From: SourceForge.net <no...@so...> - 2008-11-03 20:19:01
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Feature Requests item #1446328, was opened at 2006-03-09 06:58 Message generated for change (Comment added) made by thpr You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1446328&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Equipment/WeaponProf Support Group: For 6.0 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Paul Grosse (nylanfs) >Assigned to: Nobody/Anonymous (nobody) Summary: Pocket compartments for containers. Initial Comment: Re-write the CONTAINS tag to accept "pocket" names, and the addition of "pocket" names (or a better name) CONTAINS:a|x|y,a|x|y Variables used (a): Text (NAME=<pocket name>), default's to name of items the contains is attached to Variables used (x):Number (quantity held) Variables Used (y): Text (Type=<itemtype>) Variables Used (y): Text (Total=<number>) This way you could say you have a certain item in the glove box, or can have a military backpack with pockets all over, OR a mech vehicle with a certain number of heat sinks (or soul stones) in certain places. ---------------------------------------------------------------------- >Comment By: Tom Parker (thpr) Date: 2008-11-03 14:03 Message: non-ambiguous, can use existing CONTAINS token ---------------------------------------------------------------------- Comment By: James Dempsey (jdempsey) Date: 2008-07-11 18:57 Message: Logged In: YES user_id=558288 Originator: NO Tom, I'm assuming you'd prefer to see a new tag for this or if a is optional can this use the current tag? ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2006-08-28 22:15 Message: Logged In: YES user_id=1241568 James, could you take a look at this FREQ whether it is clear enough and has everything you'd need to implement this request? If so, this is approved for implementation. -- Frank ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2006-08-28 21:53 Message: Logged In: YES user_id=1241568 These are the related OS tokens, as discussed for this FREQ a bit back on Experimental: 1) CONTAINED This can be used instead of a Subtype in EQ.ADD, EQ.IS, EQ.NOT, and EQTYPE to find items that are contained in another. Since it just checks whether they are contained somewhere, but not where, this token doesn't need to be changed. 2) EQ.IS properties (variable z) also used in EQ.MERGE, EQCONTAINERS,EQCONTAINERW, EQTYPE.IS and EQTYPE.MERGE.IS CONTAINS.w CONTAINS.w.alpha CONTENTS CONTENTS.type<w> CONTENTSNUM All these should continue to display their info for all contents in the container, no matter what pocket the contained object is in. Additionally there should be a new property called POCKET which takes the following form: POCKET.v.u Variables used (v): Number (The equipment pocket number, 0 based index) Variables used (u): Text (property) CONTAINS.w as before, displaying for items in this pocket only CONTAINS.w.alpha as before, displaying for items in this pocket only CONTENTS as before, displaying for items in this pocket only CONTENTS.type<w> as before, displaying for items in this pocket only CONTENTSNUM as before, displaying for items in this pocket only POCKET.v Displays the pocket name POCKET Returns number of pockets in the specified piece of equipment. If not a container, returns 0. This needs to return the number as an integer value, which can be used as a variable in a FOR loop. 3) EQCONTAINER properties (variable y) CONTENTWEIGHT Returns the weight of all the CONTAINERS content, no matter which pocket it is in. TOTALWEIGHT Returns the weight of the CONTAINER + all content, no matter which pocket it is in. New property: POCKET.v.u Variables used (v): Number (The equipment pocket number, 0 based index) Variables used (u): Text (property) CONTENTWEIGHT the weight of the pocket content POCKET.v Displays the pocket name POCKET Returns number of pockets in the specified piece of equipment. If not a container, returns 0. This needs to return the number as an integer value, which can be used as a variable in a FOR loop. 4) WEAPON subtoken CONTENTS The normal CONTENTS subtoken should be set up to deal with all contents, no matter which pocket it is in. Additionally there should be a new subtoken POCKET, which if combined with CONTENTS outputs the CONTENTS of the selected pocket. WEAPON.[q.][r.]s.POCKET - returns the number of pockets in the weapon, 0 if not a container. This needs to return the number as an integer value, which can be used as a variable in a FOR loop. WEAPON.[q.][r.]s.POCKET.t - (t = pocket number), returns the name of the pocket WEAPON.[q.][r.]s.POCKET.t.CONTENTS.v.w - returns the CONTENTS of the selected pocket WEAPON.[q.][r.]s.RANGELIST.n.u.POCKET.t.CONTENTS.v.w - Displays information about the contents of the selected pocket of the selected weapon at the selected range increment. -- Frank ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2006-04-17 21:40 Message: Logged In: YES user_id=1241568 Could we make the use of the variable a for the first pocket optional? It could then simply use the name "Default". This would have the advantage, that our existing syntax would stay valid and we wouldn't need to change our files. Also this Freq is missing the needed OS tokens yet. If we have those pockets, we certainly will want to show them on the sheets. I'll try to has out a syntax for those on Experimental. -- Frank ---------------------------------------------------------------------- Comment By: Paul Grosse (nylanfs) Date: 2006-03-09 08:20 Message: Logged In: YES user_id=928124 There's one for making a EQMOD that can add the ITYPE:Container to items, but I couldn't find one for the original pocket container FREQ. ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2006-03-09 08:18 Message: Logged In: YES user_id=208239 Kar, I think we've got another FReq for more than one CONTAINS set up per item..... Eddy and I have run through this idea over a few times... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1446328&group_id=25576 |