From: <th...@us...> - 2008-10-19 00:32:30
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Revision: 8124 http://pcgen.svn.sourceforge.net/pcgen/?rev=8124&view=rev Author: thpr Date: 2008-10-19 00:32:22 +0000 (Sun, 19 Oct 2008) Log Message: ----------- additional unit test updates for data changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/MonKee.xml Trunk/pcgen/code/testsuite/csheets/WizShar.xml Modified: Trunk/pcgen/code/testsuite/csheets/MonKee.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/MonKee.xml 2008-10-19 00:30:08 UTC (rev 8123) +++ Trunk/pcgen/code/testsuite/csheets/MonKee.xml 2008-10-19 00:32:22 UTC (rev 8124) @@ -1151,7 +1151,7 @@ <ability_object> <name>All Automatic Proficiencies</name> <description></description> - <type>SPECIAL</type> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1161,8 +1161,8 @@ </ability_object> <ability_object> <name>Evasion</name> - <description></description> - <type>EXTRAORDINARY</type> + <description>If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage.</description> + <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1173,7 +1173,7 @@ <ability_object> <name>Flurry of Blows</name> <description></description> - <type>SPECIAL</type> + <type>SPECIALATTACK</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1184,7 +1184,7 @@ <ability_object> <name>Leadership Score</name> <description></description> - <type>SPECIAL</type> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1195,7 +1195,7 @@ <ability_object> <name>Leap of the Clouds</name> <description></description> - <type>SPECIAL</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1206,7 +1206,7 @@ <ability_object> <name>Monk AC</name> <description></description> - <type>SPECIAL</type> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1215,9 +1215,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Monk Fast Movement</name> + <name>Fast Movement</name> <description></description> - <type>SPECIAL</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1228,7 +1228,7 @@ <ability_object> <name>Monk Weapon Proficiencies</name> <description></description> - <type>SPECIAL</type> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1239,7 +1239,7 @@ <ability_object> <name>Purity of Body</name> <description></description> - <type>SPECIAL</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1249,8 +1249,8 @@ </ability_object> <ability_object> <name>Slow Fall</name> - <description></description> - <type>SPECIAL</type> + <description>50 feet</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1261,7 +1261,7 @@ <ability_object> <name>Still Mind</name> <description></description> - <type>SPECIAL</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1271,8 +1271,8 @@ </ability_object> <ability_object> <name>Stunning Attack</name> - <description></description> - <type>SPECIAL</type> + <description>8 times per day (DC 16)</description> + <type>SPECIALATTACK</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1282,8 +1282,8 @@ </ability_object> <ability_object> <name>Wholeness of Body</name> - <description></description> - <type>SPECIAL</type> + <description>0 hp/day</description> + <type>SPECIALQUALITY.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/WizShar.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/WizShar.xml 2008-10-19 00:30:08 UTC (rev 8123) +++ Trunk/pcgen/code/testsuite/csheets/WizShar.xml 2008-10-19 00:32:22 UTC (rev 8124) @@ -1,1715 +1,1715 @@ -<?xml version="1.0" encoding="UTF-8"?> -<character> -<!--======================================================================== -BIO -========================================================================--> - <basics> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <name>WizShar</name> - <followerof></followerof> - <playername></playername> - <action_points>0</action_points> - <age>23</age> - <alignment> - <long>Lawful Good</long> - <short>LG</short> - </alignment> - <bab>+0</bab> - <bio></bio> - <birthplace></birthplace> - <catchphrase></catchphrase> - <classes> - <class> - <name>Wizard</name> - <abbreviation>Wiz</abbreviation> - <level>1</level> - <bonuslist>Wizard</bonuslist> - <sequence>0</sequence> - </class> - <levels_total>1</levels_total> - <levels_ecl>1</levels_ecl> - <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> Wiz1 </shortform> - <!-- CLASSLIST is not extracted because we can derive it from the information above --> - </classes> - <deity> - <name></name> - <alignment></alignment> - <description></description> - <domainlist></domainlist> - <favoredweapon></favoredweapon> - <followeralignment></followeralignment> - <holyitem></holyitem> - <pantheonlist></pantheonlist> - <source></source> - <special_abilities></special_abilities> - <appearance></appearance> - <title></title> - <worshippers></worshippers> - </deity> - <description></description> - <experience> - <current>0</current> - <next_level>1000</next_level> - <factor>100%</factor> - <penalty>0%</penalty> - </experience> - <eyes> - <color></color> - </eyes> - <hair> - <color></color> - <length></length> - </hair> - <skin> - <color></color> - </skin> - <cr>1</cr> - <face> - <face>5 ft. by 5 ft.</face> - <short>5 ft. x 5 ft.</short> - <squares>1 x 1</squares> - </face> - <favoredlist>Any</favoredlist> - <followerlist></followerlist> - <gender> - <long>Male</long> - <short>Male</short> - </gender> - <handed>Right</handed> - <height> - <total>5' 10"</total> - <feet>5</feet> - <inches>10</inches> - </height> - <hitdice>(1d4)+1</hitdice> - <interests></interests> - <languages> - <language>Common</language> - <language>Dwarven</language> - <all>Common, Dwarven</all> - </languages> - <location></location> - <move> - <move> - <name>Walk</name> - <rate>30 ft.</rate> - <squares>6</squares> - </move> - <all>Walk 30 ft.</all> - </move> - <personality> - <trait></trait> - <trait></trait> - </personality> - <portrait></portrait> - <phobias></phobias> - <race>Human</race> - <reach> - <reach>5 ft.</reach> - <squares>1</squares> - </reach> - <region>None</region> - <reputation>0</reputation> - <residence></residence> - <size> - <long>Medium</long> - <short>M</short> - </size> - <speechtendency></speechtendency> - <type>Humanoid</type> - <vision> - <all></all> - </vision> - <wealth>0</wealth> - <weight> - <weight_unit>168 lbs.</weight_unit> - <weight_nounit>168</weight_nounit> - </weight> - <poolpoints> - <cost>0</cost> - <current>0</current> - </poolpoints> - <notes> - <note> - <name>New Item</name> - <value>New Value</value> - </note> - </notes> - </basics> - <!-- - ==================================== - ==================================== - ABILITIES - ==================================== - ====================================--> - <abilities> - <ability> - <name> - <long>Strength</long> - <short>STR</short> - </name> - <score>14</score> - <modifier>+2</modifier> - <base>14</base> - <basemod>+2</basemod> - <noequip>14</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>14</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Dexterity</long> - <short>DEX</short> - </name> - <score>14</score> - <modifier>+2</modifier> - <base>14</base> - <basemod>+2</basemod> - <noequip>14</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>14</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Constitution</long> - <short>CON</short> - </name> - <score>12</score> - <modifier>+1</modifier> - <base>12</base> - <basemod>+1</basemod> - <noequip>12</noequip> - <noequip_mod>+1</noequip_mod> - <no_temp_score>12</no_temp_score> - <no_temp_modifier>+1</no_temp_modifier> - </ability> - <ability> - <name> - <long>Intelligence</long> - <short>INT</short> - </name> - <score>13</score> - <modifier>+1</modifier> - <base>13</base> - <basemod>+1</basemod> - <noequip>13</noequip> - <noequip_mod>+1</noequip_mod> - <no_temp_score>13</no_temp_score> - <no_temp_modifier>+1</no_temp_modifier> - </ability> - <ability> - <name> - <long>Wisdom</long> - <short>WIS</short> - </name> - <score>14</score> - <modifier>+2</modifier> - <base>14</base> - <basemod>+2</basemod> - <noequip>14</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>14</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Charisma</long> - <short>CHA</short> - </name> - <score>11</score> - <modifier>+0</modifier> - <base>11</base> - <basemod>+0</basemod> - <noequip>11</noequip> - <noequip_mod>+0</noequip_mod> - <no_temp_score>11</no_temp_score> - <no_temp_modifier>+0</no_temp_modifier> - </ability> - </abilities> - <!-- - ==================================== - ==================================== - HIT POINTS - ==================================== - ====================================--> - <hit_points> - <points>5</points> - <alternate>12</alternate> - <die>(1d4)+1</die> - <current/> - <subdual/> - <damage_reduction></damage_reduction> - <damage_threshold>0</damage_threshold> - <history> - <roll> - <level>1</level> - <roll>4</roll> - <stat>1</stat> - <total>5</total> - </roll> - </history> - </hit_points> - <!-- - ==================================== - ==================================== - ARMOR CLASS - ==================================== - ====================================--> - <armor_class> - <total>12</total> - <listing>ABILITY +2, BASE +10</listing> - <flat>10</flat> - <touch>12</touch> - <base>10</base> - <armor_bonus>0</armor_bonus> - <shield_bonus>0</shield_bonus> - <stat_mod>2</stat_mod> - <size_mod>0</size_mod> - <natural>0</natural> - <class_bonus>0</class_bonus> - <dodge_bonus>0</dodge_bonus> - <misc>0</misc> - <miss_chance/> - <max_dex></max_dex> - <spell_failure>0</spell_failure> - <check_penalty>+0</check_penalty> - <spell_resistance>0</spell_resistance> - </armor_class> - <!-- - ==================================== - ==================================== - INITIATIVE - ==================================== - ====================================--> - <initiative> - <total>+2</total> - <dex_mod>+2</dex_mod> - <misc_mod>+0</misc_mod> - </initiative> - <!-- - ==================================== - ==================================== - SKILLS - ==================================== - ====================================--> - <skills> - <skillpoints> - <total>14</total> - <used>14</used> - <unused>0</unused> - </skillpoints> - <list_mods>Bluff +2, Craft (Carpentry) +5, Craft (Gemcutting) +5, Literacy +1</list_mods> - <max_class_skill_level>4</max_class_skill_level> - <max_cross_class_skill_level>2</max_cross_class_skill_level> - <skill> - <name>Appraise</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Appraise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Balance</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Balance</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Bluff</name> - <ranks>2.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Bluff</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Climb</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Climb</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Concentration</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CON</ability> - <synergy>Concentration</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Craft (Carpentry)</name> - <ranks>4.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>5</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Craft (Carpentry)</synergy> - <untrained>NO</untrained> - <exclusive>N</exclusive> - <trained_total>5</trained_total> - <exclusive_total>5</exclusive_total> - </skill> - <skill> - <name>Craft (Gemcutting)</name> - <ranks>4.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>5</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Craft (Gemcutting)</synergy> - <untrained>NO</untrained> - <exclusive>N</exclusive> - <trained_total>5</trained_total> - <exclusive_total>5</exclusive_total> - </skill> - <skill> - <name>Craft (Untrained)</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Craft (Untrained)</synergy> - <untrained>Y</untrained> - <exclusive>Y</exclusive> - <trained_total>1</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Diplomacy</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Diplomacy</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Disguise</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Disguise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Escape Artist</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Escape Artist</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Forgery</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Forgery</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Gather Information</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Gather Information</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Heal</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Heal</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Hide</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Hide</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Intimidate</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Intimidate</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Jump</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Jump</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Listen</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Listen</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Literacy</name> - <ranks>1.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability></ability> - <synergy>Literacy</synergy> - <untrained>NO</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Move Silently</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Move Silently</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Perform</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Perform</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Ride</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Ride</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Scry</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Scry</synergy> - <untrained>Y</untrained> - <exclusive>Y</exclusive> - <trained_total>1</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Search</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Search</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Sense Motive</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Sense Motive</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Spot</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Spot</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Swim</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Swim</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Use Rope</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Use Rope</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Wilderness Lore</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Wilderness Lore</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - </skills> - <!-- - ==================================== - ==================================== - SAVING THROWS - ==================================== - ====================================--> - <saving_throws> - <conditional_modifiers/> - <saving_throw> - <name> - <long>fortitude</long> - <short>fort</short> - </name> - <ability>constitution</ability> - <total>+1</total> - <base>+0</base> - <abil_mod>+1</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>reflex</long> - <short>ref</short> - </name> - <ability>dexterity</ability> - <total>+2</total> - <base>+0</base> - <feats>+0</feats> - <abil_mod>+2</abil_mod> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>will</long> - <short>will</short> - </name> - <ability>wisdom</ability> - <total>+4</total> - <base>+2</base> - <abil_mod>+2</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - </saving_throws> - <!-- - ==================================== - ==================================== - ATTACK - ==================================== - ====================================--> - <attack> - <melee> - <total>+2</total> - <bab>+0</bab> - <base_attack_bonus>+0</base_attack_bonus> - <stat_mod>+2</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </melee> - <ranged> - <total>+2</total> - <bab>+0</bab> - <base_attack_bonus>+0</base_attack_bonus> - <stat_mod>+2</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </ranged> - <grapple> - <total>+2</total> - <bab>+0</bab> - <base_attack_bonus>+0</base_attack_bonus> - <stat_mod>+2</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </grapple> - </attack> - <!-- - ==================================== - ==================================== - WEAPONS - ==================================== - ====================================--> - <weapons> - <unarmed> - <total>+2</total> - <damage>1d3+2</damage> - <critical>20/x2</critical> - <!-- Should be changed to a variable due to improved crit --> - </unarmed> - - - </weapons> - <!-- - ==================================== - ==================================== - ARMOR - ==================================== - ====================================--> - <protection> - </protection> - <!-- - ==================================== - ==================================== - CLASS-DEPENDANT FEATURES - ==================================== - ====================================--> - <class_features> - - <!-- Bard --> - - - - <!-- Barbarian of 15th Level --> - <!-- Character Rage --> - - - <!-- Turning ability --> - - - - <!-- 3.0 stunning fist --> - - <!-- 3.5 stunning fist --> - - <!-- 3.0 wholeness of body --> - - <!-- 3.5 wholeness of body --> - - <!-- Psionics --> - - - - - - - - </class_features> - <!-- - ==================================== - ==================================== - EQUIPMENT - ==================================== - ====================================--> - <equipment> - <total> - <weight>0 lbs.</weight> - <value>0 gp</value> - <load>Light</load> - <capacity>175</capacity> - </total> - <equipmentsets> - - <equipmentset name=""> - </equipmentset> - - </equipmentsets> - </equipment> - <weight_allowance> - <light>58</light> - <medium>116</medium> - <heavy>175</heavy> - <lift_over_head>175</lift_over_head> - <lift_off_ground>350</lift_off_ground> - <!-- And loses Dex bonus to AC and can only move 5 feet per round as a full-round action --> - <push_drag>875</push_drag> - </weight_allowance> - <!-- - ==================================== - ==================================== - SPECIAL ABILITIES - ==================================== - ====================================--> - <special_abilities> - <ability> - <name>Summon Familiar</name> - <description></description> - </ability> - <race></race> - <class> - <class>Wizard</class> - <ability></ability> - </class> - </special_abilities> - <!-- - ==================================== - ==================================== - FEATS - ==================================== - ====================================--> - <feats> - <!-- Visible standard feats (not including the auto feats) --> - <feat> - <name>Empower Spell</name> - <description>All variable, numeric effects of an empowered spell are increased by one-half.</description> - <type>METAMAGIC.WIZARD</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Expertise</name> - <description>When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -0 on the character's attack and add the same number to the character's Armor Class.</description> - <type>GENERAL.FIGHTER</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - - <!-- Auto feats --> - <feat> - <name>Scribe Scroll</name> - <description>The character can create a scroll of any spell that the character knows.</description> - <type>ITEMCREATION.WIZARD</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - - <!-- Virtual Feats --> - <!-- End Virtual Feats --> - <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> -<!-- Hidden VFEATS --> -<!-- END Hidden VFEATS --> - </feats> - <!-- - ==================================== - ==================================== - ABILITY OBJECTS - ==================================== - ====================================--> - - <ability_objects> - <!-- Hidden Automatic "Special Ability" Ability Objects --> - <ability_object> - <name>All Automatic Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Summon Familiar</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Wizard Weapon Proficiencies</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - </ability_objects> - - - <!-- - ==================================== - ==================================== - MISCELLANEOUS - ==================================== - ====================================--> - - - <!-- Domains --> - <weapon_proficiencies>Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Grapple, Quarterstaff, Spells(Ray), Unarmed Strike</weapon_proficiencies> - <languages>Common, Dwarven</languages> - - - - - <misc> - - - - </misc> - <!-- - ==================================== - ==================================== - COMPANIONS - ==================================== - ====================================--> - <companions> - - - - - </companions> - <!-- - ==================================== - ==================================== - SPELLS - ==================================== - ====================================--> - <spells> - <!-- ### BEGIN Innate spells ### --> - <spells_innate number="none"/> -<!-- ### END Innate spells ### --> - <!-- ### BEGIN Known spells ### --> - <known_spells> - - <class number="0" spelllistclass="Wizard" spellcastertype="Arcane"> - <level number="0" known="0" cast="3"> - <spell> - <name>Arcane Mark</name> - <outputname>Arcane Mark</outputname> - <times_memorized>1</times_memorized> - <range>0 ft</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>Permanent</duration> - <effect>Inscribes a personal rune [visible or invisible].</effect> - <target>One personal rune or mark, all of which must fit within 1 ft. square</target> - <saveinfo>None</saveinfo> - <school> - <school>Universal</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Universal</fullschool> - </school> - <source> - <sourcelevel>Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsa.rtf</source> - <sourcepage>srdspellsa.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Inscribes a personal rune (visible or invisible).</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Dancing Lights</name> - <outputname>Dancing Lights</outputname> - <times_memorized>1</times_memorized> - <range>Medium (110 ft.)</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>1 minute</duration> - <effect>Figment torches or other lights.</effect> - <target>Up to four illusionary lights, all within a 10-ft.-radius area</target> - <saveinfo>None</saveinfo> - <school> - <school>Evocation</school> - <subschool>Light</subschool> - <descriptor></descriptor> - <fullschool>Evocation (Light)</fullschool> - </school> - <source> - <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Figment torches or other lights.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Daze</name> - <outputname>Daze</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S, M</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>11</dc> - <duration>1 round</duration> - <effect>Creature loses next action.</effect> - <target>One person</target> - <saveinfo>Will negates</saveinfo> - <school> - <school>Enchantment</school> - <subschool>Compulsion</subschool> - <descriptor>Mind-Affecting</descriptor> - <fullschool>Enchantment (Compulsion) [Mind-Affecting]</fullschool> - </school> - <source> - <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes</spell_resistance> - <description>Creature loses next action.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Detect Magic</name> - <outputname>Detect Magic</outputname> - <times_memorized>1</times_memorized> - <range>60 feet</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>Concentration up to 1 minutes [D]</duration> - <effect>Detects spells and magic items within 60 ft.</effect> - <target>Quarter circle emanating from the character to the extreme of the range</target> - <saveinfo>None</saveinfo> - <school> - <school>Universal</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Universal</fullschool> - </school> - <source> - <sourcelevel>Adp0, Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Detects spells and magic items within 60 ft.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Detect Poison</name> - <outputname>Detect Poison</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>Instantaneous/10 minutes per target HD</duration> - <effect>Detects poison in one creature or small object.</effect> - <target>One creature, one object, or a 5-ft. cube</target> - <saveinfo>None</saveinfo> - <school> - <school>Divination</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Divination</fullschool> - </school> - <source> - <sourcelevel>Asn1, Clr0, Drd0, Pal1, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Detects poison in one creature or small object.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Disrupt Undead</name> - <outputname>Disrupt Undead</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>Instantaneous</duration> - <effect>Deals 1d6 damage to one undead.</effect> - <target>Ray</target> - <saveinfo>None</saveinfo> - <school> - <school>Necromancy</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Necromancy</fullschool> - </school> - <source> - <sourcelevel>Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes</spell_resistance> - <description>Deals 1d6 damage to one undead.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Flare</name> - <outputname>Flare</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>11</dc> - <duration>Instantaneous</duration> - <effect>Dazzles one creature [-1 attack].</effect> - <target>Burst of light</target> - <saveinfo>Fortitude negates</saveinfo> - <school> - <school>Evocation</school> - <subschool></subschool> - <descriptor>Light</descriptor> - <fullschool>Evocation [Light]</fullschool> - </school> - <source> - <sourcelevel>Brd0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsf.rtf</source> - <sourcepage>srdspellsf.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes</spell_resistance> - <description>Dazzles one creature (-1 attack).</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Ghost Sound</name> - <outputname>Ghost Sound</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S, M</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>11</dc> - <duration>1 rounds [D]</duration> - <effect>Figment sounds.</effect> - <target>Illusory sounds</target> - <saveinfo>Will disbelief</saveinfo> - <school> - <school>Illusion</school> - <subschool>Figment</subschool> - <descriptor></descriptor> - <fullschool>Illusion (Figment)</fullschool> - </school> - <source> - <sourcelevel>Adp0, Asn1, Brd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsg.rtf</source> - <sourcepage>srdspellsg.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Figment sounds.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Light</name> - <outputname>Light</outputname> - <times_memorized>1</times_memorized> - <range>Touch</range> - <components>V, M/DF</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>10 minutes [D]</duration> - <effect>Object shines like a torch.</effect> - <target>Object touched</target> - <saveinfo>None</saveinfo> - <school> - <school>Evocation</school> - <subschool></subschool> - <descriptor>Light</descriptor> - <fullschool>Evocation [Light]</fullschool> - </school> - <source> - <sourcelevel>Adp0, Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsjkl.rtf</source> - <sourcepage>srdspellsjkl.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Object shines like a torch.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Mage Hand</name> - <outputname>Mage Hand</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>Concentration</duration> - <effect>5-pound telekinesis.</effect> - <target>Nonmagical, unattended object weighing up to 5 lb.</target> - <saveinfo>None</saveinfo> - <school> - <school>Transmutation</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Transmutation</fullschool> - </school> - <source> - <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsm.rtf</source> - <sourcepage>srdspellsm.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>5-pound telekinesis.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Mending</name> - <outputname>Mending</outputname> - <times_memorized>1</times_memorized> - <range>10 feet</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>11</dc> - <duration>Instantaneous</duration> - <effect>Makes minor repairs on an object.</effect> - <target>10 ft.</target> - <saveinfo>Will negates (Harmless object)</saveinfo> - <school> - <school>Transmutation</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Transmutation</fullschool> - </school> - <source> - <sourcelevel>Adp0, Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsm.rtf</source> - <sourcepage>srdspellsm.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes (Harmless object)</spell_resistance> - <description>Makes minor repairs on an object.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Open/Close</name> - <outputname>Open/Close</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S, F</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>11</dc> - <duration>Instantaneous</duration> - <effect>Opens or closes small or light things.</effect> - <target>Portal or object that can be opened or closed</target> - <saveinfo>Will negates (object)</saveinfo> - <school> - <school>Transmutation</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Transmutation</fullschool> - </school> - <source> - <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsno.rtf</source> - <sourcepage>srdspellsno.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes (object)</spell_resistance> - <description>Opens or closes small or light things.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Prestidigitation</name> - <outputname>Prestidigitation</outputname> - <times_memorized>1</times_memorized> - <range>10 feet</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>1 hour</duration> - <effect>Performs minor tricks.</effect> - <target>See text</target> - <saveinfo>None</saveinfo> - <school> - <school>Universal</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Universal</fullschool> - </school> - <source> - <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsp.rtf</source> - <sourcepage>srdspellsp.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Performs minor tricks.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Ray of Frost</name> - <outputname>Ray of Frost</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>Instantaneous</duration> - <effect>Ray deals 1d3 cold damage.</effect> - <target>Ray</target> - <saveinfo>None</saveinfo> - <school> - <school>Conjuration</school> - <subschool>Creation</subschool> - <descriptor>Cold</descriptor> - <fullschool>Conjuration (Creation) [Cold]</fullschool> - </school> - <source> - <sourcelevel>Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsqr.rtf</source> - <sourcepage>srdspellsqr.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes</spell_resistance> - <description>Ray deals 1d3 cold damage.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Read Magic</name> - <outputname>Read Magic</outputname> - <times_memorized>1</times_memorized> - <range>Personal</range> - <components>V, S, F</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc></dc> - <duration>10 minutes</duration> - <effect>Read scrolls and spellbooks.</effect> - <target>The character</target> - <saveinfo>None</saveinfo> - <school> - <school>Universal</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Universal</fullschool> - </school> - <source> - <sourcelevel>Adp0, Brd0, Clr0, Drd0, Pal1, Rgr1, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsqr.rtf</source> - <sourcepage>srdspellsqr.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Read scrolls and spellbooks.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Resistance</name> - <outputname>Resistance</outputname> - <times_memorized>1</times_memorized> - <range>Touch</range> - <components>V, S, M/DF</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>11</dc> - <duration>1 minute</duration> - <effect>Subject gains +1 on saving throws.</effect> - <target>Creature touched</target> - <saveinfo>Will negates (Harmless)</saveinfo> - <school> - <school>Abjuration</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Abjuration</fullschool> - </school> - <source> - <sourcelevel>Brd0, Clr0, Drd0, Pal1, Sor0, Wiz0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsqr.rtf</source> - <sourcepage>srdspellsqr.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes (Harmless)</spell_resistance> - <description>Subject gains +1 on saving throws.</description> - <bonusspell></bonusspell> - </spell> - </level> - <level number="1" known="0" cast="2"> - <spell> - <name>Change Self</name> - <outputname>Change Self</outputname> - <times_memorized>1</times_memorized> - <range>Personal</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>12</dc> - <duration>10 minutes [D]</duration> - <effect>Changes the caster's appearance.</effect> - <target>The character</target> - <saveinfo>Will negates</saveinfo> - <school> - <school>Illusion</school> - <subschool>Glamer</subschool> - <descriptor></descriptor> - <fullschool>Illusion (Glamer)</fullschool> - </school> - <source> - <sourcelevel>Asn1, Sor1, Trickery1, Wiz1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>No</spell_resistance> - <description>Changes the caster's appearance.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Charm Person</name> - <outputname>Charm Person</outputname> - <times_memorized>1</times_memorized> - <range>Close (25 ft.)</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>12</dc> - <duration>1 hours</duration> - <effect>Makes one person the caster's friend.</effect> - <target>One person</target> - <saveinfo>Will negates</saveinfo> - <school> - <school>Enchantment</school> - <subschool>Charm</subschool> - <descriptor>Mind-Affecting</descriptor> - <fullschool>Enchantment (Charm) [Mind-Affecting]</fullschool> - </school> - <source> - <sourcelevel>Brd1, Sor1, Wiz1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes</spell_resistance> - <description>Makes one person the caster's friend.</description> - <bonusspell></bonusspell> - </spell> - <spell> - <name>Chill Touch</name> - <outputname>Chill Touch</outputname> - <times_memorized>1</times_memorized> - <range>Touch</range> - <components>V, S</components> - <castingtime>1 action</castingtime> - <casterlevel>1</casterlevel> - <dc>12</dc> - <duration>Instantaneous</duration> - <effect>1 touches deal 1d6 damage and possibly 1 Str damage.</effect> - <target>Creature or creatures touched [up to 1]</target> - <saveinfo>Fortitude partial</saveinfo> - <school> - <school>Necromancy</school> - <subschool></subschool> - <descriptor></descriptor> - <fullschool>Necromancy</fullschool> - </school> - <source> - <sourcelevel>Sor1, Wiz1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> - <sourceshort>SRD</sourceshort> - </source> - <spell_resistance>Yes</spell_resistance> - <description>(CASTERLEVEL) touches deal 1d6 damage and possibly 1 Str damage.</description> - <bonusspell></bonusspell> - </spell> - </level> - <level number="2" known="0" cast="0"/> - <level number="3" known="0" cast="0"/> - <level number="4" known="0" cast="0"/> - <level number="5" known="0" cast="0"/> - <level number="6" known="0" cast="0"/> - <level number="7" known="0" cast="0"/> - <level number="8" known="0" cast="0"/> - <level number="9" known="0" cast="0"/> - </class> - - </known_spells> - <!-- ### END Known spells ### --> - <!-- ### BEGIN memorized spells ### --> - <memorized_spells/> -<!-- ### END class Spellbook memorized spells ### --> - </spells> -</character> +<?xml version="1.0" encoding="UTF-8"?> +<character> +<!--======================================================================== +BIO +========================================================================--> + <basics> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <name>WizShar</name> + <followerof></followerof> + <playername></playername> + <action_points>0</action_points> + <age>23</age> + <alignment> + <long>Lawful Good</long> + <short>LG</short> + </alignment> + <bab>+0</bab> + <bio></bio> + <birthplace></birthplace> + <catchphrase></catchphrase> + <classes> + <class> + <name>Wizard</name> + <abbreviation>Wiz</abbreviation> + <level>1</level> + <bonuslist>Wizard</bonuslist> + <sequence>0</sequence> + </class> + <levels_total>1</levels_total> + <levels_ecl>1</levels_ecl> + <!-- shortform below should be removed - it can be derived from class info above --> + <shortform> Wiz1 </shortform> + <!-- CLASSLIST is not extracted because we can derive it from the information above --> + </classes> + <deity> + <name></name> + <alignment></alignment> + <description></description> + <domainlist></domainlist> + <favoredweapon></favoredweapon> + <followeralignment></followeralignment> + <holyitem></holyitem> + <pantheonlist></pantheonlist> + <source></source> + <special_abilities></special_abilities> + <appearance></appearance> + <title></title> + <worshippers></worshippers> + </deity> + <description></description> + <experience> + <current>0</current> + <next_level>1000</next_level> + <factor>100%</factor> + <penalty>0%</penalty> + </experience> + <eyes> + <color></color> + </eyes> + <hair> + <color></color> + <length></length> + </hair> + <skin> + <color></color> + </skin> + <cr>1</cr> + <face> + <face>5 ft. by 5 ft.</face> + <short>5 ft. x 5 ft.</short> + <squares>1 x 1</squares> + </face> + <favoredlist>Any</favoredlist> + <followerlist></followerlist> + <gender> + <long>Male</long> + <short>Male</short> + </gender> + <handed>Right</handed> + <height> + <total>5' 10"</total> + <feet>5</feet> + <inches>10</inches> + </height> + <hitdice>(1d4)+1</hitdice> + <interests></interests> + <languages> + <language>Common</language> + <language>Dwarven</language> + <all>Common, Dwarven</all> + </languages> + <location></location> + <move> + <move> + <name>Walk</name> + <rate>30 ft.</rate> + <squares>6</squares> + </move> + <all>Walk 30 ft.</all> + </move> + <personality> + <trait></trait> + <trait></trait> + </personality> + <portrait></portrait> + <phobias></phobias> + <race>Human</race> + <reach> + <reach>5 ft.</reach> + <squares>1</squares> + </reach> + <region>None</region> + <reputation>0</reputation> + <residence></residence> + <size> + <long>Medium</long> + <short>M</short> + </size> + <speechtendency></speechtendency> + <type>Humanoid</type> + <vision> + <all></all> + </vision> + <wealth>0</wealth> + <weight> + <weight_unit>168 lbs.</weight_unit> + ... 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