From: <ba...@us...> - 2010-09-26 16:49:22
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Revision: 13173 http://pcgen.svn.sourceforge.net/pcgen/?rev=13173&view=rev Author: barako Date: 2010-09-26 16:49:15 +0000 (Sun, 26 Sep 2010) Log Message: ----------- Resolved DATA-108 bug KEY:BIND should be KEY:BLIND (5.16.4 branch) Issue:DATA-108 Modified Paths: -------------- branches/5.16.x/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst Modified: branches/5.16.x/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst =================================================================== --- branches/5.16.x/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst 2010-09-26 12:31:00 UTC (rev 13172) +++ branches/5.16.x/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst 2010-09-26 16:49:15 UTC (rev 13173) @@ -61,7 +61,7 @@ Bane KEY:BANE_R TYPE:Weapon.Ranged PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:3,Enhancement,Weapon,Ranged !PRETYPE:1,Thrown SPROP:+2 enhancement bonus and does +2d6 bonus damage vs. %CHOICE bestowed on ammunition CHOOSE:STRING|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Monstrous Humanoids|Oozes|Outsiders (Chaotic)|Outsiders (Evil)|Outsiders (Good)|Outsiders (Lawful)|Plants|Shapechangers|Undead|Vermin|TITLE=Designated Foe Bashing KEY:BASH_H TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:2,Enhancement,Heavy SPROP:Damage dice increases to 1d8 Bashing KEY:BASH_L TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:2,Enhancement,Light SPROP:Damage dice increases to 1d6 -Blinding KEY:BIND TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:2,Enhancement,Shield SPROP:Flashes light 2/day upon command;Within 20 feet make a Reflex save(DC 14) or be blinded for 1d4 rounds +Blinding KEY:BLIND TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:2,Enhancement,Shield SPROP:Flashes light 2/day upon command;Within 20 feet make a Reflex save(DC 14) or be blinded for 1d4 rounds Brilliant Energy KEY:BRI_EN_A TYPE:Ammunition PLUS:4 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:2,Enhancement,Ammunition SPROP:ignores armor and armor enhancement,cannot harm undead,constructs,objects Brilliant Energy KEY:BRI_EN_M TYPE:Weapon.Melee PLUS:4 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:3,Enhancement,Weapon,Melee SPROP:ignores armor and armor enhancement,cannot harm undead,constructs,objects Brilliant Energy KEY:BRI_EN_T TYPE:Weapon.Thrown PLUS:4 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:3,Enhancement,Weapon,Thrown SPROP:ignores armor and armor enhancement,cannot harm undead,constructs,objects Modified: branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst =================================================================== --- branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst 2010-09-26 12:31:00 UTC (rev 13172) +++ branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst 2010-09-26 16:49:15 UTC (rev 13173) @@ -69,7 +69,7 @@ Bane KEY:BANE_R TYPE:Weapon.Ranged PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:3,Enhancement,Weapon,Ranged !PRETYPE:1,Thrown SPROP:+2 enhancement bonus and does +2d6 bonus damage vs. %CHOICE bestowed on ammunition CHOOSE:STRING|Aberrations|Animals|Constructs|Dragons|Elementals|Fey|Giants|Humanoids (aquatic)|Humanoids (dwarf)|Humanoids (elf)|Humanoids (gnoll)|Humanoids (gnome)|Humanoids (goblinoid)|Humanoids (halfling)|Humanoids (human)|Humanoids (reptilian)|Humanoids (orc)|Magical beasts|Monstrous humanoids|Oozes|Outsiders (air)|Outsiders (chaotic)|Outsiders (earth)|Outsiders (evil)|Outsiders (fire)|Outsiders (good)|Outsiders (lawful)|Outsiders (water)|Plants|Undead|Vermin|TITLE=Designated Foe Bashing KEY:BASH_H TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:2,Enhancement,Heavy SPROP:Damage dice increases to 1d8 Bashing KEY:BASH_L TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:2,Enhancement,Light SPROP:Damage dice increases to 1d6 -Blinding KEY:BIND TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:2,Enhancement,Shield SPROP:Flashes light 2/day upon command;Within 20 feet make a Reflex save(DC 14) or be blinded for 1d4 rounds +Blinding KEY:BLIND TYPE:Shield PLUS:1 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:2,Enhancement,Shield SPROP:Flashes light 2/day upon command;Within 20 feet make a Reflex save(DC 14) or be blinded for 1d4 rounds Brilliant Energy KEY:BRI_EN_A TYPE:Ammunition PLUS:4 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:2,Enhancement,Ammunition SPROP:ignores armor and armor enhancement,cannot harm undead,constructs,objects Brilliant Energy KEY:BRI_EN_M TYPE:Weapon.Melee PLUS:4 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:3,Enhancement,Weapon,Melee SPROP:ignores armor and armor enhancement,cannot harm undead,constructs,objects Brilliant Energy KEY:BRI_EN_T TYPE:Weapon.Thrown PLUS:4 VISIBLE:QUALIFY SOURCEPAGE:MagicItemsII.rtf PRETYPE:3,Enhancement,Weapon,Thrown SPROP:ignores armor and armor enhancement,cannot harm undead,constructs,objects This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |