From: <ama...@us...> - 2009-10-27 01:34:06
|
Revision: 10825 http://pcgen.svn.sourceforge.net/pcgen/?rev=10825&view=rev Author: amaitland Date: 2009-10-27 01:33:59 +0000 (Tue, 27 Oct 2009) Log Message: ----------- Implement Animal Tricks OS - Preview. Modified Paths: -------------- Trunk/pcgen/preview/d20/fantasy/Standard.htm Trunk/pcgen/preview/d20/fantasy/preview.html Modified: Trunk/pcgen/preview/d20/fantasy/Standard.htm =================================================================== --- Trunk/pcgen/preview/d20/fantasy/Standard.htm 2009-10-27 01:30:26 UTC (rev 10824) +++ Trunk/pcgen/preview/d20/fantasy/Standard.htm 2009-10-27 01:33:59 UTC (rev 10825) @@ -1907,6 +1907,182 @@ </table> <!-- STOP Proficiency Table --> |%| + +<!-- Eclipse Addons > + +<!-- START Spell Caster Output Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpellCasterOutput";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| +<table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> +<tr> +<td bgcolor="black" align="center" class="ab"><b>Spell Caster Levels</b></td> +</tr> +|FOR,%spellcaster,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpellCasterOutput","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%spellcaster,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%spellcaster.TYPE=SpellCasterOutput| +</b> +|ABILITYALL.Special Ability.VISIBLE.%spellcaster.TYPE=SpellCasterOutput.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%spellcaster.TYPE=SpellCasterOutput.SOURCE|] +</b> +</tr> +|ENDFOR| +</table> +|ENDIF| +<!-- STOP Spell Caster Output Table --> +<!-- START Disadvantages Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=Disadvantage";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>DISADVANTAGES</b></td> + </tr> +|FOR,%disadvantage,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=Disadvantage","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%disadvantage,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=Disadvantage| +</b> +|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=Disadvantage.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=Disadvantage.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Disadvantages Table --> +<!-- START Character Creation Recurring Bonuses Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=CharCreation";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>Recurring Bonuses</b></td> + </tr> +|FOR,%charcreation,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=CharCreation","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%charcreation,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%charcreation.TYPE=CharCreation| +</b> +|ABILITYALL.Special Ability.VISIBLE.%charcreation.TYPE=CharCreation.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%charcreation.TYPE=CharCreation.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Character Creation Recurring Bonuses Table --> +<!-- START Martial Arts Abilities Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=MartialArtsOutput";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>Martial Arts Abilities</b></td> + </tr> +|FOR,%martialart,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=MartialArtsOutput","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%martialart,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%martialart.TYPE=MartialArtsOutput| +</b> +|ABILITYALL.Special Ability.VISIBLE.%martialart.TYPE=MartialArtsOutput.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%martialart.TYPE=MartialArtsOutput.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Martial Arts Abilities Table --> +<!-- START Mystic Artist Abilities Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=MysticArtistOutput";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>Mystic Artist Abilities</b></td> + </tr> +|FOR,%mysticArtist,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=MysticArtistOutput","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%mysticArtist,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%mysticArtist.TYPE=MysticArtistOutput| +</b> +|ABILITYALL.Special Ability.VISIBLE.%mysticArtist.TYPE=MysticArtistOutput.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%mysticArtist.TYPE=MysticArtistOutput.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Mystic Artist Abilities Table --> +<!-- START Witchcraft Abilities Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=WitchcraftOutput";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>Witchcraft Abilities</b></td> + </tr> +|FOR,%witchcraft,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=WitchcraftOutput","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%witchcraft,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%witchcraft.TYPE=WitchcraftOutput| +</b> +|ABILITYALL.Special Ability.VISIBLE.%witchcraft.TYPE=WitchcraftOutput.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%witchcraft.TYPE=WitchcraftOutput.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Witchraft Abilities Table --> +<!-- START Path of the Dragon Abilities Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=PathoftheDragon";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>Path of the Dragon Abilities</b></td> + </tr> +|FOR,%pathOfTheDragon,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=PathoftheDragon","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%pathOfTheDragon,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%pathOfTheDragon.TYPE=PathoftheDragon| +</b> +|ABILITYALL.Special Ability.VISIBLE.%pathOfTheDragon.TYPE=PathoftheDragon.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%pathOfTheDragon.TYPE=PathoftheDragon.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Path of the Dragon Abilities Table --> +<!-- START Domnion and Advanced Dominion Abilities Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=Dominion";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>Domnion and Advanced Dominion Abilities</b></td> + </tr> +|FOR,%dominion,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=Dominion","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%dominion,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%dominion.TYPE=Dominion| +</b> +|ABILITYALL.Special Ability.VISIBLE.%dominion.TYPE=Dominion.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%dominion.TYPE=Dominion.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Domnion and Advanced Dominion Abilities Table --> +<!-- START Channeling Abilities Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=ChannelingOutput";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| + <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> + <tr> + <td bgcolor="black" align="center" class="ab"><b>Channeling Abilities</b></td> + </tr> +|FOR,%channelingOutput,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=ChannelingOutput","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%channelingOutput,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| + <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%channelingOutput.TYPE=ChannelingOutput| +</b> +|ABILITYALL.Special Ability.VISIBLE.%channelingOutput.TYPE=ChannelingOutput.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%channelingOutput.TYPE=ChannelingOutput.SOURCE|] + </b> + </td> + </tr> +|ENDFOR| + </table> +|ENDIF| +<!-- STOP Channeling Abilities Table --> + +<!-- End Eclipse Addons --> + <!-- START 4e At-Will Powers Table --> |IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=AtWill";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| <table width="100%" cellspacing="0" cellpadding="2" summary="AtWill Table"> @@ -1930,8 +2106,8 @@ |ENDIF| </b> |ABILITYALL.Special Ability.VISIBLE.%atWill.TYPE=AtWill.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%atWill.TYPE=AtWill.SOURCE|] </b> -|ABILITYALL.Special Ability.VISIBLE.%atWill.TYPE=AtWill.SOURCE|</td> </tr> |ENDFOR| </table> @@ -1959,7 +2135,9 @@ (Ps) |ENDIF| </b> -|ABILITYALL.Special Ability.VISIBLE.%encounter.TYPE=Encounter.DESC|</td> +|ABILITYALL.Special Ability.VISIBLE.%encounter.TYPE=Encounter.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%encounter.TYPE=Encounter.SOURCE|] +</b> </tr> |ENDFOR| </table> @@ -1987,7 +2165,9 @@ (Ps) |ENDIF| </b> -|ABILITYALL.Special Ability.VISIBLE.%daily.TYPE=Daily.DESC|</td> +|ABILITYALL.Special Ability.VISIBLE.%daily.TYPE=Daily.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%daily.TYPE=Daily.SOURCE|] +</b> </tr> |ENDFOR| </table> @@ -2015,7 +2195,9 @@ (Ps) |ENDIF| </b> -|ABILITYALL.Special Ability.VISIBLE.%utility.TYPE=Utility.DESC|</td> +|ABILITYALL.Special Ability.VISIBLE.%utility.TYPE=Utility.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%utility.TYPE=Utility.SORCE|] +</b> </tr> |ENDFOR| </table> @@ -2044,8 +2226,8 @@ |ENDIF| </b> |ABILITYALL.Talent.VISIBLE.%talent.TYPE=Talent.DESC| +[|ABILITYALL.Talent.VISIBLE.%talent.TYPE=Talent.SOURCE|] </b> -|ABILITYALL.Talent.VISIBLE.