feats +Channel Smite.MOD TYPE:UndeadLordBonus +Extra Channel.MOD TYPE:UndeadLordBonus +Improved Channel.MOD TYPE:UndeadLordBonus - - - - - # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/ultimate_magic.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/ultimate_magic.pcc 2011-07-10 10:44:24 UTC (rev 15209) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/ultimate_magic.pcc 2011-07-13 19:29:12 UTC (rev 15210) @@ -61,11 +61,14 @@ # Data files ABILITY:pfum_abilities_archetypes.lst ABILITY:pfum_abilities_class.lst +ABILITY:pfum_abilities_companions.lst ABILITYCATEGORY:pfum_abilitycategories.lst CLASS:pfum_classes_base.lst FEAT:pfum_feats.lst SPELL:pfum_spells.lst SPELL:pfum_spells_mod.lst +RACE:pfum_races_companions.lst +KIT:pfum_kits_companions.lst # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |