From: <edd...@us...> - 2009-10-09 04:04:29
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Revision: 10684 http://pcgen.svn.sourceforge.net/pcgen/?rev=10684&view=rev Author: eddyanthony Date: 2009-10-09 04:04:23 +0000 (Fri, 09 Oct 2009) Log Message: ----------- 2689491 [Chimps] Run new Data Converter, Piazo Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class_common.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_monsters.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilitycategories_core.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_classes_npc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_companionmods.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_deities.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_coins.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_rings.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_scrolls.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_wands.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_weap_melee.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_weap_ranged.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_weapons_specific.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equip_wondrousitems.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_equipmods_weapons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_races__animals.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_races__base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_skills.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_spells.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_templates_conditional.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_templates_types.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_weaponprofs.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_rpg_beta_playtest_edition.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_beta_web_equip_rings.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_beta_web_equip_rods.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_beta_web_equip_wands.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_beta_web_equip_weapons_specific.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition_web_enhancement/pathfinder_beta_web_spells.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst 2009-10-09 03:53:02 UTC (rev 10683) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst 2009-10-09 04:04:23 UTC (rev 10684) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Jun 25 09:28:30 2009 -- reformated by prettylst.pl v1.39 (build 9548) +# CVS $Revision$ $Author$ -- Fri Oct 9 00:02:30 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder RPG (Beta Playtest Edition) SOURCESHORT:PFRPGB SOURCEWEB:http://paizo.com/store/downloads/pathfinderRPG/v5748btpy84o0 SOURCEDATE:2008-08 # Original Entry by: Stefan Radermacher @@ -26,7 +26,7 @@ Low-Light Vision KEY:Rage Low-Light Vision CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary VISIBLE:YES DESC:2 rage points. The barbarian's senses suddenly sharpen and she gains low-light vision for 1 round. SOURCEPAGE:p.14 Mighty Swing CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary VISIBLE:YES PREVARGTEQ:RageLVL,8 DESC:8 rage points. The barbarian automatically confirms a critical hit. This power is used as an immediate action once a critical threat has been determined. SOURCEPAGE:p.14 Moment of Clarity CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary VISIBLE:YES DESC:4 rage points. The barbarian does not take any of the penalties from rage for 1 round. This includes the penalty to Armor Class and the restriction on what actions can be performed. SOURCEPAGE:p.14 -Night Sight CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary VISIBLE:YES PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low Light Vision],[PREVISION:1,Low-light] DESC:4 rage points. The barbarian's senses grow incredibly sharp while raging and she gains darkvision 60 feet for 1 round. SOURCEPAGE:p.14 +Night Sight CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary VISIBLE:YES PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low Light Vision],[PREVISION:1,Low-light=1] DESC:4 rage points. The barbarian's senses grow incredibly sharp while raging and she gains darkvision 60 feet for 1 round. SOURCEPAGE:p.14 Powerful Blow CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary VISIBLE:YES DESC:4 rage points. The barbarian adds her barbarian level (+%1) on one damage roll. This power is used as a swift action before the roll to hit is made.|RagePowersLVL SOURCEPAGE:p.15 Quick Reflexes CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Extraordinary VISIBLE:YES DESC:4 rage points. The barbarian can make an additional attack of opportunity above the normal limit of one per round. This power is used as an immediate action when an opponent takes an action that provokes an attack of opportunity. SOURCEPAGE:p.15 Renewed Vigor CATEGORY:Special Ability TYPE:RagePower.SpecialQuality.Supernatural VISIBLE:YES PREVARGTEQ:RageLVL,6 DESC:6 rage points. The barbarian heals 1d8+%1 points of damage. This power is used as a standard action.|CON SOURCEPAGE:p.15 @@ -181,7 +181,7 @@ Rebuke Death CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action, healing it of 1d4+%1 points of damage. You can only use this ability on a creature that is below 0 hit points. If you touch an undead creature with this effect, it is shaken for %1 rounds.