%talent.TYPE=Talent.SOURCE| </td> </tr> |ENDFOR| @@ -2056,7 +2238,7 @@ |IIF(count("ABILITIES";"CATEGORY=Force Powers";"TYPE=ForcePower";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> <tr> - <td bgcolor="black" align="center" class="ab"><b>SPECIAL QUALITIES</b></td> + <td bgcolor="black" align="center" class="ab"><b>Force Powers</b></td> </tr> |FOR,%specialQuality,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=ForcePower","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| |OIF(EVEN:%specialQuality,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| @@ -2074,7 +2256,9 @@ (Ps) |ENDIF| </b> -|ABILITYALL.Force Powers.VISIBLE.%forcePower.TYPE=ForcePower.DESC|</td> +|ABILITYALL.Force Powers.VISIBLE.%forcePower.TYPE=ForcePower.DESC| +[|ABILITYALL.Force Powers.VISIBLE.%forcePower.TYPE=ForcePower.SOURCE|] +</b> </tr> |ENDFOR| </table> @@ -2103,8 +2287,8 @@ |ENDIF| </b> |ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.SOURCE|] </b> -|IIF(ABILITYALL.Special Ability.%specialAttack.TYPE=SpecialAttack.HASSOURCE:Y)|[] |ENDIF| <!--|IIF(ABILITYALL.Special Ability.%turncount.TYPE=Turning.HASASPECT.TurnType:Y)|--> @@ -2146,6 +2330,25 @@ </table> |ENDIF| <!-- STOP Special Qualities Table --> +<!-- START Animal Tricks Table --> +|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=AnimalTrick";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| +<table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> +<tr> +<td bgcolor="black" align="center" class="ab"><b>Animal Tricks</b></td> +</tr> +|FOR,%animalTrick,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=AnimalTrick","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| +|OIF(EVEN:%animalTrick,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| +<td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%animalTrick.TYPE=AnimalTrick| +</b> +|ABILITYALL.Special Ability.VISIBLE.%animalTrick.TYPE=AnimalTrick.DESC| +[|ABILITYALL.Special Ability.VISIBLE.%animalTrick.TYPE=AnimalTrick.SOURCE|] +</b> +</td> +</tr> +|ENDFOR| +</table> +|ENDIF| +<!-- STOP Animal Tricks Table --> <!-- START Special Abilities Table --> |%COUNT[SA]| <table width="100%" cellspacing="0" cellpadding="2" summary="Special Abilities Table"> @@ -2158,41 +2361,6 @@ </table> |%| <!-- STOP Special Abilities Table --> -<!-- START Spell Caster Output Table --> -|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpellCasterOutput";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| -<table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> -<tr> -<td bgcolor="black" align="center" class="ab"><b>Spell Caster Levels</b></td> -</tr> -|FOR,%disadvantage,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpellCasterOutput","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| -|OIF(EVEN:%disadvantage,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| - <td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=SpellCasterOutput| -</b> -|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=SpellCasterOutput.DESC|</td> -</tr> -|ENDFOR| -</table> -|ENDIF| -<!-- STOP Spell Caster Output Table --> -<!-- START Disadvantages Table --> -|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=Disadvantage";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| -<table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> -<tr> -<td bgcolor="black" align="center" class="ab"><b>DISADVANTAGES</b></td> -</tr> -|FOR,%disadvantage,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=Disadvantage","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| -|OIF(EVEN:%disadvantage,<tr bgcolor="#DDDDDD">,<tr bgcolor="white">)| -<td valign="top" class="font8"><b>|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=Disadvantage| -</b> -|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=Disadvantage.DESC| -</b> -<td align="center" class="font8">[|ABILITYALL.Special Ability.VISIBLE.%disadvantage.TYPE=Disadvantage.SOURCE|] -</td> -</tr> -|ENDFOR| -</table> -|ENDIF| -<!-- STOP Disadvantages Table --> <!-- START Feat Table --> <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> <tr> Modified: Trunk/pcgen/preview/d20/fantasy/preview.html =================================================================== --- Trunk/pcgen/preview/d20/fantasy/preview.html 2009-10-27 01:30:26 UTC (rev 10824) +++ Trunk/pcgen/preview/d20/fantasy/preview.html 2009-10-27 01:33:59 UTC (rev 10825) @@ -1,4 +1,4 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="content-type" content="text-html; charset=utf-8" /> @@ -112,9 +112,9 @@ <td> </td> <td> </td> <td> </td> - <td colspan="7" class="center bottom font6">Wounds/Current HP</td> + <td colspan="9" class="center bottom font6">Wounds/Current HP</td> <td> </td> - <td colspan="7" class="center bottom font6">Subdual Damage</td> + <td colspan="9" class="center bottom font6">Subdual Damage</td> <td colspan="5" class="center bottom font6">Damage Reduction</td> <td colspan="5" class="center bottom font6">Speed</td> </tr> @@ -123,9 +123,9 @@ <td> </td> <td class="center border2 bor_col_dark">|HP|</td> <td> </td> - <td colspan="7" class="center border2 bor_col_dark"><input type="text"/></td> + <td colspan="9" class="center border2 bor_col_dark"><input type="text"/></td> <td> </td> - <td colspan="7" class="center border2 bor_col_dark"><input type="text" /></td> + <td colspan="9" class="center border2 bor_col_dark"><input type="text" /></td> <td> </td> <td colspan="3" class="center border2 bor_col_dark"><b>|DR|</b><br/></td> <td> </td> @@ -155,6 +155,8 @@ <td class="center bold"> + </td> <td class="center border2 bor_col_dark">|AC.NaturalArmor|</td> <td class="center bold"> + </td> + <td class="center border2 bor_col_dark">|AC.Dodge|</td> + <td class="center bold"> + </td> <td class="center border2 bor_col_dark">|AC.Deflection|</td> <td class="center bold"> + </td> <td class="center border2 bor_col_dark">|AC.Misc|</td> @@ -178,20 +180,24 @@ <td> </td> <td width="25" class="center top font5">Base</td> <td> </td> - <td width="25" class="center top font5">Armor</td> + <td width="18" class="center top font5">Armor</td> <td> </td> - <td width="25" class="center top font5">Shield</td> + <td width="18" class="center top font5">Shield</td> <td> </td> - <td width="25" class="center top font5">Stat</td> + <td width="18" class="center top font5">Stat</td> <td> </td> - <td width="25" class="center top font5">Size</td> + <td width="18" class="center top font5">Size</td> <td> </td> - <td width="25" class="center top font5">Natural<br />Armor</td> + <td width="18" class="center top font5">Natural</td> <td> </td> <td width="25" class="center top font5">Deflection</td> <td> </td> <td width="25" class="center top font5">Misc</td> <td> </td> + <td width="18" class="center top font5">Deflect.</td> + <td> </td> + <td width="18" class="center top font5">Misc</td> + <td> </td> <td width="25" class="center top font5">Miss Chance</td> <td> </td> <td width="25" class="center top font5">Arcane<br />Spell<br />Failure</td> @@ -540,7 +546,7 @@ <td class="center border2 color_header bor_col_dark">CMB</td> <td class="center border2 color_hilite bor_col_dark">|VAR.CMB.INTVAL.SIGN|</td> <td class="center bold font7">=</td> - <td class="center border2 bor_col_dark">|ATTACK.MELEE.BASE|</td> + <td class="center border2 bor_col_dark">|VAR.CMB_BAB.INTVAL.SIGN|</td> <td class="center bold font7">+</td> <td class="center border2 bor_col_dark">|VAR.CMB_STAT.INTVAL.SIGN|</td> <td class="center bold font7">+</td> @@ -558,22 +564,22 @@ </table> <table width="100%" summary="CMB block"> <tr> - <td align="center" class="center border2 color_header bor_col_dark">OFFENSE</td> + <td align="center" class="center border2 color_header bor_col_dark">CMB</td> <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Grapple.INTVAL.SIGN|</td> <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Trip.INTVAL.SIGN|</td> <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Disarm.INTVAL.SIGN|</td> <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Sunder.INTVAL.SIGN|</td> - <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Bull.INTVAL.SIGN|</td> + <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_BullRush.INTVAL.SIGN|</td> <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Overrun.INTVAL.SIGN|</td> </tr> <tr> - <td align="center" class="center border2 color_header bor_col_dark">DEFENSE</td> - <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Grapple_DEF.INTVAL|</td> - <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Trip_DEF.INTVAL|</td> - <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Disarm_DEF.INTVAL|</td> - <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Sunder_DEF.INTVAL|</td> - <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Bull_DEF.INTVAL|</td> - <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMB_Overrun_DEF.INTVAL|</td> + <td align="center" class="center border2 color_header bor_col_dark">CMD</td> + <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMD_Grapple.INTVAL|</td> + <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMD_Trip.INTVAL|</td> + <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMD_Disarm.INTVAL|</td> + <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMD_Sunder.INTVAL|</td> + <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMD_BullRush.INTVAL|</td> + <td align="center" class="center border2 color_hilite bor_col_dark">|VAR.CMD_Overrun.INTVAL|</td> </tr> <tr> <td align="center" width="28%"></td> This was sent by the 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