From: Tom P. (JIRA) <ji...@pc...> - 2010-06-15 23:34:26
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[ http://jira.pcgen.org/browse/NEWTAG-76?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ] Tom Parker updated NEWTAG-76: ----------------------------- Subtype: Sub Token (was: None Taken) > Enhance AUTO:EQUIP to allow Equip Location > ------------------------------------------ > > Key: NEWTAG-76 > URL: http://jira.pcgen.org/browse/NEWTAG-76 > Project: New Tag > Issue Type: Modify Token > Components: LST Tag > Reporter: David R. Bender > > Sourceforge ID: 1311103 > Details: > This was tracnfered from data under: > Tag Creation and Modification Requests > [ 919920 ] TAG AUTO:EQUIP enhancement > <http://sourceforge.net/tracker/index.php? > func=detail&aid=919920&group_id=36698&atid=450221> > Original request: > The TAG AUTO:EQUIP is lacking functionality it presently > has this syntax > AUTO:EQUIP|x|x|x|x[PRExxx] > we need to move over to something that is more flexible > and closer to the standards of our other aTAGs > something like this > AUTO:EQUIP|x[y],x,x|SLOT=z|PRExxx > where x is the item, > where y is the eqmod applied to the item or > a multiple of the item that are given as > signified by the *, > where z is an optional value and is the slot to be used > Z will use the slot defined in the gamemode's rule.lst file. > This is to allow for cybernetic limbs etc. or for simpler > things like putting a ring on a finger. For the present if a > check of available slots comes back as not being found > then it will simply be put into the user inventory as is > currently being done > This would give the user a ring > AUTO:EQUIP|Ring > This would give the user a ring that is equipped if there > is a SLOT Ring open > AUTO:EQUIP|Ring|SLOT=Ring > The next 2 AUTO lines do the exact same thing just in > different ways this is to cut down on those lines where > we have creatures that have ten limbs with a claw on > each limb. For the example I just did 2 claws > AUTO:EQUIP|Claw (2d6),Claw (2d6)|SLOT=Tentacle > AUTO:EQUIP|Claw (2d6)[*2]|SLOT=Tentacle > AUTO:EQUIP|Bite (1d4)[Poison] |SLOT=Mouth > Submitted: > Eddy Anthony ( eddyanthony ) - 2005-10-02 14:47:15 EDT > Date: 2005-10-27 21:09:58 EDT > Sender: boomer70 > Hide > Logged In: YES > user_id=1249558 > This issue is a little complicated. The AUTO:EQUIP > equipment doesn't actually exist. It is added whenever the > equipment list is fetched so I don't really have a good spot to > equip them from. > Date: 2005-10-02 14:52:15 EDT > Sender: eddyanthonySourceForge.net SubscriberProject Admin > Hide > Logged In: YES > user_id=886893 > Aaron, I'm assigning this to you because it is the same type of problem > you are working on to get the kits to equip its items when it is applied. > Whatever syntax you come up for for that should be used here. As you > pointed out to me there is no need for a STOT tag because all the > equipment is typed to go into specific slots already. -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira |