From: <ama...@us...> - 2010-07-29 04:00:30
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Revision: 12711 http://pcgen.svn.sourceforge.net/pcgen/?rev=12711&view=rev Author: amaitland Date: 2010-07-29 04:00:21 +0000 (Thu, 29 Jul 2010) Log Message: ----------- Port Core Changes to Trunk Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_abilities_racial.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_abilitycategories.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_races_base.lst Added Paths: ----------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_kits_racial_traits.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook.pcc 2010-07-29 03:08:55 UTC (rev 12710) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook.pcc 2010-07-29 04:00:21 UTC (rev 12711) @@ -5,52 +5,53 @@ RANK:1 GENRE:Fantasy BOOKTYPE:Core Rules +PUBNAMELONG:Paizo Publishing LLC +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://paizo.com/ SETTING:Pathfinder Chronicles -PUBNAMELONG:Paizo Publishing -PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com -SOURCELONG:Core Rulebook +SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR -SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj +SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 ISOGL:YES +ISLICENSED:NO +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Core Rulebook" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric Smith (Mardudd), Andrew Maitland (LegacyKing) ) COVER:pathfinder_rpg_core_rulebook.jpg LOGO:@/publisher_logos/Paizo_Publishing.png URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj|Buy this publication from Paizo Publishing! +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255|Buy this publication from Paizo Publishing! DESC:The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. -COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Core Rulebook" Copyright 2009-2010, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric Smith (Mardudd), Andrew Maitland (LegacyKing)). - #Do Not Remove Comment #EXTRAFILE:OGL.txt -# Data Files -ABILITYCATEGORY:pathfinder_rpg_core_rulebook_abilitycategories.lst +ABILITY:pathfinder_rpg_core_rulebook_abilities_class.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_class_common.lst -ABILITY:pathfinder_rpg_core_rulebook_abilities_class.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_class_prestige.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_companions.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_general.lst +ABILITY:pathfinder_rpg_core_rulebook_abilities_racial.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_racial_common.lst -ABILITY:pathfinder_rpg_core_rulebook_abilities_racial.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_racial_monster.lst + +ABILITYCATEGORY:pathfinder_rpg_core_rulebook_abilitycategories.lst ARMORPROF:pathfinder_rpg_core_rulebook_profs_armor.lst CLASS:pathfinder_rpg_core_rulebook_classes_base.lst -CLASS:pathfinder_rpg_core_rulebook_classes_companions.lst CLASS:pathfinder_rpg_core_rulebook_classes_npc.lst CLASS:pathfinder_rpg_core_rulebook_classes_prc.lst +CLASS:pathfinder_rpg_core_rulebook_classes_companions.lst COMPANIONMOD:pathfinder_rpg_core_rulebook_companion_mods.lst DEITY:pathfinder_rpg_core_rulebook_deities.lst DOMAIN:pathfinder_rpg_core_rulebook_domains.lst +EQUIPMENT:pathfinder_rpg_core_rulebook_equip.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_armorshields.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_armorshields_specific.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_artifacts.lst @@ -58,7 +59,6 @@ EQUIPMENT:pathfinder_rpg_core_rulebook_equip_coins.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_components.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_gems.lst -EQUIPMENT:pathfinder_rpg_core_rulebook_equip.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_poisons.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_potions.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_rings.lst @@ -66,30 +66,31 @@ EQUIPMENT:pathfinder_rpg_core_rulebook_equip_scrolls.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_staves.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wands.lst +EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wondrousitems.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_ammo.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_melee.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_natural.lst +EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_ranged.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weapons_specific.lst -EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_ranged.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wondrousitems.lst -EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wondrousitems.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_armorshields.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_base.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_enhancing.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_material.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_weapons.lst FEAT:pathfinder_rpg_core_rulebook_feats.lst +LANGUAGE:pathfinder_rpg_core_rulebook_languages.lst KIT:pathfinder_rpg_core_rulebook_kits_companions.lst -LANGUAGE:pathfinder_rpg_core_rulebook_languages.lst +KIT:pathfinder_rpg_core_rulebook_kits_racial_traits.lst RACE:pathfinder_rpg_core_rulebook_races_base.lst RACE:pathfinder_rpg_core_rulebook_races_companions.lst SHIELDPROF:pathfinder_rpg_core_rulebook_profs_shield.lst +SKILL:pathfinder_rpg_core_rulebook_skills.lst SKILL:pathfinder_rpg_core_rulebook_skills_conditional.lst -SKILL:pathfinder_rpg_core_rulebook_skills.lst +SPELL:pathfinder_rpg_core_rulebook_spells.lst SPELL:pathfinder_rpg_core_rulebook_spells_domain.lst -SPELL:pathfinder_rpg_core_rulebook_spells.lst +TEMPLATE:pathfinder_rpg_core_rulebook_templates.lst TEMPLATE:pathfinder_rpg_core_rulebook_templates_conditional.lst -TEMPLATE:pathfinder_rpg_core_rulebook_templates.lst WEAPONPROF:pathfinder_rpg_core_rulebook_weaponprofs.lst # Load Essential Bestiary Data with Core Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2010-07-29 03:08:55 UTC (rev 12710) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2010-07-29 04:00:21 UTC (rev 12711) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat Jun 5 14:44:02 2010 -- reformated by prettylst.pl v1.39 (build 11455) +# CVS $Revision$ $Author$ -- Mon Jul 26 18:41:27 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher and Maredudd (Eric C. Smith) # Incorporated 05/26/2010 errata (Stefan Radermacher) @@ -437,7 +437,7 @@ ###Block: Paladin Aura abilities # Ability Name Category of Ability Type Description Damage Reduction Source Page Aura of Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:You are immune to fear (magical or otherwise). Each ally within 10 feet or you gains a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious, not if you are unconscious or dead. SOURCEPAGE:p.61 -Aura of Resolve CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:You are immune to charm spells and spell-like abiliteis. Ech ally within 10 feet of you gains a +4 morale bonus on saving throws against charm effects. This ability functions only while you are conscious, not if you are unconscious or dead. SOURCEPAGE:p.63 +Aura of Resolve CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:You are immune to charm spells and spell-like abilities. Each ally within 10 feet of you gains a +4 morale bonus on saving throws against charm effects. This ability functions only while you are conscious, not if you are unconscious or dead. SOURCEPAGE:p.63 Aura of Justice CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:You can expend two uses of your smite ability to grant the ability to smite evil to all allies within 10 feet, using your bonuses. Allies must use this Smile Evil ability by the start of your next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability. SOURCEPAGE:p.63 Aura of Faith CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:Your weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of you is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while you are conscious, not if you are unconscious or dead. SOURCEPAGE:p.63 Aura of Righteousness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:You gain DR 5/Evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet or you gains a +4 morale bonus on saving throws against fear compulsion . This ability functions only while you are conscious, not if you are unconscious or dead. DR:5/Evil SOURCEPAGE:p.63 @@ -474,15 +474,15 @@ Stunned KEY:Stunned Mercy OUTPUTNAME:Mercy (Stunned) CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Mercy.LayOnHands PREVARGTEQ:MercyLVL,12 DESC:Whenever you use Lay on Hands to heal damage to one target, the target is no longer stunned. SOURCEPAGE:p.61 ###Block: Ranger Abilities -# Ability Name Unique Key Category of Ability Type Visible Define Description Ability Bonus to skill Modify VAR Source Page Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Define Description Ability Bonus to skill Modify VAR Source Page Aspects Description of the Benefits Track CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:TrackLVL|0 DEFINE:TrackBonus|0 DESC:You gain +%1 to Survival checks made to follow or identify tracks.|TracKBonus BONUS:SKILL|Survival (Follow or identify tracks)|TrackBonus BONUS:VAR|TrackBonus|max(TrackLVL/2,1) SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|TrackBonus -Swift Tracker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can move at your normal speed while using Survival to follow tracks without taking the normal -5 penalty. SOURCEPAGE:p.67 BENEFIT:You can move at your normal speed while using Survival to follow tracks without taking the normal -5 penalty. You take only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. +Swift Tracker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can move at your normal speed while using Survival to follow tracks without taking the normal -5 penalty. SOURCEPAGE:p.67 BENEFIT:You can move at your normal speed while using Survival to follow tracks without taking the normal -5 penalty. You take only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. Quarry CATEGORY:Special Ability TYPE:Internal VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Quarry Output|!PREABILITY:1,CATEGORY=Special Ability,Quarry Evasion -Quarry KEY:Quarry Output CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AttackOption DESC:You can, as a standard action, denote one target within your line of sight as your quarry. SOURCEPAGE:p.67 BENEFIT:You can, as a standard action, denote one target within your line of sight as your quarry. Whenever you are following the tracks of your quarry, you can take 10 on Survival skill checks while moving at normal speed, without penalty. In addition, you receive a +2 insight bonus on attack rolls made against your quarry and all critical threats are automatically confirmed. You can have no more than one quarry at a time and the creature's type must correspond to one of your favored enemy types. You can end this effect at any time as a free action, but you cannot select a new quarry for 24 hours. If your quarry is killed, you can select a new quarry after waiting 1 hour. +Quarry KEY:Quarry Output CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AttackOption DESC:You can, as a standard action, denote one target within your line of sight as your quarry. SOURCEPAGE:p.67 BENEFIT:You can, as a standard action, denote one target within your line of sight as your quarry. Whenever you are following the tracks of your quarry, you can take 10 on Survival skill checks while moving at normal speed, without penalty. In addition, you receive a +2 insight bonus on attack rolls made against your quarry and all critical threats are automatically confirmed. You can have no more than one quarry at a time and the creature's type must correspond to one of your favored enemy types. You can end this effect at any time as a free action, but you cannot select a new quarry for 24 hours. If your quarry is killed, you can select a new quarry after waiting 1 hour. Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can use the Stealth skill to hide in any of your favored terrains, even if the terrain doesn't grant cover or concealment. SOURCEPAGE:p.67 Hide in Plain Sight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:While in any of your favored terrains, you can use the Stealth skill even while being observed. SOURCEPAGE:p.67 -Improved Quarry CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AttackOption DESC:You can, as a free action, denote one target within your line of sight as your quarry. SOURCEPAGE:p.67 BENEFIT:You can, as a free action, denote one target within your line of sight as your quarry. Whenever you are following the tracks of your quarry, you can take 20 on Survival skill checks while moving at normal speed, without penalty. In addition, you receive a +4 insight bonus on attack rolls made against your quarry and all critical threats are automatically confirmed. You can have no more than one quarry at a time and the creature's type must correspond to one of your favored enemy types. You can end this effect at any time as a free action, but you cannot select a new quarry for 24 hours. If your quarry is killed, you can select a new quarry after waiting 10 minutes. -Master Hunter CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AttackOption DEFINE:MasterHunterLVL|0 DEFINE:MasterHunterDC|0 DESC:You can always move at full speed while using Survival to follow tracks without penalty. BONUS:VAR|MasterHunterDC|10+(MasterHunterLVL/2)+WIS SOURCEPAGE:p.67 BENEFIT:You can always move at full speed while using Survival to follow tracks without penalty. You can, as a standard action, make a single attack against a favored enemy at your full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die (DC %1). You can choose instead to deal an amount of nonlethal damage equal to the creature's current hit points. A successful save negates this damage. You can use this ability once per day against each favored enemy type you possess, but not against the same creature more than once in a 24-hour period.|MasterHunterDC +Improved Quarry CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AttackOption DESC:You can, as a free action, denote one target within your line of sight as your quarry. SOURCEPAGE:p.67 BENEFIT:You can, as a free action, denote one target within your line of sight as your quarry. Whenever you are following the tracks of your quarry, you can take 20 on Survival skill checks while moving at normal speed, without penalty. In addition, you receive a +4 insight bonus on attack rolls made against your quarry and all critical threats are automatically confirmed. You can have no more than one quarry at a time and the creature's type must correspond to one of your favored enemy types. You can end this effect at any time as a free action, but you cannot select a new quarry for 24 hours. If your quarry is killed, you can select a new quarry after waiting 10 minutes. +Master Hunter CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AttackOption DEFINE:MasterHunterLVL|0 DEFINE:MasterHunterDC|0 DESC:You can always move at full speed while using Survival to follow tracks without penalty. BONUS:VAR|MasterHunterDC|10+(MasterHunterLVL/2)+WIS SOURCEPAGE:p.67 BENEFIT:You can always move at full speed while using Survival to follow tracks without penalty. You can, as a standard action, make a single attack against a favored enemy at your full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die (DC %1). You can choose instead to deal an amount of nonlethal damage equal to the creature's current hit points. A successful save negates this damage. You can use this ability once per day against each favored enemy type you possess, but not against the same creature more than once in a 24-hour period.|MasterHunterDC ###Block: Ranger Hunter's Bond # Ability Name Unique Key Category of Ability Type Visible Define Description Bonus to Ability Pool Allow Follower Allowed Companions Source Page Description of the Benefits @@ -667,17 +667,17 @@ Sorcerer Bloodline CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:BloodlineLVL|0 DEFINE:BloodlinePowerTimes|0 BONUS:ABILITYPOOL|Sorcerer Bloodline|1 BONUS:VAR|BloodlinePowerTimes|3+CHA SOURCEPAGE:p.71 ###Block: Sorcerer Bloodlines -# Ability Name Category of Ability Type Description Stackable? Multiple? Choose Ability Bonus to Ability Pool Modify VAR Class Skill Source Page Description of the Benefits -Aberrant Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:There is a taint in your blood, one that is alien and bizarre. ABILITY:Special Ability|AUTOMATIC|Aberrant Bloodline Bonus Spells|Acidic Ray ~ Abyssal ABILITY:Special Ability|AUTOMATIC|Long Limbs|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Unusual Anatomy|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Alien Resistance|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Aberrant Form|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Aberrant Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Dungeoneering) SOURCEPAGE:p.72 BENEFIT:There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form. -Abyssal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Some time ago, a demon spread its filth into your heritage. ABILITY:Special Ability|AUTOMATIC|Abyssal Bloodline Bonus Spells|Claws ~ Abyssal ABILITY:Special Ability|AUTOMATIC|Demon Resistances|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Strength of the Abyss|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Added Summonings|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Demonic Might|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Abyssal Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Intimidate SOURCEPAGE:p.72 BENEFIT:Some time ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong, calling on you to bring ruin to those around you. -Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your family has always been skilled in the art of magic. STACK:NO MULT:YES CHOOSE:SKILLSNAMEDTOCSKILL|TYPE=Knowledge ABILITY:Special Ability|AUTOMATIC|Arcane Bloodline Bonus Spells|Arcane Bond ABILITY:Special Ability|AUTOMATIC|Metamagic Adept ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,3|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|New Arcana ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Arcane Apotheosis ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Arcane Bloodline Feat|(BloodlineLVL-1)/6 BONUS:ABILITYPOOL|Arcane Bloodline School Power|1|PREVARGTEQ:BloodlineLVL,15 BONUS:ABILITYPOOL|Knowledge Class Skill|1 BONUS:VAR|FMLevel|BloodlineLVL SOURCEPAGE:p.73 BENEFIT:Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice. -Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your bloodline is blessed by a celestial power, either through having a celestial relative or through divine intervention. ABILITY:Special Ability|AUTOMATIC|Celestial Bloodline Bonus Spells|Heavenly Fire ~ Celestial Bloodline ABILITY:Special Ability|AUTOMATIC|Celestial Resistances ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Wings of Heaven ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Conviction ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Ascension ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Celestial Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Heal SOURCEPAGE:p.74 BENEFIT:Your bloodline is blessed by a celestial power, either through having a celestial relative or through divine intervention. Although this power drives you along the path of good, your fate is your own to determine. -Destined Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your family is destined for greatness in some way. ABILITY:Special Ability|AUTOMATIC|Destined Bloodline Bonus Spells|Touch of Destiny ~ Destined Bloodline ABILITY:Special Ability|AUTOMATIC|Fated ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|It Was Meant To Be ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Within Reach ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Destiny Realized ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Destined Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (History) SOURCEPAGE:p.74 BENEFIT:Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of its origin, you have a great future ahead of you. -Draconic Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins. MULT:YES CHOOSE:STRING|Black|Blue|Green|Red|White|Brass|Bronze|Copper|Silver|Gold ABILITY:Special Ability|AUTOMATIC|Draconic Bloodline Bonus Spells|Claws ~ Draconic ABILITY:Special Ability|AUTOMATIC|Dragon Resistances|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Breath Weapon|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Wings|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of Wyrms|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Draconic Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Perception SOURCEPAGE:p.75 -Elemental Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:The power of the elements resides in you, and at times you can hardly control its fury. MULT:YES CHOOSE:STRING|Air|Earth|Fire|Water ABILITY:Special Ability|AUTOMATIC|Elemental Bloodline Bonus Spells|Bloodline Arcana (Elemental)|Elemental Ray ABILITY:Special Ability|AUTOMATIC|Elemental Resistance|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Elemental Blast|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Elemental Movement|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Elemental Body|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Elemental Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Planes) SOURCEPAGE:p.75 BENEFIT:The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. -Fey Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. ABILITY:Special Ability|AUTOMATIC|Fey Bloodline Bonus Spells|Laughing Touch ~ Arcane Bloodline ABILITY:Special Ability|AUTOMATIC|Woodland Stride ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Fleeting Glance ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Fey Magic ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Soul of the Fey ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Fey Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Nature) SOURCEPAGE:p.76 BENEFIT:The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage. -Infernal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced the line ever since. ABILITY:Special Ability|AUTOMATIC|Infernal Bloodline Bonus Spells|Corrupting Touch ~ Infernal Bloodline ABILITY:Special Ability|AUTOMATIC|Infernal Resistances ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Hellfire ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|On Dark Wings ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of the Pit ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Infernal Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Diplomacy SOURCEPAGE:p.76 BENEFIT:Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced the line ever since. Now it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit. -Undead Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:The touch of the grave runs through your family. ABILITY:Special Ability|AUTOMATIC|Undead Bloodline Bonus Spells|Grave Touch ~ Undead Bloodline ABILITY:Special Ability|AUTOMATIC|Death's Gift ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Grasp of the Dead ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Incorporeal Form ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|One of Us ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Undead Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Religion) SOURCEPAGE:p.77 BENEFIT:The touch of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action. +# Ability Name Category of Ability Type Description Multiple? Choose Ability Bonus to Ability Pool Modify VAR Class Skill Source Page Description of the Benefits +Aberrant Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:There is a taint in your blood, one that is alien and bizarre. ABILITY:Special Ability|AUTOMATIC|Aberrant Bloodline Bonus Spells|Bloodline Arcana (Aberrant)|Acidic Ray ~ Aberrant ABILITY:Special Ability|AUTOMATIC|Long Limbs|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Unusual Anatomy|PREVARGTEQ:BloodlineLVL,9|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Alien Resistance|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Aberrant Form|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Aberrant Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Dungeoneering) SOURCEPAGE:p.72 BENEFIT:There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form. +Abyssal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Some time ago, a demon spread its filth into your heritage. ABILITY:Special Ability|AUTOMATIC|Abyssal Bloodline Bonus Spells|Bloodline Arcana (Abyssal)|Claws ~ Abyssal ABILITY:Special Ability|AUTOMATIC|Demon Resistances|PREVARGTEQ:BloodlineLVL,3|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Strength of the Abyss|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Added Summonings|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Demonic Might|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Abyssal Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Planes) SOURCEPAGE:p.72 BENEFIT:Some time ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong, calling on you to bring ruin to those around you. +Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your family has always been skilled in the art of magic. ABILITY:Special Ability|AUTOMATIC|Arcane Bloodline Bonus Spells|Bloodline Arcana (Arcane)|Arcane Bond ABILITY:Special Ability|AUTOMATIC|Metamagic Adept ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,3|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|New Arcana ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Arcane Apotheosis ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Arcane Bloodline Feat|(BloodlineLVL-1)/6 BONUS:ABILITYPOOL|Arcane Bloodline School Power|1|PREVARGTEQ:BloodlineLVL,15 BONUS:ABILITYPOOL|Knowledge Class Skill|1 BONUS:VAR|FMLevel|BloodlineLVL SOURCEPAGE:p.73 BENEFIT:Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice. +Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your bloodline is blessed by a celestial power, either through having a celestial relative or through divine intervention. ABILITY:Special Ability|AUTOMATIC|Celestial Bloodline Bonus Spells|Bloodline Arcana (Celestial)|Heavenly Fire ~ Celestial Bloodline ABILITY:Special Ability|AUTOMATIC|Celestial Resistances ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Wings of Heaven ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Conviction ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Ascension ~ Celestial Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Celestial Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Heal SOURCEPAGE:p.74 BENEFIT:Your bloodline is blessed by a celestial power, either through having a celestial relative or through divine intervention. Although this power drives you along the path of good, your fate is your own to determine. +Destined Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your family is destined for greatness in some way. ABILITY:Special Ability|AUTOMATIC|Destined Bloodline Bonus Spells|Bloodline Arcana (Destined)|Touch of Destiny ~ Destined Bloodline ABILITY:Special Ability|AUTOMATIC|Fated ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|It Was Meant To Be ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Within Reach ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Destiny Realized ~ Destined Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Destined Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (History) SOURCEPAGE:p.74 BENEFIT:Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of its origin, you have a great future ahead of you. +Draconic Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins. MULT:YES CHOOSE:STRING|Black|Blue|Green|Red|White|Brass|Bronze|Copper|Silver|Gold ABILITY:Special Ability|AUTOMATIC|Draconic Bloodline Bonus Spells|Bloodline Arcana (Draconic)|Claws ~ Draconic ABILITY:Special Ability|AUTOMATIC|Dragon Resistances|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Breath Weapon|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Wings|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of Wyrms|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Draconic Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Perception SOURCEPAGE:p.75 +Elemental Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:The power of the elements resides in you, and at times you can hardly control its fury. MULT:YES CHOOSE:STRING|Air|Earth|Fire|Water ABILITY:Special Ability|AUTOMATIC|Elemental Bloodline Bonus Spells|Bloodline Arcana (Elemental)|Elemental Ray ABILITY:Special Ability|AUTOMATIC|Elemental Resistance|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Elemental Blast|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Elemental Movement|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Elemental Body|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Elemental Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Planes) SOURCEPAGE:p.75 BENEFIT:The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. +Fey Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. ABILITY:Special Ability|AUTOMATIC|Fey Bloodline Bonus Spells|Bloodline Arcana (Fey)|Laughing Touch ~ Arcane Bloodline ABILITY:Special Ability|AUTOMATIC|Woodland Stride ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Fleeting Glance ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Fey Magic ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Soul of the Fey ~ Arcane Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Fey Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Nature) SOURCEPAGE:p.76 BENEFIT:The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage. +Infernal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced the line ever since. ABILITY:Special Ability|AUTOMATIC|Infernal Bloodline Bonus Spells|Bloodline Arcana (Infernal)|Corrupting Touch ~ Infernal Bloodline ABILITY:Special Ability|AUTOMATIC|Infernal Resistances ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,3|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Hellfire ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|On Dark Wings ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of the Pit ~ Infernal Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Infernal Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Diplomacy SOURCEPAGE:p.76 BENEFIT:Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced the line ever since. Now it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit. +Undead Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:The touch of the grave runs through your family. ABILITY:Special Ability|AUTOMATIC|Undead Bloodline Bonus Spells|Bloodline Arcana (Undead)|Grave Touch ~ Undead Bloodline ABILITY:Special Ability|AUTOMATIC|Death's Gift ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,3|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Grasp of the Dead ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Incorporeal Form ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|One of Us ~ Undead Bloodline|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Undead Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Religion) SOURCEPAGE:p.77 BENEFIT:The touch of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action. ###Block: Sorcerer Bloodline Bonus Spells # Ability Name Category of Ability Type Visible List of Known Class Spells by Level @@ -693,84 +693,101 @@ Undead Bloodline Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Sorcerer=1|Chill Touch|PREVARGTEQ:BloodlineLVL,3 SPELLKNOWN:CLASS|Sorcerer=2|False Life|PREVARGTEQ:BloodlineLVL,5 SPELLKNOWN:CLASS|Sorcerer=3|Vampiric Touch|PREVARGTEQ:BloodlineLVL,7 SPELLKNOWN:CLASS|Sorcerer=4|Animate Dead|PREVARGTEQ:BloodlineLVL,9 SPELLKNOWN:CLASS|Sorcerer=5|Waves of Fatigue|PREVARGTEQ:BloodlineLVL,11 SPELLKNOWN:CLASS|Sorcerer=6|Undeath to Death|PREVARGTEQ:BloodlineLVL,13 SPELLKNOWN:CLASS|Sorcerer=7|Finger of Death|PREVARGTEQ:BloodlineLVL,15 SPELLKNOWN:CLASS|Sorcerer=8|Horrid Wilting|PREVARGTEQ:BloodlineLVL,17 SPELLKNOWN:CLASS|Sorcerer=9|Energy Drain|PREVARGTEQ:BloodlineLVL,19 ###Block: Sorcerer Aberrant Bloodline Abilties -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Vision Damage Reduction Source Page -Acidic Ray KEY:Acidic Ray ~ Abyssal CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AcidicRayDamage|0 DESC:You can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage|PREVAREQ:AcidicRayDamage,0 DESC:You can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+%1 points of acid damage|AcidicRayDamage|PREVARGT:AcidicRayDamage,0 BONUS:VAR|AcidicRayDamage|BloodlineLVL/2 SOURCEPAGE:p.72 -Long Limbs CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:LongLimbsReach|5 DESC:Your reach increases to %1 feet whenever you make a melee touch attack. This ability does not increase your threatened area.|LongLimbsReach BONUS:VAR|LongLimbsReach|5|PREVARGTEQ:BloodlineLVL,11 BONUS:VAR|LongLimbsReach|5|PREVARGTEQ:BloodlineLVL,17 SOURCEPAGE:p.72 -Unusual Anatomy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:UnusualAnatomy|25 DESC:Your anatomy changes, giving you a %1%% chance of ignoring any critical hit or sneak attack scored against you.|UnusualAnatomy BONUS:VAR|UnusualAnatomy|25|PREVARGTEQ:BloodlineLVL,13 SOURCEPAGE:p.72 -Alien Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:AlienResistance|0 DESC:You gain spell resistance %1.|AlienResistance BONUS:VAR|AlienResistance|10+BloodlineLVL SOURCEPAGE:p.72 -Aberrant Form CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and damage reduction 5/-. VISION:Blindsight (60') DR:5/- SOURCEPAGE:p.72 +# Ability Name Unique Key Output Name Category of Ability Type Define Description Modify VAR Vision Spell Res. Damage Reduction Source Page Aspects +Bloodline Arcana (Aberrant) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50%% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat. SOURCEPAGE:p.72 +Acidic Ray KEY:Acidic Ray ~ Aberrant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AcidicRayDamage|0 DESC:You can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage. You can use this ability %1 times per day.|BloodlinePowerTimes|PREVAREQ:AcidicRayDamage,0 DESC:You can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6+%1 points of acid damage. You can use this ability %2 times per day.|AcidicRayDamage|BloodlinePowerTimes|PREVARGT:AcidicRayDamage,0 BONUS:VAR|AcidicRayDamage|BloodlineLVL/2 SOURCEPAGE:p.72 ASPECT:Ability Benefit|(1d6+%1, %2/day)|AcidicRayDamage|BloodlinePowerTimes +Long Limbs CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:LongLimbsReach|5 DESC:Your reach increases to %1 feet whenever you make a melee touch attack. This ability does not increase your threatened area.|LongLimbsReach BONUS:VAR|LongLimbsReach|5|PREVARGTEQ:BloodlineLVL,11 BONUS:VAR|LongLimbsReach|5|PREVARGTEQ:BloodlineLVL,17 SOURCEPAGE:p.72 +Unusual Anatomy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:UnusualAnatomy|25 DESC:Your anatomy changes, giving you a %1%% chance of ignoring any critical hit or sneak attack scored against you.|UnusualAnatomy BONUS:VAR|UnusualAnatomy|25|PREVARGTEQ:BloodlineLVL,13 SOURCEPAGE:p.72 +Alien Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:AlienResistance|0 DESC:You gain spell resistance %1.|AlienResistance BONUS:VAR|AlienResistance|10+BloodlineLVL SR:AlienResistance SOURCEPAGE:p.72 +Aberrant Form CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and damage reduction 5/-. VISION:Blindsight (60') DR:5/- SOURCEPAGE:p.72 ###Block: Sorcerer Abyssal Bloodline Abilties -# Ability Name Output Name Category of Ability Type Visible Define Description Stat bonus Modify VAR Source Page Natural Attacks Aspects -Claws ~ Abyssal OUTPUTNAME:Claws CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SOURCEPAGE:p.73 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 -Demon Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:DemonResistance|0 DEFINE:DemonResistanceSave|0 DESC:You gain Electricity Resistance %1 and a +%2 bonus on saving throws made against poison.|DemonResistance|DemonResistanceSave BONUS:VAR|DemonResistanceSave|2|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DemonResistanceSave|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|DemonResistance|5|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DemonResistance|5|PREVARGTEQ:BloodlineLVL,9 SOURCEPAGE:p.73 ASPECT:SaveBonus|+%1 vs. poison|DemonResistanceSave -Strength of the Abyss CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:StrengthOfTheAbyss|0 DESC:You gain a +%1 inherent bonus to your Strength.|StrengthOfTheAbyss*2 BONUS:STAT|STR|StrengthOfTheAbyss*2|TYPE=Inherent BONUS:VAR|StrengthOfTheAbyss|min(max(0,(BloodlineLVL-5)/4),3) SOURCEPAGE:p.73 -Added Summonings CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever you summon a creature with the demon subtype or the fiendish template using a Summon Monster spell, you summon one additional creature. SOURCEPAGE:p.73 -Demonic Might CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, fire 10, and gein telepathy with a range of 60 feet. SOURCEPAGE:p.73 +# Ability Name Output Name Category of Ability Type Visible Define Description Stat bonus Modify VAR Weapon prof. bonus Source Page Natural Attacks Aspects Description of the Benefits +Bloodline Arcana (Abyssal) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the summoning subschool, the creature summoned gain DR %1/good. This does not stack with any DR the creature might have.|max(1,BloodlineLVL/2) SOURCEPAGE:p.73 +Claws ~ Abyssal OUTPUTNAME:Claws CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO BONUS:WEAPONPROF=Claw|DAMAGESIZE|1|PREVARGTEQ:BloodlineLVL,7 BONUS:WEAPONPROF=Claw|DAMAGESIZE|-1|PRESIZELT:M SOURCEPAGE:p.73 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. This is a supernatural ability. You can use your claws %1 rounds per day.|BloodlinePowerTimes|PREVARLT:BloodlineLVL,5 BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR. This is a supernatural ability. You can use your claws %1 rounds per day.|BloodlinePowerTimes|PREMULT:2,[PREVARGTEQ:BloodlineLVL,5],[PREVARLT:BloodlineLVL,11] BENEFIT:You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Your claws are considered magic weapons for the purpose of overcoming DR and are flaming weapons, dealing an additional 1d6 points of fire damage on a successful hit. This is a supernatural ability. You can use your claws %1 rounds per day.|BloodlinePowerTimes|PREVARGTEQ:BloodlineLVL,11 +Demon Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:DemonResistance|0 DEFINE:DemonResistanceSave|0 DESC:You gain Electricity Resistance %1 and a +%2 bonus on saving throws made against poison.|DemonResistance|DemonResistanceSave BONUS:VAR|DemonResistanceSave|2|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DemonResistanceSave|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|DemonResistance|5|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DemonResistance|5|PREVARGTEQ:BloodlineLVL,9 SOURCEPAGE:p.73 ASPECT:SaveBonus|+%1 vs. poison|DemonResistanceSave +Strength of the Abyss CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:StrengthOfTheAbyss|0 DESC:You gain a +%1 inherent bonus to your Strength.|StrengthOfTheAbyss*2 BONUS:STAT|STR|StrengthOfTheAbyss*2|TYPE=Inherent BONUS:VAR|StrengthOfTheAbyss|min(max(0,(BloodlineLVL-5)/4),3) SOURCEPAGE:p.73 +Added Summonings CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever you summon a creature with the demon subtype or the fiendish template using a Summon Monster spell, you summon one additional creature. SOURCEPAGE:p.73 +Demonic Might CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, fire 10, and gein telepathy with a range of 60 feet. SOURCEPAGE:p.73 ###Block: Sorcerer Arcane Bloodline Abilties -# Ability Name Unique Key Category of Ability Type Visible Description Stackable? Multiple? Choose Bonus to DC Class Skill Source Page Description of the Benefits -Knowledge Class Skill CATEGORY:Special Ability TYPE:KnowledgeClassSkill VISIBLE:DISPLAY DESC:Pick one Knowledge skill as a class skill STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE=Knowledge CSKILL:LIST -Metamagic Adept KEY:Metamagic Adept ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. SOURCEPAGE:p.73 BENEFIT:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability %1 per day|(BloodlineLVL+1)/4 -New Arcana KEY:New Arcana ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can add any one spell that you are capable of casting to your list of spells known. You can also add one additional spell at 13th level and 17th level. SOURCEPAGE:p.73 +# Ability Name Unique Key Output Name Category of Ability Type Visible Define Description Stackable? Multiple? Choose Bonus to DC Modify VAR Class Skill Source Page Description of the Benefits +Knowledge Class Skill CATEGORY:Special Ability TYPE:KnowledgeClassSkill VISIBLE:DISPLAY DESC:Pick one Knowledge skill as a class skill STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE=Knowledge CSKILL:LIST +Bloodline Arcana (Arcane) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat. SOURCEPAGE:p.73 +Metamagic Adept KEY:Metamagic Adept ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:MetamagicAdeptPerDay|0 DESC:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. BONUS:VAR|MetamagicAdeptPerDay|(BloodlineLVL+1)/4 SOURCEPAGE:p.73 BENEFIT:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day.|PREVAREQ:MetamagicAdeptPerDay,1 BENEFIT:You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability %1 times per day.|MetamagicAdeptPerDay|PREVARGT:MetamagicAdeptPerDay,1 +New Arcana KEY:New Arcana ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can add any one spell that you are capable of casting to your list of spells known. You can also add one additional spell at 13th level and 17th level. SOURCEPAGE:p.73 #TODO Implement benefit for New Arcana -School Power KEY:School Power ~ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ArcaneBloodlineSchoolPower DESC:Pick one school of magic. The DC for any spells you cast of that school increases by +2. This bonus stacks with the bonus granted by Spell Focus. STACK:NO MULT:YES CHOOSE:SCHOOLS BONUS:DC|SCHOOL.%LIST|2|TYPE=SchoolPower ... [truncated message content] |