From: <gjo...@us...> - 2011-05-12 15:32:16
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Revision: 14963 http://pcgen.svn.sourceforge.net/pcgen/?rev=14963&view=rev Author: gjorbjond Date: 2011-05-12 15:32:10 +0000 (Thu, 12 May 2011) Log Message: ----------- Changed Command Undead max HD to use it's own variable. That will make it easier to implement the Undead Master feat from Ultimate Magic. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2011-05-12 14:53:26 UTC (rev 14962) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2011-05-12 15:32:10 UTC (rev 14963) @@ -29,7 +29,7 @@ Combat Casting TYPE:General DESC:You are adept at spellcasting when threatened or distracted. SOURCEPAGE:p.119 BENEFIT:You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. Combat Expertise TYPE:Combat.AttackOption.ModifyAC PRESTAT:1,INT=13 DEFINE:CombatExpertiseModifier|0 DESC:You can increase your defense at the expense of your accuracy. BONUS:COMBAT|AC|CombatExpertiseModifier|TYPE=Dodge|PREAPPLY:PC BONUS:COMBAT|TOHIT,MELEE|-CombatExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMB|-CombatExpertiseModifier|PREAPPLY:PC BONUS:VAR|CombatExpertiseModifier|(BAB/4)+1 SOURCEPAGE:p.119 BENEFIT:You can choose to take a -%1 penalty on melee attack rolls and combat maneuver checks to gain a +%1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.|1+BAB/4 Combat Reflexes TYPE:Combat DESC:You can make additional attacks of opportunity. SOURCEPAGE:p.119 BENEFIT:You may make %1 additional attacks of opportunity per round. With this feat, you may also make attacks of opportunity while flat-footed.|DEX -Command Undead TYPE:General.NecromancerChanneling PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy,Power Over Undead ~ Necromancy School DESC:Using foul powers of necromancy, you can command undead creatures, making them into your servants. SOURCEPAGE:p.120 BENEFIT:As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save (DC %1) to negate the effect. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control %2 Hit Dice of undead. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.|CommandUndeadDC|(ChannelEnergyLVL+NecromancySchoolLVL) DEFINE:ChannelEnergyLVL|0 DEFINE:NecromancySchoolLVL|0 DEFINE:CommandUndeadDC|0 BONUS:VAR|CommandUndeadDC|10+(ChannelEnergyLVL+NecromancySchoolLVL)/2+CHA BONUS:VAR|CommandUndeadDC|2|PREFEAT:1,Improved Channel +Command Undead TYPE:General.NecromancerChanneling PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy,Power Over Undead ~ Necromancy School DESC:Using foul powers of necromancy, you can command undead creatures, making them into your servants. SOURCEPAGE:p.120 BENEFIT:As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save (DC %1) to negate the effect. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control %2 Hit Dice of undead. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.|CommandUndeadDC|CommandUndeadHD DEFINE:ChannelEnergyLVL|0 DEFINE:NecromancySchoolLVL|0 DEFINE:CommandUndeadDC|0 DEFINE:CommandUndeadHD|0 BONUS:VAR|CommandUndeadDC|10+(ChannelEnergyLVL+NecromancySchoolLVL)/2+CHA BONUS:VAR|CommandUndeadHD|ChannelEnergyLVL+NecromancySchoolLVL BONUS:VAR|CommandUndeadDC|2|PREFEAT:1,Improved Channel Craft Magic Arms and Armor TYPE:ItemCreation PREMULT:1,[PRECLASS:1,SPELLCASTER=5],[PREVARGTEQ:MasterCraftsmanRanks,5] DESC:You can create magic armor, shields, or weapons. SOURCEPAGE:p.120 BENEFIT:You can create magic weapons, armor, or shields. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price. See the magic item creation rules in Chapter 15 for more information. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place. Craft Rod TYPE:ItemCreation PRECLASS:1,SPELLCASTER=9 DESC:You can create magic rods. SOURCEPAGE:p.120 BENEFIT:You can create magic rods. Crafting a rod takes 1 day for each 1,000 gp in its base price. To craft a rod, you must use up raw materials costing half of its base price. See the magic Craft Staff TYPE:ItemCreation PRECLASS:1,SPELLCASTER=11 DESC:You can create magic staves. SOURCEPAGE:p.120 BENEFIT:You can create any staff whose prerequisites you meet. Crafting a staff takes 1 day for each 1,000 gp in its base price. To craft a staff, you must use up raw materials costing half of its base price. A newly created staff has 10 charges. See the magic item creation rules in Chapter 15 for more information. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |