From: Andrew M. (JIRA) <ji...@pc...> - 2010-08-19 07:03:28
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[ http://jira.pcgen.org/browse/DATA-83?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=10806#action_10806 ] Andrew Maitland commented on DATA-83: ------------------------------------- Completed: At revision: 12891 -- PF Core // Companion Stuff > Standardize Armor Types and Usage. > ---------------------------------- > > Key: DATA-83 > URL: http://jira.pcgen.org/browse/DATA-83 > Project: Data > Issue Type: New Feature > Components: Pathfinder, RSRD (3.5E), SRD (3.0E) > Affects Versions: 5.17.3 (Alpha) > Reporter: Andrew Maitland > Assignee: Andrew Maitland > > We need to fix the Armor Issues. See Proposal On Experimental: Here is the text, > Hi Folks, > This is how *I* think we should be handling the various Armor Situations: > Racial Natural Armor > - BONUS:COMBAT|AC|x|TYPE=NaturalArmor > Size Modifier to Natural Armor - Always is added (GameMode) > - BONUS:COMBAT|AC|x|TYPE=NaturalArmor.STACK > Draconic Bloodline - I *think* it's supposed to stack with the regular Natural Armor, otherwise, we > remove the .STACK. > - BONUS:COMBAT|AC|x|TYPE=NaturalArmor.STACK > Barkskin or other spells > - BONUS:COMBAT|AC|x|TYPE=NaturalArmorEnhancement > Amulets of Natural Armor > - BONUS:COMBAT|AC|x|TYPE=NaturalArmorEnhancement > Companion Natural Armor - This is an improvement to the creature's natural Armor > - BONUS:COMBAT|AC|x|TYPE=NaturalArmor.STACK > I'd propose the Same solution for Armor > Equipment Armor > - BONUS:COMBAT|AC|x|TYPE=Armor > Bonus to Armor > - BONUS:COMBAT|AC|x|TYPE=ArmorEnhancement > Spells like Mage Armor > - BONUS:COMBAT|AC|x|TYPE=Armor > And of course Shields > - BONUS:COMBAT|AC|x|TYPE=Shield > Shield Bonuses > - BONUS:COMBAT|AC|x|TYPE=ShieldEnhancement > Spells that duplicate Shield > - BONUS:COMBAT|AC|x|TYPE=Shield > This allows other items to come along and either use .STACK if they work with the existing item, or > .REPLACE if they aren't meant to work with the original value, and if something doesn't stack then > they use the same type and the higher value will be applied as normal. I think this will also fix > the 3e Archmage Robe issue we've been having as well. No worries about it stacking with Armor > because of a separate body Slot. > Though the shield one in 3e, I think we just need to give 'Shield' it's own bonus and append it to > the 'Armor' OS block. That way it all stacks correctly, and we don't have an overlap problem. -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira |