From: <edd...@us...> - 2009-02-17 04:42:30
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Revision: 9433 http://pcgen.svn.sourceforge.net/pcgen/?rev=9433&view=rev Author: eddyanthony Date: 2009-02-17 04:42:22 +0000 (Tue, 17 Feb 2009) Log Message: ----------- [ 2000139 ] [35e gameMode] Data integrity test load, corrections and prettylst run Modified Paths: -------------- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_races.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_spells.lst Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_templates.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_armorshields_specific.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_itemsofpower_armorshields_epic.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_itemsofpower_weap_epic.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_equip_weap_specific.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/forgedinmagic/forgedmagic_spells.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher.pcc Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_base.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_classes_prestige.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_equip.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_feats.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_classes.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_companionmods.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_domains.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_equip.lst Trunk/pcgen/data/alpha/seculargames/lineslegend/winterelves/winterelves_feats_hidden.lst Added Paths: ----------- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_abilities.lst Removed Paths: ------------- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats_hidden.lst Trunk/pcgen/data/alpha/seculargames/arcanearcher/arcanearcher_feats_hidden.lst Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst 2009-02-17 00:24:56 UTC (rev 9432) +++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_feats.lst 2009-02-17 04:42:22 UTC (rev 9433) @@ -1,23 +1,23 @@ -# CVS $Revision$ $Author$ -- Wed Sep 5 02:46:09 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Mon Feb 16 22:41:18 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Honor and Corruption SOURCESHORT:Honor SOURCEWEB:www.aleapublishing.com #Original entry: Andrew Maitland -# Feat Name Output Name Type Required AL Required Feat Required Skill Required Stat Var. Min. Value Var. Max. Value Description Source Page -Bribery TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack PRESKILL:1,Diplomacy=1 DESC:You have trained yourself to more "diplomatic" rather than resulting to violent measures. SOURCEPAGE:p.27 -Corrupted TYPE:General PREVARLTEQ:HonorScore,-1 DESC:You seek vile powers and creatures to further your path toward corruption. SOURCEPAGE:p.27 -Fearsome Leader TYPE:General PREFEAT:1,Leadership PREVARLTEQ:HonorScore,-6 DESC:Your enemies are haunted by your daunting command. SOURCEPAGE:p.28 -Heroic Leap TYPE:General PREFEAT:2,Honorable,Skill Focus(Jump) DESC:Your honorable heart can traverse many gorges. SOURCEPAGE:p.28 -Honor TYPE:General PREALIGN:LG,LN,LE PRESTAT:1,CHA=13 DESC:You are bound by a code greater then yourself. SOURCEPAGE:p.28 -Honor Among Thieves TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack DESC:Contrary to popular belief, you have and uphold a sense of honor with those that cross your path. SOURCEPAGE:p.28 -Honorable TYPE:General PREFEAT:1,Honor PREVARGTEQ:HonorScore,1 DESC:You are naturally honorable without having to do great deeds. SOURCEPAGE:p.28 -Honorable Ki Strike TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,CHA=15 DESC:You are able to focus your inner power against chaos with your unarmed strike. SOURCEPAGE:p.28 -Honorable Spell TYPE:Metamagic PREALIGN:LG,LN,LE DESC:You are able to imbue your spells with honor. SOURCEPAGE:p.28 -Known Cruelty TYPE:General PREFEAT:1,Leadership PREVARLTEQ:HonorScore,-2 DESC:Your cruelty as garnered prestige among the most nefarious of followers. SOURCEPAGE:p.28 -Rogue Specialization TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack DESC:Your adaptive learning has allowed you to specialize with a weapon as a fighter does. SOURCEPAGE:p.28 -Rogue Swiftness TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack DESC:Your speed, rather than your dagger, has allowed you to escape many "unhealthy" situations. SOURCEPAGE:p.28 -Silver Tongue OUTPUTNAME:Silver-Tongue TYPE:General PREVARLTEQ:HonorScore,-5 DESC:Your words can divert and bend the will of the most honorable. SOURCEPAGE:p.29 -Silver Tongue Magus OUTPUTNAME:Silver-Tongue Magus TYPE:General PREVARLTEQ:HonorScore,-6 DESC:Your spells can divert and bend the will of the most honorable. SOURCEPAGE:p.29 -Swift Footed OUTPUTNAME:Swift-Footed TYPE:General PREABILITY:1,CATEGORY=Special Ability,Sneak Attack PRESKILL:2,Hide=1,Move Silently=1 DESC:Without the restrictions of armor and being heavily encumbered, you are quick and deadly. SOURCEPAGE:p.29 +# Feat Name Output Name Type Required Ability Required AL Required Feat Required Skill Required Stat Var. Min. Value Var. Max. Value Description Source Page +Bribery TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack PRESKILL:1,Diplomacy=1 DESC:You have trained yourself to more "diplomatic" rather than resulting to violent measures. SOURCEPAGE:p.27 +Corrupted TYPE:General PREVARLTEQ:HonorScore,-1 DESC:You seek vile powers and creatures to further your path toward corruption. SOURCEPAGE:p.27 +Fearsome Leader TYPE:General PREFEAT:1,Leadership PREVARLTEQ:HonorScore,-6 DESC:Your enemies are haunted by your daunting command. SOURCEPAGE:p.28 +Heroic Leap TYPE:General PREFEAT:2,Honorable,Skill Focus(Jump) DESC:Your honorable heart can traverse many gorges. SOURCEPAGE:p.28 +Honor TYPE:General PREALIGN:LG,LN,LE PRESTAT:1,CHA=13 DESC:You are bound by a code greater then yourself. SOURCEPAGE:p.28 +Honor Among Thieves TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack DESC:Contrary to popular belief, you have and uphold a sense of honor with those that cross your path. SOURCEPAGE:p.28 +Honorable TYPE:General PREFEAT:1,Honor PREVARGTEQ:HonorScore,1 DESC:You are naturally honorable without having to do great deeds. SOURCEPAGE:p.28 +Honorable Ki Strike TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,CHA=15 DESC:You are able to focus your inner power against chaos with your unarmed strike. SOURCEPAGE:p.28 +Honorable Spell TYPE:Metamagic PREALIGN:LG,LN,LE DESC:You are able to imbue your spells with honor. SOURCEPAGE:p.28 +Known Cruelty TYPE:General PREFEAT:1,Leadership PREVARLTEQ:HonorScore,-2 DESC:Your cruelty as garnered prestige among the most nefarious of followers. SOURCEPAGE:p.28 +Rogue Specialization TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack DESC:Your adaptive learning has allowed you to specialize with a weapon as a fighter does. SOURCEPAGE:p.28 +Rogue Swiftness TYPE:Rogue PREABILITY:1,CATEGORY=Special Ability,Sneak Attack DESC:Your speed, rather than your dagger, has allowed you to escape many "unhealthy" situations. SOURCEPAGE:p.28 +Silver Tongue OUTPUTNAME:Silver-Tongue TYPE:General PREVARLTEQ:HonorScore,-5 DESC:Your words can divert and bend the will of the most honorable. SOURCEPAGE:p.29 +Silver Tongue Magus OUTPUTNAME:Silver-Tongue Magus TYPE:General PREVARLTEQ:HonorScore,-6 DESC:Your spells can divert and bend the will of the most honorable. SOURCEPAGE:p.29 +Swift Footed OUTPUTNAME:Swift-Footed TYPE:General PREABILITY:1,CATEGORY=Special Ability,Sneak Attack PRESKILL:2,Hide=1,Move Silently=1 DESC:Without the restrictions of armor and being heavily encumbered, you are quick and deadly. SOURCEPAGE:p.29 # ## EOF Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst =================================================================== --- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst 2009-02-17 00:24:56 UTC (rev 9432) +++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_races.lst 2009-02-17 04:42:22 UTC (rev 9433) @@ -1,16 +1,16 @@ -# CVS $Revision$ $Author$ -- Wed Mar 12 00:21:47 2008 -- reformated by prettylst.pl v1.38 (build 5225) +# CVS $Revision$ $Author$ -- Mon Feb 16 22:41:18 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Honor and Corruption SOURCESHORT:Honor SOURCEWEB:www.aleapublishing.com #Original entry: Andrew Maitland -# Race Name Favored Class Starting Feats Size Move Face/Space Reach Required AL Automatic Languages Bonus Languages Stat bonus Modify VAR Virtual Feat Feat Special ABility Damage Reduction Main Race Type Race Subtype Type CR Source Page -Honorborn FAVCLASS:Paladin STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREALIGN:LG,LN,LE LANGAUTO:Common,Celestial LANGBONUS:ALL BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 FEAT:Honorable SAB:+2 racial bonus on saving throws against fear effects. DR:5/honorable RACETYPE:Humanoid RACESUBTYPE:Human TYPE:Humanoid CR:1/2 SOURCEPAGE:p.18 +# Race Name Favored Class Starting Feats Size Move Face/Space Reach Required AL Automatic Languages Bonus Languages Stat bonus Modify VAR Virtual Feat Feat Ability Special ABility Damage Reduction Main Race Type Race Subtype Type Challenge Rating Source Page +Honorborn FAVCLASS:Paladin STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREALIGN:LG,LN,LE LANGAUTO:Common,Celestial LANGBONUS:ALL BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 FEAT:Honorable SAB:+2 racial bonus on saving throws against fear effects. DR:5/honorable RACETYPE:Humanoid RACESUBTYPE:Human TYPE:Humanoid CR:1/2 SOURCEPAGE:p.18 ### COMMENT: No mechanism for SUBSCLASS Favoring exists ### Honorbound get a 10% penalty when taking Subclass Knight, instead of 20% ### Proposal Tag: FAVSUBSCLASS:Knight ### TODO: At will - Detect Corruption (Unknown if spell exists in the sourcebooks I have, if Not put a place holder.) -Tarnishborn FAVCLASS:Rogue STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREALIGN:LG,LN,LE LANGAUTO:Common,Infernal LANGBONUS:ALL BONUS:STAT|STR|2 BONUS:STAT|CHA|-2 BONUS:STAT|INT|-2 BONUS:VAR|SneakAttack|1 VFEAT:Sneak Attack VFEAT:BlackguardSpellList|PRECLASS:1,Cleric=1 SAB:Preordained SAB:Dishonorable RACETYPE:Humanoid RACESUBTYPE:Human TYPE:Humanoid CR:1/2 SOURCEPAGE:p.19 +Tarnishborn FAVCLASS:Rogue STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 PREALIGN:LG,LN,LE LANGAUTO:Common,Infernal LANGBONUS:ALL BONUS:STAT|STR|2 BONUS:STAT|CHA|-2 BONUS:STAT|INT|-2 BONUS:VAR|SneakAttack|1 VFEAT:BlackguardSpellList|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack SAB:Preordained SAB:Dishonorable RACETYPE:Humanoid RACESUBTYPE:Human TYPE:Humanoid CR:1/2 SOURCEPAGE:p.19 ### Proposal Tag: FAVSUBCLASS:Scoundrel - ONLY 10% PENALTY FOR THE CLASS INSTEAD OF 20% ### SAB:Preordained - Allows character to become a PRC Blackguard without the contact requirement... It also grants Clerics the Blackguard Spell list. ### SAB:Dishonorable - no mechanism exists, purely a RP tool. Modified: Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst 2009-02-17 00:24:56 UTC (rev 9432) +++ Trunk/pcgen/data/alpha/aleapublishinggroup/honor_and_corruption/honorcorruption_templates.lst 2009-02-17 04:42:22 UTC (rev 9433) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869) +# CVS $Revision$ $Author$ -- Mon Feb 16 22:41:18 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Honor and Corruption SOURCESHORT:Honor SOURCEWEB:www.aleapublishing.com #Original entry: Andrew Maitland #NEW FORMAT ADD:FEAT|2|Alertness,TYPE.Fighter @@ -9,55 +9,55 @@ #Every 4 levels begining at 4 gain 1d10 additional hp # A random 1 to 10 hp need a mechanism to deal with this... Perhap a PREAPPLY:PC style tag in a feat call... -# Template Name Visible Source Page Special ABility Define Required Lvl Required Template Modify VAR Choose Add Temporary effect description -Subclass (Knight Lvl 01) SOURCEPAGE:p.22 ABILITY:Special Ability|AUTOMATIC|Indomitable Will SAB:Squire SAB:Honor +%|HonorScore|PREVARGTEQ:HonorScore,0 SAB:Honor %|HonorScore|PREVARLT:HonorScore,0 DEFINE:HonorScore|0 -Subclass (Knight Lvl 02) SOURCEPAGE:p.22 PRELEVEL:MIN=2 PRETEMPLATE:1,Subclass (Knight Lvl 1) -Subclass (Knight Lvl 03) SOURCEPAGE:p.22 PRELEVEL:MIN=3 PRETEMPLATE:1,Subclass (Knight Lvl 2) -Subclass (Knight Lvl 04) SOURCEPAGE:p.22 SAB:Bonus %d10 HP|KnightHitDieBonus DEFINE:KnightHitDieBonus|0 PRELEVEL:MIN=4 PRETEMPLATE:1,Subclass (Knight Lvl 3) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP -Subclass (Knight Lvl 05) SOURCEPAGE:p.22 SAB:Sanctuary (Sp) PRELEVEL:MIN=5 PRETEMPLATE:1,Subclass (Knight Lvl 4) -Subclass (Knight Lvl 06) SOURCEPAGE:p.22 PRELEVEL:MIN=6 PRETEMPLATE:1,Subclass (Knight Lvl 5) -Subclass (Knight Lvl 07) SOURCEPAGE:p.22 PRELEVEL:MIN=7 PRETEMPLATE:1,Subclass (Knight Lvl 6) -Subclass (Knight Lvl 08) SOURCEPAGE:p.22 PRELEVEL:MIN=8 PRETEMPLATE:1,Subclass (Knight Lvl 7) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP -Subclass (Knight Lvl 09) SOURCEPAGE:p.22 PRELEVEL:MIN=9 PRETEMPLATE:1,Subclass (Knight Lvl 8) -Subclass (Knight Lvl 10) SOURCEPAGE:p.22 PRELEVEL:MIN=10 PRETEMPLATE:1,Subclass (Knight Lvl 9) -Subclass (Knight Lvl 11) SOURCEPAGE:p.22 PRELEVEL:MIN=11 PRETEMPLATE:1,Subclass (Knight Lvl 10) -Subclass (Knight Lvl 12) SOURCEPAGE:p.22 PRELEVEL:MIN=12 PRETEMPLATE:1,Subclass (Knight Lvl 11) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP -Subclass (Knight Lvl 13) SOURCEPAGE:p.22 PRELEVEL:MIN=13 PRETEMPLATE:1,Subclass (Knight Lvl 12) -Subclass (Knight Lvl 14) SOURCEPAGE:p.22 PRELEVEL:MIN=14 PRETEMPLATE:1,Subclass (Knight Lvl 13) -Subclass (Knight Lvl 15) SOURCEPAGE:p.22 PRELEVEL:MIN=15 PRETEMPLATE:1,Subclass (Knight Lvl 14) -Subclass (Knight Lvl 16) SOURCEPAGE:p.22 PRELEVEL:MIN=16 PRETEMPLATE:1,Subclass (Knight Lvl 15) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP -Subclass (Knight Lvl 17) SOURCEPAGE:p.22 PRELEVEL:MIN=17 PRETEMPLATE:1,Subclass (Knight Lvl 16) -Subclass (Knight Lvl 18) SOURCEPAGE:p.22 PRELEVEL:MIN=18 PRETEMPLATE:1,Subclass (Knight Lvl 17) -Subclass (Knight Lvl 19) SOURCEPAGE:p.22 PRELEVEL:MIN=19 PRETEMPLATE:1,Subclass (Knight Lvl 18) -Subclass (Knight Lvl 20) SOURCEPAGE:p.22 PRELEVEL:MIN=20 PRETEMPLATE:1,Subclass (Knight Lvl 19) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP +# Template Name Visible Source Page Special ABility Define Required Lvl Required Template Modify VAR Choose Add Ability Temporary effect description +Subclass (Knight Lvl 01) SOURCEPAGE:p.22 SAB:Squire SAB:Honor +%|HonorScore|PREVARGTEQ:HonorScore,0 SAB:Honor %|HonorScore|PREVARLT:HonorScore,0 DEFINE:HonorScore|0 ABILITY:Special Ability|AUTOMATIC|Indomitable Will +Subclass (Knight Lvl 02) SOURCEPAGE:p.22 PRELEVEL:MIN=2 PRETEMPLATE:1,Subclass (Knight Lvl 1) +Subclass (Knight Lvl 03) SOURCEPAGE:p.22 PRELEVEL:MIN=3 PRETEMPLATE:1,Subclass (Knight Lvl 2) +Subclass (Knight Lvl 04) SOURCEPAGE:p.22 SAB:Bonus %d10 HP|KnightHitDieBonus DEFINE:KnightHitDieBonus|0 PRELEVEL:MIN=4 PRETEMPLATE:1,Subclass (Knight Lvl 3) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP +Subclass (Knight Lvl 05) SOURCEPAGE:p.22 SAB:Sanctuary (Sp) PRELEVEL:MIN=5 PRETEMPLATE:1,Subclass (Knight Lvl 4) +Subclass (Knight Lvl 06) SOURCEPAGE:p.22 PRELEVEL:MIN=6 PRETEMPLATE:1,Subclass (Knight Lvl 5) +Subclass (Knight Lvl 07) SOURCEPAGE:p.22 PRELEVEL:MIN=7 PRETEMPLATE:1,Subclass (Knight Lvl 6) +Subclass (Knight Lvl 08) SOURCEPAGE:p.22 PRELEVEL:MIN=8 PRETEMPLATE:1,Subclass (Knight Lvl 7) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP +Subclass (Knight Lvl 09) SOURCEPAGE:p.22 PRELEVEL:MIN=9 PRETEMPLATE:1,Subclass (Knight Lvl 8) +Subclass (Knight Lvl 10) SOURCEPAGE:p.22 PRELEVEL:MIN=10 PRETEMPLATE:1,Subclass (Knight Lvl 9) +Subclass (Knight Lvl 11) SOURCEPAGE:p.22 PRELEVEL:MIN=11 PRETEMPLATE:1,Subclass (Knight Lvl 10) +Subclass (Knight Lvl 12) SOURCEPAGE:p.22 PRELEVEL:MIN=12 PRETEMPLATE:1,Subclass (Knight Lvl 11) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP +Subclass (Knight Lvl 13) SOURCEPAGE:p.22 PRELEVEL:MIN=13 PRETEMPLATE:1,Subclass (Knight Lvl 12) +Subclass (Knight Lvl 14) SOURCEPAGE:p.22 PRELEVEL:MIN=14 PRETEMPLATE:1,Subclass (Knight Lvl 13) +Subclass (Knight Lvl 15) SOURCEPAGE:p.22 PRELEVEL:MIN=15 PRETEMPLATE:1,Subclass (Knight Lvl 14) +Subclass (Knight Lvl 16) SOURCEPAGE:p.22 PRELEVEL:MIN=16 PRETEMPLATE:1,Subclass (Knight Lvl 15) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP +Subclass (Knight Lvl 17) SOURCEPAGE:p.22 PRELEVEL:MIN=17 PRETEMPLATE:1,Subclass (Knight Lvl 16) +Subclass (Knight Lvl 18) SOURCEPAGE:p.22 PRELEVEL:MIN=18 PRETEMPLATE:1,Subclass (Knight Lvl 17) +Subclass (Knight Lvl 19) SOURCEPAGE:p.22 PRELEVEL:MIN=19 PRETEMPLATE:1,Subclass (Knight Lvl 18) +Subclass (Knight Lvl 20) SOURCEPAGE:p.22 PRELEVEL:MIN=20 PRETEMPLATE:1,Subclass (Knight Lvl 19) BONUS:VAR|KnightHitDieBonus|1 ADD:FEAT|1|KnightSubClassBonusHP ### Scoundrel Subclass Block: SUBCLASS SCOUNDREL SOURCEPAGE:p.25 #BONUS Skill points 4 each level #Every 4 levels begining at 4 gain 1d6 additional hp -Subclass (Scoundrel Lvl 01) SOURCEPAGE:p.25 SAB:No Honor Amoung Thieves SAB:Bonus Sneak Attack +%d%|ScoundrelSneakAttack|ScoundrelSneakAttackDie DEFINE:ScoundrelSneakAttackDie|4 DEFINE:ScoundrelSneakAttack|0 BONUS:VAR|ScoundrelSneakAttack|1 -Subclass (Scoundrel Lvl 02) SOURCEPAGE:p.25 PRELEVEL:MIN=2 PRETEMPLATE:1,Subclass (Scoundrel Lvl 1) -Subclass (Scoundrel Lvl 03) SOURCEPAGE:p.25 SAB:Impromptu Sneak Attack %/day|ImpromptuSneakTimes DEFINE:ImpromptuSneakTimes|0 PRELEVEL:MIN=3 PRETEMPLATE:1,Subclass (Scoundrel Lvl 2) BONUS:VAR|ImpromptuSneakTimes|1 -Subclass (Scoundrel Lvl 04) SOURCEPAGE:p.25 SAB:Bonus %d6 HP|ScoundrelHitDieBonus DEFINE:ScoundrelHitDieBonus|0 PRELEVEL:MIN=4 PRETEMPLATE:1,Subclass (Scoundrel Lvl 3) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP -Subclass (Scoundrel Lvl 05) SOURCEPAGE:p.25 PRELEVEL:MIN=5 PRETEMPLATE:1,Subclass (Scoundrel Lvl 4) BONUS:VAR|ScoundrelSneakAttack|1 -Subclass (Scoundrel Lvl 06) SOURCEPAGE:p.25 PRELEVEL:MIN=6 PRETEMPLATE:1,Subclass (Scoundrel Lvl 5) -Subclass (Scoundrel Lvl 07) SOURCEPAGE:p.25 PRELEVEL:MIN=7 PRETEMPLATE:1,Subclass (Scoundrel Lvl 6) BONUS:VAR|ImpromptuSneakTimes|1 -Subclass (Scoundrel Lvl 08) SOURCEPAGE:p.25 PRELEVEL:MIN=8 PRETEMPLATE:1,Subclass (Scoundrel Lvl 7) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP -Subclass (Scoundrel Lvl 09) SOURCEPAGE:p.25 PRELEVEL:MIN=9 PRETEMPLATE:1,Subclass (Scoundrel Lvl 8) BONUS:VAR|ScoundrelSneakAttack|1 -Subclass (Scoundrel Lvl 10) SOURCEPAGE:p.25 PRELEVEL:MIN=10 PRETEMPLATE:1,Subclass (Scoundrel Lvl 9) -Subclass (Scoundrel Lvl 11) SOURCEPAGE:p.25 PRELEVEL:MIN=11 PRETEMPLATE:1,Subclass (Scoundrel Lvl 10) BONUS:VAR|ImpromptuSneakTimes|1 -Subclass (Scoundrel Lvl 12) SOURCEPAGE:p.25 PRELEVEL:MIN=12 PRETEMPLATE:1,Subclass (Scoundrel Lvl 11) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP -Subclass (Scoundrel Lvl 13) SOURCEPAGE:p.25 PRELEVEL:MIN=13 PRETEMPLATE:1,Subclass (Scoundrel Lvl 12) BONUS:VAR|ScoundrelSneakAttack|1 -Subclass (Scoundrel Lvl 14) SOURCEPAGE:p.25 PRELEVEL:MIN=14 PRETEMPLATE:1,Subclass (Scoundrel Lvl 13) -Subclass (Scoundrel Lvl 15) SOURCEPAGE:p.25 PRELEVEL:MIN=15 PRETEMPLATE:1,Subclass (Scoundrel Lvl 14) BONUS:VAR|ImpromptuSneakTimes|1 -Subclass (Scoundrel Lvl 16) SOURCEPAGE:p.25 PRELEVEL:MIN=16 PRETEMPLATE:1,Subclass (Scoundrel Lvl 15) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP -Subclass (Scoundrel Lvl 17) SOURCEPAGE:p.25 PRELEVEL:MIN=17 PRETEMPLATE:1,Subclass (Scoundrel Lvl 16) BONUS:VAR|ScoundrelSneakAttack|1 -Subclass (Scoundrel Lvl 18) SOURCEPAGE:p.25 PRELEVEL:MIN=18 PRETEMPLATE:1,Subclass (Scoundrel Lvl 17) -Subclass (Scoundrel Lvl 19) SOURCEPAGE:p.25 PRELEVEL:MIN=19 PRETEMPLATE:1,Subclass (Scoundrel Lvl 18) BONUS:VAR|ImpromptuSneakTimes|1 -Subclass (Scoundrel Lvl 20) SOURCEPAGE:p.25 PRELEVEL:MIN=20 PRETEMPLATE:1,Subclass (Scoundrel Lvl 19) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP +Subclass (Scoundrel Lvl 01) SOURCEPAGE:p.25 SAB:No Honor Amoung Thieves SAB:Bonus Sneak Attack +%d%|ScoundrelSneakAttack|ScoundrelSneakAttackDie DEFINE:ScoundrelSneakAttackDie|4 DEFINE:ScoundrelSneakAttack|0 BONUS:VAR|ScoundrelSneakAttack|1 +Subclass (Scoundrel Lvl 02) SOURCEPAGE:p.25 PRELEVEL:MIN=2 PRETEMPLATE:1,Subclass (Scoundrel Lvl 1) +Subclass (Scoundrel Lvl 03) SOURCEPAGE:p.25 SAB:Impromptu Sneak Attack %/day|ImpromptuSneakTimes DEFINE:ImpromptuSneakTimes|0 PRELEVEL:MIN=3 PRETEMPLATE:1,Subclass (Scoundrel Lvl 2) BONUS:VAR|ImpromptuSneakTimes|1 +Subclass (Scoundrel Lvl 04) SOURCEPAGE:p.25 SAB:Bonus %d6 HP|ScoundrelHitDieBonus DEFINE:ScoundrelHitDieBonus|0 PRELEVEL:MIN=4 PRETEMPLATE:1,Subclass (Scoundrel Lvl 3) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP +Subclass (Scoundrel Lvl 05) SOURCEPAGE:p.25 PRELEVEL:MIN=5 PRETEMPLATE:1,Subclass (Scoundrel Lvl 4) BONUS:VAR|ScoundrelSneakAttack|1 +Subclass (Scoundrel Lvl 06) SOURCEPAGE:p.25 PRELEVEL:MIN=6 PRETEMPLATE:1,Subclass (Scoundrel Lvl 5) +Subclass (Scoundrel Lvl 07) SOURCEPAGE:p.25 PRELEVEL:MIN=7 PRETEMPLATE:1,Subclass (Scoundrel Lvl 6) BONUS:VAR|ImpromptuSneakTimes|1 +Subclass (Scoundrel Lvl 08) SOURCEPAGE:p.25 PRELEVEL:MIN=8 PRETEMPLATE:1,Subclass (Scoundrel Lvl 7) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP +Subclass (Scoundrel Lvl 09) SOURCEPAGE:p.25 PRELEVEL:MIN=9 PRETEMPLATE:1,Subclass (Scoundrel Lvl 8) BONUS:VAR|ScoundrelSneakAttack|1 +Subclass (Scoundrel Lvl 10) SOURCEPAGE:p.25 PRELEVEL:MIN=10 PRETEMPLATE:1,Subclass (Scoundrel Lvl 9) +Subclass (Scoundrel Lvl 11) SOURCEPAGE:p.25 PRELEVEL:MIN=11 PRETEMPLATE:1,Subclass (Scoundrel Lvl 10) BONUS:VAR|ImpromptuSneakTimes|1 +Subclass (Scoundrel Lvl 12) SOURCEPAGE:p.25 PRELEVEL:MIN=12 PRETEMPLATE:1,Subclass (Scoundrel Lvl 11) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP +Subclass (Scoundrel Lvl 13) SOURCEPAGE:p.25 PRELEVEL:MIN=13 PRETEMPLATE:1,Subclass (Scoundrel Lvl 12) BONUS:VAR|ScoundrelSneakAttack|1 +Subclass (Scoundrel Lvl 14) SOURCEPAGE:p.25 PRELEVEL:MIN=14 PRETEMPLATE:1,Subclass (Scoundrel Lvl 13) +Subclass (Scoundrel Lvl 15) SOURCEPAGE:p.25 PRELEVEL:MIN=15 PRETEMPLATE:1,Subclass (Scoundrel Lvl 14) BONUS:VAR|ImpromptuSneakTimes|1 +Subclass (Scoundrel Lvl 16) SOURCEPAGE:p.25 PRELEVEL:MIN=16 PRETEMPLATE:1,Subclass (Scoundrel Lvl 15) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP +Subclass (Scoundrel Lvl 17) SOURCEPAGE:p.25 PRELEVEL:MIN=17 PRETEMPLATE:1,Subclass (Scoundrel Lvl 16) BONUS:VAR|ScoundrelSneakAttack|1 +Subclass (Scoundrel Lvl 18) SOURCEPAGE:p.25 PRELEVEL:MIN=18 PRETEMPLATE:1,Subclass (Scoundrel Lvl 17) +Subclass (Scoundrel Lvl 19) SOURCEPAGE:p.25 PRELEVEL:MIN=19 PRETEMPLATE:1,Subclass (Scoundrel Lvl 18) BONUS:VAR|ImpromptuSneakTimes|1 +Subclass (Scoundrel Lvl 20) SOURCEPAGE:p.25 PRELEVEL:MIN=20 PRETEMPLATE:1,Subclass (Scoundrel Lvl 19) BONUS:VAR|ScoundrelHitDieBonus|1 ADD:FEAT|1|ScoundrelSubClassBonusHP ###Honor Tracker template -Knight Honor Modification VISIBLE:NO SOURCEPAGE:p.22 PRETEMPLATE:1,Subclass (Knight Lvl 01) BONUS:VAR|HonorScore|%CHOICE|PRETEMPLATE:1,Subclass (Knight Lvl 01)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Honor Modification TEMPDESC:This can be used to modify the Honor value of a Knight. This can be applied multiple times. +Knight Honor Modification VISIBLE:NO SOURCEPAGE:p.22 PRETEMPLATE:1,Subclass (Knight Lvl 01) BONUS:VAR|HonorScore|%CHOICE|PRETEMPLATE:1,Subclass (Knight Lvl 01)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Honor Modification TEMPDESC:This can be used to modify the Honor value of a Knight. This can be applied multiple times. # ## EOF Modified: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc =================================================================== --- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc 2009-02-17 00:24:56 UTC (rev 9432) +++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery.pcc 2009-02-17 04:42:22 UTC (rev 9433) @@ -27,8 +27,9 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +ABILITY:eldritchsorcery_abilities.lst + FEAT:eldritchsorcery_feats.lst -FEAT:eldritchsorcery_feats_hidden.lst DOMAIN:eldritchsorcery_domains.lst SPELL:eldritchsorcery_spells.lst Copied: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst (from rev 9432, Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats_hidden.lst) =================================================================== --- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst (rev 0) +++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst 2009-02-17 04:42:22 UTC (rev 9433) @@ -0,0 +1,14 @@ +# CVS $Revision$ $Author$ -- Mon Feb 16 22:33:24 2009 -- reformated by prettylst.pl v1.39 (build 9329) +SOURCELONG:Eldritch Sorcery SOURCESHORT:EldSor SOURCEWEB:http://www.necromancergames.com/ SOURCEDATE:2005-06 +# Original Entry by: Tir Gwaith + +###Block: Expansions on Turn/Rebuke +# Feat Name Type Visible Special ABility Define Source Page +# Ability Name Category of Ability Type Visible Define Description Source Page +Rebuke Cold CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnCold VISIBLE:YES DEFINE:TurnTimesCold|TurnTimesBase DEFINE:TurnLevelCold|TurnLevelBase DEFINE:TurnDiceCold|TurnDiceBase DEFINE:TurnDieSizeCold|TurnDieSizeBase DEFINE:TurnDamagePlusCold|TurnDamagePlusBase DEFINE:TurnCheckCold|TurnCheckBase DESC:Rebuke Cold (Su) %1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesCold|TurnLevelCold|TurnDiceCold|TurnDieSizeCold|TurnDamagePlusCold SOURCEPAGE:p.17 +Rebuke Ooze CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnOoze VISIBLE:YES DEFINE:TurnTimesOoze|TurnTimesBase DEFINE:TurnLevelOoze|TurnLevelBase DEFINE:TurnDiceOoze|TurnDiceBase DEFINE:TurnDieSizeOoze|TurnDieSizeBase DEFINE:TurnDamagePlusOoze|TurnDamagePlusBase DEFINE:TurnCheckOoze|TurnCheckBase DESC:Rebuke Ooze (Su) %1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesOoze|TurnLevelOoze|TurnDiceOoze|TurnDieSizeOoze|TurnDamagePlusOoze SOURCEPAGE:p.19 + +###Block: Aspects +# Ability Name Aspects +CATEGORY=Special Ability|Rebuke Cold.MOD ASPECT:TurnType|Rebuke ASPECT:TurnKind|Cold ASPECT:TurnTimes|%1|TurnTimesCold ASPECT:TurnLevel|%1|TurnLevelCold ASPECT:TurnDamage|%1d%2+%3|TurnDiceCold|TurnDieSizeCold|TurnDamagePlusCold ASPECT:TurnCheck|%1|TurnCheckCold ASPECT:TurnNotes|You command Cold creatures with total hit dice up to %1.|TurnLevelCold/2 +CATEGORY=Special Ability|Rebuke Ooze.MOD ASPECT:TurnType|Rebuke ASPECT:TurnKind|Ooze ASPECT:TurnTimes|%1|TurnTimesOoze ASPECT:TurnLevel|%1|TurnLevelOoze ASPECT:TurnDamage|%1d%2+%3|TurnDiceOoze|TurnDieSizeOoze|TurnDamagePlusOoze ASPECT:TurnCheck|%1|TurnCheckOoze ASPECT:TurnNotes|You command Ooze creatures with total hit dice up to %1.|TurnLevelOoze/2 Property changes on: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_abilities.lst ___________________________________________________________________ Added: svn:keywords + Date Author Revision Id Added: svn:mergeinfo + Added: svn:eol-style + native Modified: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst =================================================================== --- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst 2009-02-17 00:24:56 UTC (rev 9432) +++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_domains.lst 2009-02-17 04:42:22 UTC (rev 9433) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869) +# CVS $Revision$ $Author$ -- Mon Feb 16 22:33:24 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Eldritch Sorcery SOURCESHORT:EldSor SOURCEWEB:http://www.necromancergames.com/ SOURCEDATE:2005-06 # Original Entry by: Tir Gwaith @@ -12,23 +12,23 @@ # Entropy spell "Random Action" is "Confusion, Lesser" in 3.5 # Time spell "Mass Haste" isn't in 3.5, no direct equivalent. -# Domain Name Class Skill Vision Ability Feat Special ABility Define Bonus to Ability Pool Add to vision Modify VAR Source Page Description List of Domain Spells by Level Add -Beast SAB:Scent (Ex) SOURCEPAGE:p.16 DESC:You gain Scent as an extraordinary ability. SPELLLEVEL:DOMAIN|Beast=1|Claws of the Beast|Beast=2|Bull's Strength|Beast=3|Magic Fang (Greater)|Beast=4|Rage|Beast=5|Summon Animals|Beast=6|Hold Monster|Beast=7|Claws of Digging|Beast=8|Animal Shapes|Beast=9|Shapechange -Charm SOURCEPAGE:p.17 DESC:You cast all compulsion spells at +1 caster level. SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Enthrall|Charm=3|Geas (Lesser)|Charm=4|Suggestion|Charm=5|Charm Monster|Charm=6|Dominate Person|Charm=7|Suggestion (Mass)|Charm=8|Dominate Monster|Charm=9|Demand -Cold ABILITY:Special Ability|AUTOMATIC|Turn Fire|Rebuke Cold|Basic Turning SOURCEPAGE:p.17 DESC:Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Cold=1|Frostfire|Cold=2|Chill Metal|Cold=3|Resist Energy|Cold=4|Ice Storm|Cold=5|Cone of Cold|Cold=6|Wall of Ice|Cold=7|Cold Fog|Cold=8|Polar Ray|Cold=9|Elemental Swarm -Darkness VISION:Darkvision (0') BONUS:VISION|Darkvision|60 SOURCEPAGE:p.17 DESC:You gain darkvision to a range of 60 feet. If you already possess this ability, the range increases by 60 feet. SPELLLEVEL:DOMAIN|Darkness=1|Obscuring Mist|Darkness=2|Darkness|Darkness=3|Deeper Darkness|Darkness=4|Solid Fog|Darkness=5|Nightmare|Darkness=6|Shadow Walk|Darkness=7|Control Weather|Darkness=8|Power Word Blind|Darkness=9|Imprisonment -Entropy SOURCEPAGE:p.17 DESC:You may cause unrest in one creature touched. The target takes a -2 profane penalty on saves and checks for 1 minute. This spell-like ability may be used once per day. SPELLLEVEL:DOMAIN|Entropy=1|Confusion (Lesser)|Entropy=2|Sound Burst|Entropy=3|Dispel Magic|Entropy=4|Confusion|Entropy=5|Mind Fog|Entropy=6|Eyebite|Entropy=7|Prismatic Spray|Entropy=8|Xenophobic Rage|Entropy=9|Mage's Disjunction -Fertility SOURCEPAGE:p.17 DESC:You can create water once per day as the spell. This is a spell-like ability. SPELLLEVEL:DOMAIN|Fertility=1|Bless Water|Fertility=2|Speak with Plants|Fertility=3|Plant Growth|Fertility=4|Repel Vermin|Fertility=5|Commune with Nature|Fertility=6|Heroes' Feast|Fertility=7|Control Weather|Fertility=8|Heal (Mass)|Fertility=9|Miracle -Guardian SOURCEPAGE:p.18 DESC:Cast abjuration spells at +1 caster level. SPELLLEVEL:DOMAIN|Guardian=1|Sacred Watch|Guardian=2|Shield Other|Guardian=3|Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law|Guardian=4|Dimensional Anchor|Guardian=5|Hallow,Unhallow|Guardian=6|Primeval Seal|Guardian=7|Spell Turning|Guardian=8|Protection from Spells|Guardian=9|Immunity to Energy -Hunter CSKILL:Survival FEAT:Track SOURCEPAGE:p.18 DESC:You gain Track as a bonus feat. Add Survival to your list of class skills. SPELLLEVEL:DOMAIN|Hunter=1|Detect Animals or Plants|Hunter=2|Snare|Hunter=3|Darkvision|Hunter=4|Locate Creature|Hunter=5|Commune with Nature|Hunter=6|Find the Path|Hunter=7|Scrying (Greater)|Hunter=8|Discern Location|Hunter=9|Sympathy -Malediction SOURCEPAGE:p.18 DESC:You may place a hex on one living creature touched. The target takes a -2 profane penalty on attack rolls, checks, and saves for 1 minute. This Supernatural ability may be used once per day. SPELLLEVEL:DOMAIN|Malediction=1|Doom|Malediction=2|Touch of Idiocy|Malediction=3|Bestow Curse|Malediction=4|Paralyze|Malediction=5|Feeblemind|Malediction=6|Harm|Malediction=7|Symbol of Weakness|Malediction=8|Symbol of Insanity|Malediction=9|Imprisonment -Music CSKILL:TYPE.Perform SOURCEPAGE:p.18 DESC:You gain a +2 resistance bonus to saves against sonic attacks. Perform is a class skill. SPELLLEVEL:DOMAIN|Music=1|Hypnotism|Music=2|Sound Burst|Music=3|Sculpt Sound|Music=4|Blade Song|Music=5|Harmonic Discord|Music=6|Irresistible Dance|Music=7|Harmonious Dissolution|Music=8|Charm Monster (Mass)|Music=9|Wail of the Banshee -Necromancy ABILITY:Special Ability|AUTOMATIC|Basic Turning DEFINE:AllowImprovedTurning|1 DEFINE:AllowExtraTurning|1 BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbility BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base SOURCEPAGE:p.18 DESC:You can turn or rebuke undead a number of times per day equal to 3 + your Charisma modifier (minimum 1). If you can already turn undead, you turn or rebuke creatures as if you were one level higher than you are in the class that grants you the abilitiy. SPELLLEVEL:DOMAIN|Necromancy=1|Animate Skeleton|Necromancy=2|Command Undead|Necromancy=3|Animate Dead|Necromancy=4|Enervation|Necromancy=5|Unhallow|Necromancy=6|Create Undead|Necromancy=7|Control Undead|Necromancy=8|Create Greater Undead|Necromancy=9|Energy Drain -Retribution SOURCEPAGE:p.18 DESC:Once per day, as a supernatural ability, you can make a strike of vengeance with a single weapon against an individual that has harmed you in combat. If this attack succeeds, you deal maximum damage. SPELLLEVEL:DOMAIN|Retribution=1|Shield of Faith|Retribution=2|Bear's Endurance|Retribution=3|Malicious Intent (Greater)|Retribution=4|Fire Shield|Retribution=5|Mark of Justice|Retribution=6|Planar Ally|Retribution=7|Spell Turning|Retribution=8|Greater Curse|Retribution=9|Storm of Vengeance -Rivers SOURCEPAGE:p.19 DESC:You gain a swim speed equal to your standard speed. If you already have a swim speed or your current swim speed is faster than your land speed, add +10 to your current swim speed. Additionally, you gain a +8 bonus on all Swim checks. SPELLLEVEL:DOMAIN|Rivers=1|Bless Water|Rivers=2|Fog Cloud|Rivers=3|Water Breathing|Rivers=4|Control Water|Rivers=5|Transmute Rock to Mud|Rivers=6|Freezing Sphere|Rivers=7|Control Weather|Rivers=8|Summon Nature's Ally VIII|Rivers=9|Elemental Swarm -Slime ABILITY:Special Ability|AUTOMATIC|Rebuke Ooze|Basic Turning SOURCEPAGE:p.19 DESC:You can summon level-equivalent oozes rather than fiendish or celestial monsters with your Summon Monster spells. Also you can rebuke or command oozes as an evil cleric rebukes undead. You can use this ability a number of times per day equal to 3 + your Charisma modifier. SPELLLEVEL:DOMAIN|Slime=1|Green Water|Slime=2|Ooze Bolt|Slime=3|Muck|Slime=4|Mucus Mask|Slime=5|Slime Bucket|Slime=6|Turn to Ooze|Slime=7|Slimeball|Slime=8|Word of Chaos|Slime=9|Summon Monster IX -Stealth CSKILL:Hide|Move Silently SOURCEPAGE:p.19 DESC:Hide and Move Silently are class skills. SPELLLEVEL:DOMAIN|Stealth=1|Expeditious Retreat|Stealth=2|Cat's Grace|Stealth=3|Displacement|Stealth=4|Freedom of Movement|Stealth=5|Invisibility (Greater)|Stealth=6|Mislead|Stealth=7|Invisibility (Mass)|Stealth=8|Sequester|Stealth=9|Mind Blank -Time SOURCEPAGE:p.19 DESC:You can react to danger before your senses would normally allow you to do so. You gain the Uncanny Dodge special ability. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still loose your Dexterity bonus to AC if immobilized. If you already have Uncanny Dodge from a different source, you automatically gain improved uncanny dodge instead. SPELLLEVEL:DOMAIN|Time=1|True Strike|Time=2|Gentle Repose|Time=3|Haste|Time=4|Freedom of Movement|Time=5|Permanency|Time=6|Time Acceleration|Time=7|Haste (Mass)|Time=8|Temporal Stasis|Time=9|Time Stop ADD:FEAT|1|Uncanny Dodge,Improved Uncanny Dodge -Torment SOURCEPAGE:p.19 DESC:You can inflict tremendous pain on a single living creature by making a successful melee touch attack. If your attack succeeds, the target must succeed on a Will save (DC 15+ your cleric class level) or be stunned for 1 round per 5 caster levels you possess (maximum 4 at 20th level). A stunned creature can attempt a Will save each round to break free. This supernatural ability is useable once per day. SPELLLEVEL:DOMAIN|Torment=1|Inflict Light Wounds|Torment=2|Inflict Moderate Wounds|Torment=3|Inflict Serious Wounds|Torment=4|Inflict Critical Wounds|Torment=5|Inflict Light Wounds (Mass)|Torment=6|Destruction|Torment=7|Blasphemy|Torment=8|Horrid Wilting|Torment=9|Rot to the Core -Vermin SOURCEPAGE:p.19 DESC:You are immune to the effects of all diseases (both magiacl and normal), but can still be a carrier and infect others. SPELLLEVEL:DOMAIN|Vermin=1|Spider Climb|Vermin=2|Summon Swarm|Vermin=3|Poison|Vermin=4|Giant Vermin|Vermin=5|Insect Plague|Vermin=6|Web|Vermin=7|Creeping Doom|Vermin=8|Summon Monster VIII|Vermin=9|Summon Monster IX -Weather CSKILL:Knowledge (Nature)|Survival SOURCEPAGE:p.20 DESC:Knowledge (nature) and Survival are class skills for you. SPELLLEVEL:DOMAIN|Weather=1|Endure Elements|Weather=2|Fog Cloud|Weather=3|Sleet Storm|Weather=4|Control Temperature|Weather=5|Control Winds|Weather=6|Call Lightning Storm|Weather=7|Control Weather|Weather=8|Whirlwind|Weather=9|Storm of Vengeance +# Domain Name Unique Key Class Skill Vision Ability Feat Special ABility Define Bonus to Ability Pool Modify VAR Add to vision Source Page Description List of Domain Spells by Level +Beast SAB:Scent (Ex) SOURCEPAGE:p.16 DESC:You gain Scent as an extraordinary ability. SPELLLEVEL:DOMAIN|Beast=1|Claws of the Beast (ES)|Beast=2|Bull's Strength|Beast=3|Magic Fang (Greater)|Beast=4|Rage|Beast=5|Summon Animals|Beast=6|Hold Monster|Beast=7|Claws of Digging|Beast=8|Animal Shapes|Beast=9|Shapechange +Charm KEY:Charm (ES) SOURCEPAGE:p.17 DESC:You cast all compulsion spells at +1 caster level. SPELLLEVEL:DOMAIN|Charm (ES)=1|Charm Person|Charm (ES)=2|Enthrall|Charm (ES)=3|Geas (Lesser)|Charm (ES)=4|Suggestion|Charm (ES)=5|Charm Monster|Charm (ES)=6|Dominate Person|Charm (ES)=7|Suggestion (Mass)|Charm (ES)=8|Dominate Monster|Charm (ES)=9|Demand +Cold ABILITY:Special Ability|AUTOMATIC|Turn Fire|Rebuke Cold|Basic Turning SOURCEPAGE:p.17 DESC:Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Cold=1|Frostfire|Cold=2|Chill Metal|Cold=3|Resist Energy|Cold=4|Ice Storm|Cold=5|Cone of Cold|Cold=6|Wall of Ice|Cold=7|Cold Fog|Cold=8|Polar Ray|Cold=9|Elemental Swarm +Darkness KEY:Darkness (ES) VISION:Darkvision (0') BONUS:VISION|Darkvision|60 SOURCEPAGE:p.17 DESC:You gain darkvision to a range of 60 feet. If you already possess this ability, the range increases by 60 feet. SPELLLEVEL:DOMAIN|Darkness (ES)=1|Obscuring Mist|Darkness (ES)=2|Darkness|Darkness (ES)=3|Deeper Darkness|Darkness (ES)=4|Solid Fog|Darkness (ES)=5|Nightmare|Darkness (ES)=6|Shadow Walk|Darkness (ES)=7|Control Weather|Darkness (ES)=8|Power Word Blind|Darkness (ES)=9|Imprisonment +Entropy SOURCEPAGE:p.17 DESC:You may cause unrest in one creature touched. The target takes a -2 profane penalty on saves and checks for 1 minute. This spell-like ability may be used once per day. SPELLLEVEL:DOMAIN|Entropy=1|Confusion (Lesser)|Entropy=2|Sound Burst|Entropy=3|Dispel Magic|Entropy=4|Confusion|Entropy=5|Mind Fog|Entropy=6|Eyebite|Entropy=7|Prismatic Spray|Entropy=8|Xenophobic Rage|Entropy=9|Mage's Disjunction +Fertility SOURCEPAGE:p.17 DESC:You can create water once per day as the spell. This is a spell-like ability. SPELLLEVEL:DOMAIN|Fertility=1|Bless Water|Fertility=2|Speak with Plants|Fertility=3|Plant Growth|Fertility=4|Repel Vermin|Fertility=5|Commune with Nature|Fertility=6|Heroes' Feast|Fertility=7|Control Weather|Fertility=8|Heal (Mass)|Fertility=9|Miracle +Guardian SOURCEPAGE:p.18 DESC:Cast abjuration spells at +1 caster level. SPELLLEVEL:DOMAIN|Guardian=1|Sacred Watch|Guardian=2|Shield Other|Guardian=3|Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law|Guardian=4|Dimensional Anchor|Guardian=5|Hallow,Unhallow|Guardian=6|Primeval Seal|Guardian=7|Spell Turning|Guardian=8|Protection from Spells|Guardian=9|Immunity to Energy +Hunter CSKILL:Survival FEAT:Track SOURCEPAGE:p.18 DESC:You gain Track as a bonus feat. Add Survival to your list of class skills. SPELLLEVEL:DOMAIN|Hunter=1|Detect Animals or Plants|Hunter=2|Snare|Hunter=3|Darkvision|Hunter=4|Locate Creature|Hunter=5|Commune with Nature|Hunter=6|Find the Path|Hunter=7|Scrying (Greater)|Hunter=8|Discern Location|Hunter=9|Sympathy +Malediction SOURCEPAGE:p.18 DESC:You may place a hex on one living creature touched. The target takes a -2 profane penalty on attack rolls, checks, and saves for 1 minute. This Supernatural ability may be used once per day. SPELLLEVEL:DOMAIN|Malediction=1|Doom|Malediction=2|Touch of Idiocy|Malediction=3|Bestow Curse|Malediction=4|Paralyze|Malediction=5|Feeblemind|Malediction=6|Harm|Malediction=7|Symbol of Weakness|Malediction=8|Symbol of Insanity|Malediction=9|Imprisonment +Music CSKILL:TYPE.Perform SOURCEPAGE:p.18 DESC:You gain a +2 resistance bonus to saves against sonic attacks. Perform is a class skill. SPELLLEVEL:DOMAIN|Music=1|Hypnotism|Music=2|Sound Burst|Music=3|Sculpt Sound|Music=4|Blade Song|Music=5|Harmonic Discord|Music=6|Irresistible Dance|Music=7|Harmonious Dissolution|Music=8|Charm Monster (Mass)|Music=9|Wail of the Banshee +Necromancy ABILITY:Special Ability|AUTOMATIC|Basic Turning DEFINE:AllowImprovedTurning|1 DEFINE:AllowExtraTurning|1 BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbility BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base SOURCEPAGE:p.18 DESC:You can turn or rebuke undead a number of times per day equal to 3 + your Charisma modifier (minimum 1). If you can already turn undead, you turn or rebuke creatures as if you were one level higher than you are in the class that grants you the abilitiy. SPELLLEVEL:DOMAIN|Necromancy=1|Animate Skeleton|Necromancy=2|Command Undead|Necromancy=3|Animate Dead|Necromancy=4|Enervation|Necromancy=5|Unhallow|Necromancy=6|Create Undead|Necromancy=7|Control Undead|Necromancy=8|Create Greater Undead|Necromancy=9|Energy Drain +Retribution SOURCEPAGE:p.18 DESC:Once per day, as a supernatural ability, you can make a strike of vengeance with a single weapon against an individual that has harmed you in combat. If this attack succeeds, you deal maximum damage. SPELLLEVEL:DOMAIN|Retribution=1|Shield of Faith|Retribution=2|Bear's Endurance|Retribution=3|Malicious Intent (Greater)|Retribution=4|Fire Shield|Retribution=5|Mark of Justice|Retribution=6|Planar Ally|Retribution=7|Spell Turning|Retribution=8|Greater Curse|Retribution=9|Storm of Vengeance +Rivers SOURCEPAGE:p.19 DESC:You gain a swim speed equal to your standard speed. If you already have a swim speed or your current swim speed is faster than your land speed, add +10 to your current swim speed. Additionally, you gain a +8 bonus on all Swim checks. SPELLLEVEL:DOMAIN|Rivers=1|Bless Water|Rivers=2|Fog Cloud|Rivers=3|Water Breathing|Rivers=4|Control Water|Rivers=5|Transmute Rock to Mud|Rivers=6|Freezing Sphere|Rivers=7|Control Weather|Rivers=8|Summon Nature's Ally VIII|Rivers=9|Elemental Swarm +Slime ABILITY:Special Ability|AUTOMATIC|Rebuke Ooze|Basic Turning SOURCEPAGE:p.19 DESC:You can summon level-equivalent oozes rather than fiendish or celestial monsters with your Summon Monster spells. Also you can rebuke or command oozes as an evil cleric rebukes undead. You can use this ability a number of times per day equal to 3 + your Charisma modifier. SPELLLEVEL:DOMAIN|Slime=1|Green Water|Slime=2|Ooze Bolt|Slime=3|Muck|Slime=4|Mucus Mask|Slime=5|Slime Bucket|Slime=6|Turn to Ooze|Slime=7|Slimeball|Slime=8|Word of Chaos|Slime=9|Summon Monster IX +Stealth CSKILL:Hide|Move Silently SOURCEPAGE:p.19 DESC:Hide and Move Silently are class skills. SPELLLEVEL:DOMAIN|Stealth=1|Expeditious Retreat|Stealth=2|Cat's Grace|Stealth=3|Displacement|Stealth=4|Freedom of Movement|Stealth=5|Invisibility (Greater)|Stealth=6|Mislead|Stealth=7|Invisibility (Mass)|Stealth=8|Sequester|Stealth=9|Mind Blank +Time ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base BONUS:VAR|UncannyDodgeLevel|1 SOURCEPAGE:p.19 DESC:You can react to danger before your senses would normally allow you to do so. You gain the Uncanny Dodge special ability. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still loose your Dexterity bonus to AC if immobilized. If you already have Uncanny Dodge from a different source, you automatically gain improved uncanny dodge instead. SPELLLEVEL:DOMAIN|Time=1|True Strike|Time=2|Gentle Repose|Time=3|Haste|Time=4|Freedom of Movement|Time=5|Permanency|Time=6|Time Acceleration|Time=7|Haste (Mass)|Time=8|Temporal Stasis|Time=9|Time Stop +Torment SOURCEPAGE:p.19 DESC:You can inflict tremendous pain on a single living creature by making a successful melee touch attack. If your attack succeeds, the target must succeed on a Will save (DC 15+ your cleric class level) or be stunned for 1 round per 5 caster levels you possess (maximum 4 at 20th level). A stunned creature can attempt a Will save each round to break free. This supernatural ability is useable once per day. SPELLLEVEL:DOMAIN|Torment=1|Inflict Light Wounds|Torment=2|Inflict Moderate Wounds|Torment=3|Inflict Serious Wounds|Torment=4|Inflict Critical Wounds|Torment=5|Inflict Light Wounds (Mass)|Torment=6|Destruction|Torment=7|Blasphemy|Torment=8|Horrid Wilting|Torment=9|Rot to the Core +Vermin SOURCEPAGE:p.19 DESC:You are immune to the effects of all diseases (both magiacl and normal), but can still be a carrier and infect others. SPELLLEVEL:DOMAIN|Vermin=1|Spider Climb|Vermin=2|Summon Swarm|Vermin=3|Poison|Vermin=4|Giant Vermin|Vermin=5|Insect Plague|Vermin=6|Web|Vermin=7|Creeping Doom|Vermin=8|Summon Monster VIII|Vermin=9|Summon Monster IX +Weather KEY:Weather (ES) CSKILL:Knowledge (Nature)|Survival SOURCEPAGE:p.20 DESC:Knowledge (nature) and Survival are class skills for you. SPELLLEVEL:DOMAIN|Weather (ES)=1|Endure Elements|Weather (ES)=2|Fog Cloud|Weather (ES)=3|Sleet Storm|Weather (ES)=4|Control Temperature|Weather (ES)=5|Control Winds|Weather (ES)=6|Call Lightning Storm|Weather (ES)=7|Control Weather|Weather (ES)=8|Whirlwind|Weather (ES)=9|Storm of Vengeance Modified: Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst 2009-02-17 00:24:56 UTC (rev 9432) +++ Trunk/pcgen/data/alpha/necromancergames/eldritchsorcery/eldritchsorcery_feats.lst 2009-02-17 04:42:22 UTC (rev 9433) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869) +# CVS $Revision$ $Author$ -- Mon Feb 16 22:33:24 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Eldritch Sorcery SOURCESHORT:EldSor SOURCEWEB:http://www.necromancergames.com/ SOURCEDATE:2005-06 # Original Entry by: Tir Gwaith @@ -8,25 +8,25 @@ # Anchored Spell - variable spell level slot increase, put in minimum. ###Block: General Feats -# Feat Name Type Required Class Required Deity Required Feat Req. Spell Type Required Stat Required Text Var. Min. Value Description Stackable? Multiple? Choose Caster level Save checks bonus Bonus to DC Bonus to skill Modify VAR Source Page -Arcane Affinity TYPE:General DESC:You have a knack for learning the mysteries of arcane magic. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLCLASSES SOURCEPAGE:p.7 -Atheist TYPE:General PREDEITY:1,N DESC:You disbelieve the existence of all gods to the point that divine magic has little effect on you. SOURCEPAGE:p.7 -Augment Undead TYPE:General PREFEAT:1,Spell Focus(Necromancy) DESC:Your created or animated undead are more powerful than normal SOURCEPAGE:p.7 -Ceremonial Turning TYPE:General PREABILITY:1,CATEGORY=Special Ability,Turn Undead,Rebuke Undead DESC:You and several others can combine your turning attempts for greater effect. SOURCEPAGE:p.7 -Disciplined TYPE:General DESC:You have a strong mind and determination. You are difficult to distract from your task. BONUS:CHECKS|Will|1 BONUS:SKILL|Concentration|2 SOURCEPAGE:p.7 -Divine Affinity TYPE:General DESC:You have a knack for learning the mysteries of divine magic. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLCLASSES SOURCEPAGE:p.7 -Divine Focus TYPE:General PREABILITY:1,CATEGORY=Special Ability,Turn Undead PRESTAT:1,CHA=13 DESC:You are in tune with your deity and can affect undead more easily. BONUS:VAR|TurnCheckUndead,TurnDamagePlusUndead|2|TYPE=Sacred SOURCEPAGE:p.8 -Domain Affinity TYPE:General PREDEITY:1,Y PRETEXT:Must have alignment within one step of your deity. DESC:You are in tune with the aspects of your patron deity, even if you are not a divine spellcaster. SOURCEPAGE:p.8 -Elemental Focus TYPE:General DESC:Your spells with the chosen elemental descriptor are more potent than usual. STACK:NO MULT:YES CHOOSE:STRING|Air|Earth|Fire|Water BONUS:DC|DESCRIPTOR.LIST|2 SOURCEPAGE:p.8 -Essence Magic TYPE:General PREFEAT:1,Eschew Materials DESC:You can cast spells without relying on material components. SOURCEPAGE:p.8 -Herbalist TYPE:General DESC:... [truncated message content] |