|DomainHealingLVL|DomainHealingLVL/2 SOURCEPAGE:p.90 Healer's Blessing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of healing for %1 rounds per day. You and your allies within this aura gain Fast Healing equal to %2 as long as they remain in range. This Fast Healing only applies to damage caused after the aura began. These rounds do not need to be consecutive.|DomainHealingLVL|DomainHealingLVL/4 SOURCEPAGE:p.90 # Knowledge Domain -Lore Keeper CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:Add all Knowledge skills to your list of class skills. You can touch a creature to learn about its abilities and weaknesses as a melee touch attack. If successful, you gain information as if you had made the appropriate Knowledge skill check with a result equal to %1.|10+DomainKnowledgeLVL+INT CSKILL:TYPE.Knowledge SOURCEPAGE:p.90 +Lore Keeper CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:Add all Knowledge skills to your list of class skills. You can touch a creature to learn about its abilities and weaknesses as a melee touch attack. If successful, you gain information as if you had made the appropriate Knowledge skill check with a result equal to %1.|10+DomainKnowledgeLVL+INT CSKILL:TYPE=Knowledge SOURCEPAGE:p.90 Remote Viewing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can hear and see at a distance for %1 rounds per day. These rounds do not need to be consecutive. This ability works like a combination of both Clairvoyance and Clairaudience.|DomainKnowledgeLVL SOURCEPAGE:p.90 # Law Domain Touch of Law CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can touch a creature, giving it the ability to treat one d20 roll as if its natural result was an 11. This ability lasts 3 rounds or until it is used. This ability can be used after the die is rolled to change the result. Once a creature has benefited from Touch of Law, it can gain no further benefit from this ability for 1 day. SOURCEPAGE:p.90 @@ -251,13 +251,13 @@ ###Block: Nature's Bond # Ability Name Category of Ability Type Visible Define Description Multiple? Choose Allow Follower Allowed Companions Source Page Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.NaturesBond.Extraordinary VISIBLE:DISPLAY DEFINE:DomainLVL|0 DESC:See text MULT:YES CHOOSE:NUMCHOICES=1|STRING|Air|Animal|Earth|Fire|Plant|Water|Weather SOURCEPAGE:p.24 -Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.NaturesBond.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 DESC:A druid may form a close bond with an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Snake (Viper/Small),Snake (Viper/Medium),Wolf,Porpoise,Shark (Medium),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dinosaur (Elasmosaurus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Dire Animal (Dire Bear),Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Shark),Dire Animal (Dire Tiger),Squid (Giant),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:p.24 +Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.NaturesBond.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 DESC:A druid may form a close bond with an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid,Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Dinosaur (Deinonychus),Dinosaur (Elasmosaurus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Dire Animal (Dire Wolverine),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dinosaur (Megaraptor),Dire Animal (Dire Lion),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Animal (Dire Bear),Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dinosaur (Triceratops),Dinosaur (Tyrannosaurus),Dire Animal (Dire Shark),Dire Animal (Dire Tiger),Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:p.24 ###Block: Wild Shape -# Ability Name Category of Ability Type Visible Define Description Multiple? Choose Ability Modify VAR Source Page -Wild Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WildShapeTimes|0 DEFINE:WildShapeDuration|0 DESC:You can change shape %1 times / day for up to %2 hours|WildShapeTimes|WildShapeDuration|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:You can change shape at will for up to %1 hours|WildShapeDuration|PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:When changing into an animal, this functions as Beast Shape I|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Tiny Animal),Wild Shape(Large Animal) DESC:When changing into an animal, this functions as Beast Shape II|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Diminutive Animal),Wild Shape(Huge Animal) DESC:When changing into an animal, this functions as Beast Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Diminutive Animal),Wild Shape(Huge Animal) DESC:When changing into a plant, this functions as Plant Shape I|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Small Plant),Wild Shape(Medium Plant)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Plant) DESC:When changing into a plant, this functions as Plant Shape II|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Plant)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Plant) DESC:When changing into a plant, this functions as Plant Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Plant) DESC:When changing into an elemental, this functions as Elemental Body I|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Small Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Medium Elemental) DESC:When changing into an elemental, this functions as Elemental Body II|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Medium Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Elemental) DESC:When changing into an elemental, this functions as Elemental Body III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Elemental) DESC:When changing into an elemental, this functions as Elemental Body IV|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Elemental) MULT:YES CHOOSE:STRING|Diminutive Animal|Tiny Animal|Small Animal|Medium Animal|Large Animal|Huge Animal|Small Plant|Medium Plant|Large Plant|Huge Plant|Small Elemental|Medium Elemental|Large Elemental|Huge Elemental SOURCEPAGE:p.25 -Druid Wild Shape CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DruidWildShape|0 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Small Animal,Medium Animal)|PREVARGTEQ:DruidWildShape,4 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Animal,Tiny Animal,Small Elemental)|PREVARGTEQ:DruidWildShape,6 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Animal,Diminutive Animal,Medium Elemental,Small Plant,Medium Plant)|PREVARGTEQ:DruidWildShape,8 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Elemental,Large Plant)|PREVARGTEQ:DruidWildShape,10 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Elemental,Huge Plant)|PREVARGTEQ:DruidWildShape,12 BONUS:VAR|WildShapeTimes|DruidWildShape/2 BONUS:VAR|WildShapeDuration|DruidWildShape SOURCEPAGE:p.25 -Wild Shape At Will CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SOURCEPAGE:p.25 +# Ability Name Category of Ability Type Visible Define Description Multiple? Choose Ability Modify VAR Source Page +Wild Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WildShapeTimes|0 DEFINE:WildShapeDuration|0 DESC:You can change shape %1 times / day for up to %2 hours|WildShapeTimes|WildShapeDuration|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:You can change shape at will for up to %1 hours|WildShapeDuration|PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:When changing into an animal, this functions as Beast Shape I|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Tiny Animal),Wild Shape (Large Animal) DESC:When changing into an animal, this functions as Beast Shape II|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Diminutive Animal),Wild Shape (Huge Animal) DESC:When changing into an animal, this functions as Beast Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Diminutive Animal),Wild Shape (Huge Animal) DESC:When changing into a plant, this functions as Plant Shape I|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Large Plant)|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Small Plant),Wild Shape (Medium Plant) DESC:When changing into a plant, this functions as Plant Shape II|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Huge Plant)|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Large Plant) DESC:When changing into a plant, this functions as Plant Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Huge Plant) DESC:When changing into an elemental, this functions as Elemental Body I|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Medium Elemental)|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Small Elemental) DESC:When changing into an elemental, this functions as Elemental Body II|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Large Elemental)|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Medium Elemental) DESC:When changing into an elemental, this functions as Elemental Body III|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Huge Elemental)|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Large Elemental) DESC:When changing into an elemental, this functions as Elemental Body IV|PREABILITY:1,CATEGORY=Special Ability,Wild Shape (Huge Elemental) MULT:YES CHOOSE:STRING|Diminutive Animal|Tiny Animal|Small Animal|Medium Animal|Large Animal|Huge Animal|Small Plant|Medium Plant|Large Plant|Huge Plant|Small Elemental|Medium Elemental|Large Elemental|Huge Elemental SOURCEPAGE:p.25 +Druid Wild Shape CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DruidWildShape|0 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Small Animal,Medium Animal)|PREVARGTEQ:DruidWildShape,4 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Animal,Tiny Animal,Small Elemental)|PREVARGTEQ:DruidWildShape,6 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Animal,Diminutive Animal,Medium Elemental,Small Plant,Medium Plant)|PREVARGTEQ:DruidWildShape,8 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Elemental,Large Plant)|PREVARGTEQ:DruidWildShape,10 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Elemental,Huge Plant)|PREVARGTEQ:DruidWildShape,12 BONUS:VAR|WildShapeTimes|DruidWildShape/2 BONUS:VAR|WildShapeDuration|DruidWildShape SOURCEPAGE:p.25 +Wild Shape At Will CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SOURCEPAGE:p.25 ###Block: Fighter Internal Abilities @@ -435,7 +435,7 @@ Track CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:TrackLVL|0 DEFINE:TrackBonus|0 DESC:You gain +%1 to Survival checks made to follow or identify tracks.|TracKBonus BONUS:SKILL|Survival (Follow or identify tracks)|TrackBonus BONUS:VAR|TrackBonus|TrackLVL/2 SOURCEPAGE:p.36 Hunter's Bond CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:ABILITYPOOL|Hunter's Bond|1 Hunter's Bond ~ Allies OUTPUTNAME:Hunter's Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.HuntersBond VISIBLE:YES DESC:You form a powerful band with your companions. You may spend a move action to grant half your favored enemy bonus against a single target to all allies within 30 feet who can see or hear you for %1 rounds. This bonus does not stack with any favored enemy bonuses possessed by your allies; they use whichever bonus is higher.|max(1,WIS) SOURCEPAGE:p.37 -Hunter's Bond ~ Animal Companion OUTPUTNAME:Hunter's Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.HuntersBond VISIBLE:YES DEFINE:CompLevel|0 DESC:You form a close bond with an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Snake (Viper/Small),Snake (Viper/Medium),Wolf,Porpoise,Shark (Medium),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dinosaur (Elasmosaurus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Dire Animal (Dire Bear),Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Shark),Dire Animal (Dire Tiger),Squid (Giant),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:p.37 +Hunter's Bond ~ Animal Companion OUTPUTNAME:Hunter's Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.HuntersBond VISIBLE:YES DEFINE:CompLevel|0 DESC:You form a close bond with an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid,Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Dinosaur (Deinonychus),Dinosaur (Elasmosaurus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Dire Animal (Dire Wolverine),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dinosaur (Megaraptor),Dire Animal (Dire Lion),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Animal (Dire Bear),Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dinosaur (Triceratops),Dinosaur (Tyrannosaurus),Dire Animal (Dire Shark),Dire Animal (Dire Tiger),Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:p.37 Woodland Stride KEY:Woodland Stride ~ Ranger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:A ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him. SOURCEPAGE:p.37 Swift Tracker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A ranger can move at his normal speed while using Survival to follow tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. SOURCEPAGE:p.37 Quarry CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AttackOption VISIBLE:YES DESC:A ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature's type must correspond to one of his favored enemy types. He can end this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If his quarry is killed, he can select a new quarry after waiting 1 hour. This ability does not confer the ability to know whether or not the quarry is still alive. The ranger must see proof that his quarry has been killed to select another after 1 hour. SOURCEPAGE:p.38 @@ -629,11 +629,11 @@ Arcane Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice. STACK:NO MULT:YES CHOOSE:SKILLSNAMEDTOCSKILL|TYPE=Knowledge ABILITY:Special Ability|AUTOMATIC|Arcane Bloodline Bonus Spells|Arcane Bond ABILITY:Special Ability|AUTOMATIC|Metamagic Adept ~ Arcane Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3|PREVARLT:SorcererBloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|New Arcana ~ Arcane Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Arcane Apotheosis ~ Arcane Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Arcane Bloodline Feat|(SorcererBloodlineLVL-1)/6 BONUS:ABILITYPOOL|Arcane Bloodline School Power|1|PREVARGTEQ:SorcererBloodlineLVL,15 BONUS:ABILITYPOOL|Knowledge Class Skill|1 BONUS:VAR|FMLevel|SorcererBloodlineLVL SOURCEPAGE:p.43 Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:Your bloodline is blessed by a celestial power, either through having a celestial relative or through divine intervention. Although this power drives you along the path of good, your fate is your own to determine. ABILITY:Special Ability|AUTOMATIC|Celestial Bloodline Bonus Spells|Heavenly Fire ~ Celestial Bloodline ABILITY:Special Ability|AUTOMATIC|Celestial Resistances ~ Celestial Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Wings of Heaven ~ Celestial Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Conviction ~ Celestial Bloodline|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Ascension ~ Celestial Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Celestial Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Heal SOURCEPAGE:p.43 Destined Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of its origin, you have a great future ahead of you. ABILITY:Special Ability|AUTOMATIC|Destined Bloodline Bonus Spells|Touch of Destiny ~ Destined Bloodline ABILITY:Special Ability|AUTOMATIC|Fated ~ Destined Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|It Was Meant To Be ~ Destined Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Within Reach ~ Destined Bloodline|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Destiny Realized ~ Destined Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Destined Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Knowledge (History) SOURCEPAGE:p.45 -Draconic Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins. MULT:YES CHOOSE:STRING|Black|Blue|Green|Red|White|Brass|Bronze|Copper|Silver|Gold ABILITY:Special Ability|AUTOMATIC|Draconic Bloodline Bonus Spells|Claws ~ Draconic ABILITY:Special Ability|AUTOMATIC|Dragon Resistances|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Breath Weapon|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Wings|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of Wyrms|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Draconic Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Perception SOURCEPAGE:p.45 +Draconic Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins. MULT:YES CHOOSE:STRING|Black|Blue|Green|Red|White|Brass|Bronze|Copper|Silver|Gold ABILITY:Special Ability|AUTOMATIC|Claws ~ Draconic|Draconic Bloodline Bonus Spells ABILITY:Special Ability|AUTOMATIC|Dragon Resistances|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Breath Weapon|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Wings|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of Wyrms|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Draconic Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Perception SOURCEPAGE:p.45 Elemental Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. MULT:YES CHOOSE:STRING|Air|Earth|Fire|Water ABILITY:Special Ability|AUTOMATIC|Elemental Bloodline Bonus Spells|Elemental Ray ABILITY:Special Ability|AUTOMATIC|Elemental Resistance|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Elemental Blast|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Elemental Movement|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Elemental Body|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Elemental Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Knowledge (Planes) SOURCEPAGE:p.46 Fey Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage. ABILITY:Special Ability|AUTOMATIC|Fey Bloodline Bonus Spells|Laughing Touch ~ Arcane Bloodline ABILITY:Special Ability|AUTOMATIC|Woodland Stride ~ Arcane Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Fleeting Glance ~ Arcane Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Fey Magic ~ Arcane Bloodline|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Soul of the Fey ~ Arcane Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Fey Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Knowledge (Nature) SOURCEPAGE:p.46 -Infernal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced the line ever since. Now it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit. ABILITY:Special Ability|AUTOMATIC|Infernal Bloodline Bonus Spells|Corrupting Touch ~ Infernal Bloodline ABILITY:Special Ability|AUTOMATIC|Infernal Resistances ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Hellfire ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|On Dark Wings ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of the Pit ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Infernal Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Diplomacy SOURCEPAGE:p.47 -Undead Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:The touch of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action. ABILITY:Special Ability|AUTOMATIC|Undead Bloodline Bonus Spells|Grave Touch ~ Undead Bloodline ABILITY:Special Ability|AUTOMATIC|Death's Gift ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Grasp of the Dead ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Incorporeal Form ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|One of Us ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Undead Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Knowledge (Religion) SOURCEPAGE:p.47 +Infernal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced the line ever since. Now it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can't help but wonder if your ultimate reward is bound to the Pit. ABILITY:Special Ability|AUTOMATIC|Corrupting Touch ~ Infernal Bloodline|Infernal Bloodline Bonus Spells ABILITY:Special Ability|AUTOMATIC|Infernal Resistances ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Hellfire ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|On Dark Wings ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Power of the Pit ~ Infernal Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Infernal Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Diplomacy SOURCEPAGE:p.47 +Undead Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:The touch of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action. ABILITY:Special Ability|AUTOMATIC|Grave Touch ~ Undead Bloodline|Undead Bloodline Bonus Spells ABILITY:Special Ability|AUTOMATIC|Death's Gift ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Grasp of the Dead ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Incorporeal Form ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|One of Us ~ Undead Bloodline|PREVARGTEQ:SorcererBloodlineLVL,20 BONUS:ABILITYPOOL|Undead Bloodline Feat|(SorcererBloodlineLVL-1)/6 CSKILL:Knowledge (Religion) SOURCEPAGE:p.47 ###Block: Sorcerer Bloodline Bonus Spells # Ability Name Category of Ability Type Visible List of Known Class Spells by Level @@ -679,7 +679,7 @@ Celestial Resistances KEY:Celestial Resistances ~ Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|Resistance to Cold BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|5 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|5|PREVARGTEQ:SorcererBloodlineLVL,10 SOURCEPAGE:p.45 Wings of Heaven KEY:Wings of Heaven ~ Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:You can sprout feathery wings and fly for %1 number of minutes per day with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but you must use it in 1 minute increments.|SorcererBloodlineLVL SOURCEPAGE:p.45 Conviction KEY:Conviction ~ Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:You can reroll any one ability check, attack roll, skill check, or saving throw you just made. You must decide to use this ability after the die is rolled, but before the results are revealed. You must take the second result, even if it is worse. You can use this ability once per day. SOURCEPAGE:p.45 -Ascension KEY:Ascension ~ Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:You can call upon the power of the heavens. You gain immunity to acid, cold, and petrification. You also gain resist electricity 10, resist fire 10, and a +4 racial bonus on saves against poison. Finally, you gain the tongues ability, allowing you to speak with any creature that has a language. ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Cold|Immunity to Petrification|Tongues|Resistance to Fire|Resistance to Electricity BONUS:VAR|FireResistanceBonus,ElectricityResistanceBonus|10 SOURCEPAGE:p.45 +Ascension KEY:Ascension ~ Celestial Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:You can call upon the power of the heavens. You gain immunity to acid, cold, and petrification. You also gain resist electricity 10, resist fire 10, and a +4 racial bonus on saves against poison. Finally, you gain the tongues ability, allowing you to speak with any creature that has a language. ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Cold|Immunity to Petrification|Resistance to Electricity|Resistance to Fire|Tongues BONUS:VAR|FireResistanceBonus,ElectricityResistanceBonus|10 SOURCEPAGE:p.45 ###Block: Sorcerer Destined Bloodline Abilties # Ability Name Unique Key Category of Ability Type Visible Description Source Page @@ -793,13 +793,13 @@ ###Block: Wizard Arcane Schools # Ability Name Category of Ability Type Visible Description Ability Bonus to Ability Pool Source Page Abjuration School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in abjuration spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Abjuration Specialist Bonus|Protective Ward ~ Abjuration School ABILITY:Special Ability|AUTOMATIC|Energy Absorption ~ Abjuration School|PREVARGTEQ:ArcaneSchoolLVL,8 BONUS:ABILITYPOOL|Arcane School Prohibition|2 BONUS:ABILITYPOOL|Abjuration Elemental Immunity|1|PREVARGTEQ:ArcaneSchoolLVL,20 SOURCEPAGE:p.49 -Conjuration School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in conjuration spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Conjuration Specialist Bonus|Acid Dart ~ Conjuration School ABILITY:Special Ability|AUTOMATIC|Dimensional Steps ~ Conjuration School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Summoning Master ~ Conjuration School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 +Conjuration School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in conjuration spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Acid Dart ~ Conjuration School|Conjuration Specialist Bonus ABILITY:Special Ability|AUTOMATIC|Dimensional Steps ~ Conjuration School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Summoning Master ~ Conjuration School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 Divination School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in divination spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Divination Specialist Bonus|Diviner's Fortune ~ Divination School ABILITY:Special Ability|AUTOMATIC|Scrying Adept ~ Divination School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Near Omniscience ~ Divination School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 -Enchantment School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in enchantment spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Enchantment Specialist Bonus|Dazing Touch ~ Enchantment School ABILITY:Special Ability|AUTOMATIC|Aura of Despair ~ Enchantment School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Legendary Charm ~ Enchantment School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 -Evocation School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in evocation spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Evocation Specialist Bonus|Energy Ray ~ Evocation School ABILITY:Special Ability|AUTOMATIC|Elemental Wall ~ Evocation School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Elemental Power ~ Evocation School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 -Illusion School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in illusion spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Illusion Specialist Bonus|Blinding Ray ~ Illusion School ABILITY:Special Ability|AUTOMATIC|Invisibility Field ~ Illusion School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Master of Illusions ~ Illusion School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 -Necromancy School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in necromancy spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Necromancy Specialist Bonus|Grave Touch ~ Necromancy School ABILITY:Special Ability|AUTOMATIC|Animate ~ Necromancy School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Deathless ~ Necromancy School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 -Transmutation School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in transmutation spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Transmutation Specialist Bonus|Telekinetic Fist ~ Transmutation School ABILITY:Special Ability|AUTOMATIC|Change Shape ~ Transmutation School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Fluid Form ~ Transmutation School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 +Enchantment School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in enchantment spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Dazing Touch ~ Enchantment School|Enchantment Specialist Bonus ABILITY:Special Ability|AUTOMATIC|Aura of Despair ~ Enchantment School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Legendary Charm ~ Enchantment School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 +Evocation School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in evocation spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Energy Ray ~ Evocation School|Evocation Specialist Bonus ABILITY:Special Ability|AUTOMATIC|Elemental Wall ~ Evocation School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Elemental Power ~ Evocation School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 +Illusion School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in illusion spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Blinding Ray ~ Illusion School|Illusion Specialist Bonus ABILITY:Special Ability|AUTOMATIC|Invisibility Field ~ Illusion School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Master of Illusions ~ Illusion School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 +Necromancy School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in necromancy spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Grave Touch ~ Necromancy School|Necromancy Specialist Bonus ABILITY:Special Ability|AUTOMATIC|Animate ~ Necromancy School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Deathless ~ Necromancy School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 +Transmutation School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen to specialize in transmutation spells. You gain a +2 bonus to Spellcraft checks to identify, learn, and prepare spells of this school. ABILITY:Special Ability|AUTOMATIC|Telekinetic Fist ~ Transmutation School|Transmutation Specialist Bonus ABILITY:Special Ability|AUTOMATIC|Change Shape ~ Transmutation School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Fluid Form ~ Transmutation School|PREVARGTEQ:ArcaneSchoolLVL,20 BONUS:ABILITYPOOL|Arcane School Prohibition|2 SOURCEPAGE:p.49 Universal School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool VISIBLE:YES DESC:You have chosen not to specialize in a single school of spells. ABILITY:Special Ability|AUTOMATIC|Hand of the Apprentice ~ Universal School ABILITY:Special Ability|AUTOMATIC|Metamagic Mastery ~ Universal School|PREVARGTEQ:ArcaneSchoolLVL,8 ABILITY:Special Ability|AUTOMATIC|Mastery of All Schools ~ Universal School|PREVARGTEQ:ArcaneSchoolLVL,20 SOURCEPAGE:p.49 ###Block: Wizard Arcane Schools Prohibitions @@ -864,7 +864,7 @@ ###Block: Transmutation School Abilities # Ability Name Unique Key Category of Ability Type Visible Description Ability Stat bonus Source Page Aspects Temporary effect description -Transmutation Specialist Bonus CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ArcaneSchoolPower VISIBLE:YES DESC:You gain a +%1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). You can change this bonus to a new ability score when you prepare spells.|(ArcaneSchoolLVL/5)+1 ABILITY:Special Ability|AUTOMATIC|Transmutation Specialist Bonus ~ STR|Transmutation Specialist Bonus ~ DEX|Transmutation Specialist Bonus ~ CON SOURCEPAGE:p.196 +Transmutation Specialist Bonus CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ArcaneSchoolPower VISIBLE:YES DESC:You gain a +%1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). You can change this bonus to a new ability score when you prepare spells.|(ArcaneSchoolLVL/5)+1 ABILITY:Special Ability|AUTOMATIC|Transmutation Specialist Bonus ~ CON|Transmutation Specialist Bonus ~ DEX|Transmutation Specialist Bonus ~ STR SOURCEPAGE:p.196 Transmutation Specialist Bonus ~ STR CATEGORY:Special Ability VISIBLE:NO BONUS:STAT|STR|(ArcaneSchoolLVL/5)+1|PREAPPLY:PC|TYPE=Enhancement TEMPDESC:You gain an enhancement bonus to one physical ability score (Strength). You can change this bonus to a new ability score when you prepare spells. Transmutation Specialist Bonus ~ DEX CATEGORY:Special Ability VISIBLE:NO BONUS:STAT|DEX|(ArcaneSchoolLVL/5)+1|PREAPPLY:PC|TYPE=Enhancement TEMPDESC:You gain an enhancement bonus to one physical ability score (Dexterity). You can change this bonus to a new ability score when you prepare spells. Transmutation Specialist Bonus ~ CON CATEGORY:Special Ability VISIBLE:NO BONUS:STAT|CON|(ArcaneSchoolLVL/5)+1|PREAPPLY:PC|TYPE=Enhancement TEMPDESC:You gain an enhancement bonus to one physical ability score (Constitution). You can change this bonus to a new ability score when you prepare spells. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class_common.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class_common.lst 2009-10-09 03:53:02 UTC (rev 10683) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class_common.lst 2009-10-09 04:04:23 UTC (rev 10684) @@ -5,7 +5,7 @@ ###Block: Weapon proficiencies # Ability Name Category of Ability Type Visible Automatically Gained Weapon Prof. Ability All Automatic Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Gauntlet|Unarmed Strike|Spells (Ray)|Grapple ABILITY:FEAT|AUTOMATIC|CMB Output -All Martial Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE.Martial +All Martial Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE=Martial Bard Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Longsword|Rapier|Sap|Sword (Short)|Shortbow|Shortbow|Whip Cleric Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS Druid Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Dart|... 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